Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Open Beta Thoughts

124

Comments

  • R3d.GallowsR3d.Gallows Member UncommonPosts: 155
    Xarko said:
    I kinda liked it. Unfotunately, even though I got slightly above minimum required machine, the game runs only between 10-15 FPS at any time, on the lowest settings.
    Minimum requirements = minimum performance.
  • XarkoXarko Member EpicPosts: 1,180
    Xarko said:
    I kinda liked it. Unfotunately, even though I got slightly above minimum required machine, the game runs only between 10-15 FPS at any time, on the lowest settings.
    Minimum requirements = minimum performance.
    Which doesnt happen.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Well it's very pretty, that has to be said. My biggest problem is that Tom Clancy titles have always tended to be more realistinc than the average FPS. Anyone ever play Rainbow Six? Get shot in that and you were fucked.

    This was way too easy. Very inconsistent damage, sometimes you'd kill with a couple of shots and other times you could unload a full clip into something. I hate bullet sponge mechanics in shooters. If I shoot something it should die, bam, 2-3 shots and dead. None of this 30 rounds to kill someone.

    The first mission I did into the hospital had a boss at the end that took half a dozen clips and all my grenades to kill. Grenades FFS! All of them. Fuck that shit, this is a Tom Clancy game, 1 grenade should kill everything in the room.

    That was when I quit to desktop and uninstalled it. Piece of shit, bullet sponge, unrealistic damage modelled, garbage. Tom Clancy should sue them for putting his name on this. What a load of wank.
    Yeah, the bolded part ticked me off a bit as well. I can understand a 'boss' enemy being able to take more hits than a mook, but that guy was ridiculous. They could have at least given him a bulletproof vest, riot shield, fancy sci-fi kinetic barrier doohickey or something, anything, to explain it in the context of the game. 

    I understand why they did it. It's much easier to balance things that way for the PvP aspect of the game, as well as some of the PvE. A R6 player enjoys the fact that they can be killed easily if they screw up, a MMO player generally doesn't find that style of game play fun. Not to mention that the ARPG style loot system simply wouldn't work with a more realistic shooter. 

    I'm not as bothered by it as you apparently are, probably because I've played the heck out of games like Warframe, Defiance, and Borderlands, which are basically shooters with heavy RPG elements in terms of how damage is handled. 

    I hear you though. Other than certain political and sci-fi elements, Tom Clancy novels and games tend to stay as grounded as they can in reality. For someone familiar with those mechanics, I'd imagine the switch to a more RPG-like style could be a bit jarring. 

    As an aside, I believe players of the Uncharted series at one time complained to the developer about all the enemies being bullet sponges. Their response? Gave them flak jackets in the next game. This of course caused the entire player base to facepalm due to the point being missed entirely. 

    I really wouldn't mind an alternate game mode with more realistic damage models though. Throw in some survival elements, and it could actually be pretty damn fun. In fact, think I'll go post that on their feedback forum. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • rwyanrwyan Member UncommonPosts: 468
    edited February 2016
    Only put in about 1hr of time into it, and I would say I'm cautiously optimistic.  Mechanics seem solid.  Did struggle a  bit with some of the controls, but I'm not really accustomed to playing straight up shooters.

    Something I thought was cool was being able to find your next cover point, let the game map a telegraph a path for you, and then being able to hold space bar to move.  Made combat very enjoyable for me.

    With the abilities and other rpg-like mechanics, it reminded me of Defiance but with even tighter gun-play.  Even with low-settings, the game looked decent.  Can't wait to see what it looks like with a better GPU.

    Interface is really nice and slick.  The best augmented style interface I've seen. 

    The one mission I did, it felt a tad too linear and directed.  Hope missions give room for the player to "figure things out" as opposed to simply moving from way point to way point.

    I like the idea of the base building.  Even if missions remain super linear, it seems you will have the ability to acquire your resources in a non-linear way.

