This is reminding me of the Netflix movie Ridiculous 6 which stars Adam Sandler as a Native American with superpowers. It was kinda original and refreshing to see something like that since it has practically never been done before.
No super powers but you should check out "Little Big Man" a 1970's movie. It stars Dustin Hoffman and was pretty hilarious.
Wild West Steampunk needs to be set somewhere like Mars. Classic vision with canals and ruined cities; and the blue aborigines can be handwaved off as 'not Indians'. Space 1889 style.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I wonder why there is not a single Wild West MMORPG out there. There could be so much to do in that setting. Like small western towns, old mines, Indian tribes, Warfare/PVP, treasures, crafting/inventions, wilderness, territories, trains... So much good stuff you could implement. Would you play it, if it was a high quality game?
Wild West has nothing to do with anything. I'd play the game if it's fun and not if it isn't.
Bang Howdy probably isn't what you're after, but it is an online game that is based in the Wild West.
I will play a high quality MMORPG that appeals to me, with very little mind to its setting. Wild west doesn't appeal to me, but it is untapped and it could be interesting. That said, I would want an art direction with less chaps and more long coats and dusters.
I wonder why there is not a single Wild West MMORPG out there. There could be so much to do in that setting. Like small western towns, old mines, Indian tribes, Warfare/PVP, treasures, crafting/inventions, wilderness, territories, trains... So much good stuff you could implement. Would you play it, if it was a high quality game?
Wild West has nothing to do with anything. I'd play the game if it's fun and not if it isn't.
Bang Howdy probably isn't what you're after, but it is an online game that is based in the Wild West.
some of us select a game like people select a place to move to. its a virtual world/universe to us
Other people play to win they dont care what the game is
then there are others who I just havent studied yet
all of them valid
Please do not respond to me, even if I ask you a question, its rhetorical.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I envisage the game mechanics should deal with differing winning conditions for different "playable classes" divided by racial, social and gender allowing you to play not only gun-slingers and native American warriors but also Saloon dance girls, gold prospectors, black pioneeers and even Chinese coolie.
So it should be sandbox with an adult-themed disclaimer at box-cover.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
It may just be me, but this expectation of what outside should look like doesn't mesh well with the Wild West. It just feels wrong to be in desert-like conditions voluntarily. It feels devoid of life and so isn't somewhere I'd voluntarily spend my time. In gaming, this feeling just results in a lack of immersion and a lack of desire to see the world.
I take it you've never seen Yosemite National Park
or the Great Plains
... even the desert can be beautiful. Just look at Sedona, AZ
My point is, the wild west had a very diverse landscape. From the depths of the grand canyon to the snow covered peaks of the Rocky Mountains. I would love to see a true "Wild West" themed MMORPG. As far as the controversy over native Americans, I see no reason not to include them in the game. Everyone talks as if they would be weak and easy to kill, but they are known as some of the fiercest warriors and some of the most noble people in history. I think they could be included in a way that honors them.
I often think about how a western mmo would be designed, very cool idea imo.
Fallen Earth has a very "Western" vibe to it even though its post apoc so the setting/environment is plausible for an mmorpg but you would have to consider how much sandbox to give it because a themepark just would not work.
In relation to ..historical representation of factions i recently watched the TV show "Hell on wheels" and i think they conveyed what it was like back then in an easy to swallow pill for the audience, without some massive controversy. So with the right presentation a developer could navigate that successfully.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
The problem with wild west in an MMO is you could very easily lose the wild west feel. I can't see Themepark at all. It just doesn't fit. I can see steampunk, if the game were careful with it. That would be a benefit. I think as far as real history and perceptions, it would be better to give Native Americans and Europeans a bunch of common enemies. The Native Americans would be strong in hunting, stealth, pets, and witch doctor magic. And they'd have that nature feel to them. They'd be the hunters, rangers, and druids. The Europeans would be strong in industrialization and construction, have that settled city feel. Steampunk fits them, where it doesn't fit the Native Americans. I don't know how the game would separate the use and keep it from the Indian folk. Maybe only in NPC settlements. Maybe the natives all have natural magic that they'd lose of they used steampunk elements. Especially in the pet situation, as the Indians had a lot of animal spirits lore. I can see a class based skill system for this because of the steampunk vs. animal spirits divide. And that might even include crafting skills.
