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Are mmorpgs just an illusion of complexity?

udinthrikudinthrik Member UncommonPosts: 73
edited March 2016 in General Gaming
I'm a 31 year old lifelong gamer. I first got into mmorpgs back in 1999 starting with asheron's call. For the past decade I've noticed a pattern in my mmorpg experience. I play mmorpgs until I get to endgame, then I realize the endgame is just a crappy version of some other non mmorpg game that does it better. I used to tell myself that you can be unique in character development and custom builds if you play mmorpgs, but that too, always ends up getting funneled into preset builds and expectations.

When will we start seeing mmorpgs that are designed for nothing but competition? I want everything I do to be a competition with other players or groups of players without the illusion of leveling or character development as a filler. Am I doomed to play mobas for this experience, or will mmorpgs ever catch up?

 When will I see a massive version of moba style gameplay incorporated into an mmorpg setting?
 Imagine several factions pushing their own lanes in the form of zones in an endless competition for map domination? I want that.

Comments

  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    Sorry for being a troll but are you @BillMurphy 's brother? :|
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  • RusqueRusque Member RarePosts: 2,785
    So . . . you want a MOBA, but bigger. An MMOBA so to speak, not really an MMORPG which is what you get when you take an RPG and then add more real players to it.
  • [Deleted User][Deleted User] Posts: 12,262
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  • udinthrikudinthrik Member UncommonPosts: 73
    edited March 2016
    Rusque said:
    So . . . you want a MOBA, but bigger. An MMOBA so to speak, not really an MMORPG which is what you get when you take an RPG and then add more real players to it.
    pretty much, yes. But I think MMORPG's lost the RPG long, long ago. I would also want the game to not end, if that makes sense. Mobas end.
  • HugolinHugolin Member UncommonPosts: 83
    yup, im in for more stuff for guilds to achieve, like territorys, castles. same happends to me in all games, i get to end game and i stop playing, i know im gonna get a lot of hate for this but im playing archeage because i have lot of stuff to aim for after end game, gearscore, ships, castle, etc that takes lot of time and work, and i kinda like that, u wont get 4k gs from one day to another, and u wont get a badass ship or car in 2 days, u have stuff to achieve and show off, we lost that, now everyone gets everything in 2 seconds
  • BraindomeBraindome Member UncommonPosts: 959
    edited March 2016
    edit: wrong thread.
  • TroubleHunterTroubleHunter Member UncommonPosts: 70
    Endgame is always the same for 99% of mmos: increase your item level to avoid being one-shotted on pvp and to get a spot on a pve group.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Wasn't there a thread that was complaining that MMOs are getting into competitive Esport territory and it was doomed to failure and the failure of the genre and possibly the end of gaming?  

    I self identify as a monkey.

  • udinthrikudinthrik Member UncommonPosts: 73
    Eternio said:
    Endgame is always the same for 99% of mmos: increase your item level to avoid being one-shotted on pvp and to get a spot on a pve group.
    ugh yes the "spot in a pve group" issue has always bugged me. I love the complexity of dungeon and dragons online, but when you hit high level you can't get into groups unless you are a specific build or a build that makes sense to simple minds.
  • KyleranKyleran Member LegendaryPosts: 44,069
    edited March 2016
    See EVE. There is no more competitive MMORPG, but the gameplay is not MOBA style. (ugh, nor should it be)

    Oh yes, and no endgame nor end to the game, probably the best virtual world out there.

    EVE doesn't have an illusion of complexity, it is the epitome of it. (some will argue perhaps unnecessarily so)

    Also, Planetside 1 and 2?
    Post edited by Kyleran on

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    udinthrik said:
    Eternio said:
    Endgame is always the same for 99% of mmos: increase your item level to avoid being one-shotted on pvp and to get a spot on a pve group.
    ugh yes the "spot in a pve group" issue has always bugged me. I love the complexity of dungeon and dragons online, but when you hit high level you can't get into groups unless you are a specific build or a build that makes sense to simple minds.
    Sounds like you REALLY want the "competition" to be over things that you approve of, and presumably those things where you can "win" more than "lose".

    All MMO's are filled with competition. For instance, competing for places in PVE groups is very real competition. The winners are those that have the required (or better) gear/skills combos. But you don't seem to like that kind of competing.