    Not ready to pre-order just yet.  Waiting to see more feedback, and see Ubisoft's intentions with it.  Will this see a limited amount of ongoing support and content updates like most single-player games?  Or is the plan to update it over the course of the next number of years?
  • HengistHengist Member RarePosts: 1,315


    This was way too easy. Very inconsistent damage, sometimes you'd kill with a couple of shots and other times you could unload a full clip into something. 
    I find it ironic that the guy complaining about realism doesn't know the difference between a magazine and a clip......
  • QuicksandQuicksand Member UncommonPosts: 684
    While I have and still do enjoy several MMORPGs, I was somewhat reluctant to get too excited about the Division, no matter how good it looked like it was going to be. Especially after the unmatched disappointment Earthrise ended up being in terms of my own personal expectation/hype belief, and the actual product offered.

    The Division though, has actually lived up to the hype for me. It is to this point, as good as I was hoping. I am very much looking forward to launch.

    www.90and9.net
    www.prophecymma.com

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    It's good enough to get my money. I'm sure it'll give me the value for my money. Pre-ordered.

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    SEANMCAD said:
    Its what I call a 'console first' game which means I cant even be bothered to look into it
    Wow arent we full of ourselves.  Pretty sad when you think  saying something so stupid is actually ok...so you think because it was 'console first' its not good enough for a special snowflake like yourself?  But here you are crying about it on some random forum...hmm makes sense...

    Dont you have another VR topic you need to create?  Its been almost 2 days since the last one....
    Or, maybe they have just been burned by so many console ports, that they know it's not their cup of tea.

    Who exactly are you to insult other people based on their opinion?  It's you who should get over yourself, not them.
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    OK so ive been playing the open beta on PS4 for the last 5 hours straight.

    This is Destiny all over again (which is bad IMO) but it is more fun.

    - They need to add more RPG elements, including lootable cars, trash cans, etc. Too many cars out there and they are just fluff? let us loot the trunks! You can loot drawers, closets and fridges already so make cars lootable too.

    - I noticed i didnt have to worry about mask filters in contaminated areas. Make filters degradable like the Metro Games. That adds more tension and sense of survival to the game, we are surviving after all.

    - The biggest problem i found so far: Ubi copied all the problems from Destiny and added them to The Division. The same enemies respawn over and over in the exact same places doing exactly the same things, just like in Destiny. It sucked in Destiny, and it is a major turn off here as well. Make it more dynamic/varied.

    It feels like a modern day version of Destiny and that sucks. I dont think it is worth $60 just like i didnt think Destiny was worth it either, but at least Ubi is beating Bungievision at their own game.

    I will probably wait for a price drop.

    EDIT: also no jumping, no crouching, no sliding to cover? whats up with that?

    I agree with more lootable containers.  I was thinking about cars while I was playing earlier.  Some cop cars could have gear in it.  Ambulances could have medkits.  Should be able to loot credits from cash registers as well.

    I don't think the spawn issues will be problematic when we have access to the entire game.  Right now, once we are out of missions, we are just running around the same areas, with the same mobs.  We will be going to new areas, not trolling around the same level 5-8 areas. 

    I like the degrading filters.  I'd also like to see a more clear representation of our filter levels.  I found it a little confusing during my first exposure to contamination.  I actually avoided it for a while because I couldn't tell if I would survive without actually going into it.  I got brave and it worked out though.  Until I tried to go into level 2 contamination that is....

    There needs to be some dynamic events going on out in the world.  The problem is, the world is exclusive to you only.  But a random triggered event would be nice, even if it were just to prevent crimes, or take out some looters holed up in an apartment building.  That reminds me.  Why no mobs in the subways or in apartment buildings?  Need some close quarters combat.

