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SWG vs SWTOR (2016)

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  • noncleynoncley Member UncommonPosts: 718
    Thorkune said:
    Ive played both but SWTOR gets boring so fast and you are limited on what you can do and like someone else in this thread already mentioned,the boundary marker/fake area art makes the game seem so fake and cheap...SWG was limitless with possibilities even if it was buggy as hell at least you could explore the dang planets...SWTOR is nothing like SWG and will never compare due to the fact that the engine is built around a WOW concept whereas SWG was an entity of its own and never again will there be a star wars based game like it....R.I.P
    Do you mean you don't miss the rubber banding? I would be heading out of Mos Eisley to go to a vendor outside of town and would rubber band back 1000 yards. Or, when you called your speeder on Naboo and it fell from the sky. It was annoying at the time, but I miss it.
    I played this game for three years. Now, yes, rubberbanding was a problem but you make it sound like it happened *every* time you changed zones. That's completely wrong. For me, who was playing five or six hours a day and ranging across all the planets, it happened only once or twice a day
  • Nayr752Nayr752 Member UncommonPosts: 172
    I remember the old days of Star Wars Galaxies, it was fun while it lasted.
  • LoregabaLoregaba Member UncommonPosts: 19
    edited February 2016
    In SWG, I was busy as hell. Always had something to do for years. In SWTOR, I was done after two months.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Other than setting, there isn't really any comparison.   They each cater to totally different play styles.  A lot of people who are on one side or the other will most likely condemn the other as the worst thing since the zombie apocalypse. 

    I self identify as a monkey.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    edited February 2016
    klash2def said:
    TLDR AT BOTTOM


    apples and oranges.

    We hear all the things people want to champion about SWG but if I can be honest, SWG lived a little bit longer trying to become what SWTOR is today.  Had they had all that stuff in the game at launch who knows, they still might be here and there would be no SWTOR. 

    This isn't popular opinion but I will explain.

    Before CU and NGE, SWG was already going down, that's why they added all that stuff because WoW had all that stuff and was doing incredible. SWG PRE CU had a lack of direction, no real content to drive the player, hard to understand combat system, bugged out quests, etc etc..

    Well guess what happens a few years later.. TOR comes out with all that NGE and CU stuff in there, less bugs, and content that would drive the player... 

    Keyword "Drive" the player. Absolutely, TOR was a drive the player experience. Just like WoW, It went from quest hub to hub, as I was driven along the story.

    The reason SWG lost most of their subscribers after the NGE released is because they made the mistake of taking away the ability for players to make their own place in the world, which was one of the selling points for SWG. The game was DESIGNED around that sandbox element from ground up. The player freedom was even marketed as a selling point to the game at release. They took that away, put it on rails and tried to deliver a theme-park ride, and as a result they lost somewhere between 150-300k subs. It wasn't even that the player base was bleeding, it had its brains blasted out after the player base was re-delivered a product that they never intended to purchase when buying the original game.

    I played SWG from release to just when the CU was released. A lot of the community knew at the time that some big things (bad) were coming, and the developers were not listening to the community. Even Smedley admits all these years later that making such radical changes to the game without listening to input from the community was a massive mistake that ultimately killed the game, so whose to argue it at this point?

    SWG could have stuck to its niche, and it would still be running today since it offered a vastly different experience than what TOR aimed for (Catering to different segments of the community) But they attempted to make a crappy 0.5 TOR experience which failed, and it sank them when LA had bigger plans for a full fledged theme-park SW based MMO, which would directly compete against SWG's new model.

    You really have to cater to your marketed audience from the start to the finish. Pulling the rug out halfway through is generally scoffed at. That's why NGE could never go on to be a success, where as TOR could profit off of the same model.
  • WizardryWizardry Member LegendaryPosts: 19,332
    I agree SWG was going down but that was a totally different market.The market since WOW till now is vastly larger,everybody now has DSL and 2-3 PC;s in every home.
    MY opinion is that SWTOR does nothing very well,SWG did at least try to offer up some in depth systems.