Weapons isn't a problem if the game is done Sandbox. There were a lot of different guns and knives. Guns were of all sorts, from single shot to varying multiples, from derringers to Winchesters. Muzzle loaders are still made today for high end hunting, and they had the same value in the old west. They are a better hunting weapon but limited to one shot and it takes time to reload. Lousy for combat compared to repeaters. Ammunition was also widely varied, and separated guns even more. When Winchester came out with their riffle, a big benefit was that it used the same ammo as a Colt (I think) revolver. So a person only had to stock one type of ammo. Also, for hand guns, there's Single Action and Double Action, and both. -Single Action is when you pull back the hammer to cock it before firing. This also pulls the trigger back so that it's easy to fire and hold your aim. This would be the "aim" mechanic in an MMO. -Double Action is when you can keep pulling the trigger. But it's a longer trigger pull as it also has to pull back the hammer, and thus it's harder to hold your aim with the hand movement. The benefit is speed in firing, of course. So, lots of variations in guns for aim, range, durability, and damage power. That's a lot that can be added for "gear levels", value, and crafting skills and trade.
Knives were made from scrap metal, and went all the way up to quality swords. Lots of variation there too for crafting and use.
Leather gear also, quality mattered for durability. I think durability for everything would be important in such a game.
In America, about 10,000 years ago, there were giant species. Mastodons, giant elk, snub nosed cave bears, giant sloths, there were a range of critters that could be dangerous to run across and offer special MATs. Add in herds of buffalo, and a wide range of critters to hunt and skin, trapping for firs, prospecting, etc.
A bit of fantasy could be added. There could be Big Foot, evil spirits of all sorts, snipes (hehe), and whatever from all the various local folk lore of critters. Add in some cave dwelling things, even trolls and orcs.
Also, some people think the Aztecs actually came from a more northern area. Oklahoma maybe. But the game could have ancient ruins full of Aztec like gods and evil spirits. And riches.
I'd be careful with aliens, as lasers and such would probably be bad for the immersion.
Overall, think SWG converted to old west and steampunk. But with a little lower power gaps.
It depends on the system. Action combat where *my* reflexes count for more than my characters? No thanks. A system where I can build my character and he/she does the fighting, you bet! I'm not looking for "Call of Duty Online", even set in an interesting era like the old American West.
It depends on the system. Action combat where *my* reflexes count for more than my characters? No thanks. A system where I can build my character and he/she does the fighting, you bet! I'm not looking for "Call of Duty Online", even set in an interesting era like the old American West.
exactly more of a Xyson of the old west just to use a different example I have been using the same example (wurm) too much
Please do not respond to me, even if I ask you a question, its rhetorical.
No. To limited imo. And yes I can see "genocide" issues - especially if it touched on pre-European events that inolved Indian tribe A "wiping out" tribe B etc. (No different to Europe / India / Asia etc.)
Steampunk though that would offer more scope. Not just William Gibson, Bruce Sterling either. Tim Powes, James P Blaylock, some K W Jeter not forgetting Bryan Talbot's Luther Arkwright graphic novels.
And if one went the way of China Mieville Bas-Lag books (Perdido Street Station, The Scar, The Iron Council) you would have Steampunk combined with Magic, Bio-engineering, Aliens, Demons, space-time warps ...
Honestly the latter intrigues me most. I love when all that meets up. It tends to defy preconceived rules and boundaries of any single genre. The ideas of Verne and Wells would also add to the list.
That may be a bit off from a more traditional frontier setting though, but it doesn't have to be. I've been watching the Murdoch Mysteries on Netflix. It has an interesting alternate history frontier type of setting.
Interestingly enough the steam punk approach may work but so would a approach such as fallen earth post apocalyptic settting I caught a episode of Shanara having read a few of the books back in the day and It could be done for a earth setting 200+ years after some great tragedy
Yes but it has to be a Weird West game https://en.wikipedia.org/wiki/Weird_West and include supernatural elements. The recently released Tactical RPG Hard West http://store.steampowered.com/app/307670/ is basically the setting im talking about it's the only way i can see a Wild West MMO work since it would open up the setting for countless options, a realistic setting without those elements would be way to boring for most ppl.
Yes but it has to be Weird West game https://en.wikipedia.org/wiki/Weird_West and include supernatural elements. The recently released Tactical RPG Hard West http://store.steampowered.com/app/307670/ is practically the setting im talking about it's the only way i can see a Wild West MMO work, a realistic setting without those elements would be way to boring for most ppl.
Hard west seem like the Game released on a cool show back in the 90s Lazarus Man
Samurai Western was a fun game maybe not pure old west but still fun. I would like to see a western themed game there was a lot of high adventure when NA was just being over run by european people that slaughtered the indigenous races. Oh wait I digress. There were all kinds of things to do on this continent since it's discovery, mining,lumbering,trapping to name a few.It could really be a hit for all those that remember the "Wagon Train" and "Gunsmoke" shows on TV. Hey there could even be a Lewis and Clark expedition xpac or a Donner Pass survival mission !