    I'm fine with no jumping.  People don't just bunny hop around in real life.  I hate it in games.  You can sprint and slide into cover.  You can also dodge roll.  I think you just missed it.  I don't know if crouching is needed, since you can use almost everything as cover.
  • ReesRacerReesRacer Member UncommonPosts: 179
    Tried to split time this weekend b/w Black Desert Online and The Division. Still not convinced the whole cash-shop thing in BDO is going to work well, but the game itself is great. As far as the The Division is concerned...maybe I've played too much ARMA 3, because I find firing so many 5.56 rounds into an enemy's head w/o them going down detracts from the immersion provided by the excellent environment. It's trying to be an RPG (not rocket-propelled grenade), without compromising what would attract more hard-core shooter fans. That marriage does not usually end well. 
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    ReesRacer said:
    Tried to split time this weekend b/w Black Desert Online and The Division. Still not convinced the whole cash-shop thing in BDO is going to work well, but the game itself is great. As far as the The Division is concerned...maybe I've played too much ARMA 3, because I find firing so many 5.56 rounds into an enemy's head w/o them going down detracts from the immersion provided by the excellent environment. It's trying to be an RPG (not rocket-propelled grenade), without compromising what would attract more hard-core shooter fans. That marriage does not usually end well. 
    Arma is not a MMO shooter.  It is not a RPG with co-op dungeons.  It doesn't have to worry about balancing boss and elite mob difficulty. 

    People need to accept what the game is.  It is not Arma.  It is not Call of Duty.  It is not Battlefield.
  • ReesRacerReesRacer Member UncommonPosts: 179
    edited February 2016
    DAS1337 said:
    ReesRacer said:
    Tried to split time this weekend b/w Black Desert Online and The Division. Still not convinced the whole cash-shop thing in BDO is going to work well, but the game itself is great. As far as the The Division is concerned...maybe I've played too much ARMA 3, because I find firing so many 5.56 rounds into an enemy's head w/o them going down detracts from the immersion provided by the excellent environment. It's trying to be an RPG (not rocket-propelled grenade), without compromising what would attract more hard-core shooter fans. That marriage does not usually end well. 
    Arma is not a MMO shooter.  It is not a RPG with co-op dungeons.  It doesn't have to worry about balancing boss and elite mob difficulty. 

    People need to accept what the game is.  It is not Arma.  It is not Call of Duty.  It is not Battlefield.
    It's barely RPG (which is what Ubisoft claims in the fiirst 5 minutes). And what I meant (and said) was that I've played so much ARMA that the bullet/death mechanics were a little hard to overcome. I didn't say I didn't like the game...only that I fear compromises are difficult. I know full well what genre these games are (don't take me for a fool, please). My level of acceptance in everything is extremely high. I was just voicing my thoughts...which is what I thought forums were for. 
  • jesadjesad Member UncommonPosts: 882
    I'm no authority on shooters but I enjoyed it, story mode and Dark Zone.

    Prior to coming in here and finding out that there might be hacks in the game I was going to buy it at release.  Finding out now that there might be cheaters in the game however, maybe I will wait and see how that all plays out first.  Enjoyable game for a person that is not an connoisseur of shooters though.  I hope it cleans up and does well because I will definitely play it (and bring friends).

    image
  • aligada87aligada87 Member UncommonPosts: 234
    I love the game it's been so long since I had fun in a game. The pvp is amazing. I just hope they don't forget bout the pve and lore. I love a good story
  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Well it's very pretty, that has to be said. My biggest problem is that Tom Clancy titles have always tended to be more realistinc than the average FPS. Anyone ever play Rainbow Six? Get shot in that and you were fucked.

    This was way too easy. Very inconsistent damage, sometimes you'd kill with a couple of shots and other times you could unload a full clip into something. I hate bullet sponge mechanics in shooters. If I shoot something it should die, bam, 2-3 shots and dead. None of this 30 rounds to kill someone.

    The first mission I did into the hospital had a boss at the end that took half a dozen clips and all my grenades to kill. Grenades FFS! All of them. Fuck that shit, this is a Tom Clancy game, 1 grenade should kill everything in the room.

