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Generally Excited for BDO

spikers14spikers14 Member UncommonPosts: 531
I'm wading through the outcries and detailed hate posts on all BDO's faults to get to the core of the game. I'm finding redeeming features. It's taking time though. Alot of the (PvE type) systems are detailed, intertwined, and are not always so obvious. Underneath the oft-judged exterior is a fairly refined game. 

Such as the crafting process. It may be grindey to some, but it is also fairly complex. Going through video after video, there are a variety of explanations or ways to approach crafting: knowledge, gathering, nodes, workers, etc. All these systems combined feel like a holistic experience to me. Farming and building boats particularly have my interest, but feel like part of the world, rather than a separate activity. 

Then there are surface features that intially turned me off, such as localised auctions and storage. In ESO, I couldn't stand the storage system or localized auctions. In BDO, this makes sense because of the way trade routes, refinement, gathering, and crafting can be planned -- on the overview of a map. Geography has more purpose here than to merely separate economies (see Albion).

If I look past all the cash-shop, "hours to 50", and generally hostile posts, I'm finding a world I can immerse myself in. I had to push past a fairly different combo combat system, which I did not want to do. I dismissed this game initially after trying the RU beta and wrongly so. I'm pretty excited for launch now/

Comments

  • ArChWindArChWind Member UncommonPosts: 1,340
    IMHO.

    Played the couple days in CBT and at first was rather put off (see previous posts) with it but now that I have seen some of the sandbox I can tell you this has fantastic depth with the crafting and interaction with NPCs. The more you do the more you open up and the more you will make in coin.

    If you are only interested in leveling, chuck the quests after level 10 and just go kill mobs because you will level faster and if you group, play at night you will gain levels even faster.

    The guilds are going to have to built trade routes and put massive amount of points into the nodes. Not sure on how guild nodes function but for a single person it will take a very long time to level the nodes up. For crafting you need to use workers so you never run out of materials or use the workers and sell the items in the market which every city has one so you can transport to other cities and get better market.

    The things in the cash shop are not going to add that much to combat UNLESS they sell some kind of advanced macro system. Most of the combat in PvP will require some in depth knowledge to skill usage and some finger speed on the keyboard. The game has a very steep learning curve on what works in what situation. You may do OK but the guy with keyboard skill and knowledge is going to kick your ass up one side and down the other.

    Some people will find it easy but I don't think the vast majority will because the UI is difficult.

    Game requires strategy in more areas than just kill mobs and people.

    My 2 copper.
    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327

    Many of the negative opinions that you are seeing on this forum are borne out of personal expectations.  If a player goes into the game without any pre-existing personal expectations of what they want the game to be, and plays the game for what it is, they will find an enjoyable game.

    Complaints such as bad UI, when the UI is fully customizable, and of a perceived P2W CS, are examples of players who just don't want to like the game and are grasping at straws to convince others that the game has no redeeming value.

    This is not to say that the game has appeal for everyone, because it does not.  It is clearly not a game that will appeal to WoW babies, the WoWish game play-centric crowd, or the "rush-to-end-game-to-try-and-be-the-best-content-locusts."  There are no raids, there are no dungeon tread mills to jump on ad infinitum for gear, there is very little gear creep, there is very little group content and there are limits to its PvP that he PvP-centric will find onerous, etc.

    What you have in BDO is an in-depth sandbox type game mechanic that will appeal to the creative and imaginative solo player.  The type of player who doesn't need hand holding and enjoys a stopping to smell-the-roses game play experiencing where grinding for achievements is the norm, and doesn't mind putting in the work to be considered the best.  Granted, there may not be many player's that fit that description given the onus in entitlement displayed by many players now days, but that is BDO in a nutshell.
  • IkonisIkonis Member UncommonPosts: 245

    Many of the negative opinions that you are seeing on this forum are borne out of personal expectations.  If a player goes into the game without any pre-existing personal expectations of what they want the game to be, and plays the game for what it is, they will find an enjoyable game.