    SWTOR generic game and does nothing for crafters.
    With all the technology and tools devs have today,SWTOR should have been a masterful EPIC game ,instead it is a 200 million dollar baby that looks like a 50 million dollar game.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    Comparing swtor to swg is like comparing checkers to chess, it's just not logical. 
  • Nayr752Nayr752 Member UncommonPosts: 172
    Daar said:
    Comparing swtor to swg is like comparing checkers to chess, it's just not logical. 
    I agree. SWG was a sandbox and SWTOR is a theme park MMORPG. You can't compare them together.
  • klash2defklash2def Member EpicPosts: 1,949
    klash2def said:
    TLDR AT BOTTOM


    apples and oranges.

    We hear all the things people want to champion about SWG but if I can be honest, SWG lived a little bit longer trying to become what SWTOR is today.  Had they had all that stuff in the game at launch who knows, they still might be here and there would be no SWTOR. 

    This isn't popular opinion but I will explain.

    Before CU and NGE, SWG was already going down, that's why they added all that stuff because WoW had all that stuff and was doing incredible. SWG PRE CU had a lack of direction, no real content to drive the player, hard to understand combat system, bugged out quests, etc etc..

    Well guess what happens a few years later.. TOR comes out with all that NGE and CU stuff in there, less bugs, and content that would drive the player... 

    Keyword "Drive" the player. Absolutely, TOR was a drive the player experience. Just like WoW, It went from quest hub to hub, as I was driven along the story.

    The reason SWG lost most of their subscribers after the NGE released is because they made the mistake of taking away the ability for players to make their own place in the world, which was one of the selling points for SWG. The game was DESIGNED around that sandbox element from ground up. The player freedom was even marketed as a selling point to the game at release. They took that away, put it on rails and tried to deliver a theme-park ride, and as a result they lost somewhere between 150-300k subs. It wasn't even that the player base was bleeding, it had its brains blasted out after the player base was re-delivered a product that they never intended to purchase when buying the original game.

    I played SWG from release to just when the CU was released. A lot of the community knew at the time that some big things (bad) were coming, and the developers were not listening to the community. Even Smedley admits all these years later that making such radical changes to the game without listening to input from the community was a massive mistake that ultimately killed the game, so whose to argue it at this point?

    SWG could have stuck to its niche, and it would still be running today since it offered a vastly different experience than what TOR aimed for (Catering to different segments of the community) But they attempted to make a crappy 0.5 TOR experience which failed, and it sank them when LA had bigger plans for a full fledged theme-park SW based MMO, which would directly compete against SWG's new model.

    You really have to cater to your marketed audience from the start to the finish. Pulling the rug out halfway through is generally scoffed at. That's why NGE could never go on to be a success, where as TOR could profit off of the same model.
    Agree
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • klash2defklash2def Member EpicPosts: 1,949

    Nayr752 said:
    Daar said:
    Comparing swtor to swg is like comparing checkers to chess, it's just not logical. 
    I agree. SWG was a sandbox and SWTOR is a theme park MMORPG. You can't compare them together.
    I get what you are saying, but checkers and chess actually have more similarities than you think.  But just like in this situation people like to pretend like one is so much better than the other that they shouldn't ever be compared.

     Popular opinion is Chess (SWG) is harder to learn than Checkers(SWTOR) so its deeper.

    Not true both are games, and both have the same exact source of inspiration. They can be compared. They should be honestly speaking because TOR could take from that and improve their game dramatically. They have something that SWG didn't: major success which equates to TIME.

    They have the time to look at what SWG did right and add to their own experience. So are they comparable? Yes, but depends on why you are comparing and what you are looking for. 
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • TofkeTofke Member UncommonPosts: 342
    edited February 2016
    I own both, I still play SWG... SWTOR: played it for a month and a half and never got back. It's Star Wars, just not the game I want.

    It's not even about Sandbox vs Themepark for me, I can play both. It's just too shallow for me, which a lot of games suffer these days. Entertaining sure... but no long lasting appeal.

    It's good that enough people enjoy the game to keep it going. I know what it's like to have your game taken away from you and I wouldn't want that to happen to others.
  • MeleconMelecon Member UncommonPosts: 74
    klash2def said:

    Nayr752 said:
    Daar said:
    Comparing swtor to swg is like comparing checkers to chess, it's just not logical. 
    I agree. SWG was a sandbox and SWTOR is a theme park MMORPG. You can't compare them together.
    I get what you are saying, but checkers and chess actually have more similarities than you think.  But just like in this situation people like to pretend like one is so much better than the other that they shouldn't ever be compared.