No. To limited imo. And yes I can see "genocide" issues - especially if it touched on pre-European events that inolved Indian tribe A "wiping out" tribe B etc. (No different to Europe / India / Asia etc.)
Steampunk though that would offer more scope. Not just William Gibson, Bruce Sterling either. Tim Powes, James P Blaylock, some K W Jeter not forgetting Bryan Talbot's Luther Arkwright graphic novels.
And if one went the way of China Mieville Bas-Lag books (Perdido Street Station, The Scar, The Iron Council) you would have Steampunk combined with Magic, Bio-engineering, Aliens, Demons, space-time warps ...
Honestly the latter intrigues me most. I love when all that meets up. It tends to defy preconceived rules and boundaries of any single genre. The ideas of Verne and Wells would also add to the list.
That may be a bit off from a more traditional frontier setting though, but it doesn't have to be. I've been watching the Murdoch Mysteries on Netflix. It has an interesting alternate history frontier type of setting.
Interestingly enough the steam punk approach may work but so would a approach such as fallen earth post apocalyptic settting I caught a episode of Shanara having read a few of the books back in the day and It could be done for a earth setting 200+ years after some great tragedy
why does it have to be one or the other?
I think both 'steampunk wild west' as one game and 'fallen earth like' as another game made by somoene else maybe even multples ones like it etc.
Please do not respond to me, even if I ask you a question, its rhetorical.
Yes but it has to be Weird West game https://en.wikipedia.org/wiki/Weird_West and include supernatural elements. The recently released Tactical RPG Hard West http://store.steampowered.com/app/307670/ is practically the setting im talking about it's the only way i can see a Wild West MMO work, a realistic setting without those elements would be way to boring for most ppl.
Hard west seem like the Game released on a cool show back in the 90s Lazerth Man with Robert Urich
Both are in the Weird West genre so yeah similaritys are to be expected, Hard West is loosely based on https://en.wikipedia.org/wiki/Deadlands a Weird West Pen&Paper RPG Setting as far as i know. Deadlands would also work pretty well as MMO starting point since it pretty much covers the basics allrdy.
Not for me, have never been a fan of the Wild West.
Perhaps its part of being British, but we just don't have any equivalent landscape in our countries or any equivalent timeperiod in our history where we had "frontiers" etc, so there is nothing to connect me to the Wild West. I just don't like deserts / scrubland and the yellow/orange colour palette.
However, if it was built well then I might play. We've never had a AAA sandbox MMO, so if the first one happened to be set in the Wild West then I'd probably give it a go just to see what it's like.
I can't think of a single good reason to make a cowboy game, let alone an MMO, and a thousand reasons why they shouldn't, bad taste just doesn't even come close.
You're right the British were never an expansionist empire. You may want do some reading about your country in Africa/India and elsewhere. It makes the Wild Wild west look pretty mild.
@Phry while I agree the very sensitive nature of the Native American's and the horrible way they have been and are being treated is a very real world issue and not one I would want to explore in any type of game I think (someone smarter than me) could present it in such a way as to not be offensive or derogatory.
As far as bad taste, that is just your spin on it, there have been wild west games, none that come to mind that were amazing hits but they have existed in some shape for awhile now without offending anyone that has come forward.
Comments
* more info, screenshots and videos here
"Be water my friend" - Bruce Lee
Wild West Steampunk needs to be set somewhere like Mars. Classic vision with canals and ruined cities; and the blue aborigines can be handwaved off as 'not Indians'. Space 1889 style.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Bang Howdy probably isn't what you're after, but it is an online game that is based in the Wild West.
Other people play to win they dont care what the game is
then there are others who I just havent studied yet
all of them valid
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
whats the name of the game?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I envisage the game mechanics should deal with differing winning conditions for different "playable classes" divided by racial, social and gender allowing you to play not only gun-slingers and native American warriors but also Saloon dance girls, gold prospectors, black pioneeers and even Chinese coolie.
So it should be sandbox with an adult-themed disclaimer at box-cover.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Just because it's a virtual world doesn't mean the theme has to be a rip off of the Lord of the Rings.
or the Great Plains
... even the desert can be beautiful. Just look at Sedona, AZ
My point is, the wild west had a very diverse landscape. From the depths of the grand canyon to the snow covered peaks of the Rocky Mountains. I would love to see a true "Wild West" themed MMORPG. As far as the controversy over native Americans, I see no reason not to include them in the game. Everyone talks as if they would be weak and easy to kill, but they are known as some of the fiercest warriors and some of the most noble people in history. I think they could be included in a way that honors them.
