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Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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We will see where this game leads us.. it might be a good change from the typical WoW fully combat oriented game, if the trading game is fun and deep enough...
All in all if the game gives you reason to build an imperium, then i guess its allright..
I hope this will add to the game becoming a huge social hub, because the PvP part requires support from the traders... (which Daum is allready dumbing down by making Guildwars cheep as hell)
If Daum is seriously interested in making this game succeed overhere in europe, they need to make sure the PvE becomes more challenging.. and those huge openworld Dungeons come to europe as fast as possible... they need to make the game catch up to the Korean version, where content is concerned.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
In other word, densely packed mob group in a small area that hardly reacts to your presence or they aggro in a mili second but runs back to spawn location pretty fast.
None of them are challenging, they are just time consuming. That is the difference, players want challenging content, not time consuming.
When i faced my first World boss in Black Desert, i was very dissapointed that all i had to do was stand and shoot for an hour. Yeah for a freaking hour.
Developers put tons of hours in to making Costumes, Cash shop items, Classes - but almost nothing in to a challenging content.