its going to be intresting to see, RoA will only have a sub per month and DnD will have a client cost and sub.
I hope both projekts will make it, we need more of these mmorpgs soo sick of all these wow skinned mmorpgs.
We need freesh blood in the mmorpg line
We definitely do need some new,but this game is not going to do it.
Yes i agree 100% the wow clones are getting out of hand,too many too boring.However all DF really was is a game that has even LESS going for it.Being able to manually aim hardly sets it apart from any game,one mechanic is pretty much meaningless.
Some think the devs failed this game,lmao..The original devs bailed on the game,these guys saved it brought it back from the dead.Yes it is still the devs who have to make it better and grow the game but the game was never going to amount to anything without a lot more money.Remember Aventurine struggled just to get the game out of the gate and struggled badly. So what is this new team doing any better,they definitely don't have any meaningful budget either,so i would expect a very similar game.
IMO the original game needed about 2 years of work "20 man team minimum" and that is a lot of work needed,it was no where near ready to be a fully fledged game.
Never forget 3 mile Island and never trust a government official or company spokesman.
As long as the ROA team fixes the core issues with the game, I think it can do really well. Players left in mass because of the annoying grind, the exploits, and the lack of content. As long as they focus on why people stopped playing in the first place, they'll be on the right track.
There is no other game in the world like Darkfall, and no one knows that better than Darkfall players. I fully support this project, and what the ROA team stands for. DARKFALL IS COMING!!
I will be playing RoA, as soon as I'm let into the server. I don't really care what it will cost me. I just want to play the game I loved for years. I hope for the best for DND as well, but they are changing too many things, for my taste.
I would expect RoA to have a full fleged game first since they have the least changes to make, but will be playing DND when they've made their changes. It is closer to what the original DF was supposed to be.. well sort of.
This game pops in and out of existence more often than a prairie dog in a hailstorm.
I wonder what the Vegas odds are on it sticking around this time?
If RoA can sustain a server and be happy with the number of players that were still playing Darkfall at the end (a few less actually) then they'll stick around for a few years. DND will probably draw a few players from RoA, a few that once wanted DF to be good, and hopefully some new blood.
With that I suspect that DND has the best chance at a bigger future, while RoA has a light, but steady one.
Don't forget that Darkfall UW is still going. I would also bet a large number of their players will wander off to these as well.
Well AV somehow managed to screw its game original game over again...even when letting it go, they sell the license to two companies....I mean if there was one revival it would still struggle to keep a decent population beyond a year...let alone with two of them going now.
I think the team at RoA made a massive investment mistake in acquiring a license with the knowledge another company also has it...I mean when has this ever been done before? aside from private servers?
There is no way either version will succeed for a long duration due to each other, really unfortunate that AV being the greedy SOB's they are would pull such a back alley deal on selling their license to two different companies.
But meh...whichever one releases first I will play...and I wont switch over.
Well AV somehow managed to screw its game original game over again...even when letting it go, they sell the license to two companies....I mean if there was one revival it would still struggle to keep a decent population beyond a year...let alone with two of them going now.
I think the team at RoA made a massive investment mistake in acquiring a license with the knowledge another company also has it...I mean when has this ever been done before? aside from private servers?
There is no way either version will succeed for a long duration due to each other, really unfortunate that AV being the greedy SOB's they are would pull such a back alley deal on selling their license to two different companies.
But meh...whichever one releases first I will play...and I wont switch over.
Like I mentioned in a different post, there are plenty enough players who loved the original to keep a server going. That's great for RoA. Then on the flip side there will be enough changes (hopefully) to DND that it will draw in some older and newer players alike. I think they both fair a decent chance of sticking around for a few years.
relaunching a failed game isnt going to work especially now that the market is completely saturated with more upcoming failures in the open world PvP market.
Not sure why these guys insist on cintinually making games people dont play. Hubris is a horrible thing its like they think they can be the one to do it so that people will play their version of it.
As long as griefers and trolls and losers exist only to burn games like this to the ground they will never ever succeed. So unless they dont let humans play them they will never succeed.
Yes best game I have seen in awhile as long as they don't add "Game Guard" or "XingCode3".
Dark Fall was always the best game I tried Unholy Wars, The problem with that game is the Class System, although graphics are a bit more polished they just destroyed the game from what it originally was.
We definitely do need some new,but this game is not going to do it.
Yes i agree 100% the wow clones are getting out of hand,too many too boring.However all DF really was is a game that has even LESS going for it.Being able to manually aim hardly sets it apart from any game,one mechanic is pretty much meaningless.