     Popular opinion is Chess (SWG) is harder to learn than Checkers(SWTOR) so its deeper.

    Not true both are games, and both have the same exact source of inspiration. They can be compared. They should be honestly speaking because TOR could take from that and improve their game dramatically. They have something that SWG didn't: major success which equates to TIME.

    They have the time to look at what SWG did right and add to their own experience. So are they comparable? Yes, but depends on why you are comparing and what you are looking for. 
    I think it is just time for you to stop. You are just being argumentative for the sake of the argument.

    You are not listening to what people are saying and you just keep trying to stir the pot for what it seems your own enjoyment.

    Here are what I believe are the facts (which can just end up being conjecture anyways).
     - SWG had 500K to 200K subs through out its life cycle, was toted as one of the biggest success stories of       the time
    - Needed to try and reinvent itself to stay relevant in the changing MMO market, drove most of its player base   away
    - Was ultimately shut down due to Lucas Arts pulling the license before the contract was up so that they           could give the exclusive MMO deal to EA at the time (this is how EA works please see current deal with         Disney)
    - SWG was never a failure as it made tons of money for SONY
    - SWG  was operational for 8 YEARS

    - SWTOR launched and by your own admission needed to reinvent itself in order to stay relevant and to right   a wrong before something really bad happened
    - We don't know what the SWTOR subs are looking at right now EA are NOT posting them
    - We don't know how much money this thing is bringing in as EA has not mentioned this to the public


    If you want an argument then you start finding links and evidence to disprove this and make it based on FACTS not opinions as to why SWG is a failure and SWTOR is a success. As it stands at this moment there is no real way to tell until SWTOR is shut down and we get the true numbers (if we get the true numbers).

    As mentioned many times in here You are a fan of SWTOR, good on you. The other guys are fans of SWG, good for them they will always have the fond memories of the times they had. Arguing over opinions is like "We're in a giant car heading towards a brick wall and everyone's arguing over where they're going to sit."

    P.S. you hopefully notice I left my opinions out of the post.
  • Acebets70Acebets70 Member UncommonPosts: 269
    SWTOR  2 months of Meh,  2 years of SWG  2 years of fun memories that have never been replaced by any game since..... Have fun playing your game but you will NEVER have the fun the pre-cu players had....Ever
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Acebets70 said:
     Have fun playing your game but you will NEVER have the fun the pre-cu players had....Ever
    Clearly. Because we all share your tastes. :eh: 

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I like'em both but give SWG the edge because they really had a great idea with classes and professions that few MMO's have been able to match. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    People who like sandboxes like SWG, people who like theme parks like SWTOR. Could it be they were both decent games, but made for different types of people?!? Nah, silly talk, resume your apples and oranges debate.
  • klash2defklash2def Member EpicPosts: 1,949
    Melecon said:
    klash2def said:

    Nayr752 said:
    Daar said:
    Comparing swtor to swg is like comparing checkers to chess, it's just not logical. 
    I agree. SWG was a sandbox and SWTOR is a theme park MMORPG. You can't compare them together.
    I get what you are saying, but checkers and chess actually have more similarities than you think.  But just like in this situation people like to pretend like one is so much better than the other that they shouldn't ever be compared.

     Popular opinion is Chess (SWG) is harder to learn than Checkers(SWTOR) so its deeper.

    Not true both are games, and both have the same exact source of inspiration. They can be compared. They should be honestly speaking because TOR could take from that and improve their game dramatically. They have something that SWG didn't: major success which equates to TIME.

    They have the time to look at what SWG did right and add to their own experience. So are they comparable? Yes, but depends on why you are comparing and what you are looking for. 
    I think it is just time for you to stop. You are just being argumentative for the sake of the argument.

    You are not listening to what people are saying and you just keep trying to stir the pot for what it seems your own enjoyment.


    What? Did you read anything I wrote? I said i understand which means i'm listening.  Read what I said.

    stop skim reading and actually read. 
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • ShodanasShodanas Member RarePosts: 1,933
    SWG was my #2 MMO after UO. As an avid SW fan i got hundreds of hours of fun out of it.