    Complaints such as bad UI, when the UI is fully customizable, and of a perceived P2W CS, are examples of players who just don't want to like the game and are grasping at straws to convince others that the game has no redeeming value.

    This is not to say that the game has appeal for everyone, because it does not.  It is clearly not a game that will appeal to WoW babies, the WoWish game play-centric crowd, or the "rush-to-end-game-to-try-and-be-the-best-content-locusts."  There are no raids, there are no dungeon tread mills to jump on ad infinitum for gear, there is very little gear creep, there is very little group content and there are limits to its PvP that he PvP-centric will find onerous, etc.

    What you have in BDO is an in-depth sandbox type game mechanic that will appeal to the creative and imaginative solo player.  The type of player who doesn't need hand holding and enjoys a stopping to smell-the-roses game play experiencing where grinding for achievements is the norm, and doesn't mind putting in the work to be considered the best.  Granted, there may not be many player's that fit that description given the onus in entitlement displayed by many players now days, but that is BDO in a nutshell.
    No hand holding except for the easy mobs, nice big lines to tell you exactly where to go and auto pathing so you don't have to use even an shred of thinking.

    But by all means, keep talking about WoW babies.
  • VormirVormir Member UncommonPosts: 135
    edited February 2016
    I kinda feel like the OP.

    I had zero expectations and I'm not a PvP player to start with.

    The combat system is amazing! Do you have a combo that requires 100 key presses? Add it to the shortcut bar and it will only require 1 key press.

    The crafting system is amazing, so complex and rewarding. Housing, storage, workers and nodes makes this MMORPG one of the best experiences for crafters and traders.
    There is so much to discover.

    Besides, not having a subscription doesn't make it a crazy investment.

    There are a few points that could be better like the skills UI, more descriptive error messages to increase the usability of the software. Above all, gender locked classes. Since I've started to play MMOs in 1996 (Lineage) I never played a female character due to immersion.
    The only reason I can think of is budget. To create animations for both genders would be expensive due to the detail of it. Still pains me though.

    If you are an MMORPG player and have about $30 to spend, is worth it just to experience all these systems coming together.

    Again, not sure how I will feel about pvp, but the pve, crafting and trading will keep me entertained for a few months.
    Post edited by Vormir on
  • ArChWindArChWind Member UncommonPosts: 1,340
    Ikonis said:

    Many of the negative opinions that you are seeing on this forum are borne out of personal expectations.  If a player goes into the game without any pre-existing personal expectations of what they want the game to be, and plays the game for what it is, they will find an enjoyable game.

    Complaints such as bad UI, when the UI is fully customizable, and of a perceived P2W CS, are examples of players who just don't want to like the game and are grasping at straws to convince others that the game has no redeeming value.

    This is not to say that the game has appeal for everyone, because it does not.  It is clearly not a game that will appeal to WoW babies, the WoWish game play-centric crowd, or the "rush-to-end-game-to-try-and-be-the-best-content-locusts."  There are no raids, there are no dungeon tread mills to jump on ad infinitum for gear, there is very little gear creep, there is very little group content and there are limits to its PvP that he PvP-centric will find onerous, etc.

    What you have in BDO is an in-depth sandbox type game mechanic that will appeal to the creative and imaginative solo player.  The type of player who doesn't need hand holding and enjoys a stopping to smell-the-roses game play experiencing where grinding for achievements is the norm, and doesn't mind putting in the work to be considered the best.  Granted, there may not be many player's that fit that description given the onus in entitlement displayed by many players now days, but that is BDO in a nutshell.
    No hand holding except for the easy mobs, nice big lines to tell you exactly where to go and auto pathing so you don't have to use even an shred of thinking.

    But by all means, keep talking about WoW babies.
    The sandbox is not in questing so look deeper. Since you won't let me spell it out for you.

    The sandbox is the crafting system, building trade routes and controlling the market to controlling the territory through PvP.