Some think the devs failed this game,lmao..The original devs bailed on the game,these guys saved it brought it back from the dead.Yes it is still the devs who have to make it better and grow the game but the game was never going to amount to anything without a lot more money.Remember Aventurine struggled just to get the game out of the gate and struggled badly. So what is this new team doing any better,they definitely don't have any meaningful budget either,so i would expect a very similar game.
IMO the original game needed about 2 years of work "20 man team minimum" and that is a lot of work needed,it was no where near ready to be a fully fledged game.
1. The combat style alone is what kept a majority of the players that were there. After all, it as pretty much the only thing it did have going for it.
2. The devs failed off the gate because they didn't deliver 90% of what they originally promised, many were angry.
The devs managed somehow to get a couple decent updates to the game before announcing something that would have been a game changer (2010) for DF which lead to them leading players on for another couple years and then abandoning those ideas all together and remaking it into the horrid DFUW.
3. The original game needed the first dev teams vision, with competent devs. Plain and simple.
You contradict yourself by saying "some think the devs failed this game, lmao..." and then saying, "Remember Aventurine struggled just to get this game out of the gate...". Well yes, because they were incompetent.
"We definitely do need some new,but this game is not going to do it." for you, but I welcome it. "We" gets abused too much around here
ROA still doesn't have a lot of info of their plans yet. Should probably wait until they release their official roadmap this friday, before making a comparison.
There isn't much because they intend to keep the game as original as possible with their own " spin ". It will be the " fan version " of the original DF.
relaunching a failed game isnt going to work especially now that the market is completely saturated with more upcoming failures in the open world PvP market.
Not sure why these guys insist on cintinually making games people dont play. Hubris is a horrible thing its like they think they can be the one to do it so that people will play their version of it.
As long as griefers and trolls and losers exist only to burn games like this to the ground they will never ever succeed. So unless they dont let humans play them they will never succeed.
Talk about a waste of money.
And wait the next WoW clone, quest and gear based brawler is better amirite?
There aren't decent sandbox around, the only thing i see around are tons of themepark that constantly fail and merge servers, apart WoW, aren't you sick of these games all copy paste? Aren't you sick to level alone till the cap, instances, dungeons, farm and grind mobs 24/7, battlegrounds, missions, daily quest, crap lore?
Aren't you interested in the new sandbox like Darkfall:New Dawn, Crowfall, LiF (mmorpg) and Revival? At least they are something different that try to bring back the old rulesets where death mean something, where sociality mean something, where teamwork ina seamless world mean something, risk vs reward, and you can call these games mmorpg, because the capitalistic wow clones that spread everywhere are just brawlers with zero fun, sociality and roleplay.
Time to change this crappy trend, thanks to the indie companies, that don't care to make the new redundant Wow clone, but to make fun rpg again even if they are for a niche audience only.
this is like the best news in my life twice in a fortnight. For me personally there was never anything wrong with darkfall. I loved it to the core. ive tried every wow clone MMO since the end of DF but all i want is to play darkfall again
its going to be intresting to see, RoA will only have a sub per month and DnD will have a client cost and sub.
I hope both projekts will make it, we need more of these mmorpgs soo sick of all these wow skinned mmorpgs.
We need freesh blood in the mmorpg line
Thats why im going to buy both, and stay subbed to both project's. Will probably play both actually lol.
relaunching a failed game isnt going to work especially now that the market is completely saturated with more upcoming failures in the open world PvP market.
Not sure why these guys insist on cintinually making games people dont play. Hubris is a horrible thing its like they think they can be the one to do it so that people will play their version of it.
As long as griefers and trolls and losers exist only to burn games like this to the ground they will never ever succeed. So unless they dont let humans play them they will never succeed.
Talk about a waste of money.
And wait the next WoW clone, quest and gear based brawler is better amirite?
There aren't decent sandbox around, the only thing i see around are tons of themepark that constantly fail and merge servers, apart WoW, aren't you sick of these games all copy paste? Aren't you sick to level alone till the cap, instances, dungeons, farm and grind mobs 24/7, battlegrounds, missions, daily quest, crap lore?
Aren't you interested in the new sandbox like Darkfall:New Dawn, Crowfall, LiF (mmorpg) and Revival? At least they are something different that try to bring back the old rulesets where death mean something, where sociality mean something, where teamwork ina seamless world mean something, risk vs reward, and you can call these games mmorpg, because the capitalistic wow clones that spread everywhere are just brawlers with zero fun, sociality and roleplay.