    But, putting the nostalgia glasses aside i just can't look past the fact that it also was a buggy mess of a grind fest.
  • airstrikeairstrike Member UncommonPosts: 373
    Acebets70 said:
     Have fun playing your game but you will NEVER have the fun the pre-cu players had....Ever
    Clearly. Because we all share your tastes. :eh: 

    While it's true we don't share the same tastes, SWG pre-cu forced players to interact and created a nice and friendly social structure. And we aren't talking about the classic forced to group for dungeon/raid content interaction but actual interaction. I remember running around as a bounty hunter trying to catch a player and had droids looking for him and was also asking people I saw and one of them pointed me in the direction of my target, a lot of fun experiences for me as well but each to his own :P (and no I wasn't on an RP server, I hate RPing)

  • VarkingVarking Member UncommonPosts: 542
    Shodanas said:
    SWG was my #2 MMO after UO. As an avid SW fan i got hundreds of hours of fun out of it.

    But, putting the nostalgia glasses aside i just can't look past the fact that it also was a buggy mess of a grind fest.
    This is how I remember the game as well. I can step back and take the goggles off and see it for what it was. The truth was, as far as the guild I was in, at the time there weren't many other options out there for us MMORPG players to go to if we didn't like SWG. Now, if you don't like an MMORPG you can go to one of a hundred other ones that might suite you better. And there is nothing wrong with that. I played FFXI for 7 years, that doesn't make it the best MMORPG I ever played despite it being the longest I played one. It was just as that time I didn't like the other options I was seeing.
  • PAL-18PAL-18 Member UncommonPosts: 844
    swtor feels and looks like they have clone wars (cartoons)  licence and SWG on the other hand is like a game based on Star Wars universe.
    So SWG for that Star Wars fix for me atleast ,eveyday and night.

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • HatefullHatefull Member EpicPosts: 2,503
    klash2def said:
    TLDR AT BOTTOM


    apples and oranges.

    We hear all the things people want to champion about SWG but if I can be honest, SWG lived a little bit longer trying to become what SWTOR is today.  Had they had all that stuff in the game at launch who knows, they still might be here and there would be no SWTOR. 

    This isn't popular opinion but I will explain.

    Before CU and NGE, SWG was already going down, that's why they added all that stuff because WoW had all that stuff and was doing incredible. SWG PRE CU had a lack of direction, no real content to drive the player, hard to understand combat system, bugged out quests, etc etc..

    Well guess what happens a few years later.. TOR comes out with all that NGE and CU stuff in there, less bugs, and content that would drive the player..


    Where TOR and SWG begins to differ is the depth of the gameplay itself. 


    Let's forget for a second that in SWG you can be a Wookiee Bounty Hunter that sells droids on the side (my character). Lets forget for a second that In TOR you can be a Cyborg Sith Assassin that sells weapon mods on the side (also my character.)

    What's a eye opener is how long it takes to do any of these things in both games...

    SWG is huge. Lots of class combinations and deep crafting, but everything just takes too long to do. Cant be a Jedi, can't be a Bounty Hunter, can't do anything iconic until you amass a insane amount of skill points to unlock the paths that will eventually get you there. You can't count on it happening in a quick or even reasonable amount of time.

    JESUS OF NAZARETH it takes soooo long to do anything in SWG. The world size is huge buuuuutt planets are just as static as SWTOR tbh even more static than TOR just a lot bigger. In SWG you can't just heal yourself, you have to get healed by a medic and get your buffs from a entertainer.. cool ideas but give us the option to buff and heal without having to depend on other people. TOR gets you right into the action from level 1 you feel important and feel as if you are going to have a place in the galaxy, I admire that even if it is a little bit shallow. 

    SWG was just too deep for its own good. I wanted to make my wookie and jump right into catching bounties not spend 3 weeks shooting at random wompa rats in the desert to level up my carbine skills.

    I did enjoy the fact that if you are a certain faction the other faction will automatically shoot at you or try to kill you in their zones, but this is also true of TOR.. the difference is in SWG you can switch factions at any point which is also very cool.