    The sandbox is leveling the trade route (which will take months of work because it eats your energy) and interacting with NPCs (which eats your energy)  to get items, quests, rewards and titles  you won't get killing mobs.

    The quests system is just a minor part of the real game play so if you want level up to 50 tomorrow then say you're bored you're probably right and should not play it. Because it is NOT like what you have been playing at all.

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • nonthalnonthal Member UncommonPosts: 57
    I am probably about 25 hours play time into the game now, and am only level 14. There is so much to do besides worrying about your level. The spiderweb feeling of all the interconnected systems is simply amazing.  I have found that most of the post attacking the game are usually misinformed or approached the game like a classic themepark. It is sad, because people who would appreciate the game for what it is are getting bad information and being potentially turned away from a great experience.


  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited February 2016
    Ikonis said:

    Many of the negative opinions that you are seeing on this forum are borne out of personal expectations.  If a player goes into the game without any pre-existing personal expectations of what they want the game to be, and plays the game for what it is, they will find an enjoyable game.

    Complaints such as bad UI, when the UI is fully customizable, and of a perceived P2W CS, are examples of players who just don't want to like the game and are grasping at straws to convince others that the game has no redeeming value.

    This is not to say that the game has appeal for everyone, because it does not.  It is clearly not a game that will appeal to WoW babies, the WoWish game play-centric crowd, or the "rush-to-end-game-to-try-and-be-the-best-content-locusts."  There are no raids, there are no dungeon tread mills to jump on ad infinitum for gear, there is very little gear creep, there is very little group content and there are limits to its PvP that he PvP-centric will find onerous, etc.

    What you have in BDO is an in-depth sandbox type game mechanic that will appeal to the creative and imaginative solo player.  The type of player who doesn't need hand holding and enjoys a stopping to smell-the-roses game play experiencing where grinding for achievements is the norm, and doesn't mind putting in the work to be considered the best.  Granted, there may not be many player's that fit that description given the onus in entitlement displayed by many players now days, but that is BDO in a nutshell.
    No hand holding except for the easy mobs, nice big lines to tell you exactly where to go and auto pathing so you don't have to use even an shred of thinking.

    But by all means, keep talking about WoW babies.

    Combat is just one of many game features in this game.  If you are the combat-centric type of player that can not see beyond combat, and can not see the value in a sandbox game for anything other than to evaluate it in its entirety for its combat mechanics, then the only limits to fun being set are the one's you yourself are setting.  Again, there is an option to customize the UI and to turn the auto-pathing off.  That being the case, why are people coming to forums complaining about them?  What is an objective person to think when they see these types of bogus complaints repeatedly mentioned?  It just gets tiring seeing people continue to complain about features in a game that are optional and can be turned off if you do not approve of them.  

    I sure hope that the posters in this forum are not representative of the gaming population as a whole because you people do nothing but complain about the silliest things.  I am not going to say that I find nothing wrong with any of these games but far be it from me to come on a forum and do nothing but complain about everything and anything.  I challenge any of you complainers to tell me when was the last time an MMORPG was released that wasn't bombarded with nothing but complaint after complaint.  And the better and more popular the game is, the more numerous and volatile the complaints leashed against that game will be.

    And yes, I do believe that the WoW generation of players have a lot to do with it.  These players were raised and indoctrinated with that game-play in mind, and as much as they love to try and distance themselves from it, they just can't help but criticize anything that strays too far away from a similar style of game play.  
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    nonthal said:
    I am probably about 25 hours play time into the game now, and am only level 14. There is so much to do besides worrying about your level. The spiderweb feeling of all the interconnected systems is simply amazing.  I have found that most of the post attacking the game are usually misinformed or approached the game like a classic themepark. It is sad, because people who would appreciate the game for what it is are getting bad information and being potentially turned away from a great experience.



    Same here level 15... on the US server after 3 major days of play and enjoying..