Time to change this crappy trend, thanks to the indie companies, that don't care to make the new redundant Wow clone, but to make fun rpg again even if they are for a niche audience only.
From the looks of his post, he cant handle losing so i guess not? I mean what could he want? Another WoW clone im sure about 8 of them come out this year. you got Star wow The old Warcraft Secret World of Warcraft Rift of Warcraft ArchWoW (Open World PvP spin on WoW) Everwarcraft 2 You get the idea
Comments
I hope both projekts will make it, we need more of these mmorpgs soo sick of all these wow skinned mmorpgs.
We need freesh blood in the mmorpg line
Yes i agree 100% the wow clones are getting out of hand,too many too boring.However all DF really was is a game that has even LESS going for it.Being able to manually aim hardly sets it apart from any game,one mechanic is pretty much meaningless.
Some think the devs failed this game,lmao..The original devs bailed on the game,these guys saved it brought it back from the dead.Yes it is still the devs who have to make it better and grow the game but the game was never going to amount to anything without a lot more money.Remember Aventurine struggled just to get the game out of the gate and struggled badly.
So what is this new team doing any better,they definitely don't have any meaningful budget either,so i would expect a very similar game.
IMO the original game needed about 2 years of work "20 man team minimum" and that is a lot of work needed,it was no where near ready to be a fully fledged game.
Never forget 3 mile Island and never trust a government official or company spokesman.
There is no other game in the world like Darkfall, and no one knows that better than Darkfall players. I fully support this project, and what the ROA team stands for. DARKFALL IS COMING!!
I wonder what the Vegas odds are on it sticking around this time?
With that I suspect that DND has the best chance at a bigger future, while RoA has a light, but steady one.
Don't forget that Darkfall UW is still going. I would also bet a large number of their players will wander off to these as well.
I think the team at RoA made a massive investment mistake in acquiring a license with the knowledge another company also has it...I mean when has this ever been done before? aside from private servers?
There is no way either version will succeed for a long duration due to each other, really unfortunate that AV being the greedy SOB's they are would pull such a back alley deal on selling their license to two different companies.
But meh...whichever one releases first I will play...and I wont switch over.
Not sure why these guys insist on cintinually making games people dont play. Hubris is a horrible thing its like they think they can be the one to do it so that people will play their version of it.
As long as griefers and trolls and losers exist only to burn games like this to the ground they will never ever succeed. So unless they dont let humans play them they will never succeed.
Talk about a waste of money.
(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin
Dark Fall was always the best game I tried Unholy Wars, The problem with that game is the Class System, although graphics are a bit more polished they just destroyed the game from what it originally was.
Bring Back the original game for sure.
2. The devs failed off the gate because they didn't deliver 90% of what they originally promised, many were angry.
The devs managed somehow to get a couple decent updates to the game before announcing something that would have been a game changer (2010) for DF which lead to them leading players on for another couple years and then abandoning those ideas all together and remaking it into the horrid DFUW.
3. The original game needed the first dev teams vision, with competent devs. Plain and simple.
You contradict yourself by saying "some think the devs failed this game, lmao..." and then saying, "Remember Aventurine struggled just to get this game out of the gate...". Well yes, because they were incompetent.
"We definitely do need some new,but this game is not going to do it." for you, but I welcome it. "We" gets abused too much around here
There isn't much because they intend to keep the game as original as possible with their own " spin ". It will be the " fan version " of the original DF.
The MMO version is New Dawn.
Philosophy of MMO Game Design
There aren't decent sandbox around, the only thing i see around are tons of themepark that constantly fail and merge servers, apart WoW, aren't you sick of these games all copy paste?
Aren't you sick to level alone till the cap, instances, dungeons, farm and grind mobs 24/7, battlegrounds, missions, daily quest, crap lore?
Aren't you interested in the new sandbox like Darkfall:New Dawn, Crowfall, LiF (mmorpg) and Revival?
At least they are something different that try to bring back the old rulesets where death mean something, where sociality mean something, where teamwork ina seamless world mean something, risk vs reward, and you can call these games mmorpg, because the capitalistic wow clones that spread everywhere are just brawlers with zero fun, sociality and roleplay.
Time to change this crappy trend, thanks to the indie companies, that don't care to make the new redundant Wow clone, but to make fun rpg again even if they are for a niche audience only.
Crowfall - LiF: MMO - Darkfall: New Dawn
I mean what could he want? Another WoW clone im sure about 8 of them come out this year.
you got
Star wow The old Warcraft
Secret World of Warcraft
Rift of Warcraft
ArchWoW (Open World PvP spin on WoW)
Everwarcraft 2
You get the idea