    I'm not saying TOR isn't shallow at times outside of the awesome story, because for sure it is. But it is still pound for pound the better star wars mmo. 

    The two games are very different, like apples and oranges. If you want to jump straight into iconic star wars action play TOR.. if you are looking for a sandbox in Star Wars skin then get SWG.
    My wishlist

    SWTOR:

    Add Races: Wookies, Droids, Trandoshan

    Add Class: Entertainer

    Add: Free Flight in space

    Fix: PVP Imbalance (*this is every mmo but tor is really bad) add more open world PVP

    Allow: Players to Defect to the other side of the war. (Jedi become Sith, Sith become Jedi, Bounty Hunters take jobs from Republic etc) 

    Add: Planet exploration. Basically make each planet about 50% bigger. 

    Fix: Crafting, make it more meaningful AKA some of the best gear/mods can only be crafted


    SWG:

    Stay dead and let SWTOR absorb the few cool parts of the game.


    TLDR: I dont get all the hype about swg being the best ever mmo when it made all these changes to become more like what TOR is today. SWG would have killed to be what TOR is right now.. the key difference is one is themepark, one is sandbox but the general public is all sandbox is automatically better. Buzzword here is sandbox.. idk why folks get so crazy over the word.

     "WHOA SANDBOX GAME I CAN MAKE THINGS AND IT TAKES FOREVER TO MAKE THEM SO GAME IS DEEP NOW , GAME IS CLASSIC"  



    EDIT: Because somebody was crying about a certain word being in here TWICE. 

    Why?  SWG isn't coming back in any way shape or form (afaik at this point in time).  However if you MUST talk about this, and evidently you must here you go.

    The people that loved SWG loved Pre-CU SWG.  They hated the direction it went after that.  Yes it had bugs, yes it had issue's (show me a game that doesn't) but people loved it all the same.  Me included.

    The community made that game as much as the outstanding crafting system.  It is also inaccurate to call it just a sandbox.  It was a sandbox with theme parks spread around within it, this is an important difference and one lost on the majority of gamers I speak to on this topic.

    Anyway, it's all moot at this time.  

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    edited February 2016
    klash2def said:
    TLDR AT BOTTOM


    apples and oranges.

    We hear all the things people want to champion about SWG but if I can be honest, SWG lived a little bit longer trying to become what SWTOR is today.  Had they had all that stuff in the game at launch who knows, they still might be here and there would be no SWTOR. 

    This isn't popular opinion but I will explain.

    Before CU and NGE, SWG was already going down, that's why they added all that stuff because WoW had all that stuff and was doing incredible. SWG PRE CU had a lack of direction, no real content to drive the player, hard to understand combat system, bugged out quests, etc etc..

    Well guess what happens a few years later.. TOR comes out with all that NGE and CU stuff in there, less bugs, and content that would drive the player..


    Where TOR and SWG begins to differ is the depth of the gameplay itself. 


    Let's forget for a second that in SWG you can be a Wookiee Bounty Hunter that sells droids on the side (my character). Lets forget for a second that In TOR you can be a Cyborg Sith Assassin that sells weapon mods on the side (also my character.)

    What's a eye opener is how long it takes to do any of these things in both games...

    SWG is huge. Lots of class combinations and deep crafting, but everything just takes too long to do. Cant be a Jedi, can't be a Bounty Hunter, can't do anything iconic until you amass a insane amount of skill points to unlock the paths that will eventually get you there. You can't count on it happening in a quick or even reasonable amount of time.

    JESUS OF NAZARETH it takes soooo long to do anything in SWG. The world size is huge buuuuutt planets are just as static as SWTOR tbh even more static than TOR just a lot bigger. In SWG you can't just heal yourself, you have to get healed by a medic and get your buffs from a entertainer.. cool ideas but give us the option to buff and heal without having to depend on other people. TOR gets you right into the action from level 1 you feel important and feel as if you are going to have a place in the galaxy, I admire that even if it is a little bit shallow. 

    SWG was just too deep for its own good. I wanted to make my wookie and jump right into catching bounties not spend 3 weeks shooting at random wompa rats in the desert to level up my carbine skills.

