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Openworld dungeons

Lord.BachusLord.Bachus Member RarePosts: 9,686
just wondering if there are any challenging openworld dungeons in this game, much like in Vanguard or EQ...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    There are, but KR just got them.  We probably won't see them for a long time. 
  • tet666tet666 Member UncommonPosts: 295
    Nope nothing and pve is embarrassing easy, mobs don't really react at all they have some of the worst AI i have ever seen in a game, dunno why they give you all those health elixirs as rewards for quests no one will ever have use them outside of pvp.
  • nonthalnonthal Member UncommonPosts: 57
    If you consider PVE just killing mobs, then yes it is easy. But if you get into all the sub systems of the game such as Knowledge, Trade Runs, Nodes, ect....it is a lot more in depth. About 10 hours into my play time, only level 13 because I have been doing all the non combat PVE stuff and I feel that I have only scratched the surface.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    edited February 2016
    nonthal said:
    If you consider PVE just killing mobs, then yes it is easy. But if you get into all the sub systems of the game such as Knowledge, Trade Runs, Nodes, ect....it is a lot more in depth. About 10 hours into my play time, only level 13 because I have been doing all the non combat PVE stuff and I feel that I have only scratched the surface.
    PvE is a mix between an RPG, and MMO and an RTS game at max level as far as i can see..

    We will see where this game leads us.. it might be a good change from the typical WoW fully combat oriented game, if the trading game is fun and deep enough...

    All in all if the game gives you reason to build an imperium, then i guess its allright..



    I hope this will add to the game becoming a huge social hub, because the PvP part requires support from the traders...  (which Daum is allready dumbing down by making Guildwars cheep as hell) 


    If Daum is seriously interested in making this game succeed overhere in europe, they need to make sure the PvE becomes more challenging..  and those huge openworld Dungeons come to europe as fast as possible... they need to make the game catch up to the Korean version, where content is concerned.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MaurgrimMaurgrim Member RarePosts: 1,331
    edited February 2016
    Most if not all Asian MMOs are common when it comes to how mobs AI works and how mobs are placed around the world.
    In other word, densely packed mob group in a small area that hardly reacts to your presence or they aggro in a mili second but runs back to spawn location pretty fast.
  • Jonas_SGJonas_SG Member UncommonPosts: 475
    nonthal said:
    If you consider PVE just killing mobs, then yes it is easy. But if you get into all the sub systems of the game such as Knowledge, Trade Runs, Nodes, ect....it is a lot more in depth. About 10 hours into my play time, only level 13 because I have been doing all the non combat PVE stuff and I feel that I have only scratched the surface.

    None of them are challenging, they are just time consuming. That is the difference, players want challenging content, not time consuming.

    When i faced my first World boss in Black Desert, i was very dissapointed that all i had to do was stand and shoot for an hour. Yeah for a freaking hour.

    Developers put tons of hours in to making Costumes, Cash shop items, Classes - but  almost nothing in to a challenging content.

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Yes
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