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Fallout 4 is Expanding in a Big, Bad Way - General News

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  • JJ82JJ82 Member UncommonPosts: 1,258
    Bethesda has fallen so far in my book over the last year. First their attempt at destroying the largest modding community on the planet and then Fallout 4 which not only took ideas created by modders in Fallout 3, but also screwing over the same community by not releasing modding tools at release and topping it off with screwing customers over with season pass BS.

    I will wait for the Game of the Year edition, if there ever is one, and wait for it to drop in price on top of it...and that is providing there is any modding community at all for the game.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • KonfessKonfess Member RarePosts: 1,667
    The point of a season pass is to generate presales. Once the DLC drops there is no point to offering the discount. $30 for $60 worth of DLC, soon to be $50. Still a bargain.

    The engine only sends the art to the GPU. What makes a game look good is the art. We've seen WoW though UE4, but even that was not the WoW art. Can these indes produce the art, that is the real question.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • UnlocoUnloco Member UncommonPosts: 13
    A lot of kids couldn't bring themselves to read the full story without crying about DLC prices. Until March you can buy the season pass which will be the same price for ALL the currently planned DLC. After March it goes up to $50.00. You have an exact description of the DLC, Know what you are getting, and have the chance to get in on it if you like the direction they are going. How much more do the sheep need?
  • AnirethAnireth Member UncommonPosts: 940
    Regarding "Automatron" - that sounds like it's really cheap. Of course travelling the Wasteland is one if not the biggest aspect of Fallout, but that also means they have to add literally no new places. And throwing in some more of the existing robots, maybe with a new paint job, is done in no time at all. One can only hope that they at least throw in some new models, and new behaviour, not just "all stats * 10" and be done with it.

    And the new companion it brings? Not like modders didn't create base building, new companies, new ways to modify you and/or your companion etc. before. So they are just doing what modders do for free, but throw a price tag on it.

    About KOTOR: We can talk about that when it's released. Companies like EA love to chime in and shut such things down when a product garners a lot of attention. And if not, it's still a lot of work to actually make a full game like that, many teams simply lose interest, run out of money or time etc.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • JJ82JJ82 Member UncommonPosts: 1,258
    Anireth said:
    Regarding "Automatron" - that sounds like it's really cheap. Of course travelling the Wasteland is one if not the biggest aspect of Fallout, but that also means they have to add literally no new places. And throwing in some more of the existing robots, maybe with a new paint job, is done in no time at all. One can only hope that they at least throw in some new models, and new behaviour, not just "all stats * 10" and be done with it.

    And the new companion it brings? Not like modders didn't create base building, new companies, new ways to modify you and/or your companion etc. before. So they are just doing what modders do for free, but throw a price tag on it.
    Word in the modding community is that the very reason why Bethesda did not release the modding toolkit was due to this season pass BS.

    They think no real mods = more DLC buys for them.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • sdeleon515sdeleon515 Member UncommonPosts: 151
    JJ82 said:
    Anireth said:
    Regarding "Automatron" - that sounds like it's really cheap. Of course travelling the Wasteland is one if not the biggest aspect of Fallout, but that also means they have to add literally no new places. And throwing in some more of the existing robots, maybe with a new paint job, is done in no time at all. One can only hope that they at least throw in some new models, and new behaviour, not just "all stats * 10" and be done with it.

    And the new companion it brings? Not like modders didn't create base building, new companies, new ways to modify you and/or your companion etc. before. So they are just doing what modders do for free, but throw a price tag on it.
    Word in the modding community is that the very reason why Bethesda did not release the modding toolkit was due to this season pass BS.

    They think no real mods = more DLC buys for them.
    JJ82 said:
    Anireth said:
    Regarding "Automatron" - that sounds like it's really cheap. Of course travelling the Wasteland is one if not the biggest aspect of Fallout, but that also means they have to add literally no new places. And throwing in some more of the existing robots, maybe with a new paint job, is done in no time at all. One can only hope that they at least throw in some new models, and new behaviour, not just "all stats * 10" and be done with it.

    And the new companion it brings? Not like modders didn't create base building, new companies, new ways to modify you and/or your companion etc. before. So they are just doing what modders do for free, but throw a price tag on it.
    Word in the modding community is that the very reason why Bethesda did not release the modding toolkit was due to this season pass BS.

    They think no real mods = more DLC buys for them.
    I can see why the modding community would feel this is the sentiment but it also underscores the degree that the console community has helped to promote the digital sales of Fallout 4. If we go by Todd Howard's word, then the game sold better as a digital copy than it did as physical copies. Likewise most of the publishers have been seeing renewed interest in console versus PC sales; it's not a "PC is better than a console" argument but rather how there's been a bigger skewing of how consoles tend to offer the limitations and sales promotions that the PC community can ignore. Whether it's via modding, piracy or outright torrent of the game, these are less of a concern for publishers. 

    If the concern was a modding community getting screwed over it does ignore the fact that console users don't have that opportunity and would've still required the publisher to release the info. I don't doubt that some of the ideas from Fallout 3 were transposed into the mods but their readiness for PC as a free tool would've been limited to that community alone. 

    I'm also finding that at times the console is having some odd advantages for some of the games I buy; the season pass and the game for PS4 is right now a total of $65 for both. I paid $50 for the game before release date and the season pass for $25 for PS4. I think the thing for me was how the Witcher and Fallout 3 worked where  paying $65 now versus waiting for DLC's and extra content and then waiting for the "Game of the Year Edition" to save $5.00 is kind of pointless. Just my thoughts really. 
  • acidbloodacidblood Member RarePosts: 878

    Grakulen said:

    You can always just wait a year or so and get the GOTY editions that typically have all the DLC at that point. Let the developers keep charging more and more for "DLC" in the form of season passes and I"ll buy fewer and fewer games at release.



    Yep, that is pretty much my policy for any game that has 'extensive DLC', or worse yet 'expansion pass', plans. Oh and publishers can forget getting an extra $40+ dollars on launch day for unspecified content that won't be detailed, let alone coming out, for months; that's an instant 'wait for the GOTY (or bargain bin) edition'.

    On the flip side, I am more than happy to drop $100+ on the special edition of something like FE:Fates :)
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