거북이는 목을 내밀 때 안 움직입니다
Fallen Earth has a very "Western" vibe to it even though its post apoc so the setting/environment is plausible for an mmorpg but you would have to consider how much sandbox to give it because a themepark just would not work.
In relation to ..historical representation of factions i recently watched the TV show "Hell on wheels" and i think they conveyed what it was like back then in an easy to swallow pill for the audience, without some massive controversy. So with the right presentation a developer could navigate that successfully.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The Rules with No Name. Naturally modified for our local use.
http://web.archive.org/web/20050212124943/http://www.icenter.net/~gisby/noname.htm
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
This isn't a signature, you just think it is.
I can't see Themepark at all. It just doesn't fit.
I can see steampunk, if the game were careful with it. That would be a benefit.
I think as far as real history and perceptions, it would be better to give Native Americans and Europeans a bunch of common enemies.
The Native Americans would be strong in hunting, stealth, pets, and witch doctor magic. And they'd have that nature feel to them. They'd be the hunters, rangers, and druids.
The Europeans would be strong in industrialization and construction, have that settled city feel. Steampunk fits them, where it doesn't fit the Native Americans. I don't know how the game would separate the use and keep it from the Indian folk. Maybe only in NPC settlements. Maybe the natives all have natural magic that they'd lose of they used steampunk elements. Especially in the pet situation, as the Indians had a lot of animal spirits lore.
I can see a class based skill system for this because of the steampunk vs. animal spirits divide. And that might even include crafting skills.
Weapons isn't a problem if the game is done Sandbox. There were a lot of different guns and knives.
Guns were of all sorts, from single shot to varying multiples, from derringers to Winchesters. Muzzle loaders are still made today for high end hunting, and they had the same value in the old west. They are a better hunting weapon but limited to one shot and it takes time to reload. Lousy for combat compared to repeaters.
Ammunition was also widely varied, and separated guns even more.
When Winchester came out with their riffle, a big benefit was that it used the same ammo as a Colt (I think) revolver. So a person only had to stock one type of ammo.
Also, for hand guns, there's Single Action and Double Action, and both.
-Single Action is when you pull back the hammer to cock it before firing. This also pulls the trigger back so that it's easy to fire and hold your aim. This would be the "aim" mechanic in an MMO.
-Double Action is when you can keep pulling the trigger. But it's a longer trigger pull as it also has to pull back the hammer, and thus it's harder to hold your aim with the hand movement. The benefit is speed in firing, of course.
So, lots of variations in guns for aim, range, durability, and damage power. That's a lot that can be added for "gear levels", value, and crafting skills and trade.
Knives were made from scrap metal, and went all the way up to quality swords. Lots of variation there too for crafting and use.
Leather gear also, quality mattered for durability. I think durability for everything would be important in such a game.
In America, about 10,000 years ago, there were giant species. Mastodons, giant elk, snub nosed cave bears, giant sloths, there were a range of critters that could be dangerous to run across and offer special MATs. Add in herds of buffalo, and a wide range of critters to hunt and skin, trapping for firs, prospecting, etc.
A bit of fantasy could be added. There could be Big Foot, evil spirits of all sorts, snipes (hehe), and whatever from all the various local folk lore of critters. Add in some cave dwelling things, even trolls and orcs.
Also, some people think the Aztecs actually came from a more northern area. Oklahoma maybe. But the game could have ancient ruins full of Aztec like gods and evil spirits. And riches.
I'd be careful with aliens, as lasers and such would probably be bad for the immersion.
Overall, think SWG converted to old west and steampunk. But with a little lower power gaps.
Once upon a time....
VG
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Interestingly enough the steam punk approach may work but so would a approach such as fallen earth post apocalyptic settting I caught a episode of Shanara having read a few of the books back in the day and It could be done for a earth setting 200+ years after some great tragedy
is basically the setting im talking about it's the only way i can see a Wild West MMO work since it would open up the setting for countless options, a realistic setting without those elements would be way to boring for most ppl.
with Robert Urich
I would like to see a western themed game there was a lot of high adventure when NA was just being over run by european people that slaughtered the indigenous races. Oh wait I digress.
There were all kinds of things to do on this continent since it's discovery, mining,lumbering,trapping to name a few.It could really be a hit for all those that remember the "Wagon Train" and "Gunsmoke" shows on TV.
Hey there could even be a Lewis and Clark expedition xpac or a Donner Pass survival mission !
I think both 'steampunk wild west' as one game and 'fallen earth like' as another game made by somoene else maybe even multples ones like it etc.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me