    I also tried out the EU servers today... with the mindset of a powerleveler.  Only following the lead trail... i got to level 15 in under 3 hours...

    However, if i continue this way to 50, i will have probably disquallified myself for serious PvP (endgame) because of all the neccesarities i missed...

    I just closed down the game, i made my opinion and (pre)ordered it, as i was on a free open beta ticket. There is a lot of depth in this game, and i want to see if i like building my own trade empire..  If anyone knows a european guild with some emphasis on roleplaying, just give me a headsup.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • spikers14spikers14 Member UncommonPosts: 531
    nonthal said:
    I am probably about 25 hours play time into the game now, and am only level 14. There is so much to do besides worrying about your level. The spiderweb feeling of all the interconnected systems is simply amazing.  I have found that most of the post attacking the game are usually misinformed or approached the game like a classic themepark. It is sad, because people who would appreciate the game for what it is are getting bad information and being potentially turned away from a great experience.



    Same here level 15... on the US server after 3 major days of play and enjoying..

    I also tried out the EU servers today... with the mindset of a powerleveler.  Only following the lead trail... i got to level 15 in under 3 hours...

    However, if i continue this way to 50, i will have probably disquallified myself for serious PvP (endgame) because of all the neccesarities i missed...

    I just closed down the game, i made my opinion and (pre)ordered it, as i was on a free open beta ticket. There is a lot of depth in this game, and i want to see if i like building my own trade empire..  If anyone knows a european guild with some emphasis on roleplaying, just give me a headsup.
    I think the first pvper's will rush to 45+, you shouldn't miss anything (that you can't go back and do later). 

    Now that you mention it, building an empire on the a guild scale could be interesting too. 
  • MyrdynnMyrdynn Member RarePosts: 2,483
    so I am looking for a casual guild to join come launch, any suggestions

  • josko9josko9 Member RarePosts: 577
    It's worth it as a side-MMO or playing it for a month, maybe two. I don't see it being a Main MMO for the majority of those that will try it. It's simply not that good. That said it's probably worth it 30$, especially with all the garbage games coming out nowadays which are even priced at 60$. Now I have no idea how BD will do in the West, but I can guarantee that it can't reach the top 5 MMOs, they are just too far out of reach. Both by budget and quality. But then again I don't think BD is aiming to be something huge.
  • spikers14spikers14 Member UncommonPosts: 531
    josko9 said:
    It's worth it as a side-MMO or playing it for a month, maybe two. I don't see it being a Main MMO for the majority of those that will try it. It's simply not that good. That said it's probably worth it 30$, especially with all the garbage games coming out nowadays which are even priced at 60$. Now I have no idea how BD will do in the West, but I can guarantee that it can't reach the top 5 MMOs, they are just too far out of reach. Both by budget and quality. But then again I don't think BD is aiming to be something huge.
    Fortunately for me, none of those are defining factors. I have something to dive into, and I'm gonna do it. 
  • MMOredfalconMMOredfalcon Member UncommonPosts: 167
    Ikonis said:
    No hand holding except for the easy mobs, nice big lines to tell you exactly where to go and auto pathing so you don't have to use even an shred of thinking.

    But by all means, keep talking about WoW babies.
    Big lines are OPTIONAL...OPTIONAL. Can easily be turned off, even the quest markers turned off. When you accept the quest there is an OPTION to have the line and or use the auto feature. Keep harping on a completely OPTIONAL thing that doesn't matter. Yet perfectly acceptable to so many to have a auto TP feature so they don't have to run everywhere. But put in an auto run...OMG...sacrilege. 
  • LigiLigi Member UncommonPosts: 119
    Its amazing how many players decided to have the trouble to post negative views about a game they didn't play more then 1 hour. People should have the honesty of playing at least 30 hours or more before posting their opinion, nobody cares about uninformed opinion.
    I am glad you are enjoying BDO, I know I do, I am  only typing here now because servers are down :)
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