It looks like you're new here. If you want to get involved, click one of these buttons!
The last producer's letter prior to the beginning of the head start for Black Desert Online has been published on the game's official forum. The main discussion centers around patch notes for the final build of BDO and includes topics such as claiming event rewards, cash shop adjustments, server setup and more.
Comments
It will be interesting for sure since what 3 day head start? Most PvP flagged PK will already be there and going up while those coming in will have to deal with it 45 on losing experience when Pk'ed is going to suck.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
exactly
I 've lived a thing like this in ArcheAge, for my fault i start 5 days after the early access, and i could not level fine, a lot of 50 coming to killing low level chars, like "i love to win easy"
i suppose to find the same story here, and with Guild capped to 100 players, i suppose to find better guilds already capped too
Well at least it is 45 so not as bad but the group ganking probably be a bit over the top for awhile.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
You know your logic makes no sense right? It's a buy 2 play game, meaning anyone who buys the game first will have an advantage over someone who buys the game later.
based on what every video and people say, you cannot be ganked until you hit lvl 45. At 45 you are automatically flagged for open world pvp. I dont see the problem with people getting an earlier head start. People level up at different intervals because not everyone has the same time to play. There will be many people that always hit that max level before others even if they started playing together.
So what is the difference?
If I play a MMO later then release date it is impossible to play?
And what if someone -unemployed or not in school- plays 23/7 and someone with a real life that plays 2hrs/day?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Please stop lol
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
I could explain it but seems you already have a set mind on it not being p2w.
Few more years of gaming you'll figure it out.
Never forget 3 mile Island and never trust a government official or company spokesman.
This is the way Korean game designs have been going on a long time now,including being able to spend money in CS to further aid your Pvp.Then people wonder why we always stereotype their game designs.
It really seemed like they started to veer away and do something different but couldn't resist themselves from going right back to square one.
Never forget 3 mile Island and never trust a government official or company spokesman.
I self identify as a monkey.
I just do not understand the negativity for a game many of you do not like (so why post?). It was a great headstart for me. No issues and a lot of fun. The cash shop was down, so there is a chance they removed the questionable areas for the launch. They did say that they would work on it after CBT2.
It seems that MMO'S are like any convicted person. Guilty until proven innocent. Also, headstarts have been around for a long time. Why is it pay to win now? Some will power level...others won't....just like any launch