    That was when I quit to desktop and uninstalled it. Piece of shit, bullet sponge, unrealistic damage modelled, garbage. Tom Clancy should sue them for putting his name on this. What a load of wank.
    Hold up you are complaining its "too easy" and then complaining you can't one shot everything?  

    Ok bye glad I won't have to hear cry ingame.  


  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    DAS1337 said:
    SEANMCAD said:
    Its what I call a 'console first' game which means I cant even be bothered to look into it
    Wow arent we full of ourselves.  Pretty sad when you think  saying something so stupid is actually ok...so you think because it was 'console first' its not good enough for a special snowflake like yourself?  But here you are crying about it on some random forum...hmm makes sense...

    Dont you have another VR topic you need to create?  Its been almost 2 days since the last one....
    Or, maybe they have just been burned by so many console ports, that they know it's not their cup of tea.

    Who exactly are you to insult other people based on their opinion?  It's you who should get over yourself, not them.
    Read his reply he agreed to everything I said.  And yes I will call someone out who will come and complain about a VIDEO GAME they wont even try...

    Hey if you are going to cry about others calling out people and in your mind "insulting" them you should really try to follow your own directions.  It appears maybe you should get over yourself as you are not the forum police here.  
  • kemono55kemono55 Member UncommonPosts: 124
    I thought it was very mediocre as well,
    I'd actually place it below warframe, and I think warframe is very "meh".

    Nothing I would spend money on, even at discount.

    I think I would have, personally, preferred if they had gone for a more area coop style,
    ~20 minutes of pick up and play, choose temporary class/character etc..
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    edited February 2016
    kemono55 said:
    I thought it was very mediocre as well,
    I'd actually place it below warframe, and I think warframe is very "meh".

    Nothing I would spend money on, even at discount.

    I think I would have, personally, preferred if they had gone for a more area coop style,
    ~20 minutes of pick up and play, choose temporary class/character etc..
    <-----------Overwatch is that way


    Side note I wouldn't spend money on the game you are describing.  To each their own I guess...
  • kemono55kemono55 Member UncommonPosts: 124
    Looking forward to try overwatch when it comes out and liked Mass Effect multiplayer as well,
    but that shouldn't stop me from sharing my experience of The Division from the rest of you.
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    kemono55 said:
    Looking forward to try overwatch when it comes out and liked Mass Effect multiplayer as well,
    but that shouldn't stop me from sharing my experience of The Division from the rest of you.
    Didn't say it should stop you, was just pointing out there is a game coming out that seems to fit you better. 
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    kemono55 said:
    Looking forward to try overwatch when it comes out and liked Mass Effect multiplayer as well,
    but that shouldn't stop me from sharing my experience of The Division from the rest of you.

    To be fair, you were forming an opinion of a game when you admitted to playing it for approximately 20 minutes. I can appreciate if you didn't like the gameplay mechanics, third person, etc., etc. but I also think that you should be rating, grading, or otherwise offering your opinion based on 20 minutes of gameplay, no. That doesn't just go for you, and doesn't just go for The Division, it goes for any game.

    Unfortunately, we have too many people making snap decisions like this and skewing results of systems like Metacritic which should be a really useful system. However, it just turns into a battle of 10s versus 0s. So, sure, say you couldn't get into it or didn't like some aspect. I also appreciated that you said you only played it for 20 minutes, which provides someone with context of your experience. However, it doesn't make you an objective source of information, either. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • GiddianGiddian Member UncommonPosts: 418
    I hate to be "That Guy" but I enjoyed it enough to pre Order. I had a great time Playing it and look forward to seeing more. I agree it needs jump, but at least your aloud to climb over obstacles.  

    image

  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    I got 4 of my mmo buddies to pre order it also.  At first they said no way I'm playing another CoD by the end of this beta they all pre ordered gold.  We got our group all ready two dps focused, one health focused for tanking, one skill focused healer.  

    Now we just need to work on 3-4 more if the 8man raid rumor is true...
Sign In or Register to comment.