    I did enjoy the fact that if you are a certain faction the other faction will automatically shoot at you or try to kill you in their zones, but this is also true of TOR.. the difference is in SWG you can switch factions at any point which is also very cool.

    I'm not saying TOR isn't shallow at times outside of the awesome story, because for sure it is. But it is still pound for pound the better star wars mmo. 

    The two games are very different, like apples and oranges. If you want to jump straight into iconic star wars action play TOR.. if you are looking for a sandbox in Star Wars skin then get SWG.
    My wishlist

    SWTOR:

    Add Races: Wookies, Droids, Trandoshan

    Add Class: Entertainer

    Add: Free Flight in space

    Fix: PVP Imbalance (*this is every mmo but tor is really bad) add more open world PVP

    Allow: Players to Defect to the other side of the war. (Jedi become Sith, Sith become Jedi, Bounty Hunters take jobs from Republic etc) 

    Add: Planet exploration. Basically make each planet about 50% bigger. 

    Fix: Crafting, make it more meaningful AKA some of the best gear/mods can only be crafted


    SWG:

    Stay dead and let SWTOR absorb the few cool parts of the game.


    TLDR: I dont get all the hype about swg being the best ever mmo when it made all these changes to become more like what TOR is today. SWG would have killed to be what TOR is right now.. the key difference is one is themepark, one is sandbox but the general public is all sandbox is automatically better. Buzzword here is sandbox.. idk why folks get so crazy over the word.

     "WHOA SANDBOX GAME I CAN MAKE THINGS AND IT TAKES FOREVER TO MAKE THEM SO GAME IS DEEP NOW , GAME IS CLASSIC"  



    EDIT: Because somebody was crying about a certain word being in here TWICE. 

    Its just like the Obama debate. You are one of those people who want everything handed to you for no work. People who play SWG, dont mind working to get to that end. No SWG wasn't for the masses, and I am happy some one brought it back. You enjoy your bad written Star wars movie, with a little bit of interaction, ill enjoy my own story.  I am honestly glad SWG failed, now SWG isn't based off of profit, and trying to please people like your self. 

    Also you could of just summed it up, instead of all that garbage by saying. The majority of people are lazy, and can't figure out much of anything. SWG made you do things that were brain bending hard, and took a long time to figure it out, so it failed. The majority of people want, more akin to what TV is when playing a game. That is why SWTOR is way more popular than SWG. Just like the 5 hour documentary on how planets form, is way  less popular than half naked girls dancing for 5 hours. 

    Thank god though for people who are lazy, and can't figure anything out though. If the majority of people could handle SWG, then right now I couldn't play, because it would have a stupid cash shop, and be a gambling box, milk the moron contest to get pretty light saber crystals, just like SWTOR is right now. 
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    I wonder if this thread gets shut down

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  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    klash2def said:
    Thourne said:

    Once you know what your doing most classes can be stared and finished within 1-2 days tops.

    SWG is a sandbox or open world design (depending on which definitions you choose to use) and SWTOR is a combat based game.

    The planets are not as static as Swtor. The spawns are dynamic. In swtor if you kill an X and stand there for a minute another X will spawn. You destroy a squill lair on Tatooine in SWG and maybe nothing spawns but maybe a Eopie lair spawns.

    You bemoan the fact that you need others to buff or heal you. That is called interdependence and it builds community. It is essential in sandbox games to have a strong community of people that rely on each other. 

    Yes TOR does get you into the action from level one but TOR is only about the action. It is a combat based game. It dose not treat crafting equally and it doesn't even have non combat support roles.

    You are right they are apples and oranges, SWG is a nice crisp and juicy Honeycrisp while SWTOR is a bitter under ripe orange.


    I'm not against anything here, but dude static is static. Just because something dies and respawns in a different skin does not make it Dynamic.

    It's still just waiting to die. Both games are static in this sense.. It would be nice to actually see NPCs doing stuff.. enemies that patrol, emote and move around. At least in TOR this is true to a point. SWG NPCs just stand there. literally.  There is still a long way to go in this area. 
    You obviously never played SWG. The NPC don't just sit there. Just for starters the police check you for stolen goods, Jabas guards that wander around, if you have bad faction will call you names, and then wipe the floor with you, if you aren't skilled enough. 
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