    As for complexity, MMO's will rarely be complex, because it severely restricts the potential playerbase. Restricted playerbase means restricted revenue. EVE is about the only complex MMO that ever lasted more than 6 months.
  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    I'm a bit confused about your post. You hate it that MMORPG lost their RPG part a long time ago then you seek an MMORPG without character development. 

    You'd like to explore all contents without barriers (ie. gear, level, etc.) Well that was what sandboxes are (were!) about. You're not looking for anything new, you're looking for something very old. 

    I'm not sure if I'm right though, as I said. I am a bit confused ;)
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  • SteelhelmSteelhelm Member UncommonPosts: 332
    I'm a bit tired of this themepark galore also. Waiting for a game wherein the player interaction reaches every nook and corner. Well, fantasy themed...
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Why on earth would you want a mmorpg to be a moba,you could just go play a moba.That has been one my biggest complaints is non mmorpg players want to change the genre into something it is not.

    Keyword ROLE play,that does not mean competition unless you are suppose to be competing for something but even then when it makes sense players don't like it.Example competing for a Boss ,players are so self absorbed they want it instanced,they want to have it now and they want the drops right now.
    We already have mmo's dumbed down to single player games and players want end level in 2 weeks,but then the funny thing happens,they COMPLAIN,meanwhile it was their own doing to speed off to end level.

    It says two things,gamer's don't know what the heck they want and when they do they are still confused by what genre they are playing.I am pretty sure most gamer's have a high level of education and ar quite smart yet when comes to gaming....swoosh right over their head.

    We do NOT need anymore competition gaming,it is suppose to be a past time for fun,NOT an esport,pretending to be a real sport lmao.I play to have fun,enjoy the games graphics and hopefully enjoy interaction with other players,NO other reason,i do not need pvp or ladders or rankings or sponsors or donations,none of that is suppose to be in gaming.

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  • LyrianLyrian Member UncommonPosts: 412
    udinthrik said:
     When will I see a massive version of moba style gameplay incorporated into an mmorpg setting?
     Imagine several factions pushing their own lanes in the form of zones in an endless competition for map domination? I want that.
    Hopefully never. Thinking like this is part of the problem. MOBAs are trivial matters where a player's actions are essentially retconned and rendered moot from game to game.There's nothing to build off of, you're essentially strapped into a coaster for 45 minutes while you proceed to get forcefully raped or rape the other team.

    Can you tell I hate MOBAs?
  • gervaise1gervaise1 Member EpicPosts: 6,919
    OP based on your post I suggest you check out e.g. Titanfall - 100% competitive; maybe SW BF - heavy focus on group stuff; possibly Destiny or maybe the co-op aspects (missions) of e.g. Assassin's Creed games. I think what you are after is out there but not were you are currently looking.

    However if it has to be an "mmorpg" then maybe Crowfall when it launches or the Darkfall relaunch. Camelot Unchained was also suggested although it won;t be 100% competitive. And maybe ESO might work as well - the campaigns specifically.

    As Wizardy says those I play mmorpgs to relax - when I want hard I play a different type of game entirely.
  • udinthrikudinthrik Member UncommonPosts: 73
    gervaise1 said:
    OP based on your post I suggest you check out e.g. Titanfall - 100% competitive; maybe SW BF - heavy focus on group stuff; possibly Destiny or maybe the co-op aspects (missions) of e.g. Assassin's Creed games. I think what you are after is out there but not were you are currently looking.

    However if it has to be an "mmorpg" then maybe Crowfall when it launches or the Darkfall relaunch. Camelot Unchained was also suggested although it won;t be 100% competitive. And maybe ESO might work as well - the campaigns specifically.

    As Wizardy says those I play mmorpgs to relax - when I want hard I play a different type of game entirely.
    I used to find mmorpgs relaxing. but then I just started to see them as repetitive achievement grinds. I dont know why are when my brain decided ot think that.
  • azarhalazarhal Member RarePosts: 1,402
    udinthrik said:
    gervaise1 said:
    OP based on your post I suggest you check out e.g. Titanfall - 100% competitive; maybe SW BF - heavy focus on group stuff; possibly Destiny or maybe the co-op aspects (missions) of e.g. Assassin's Creed games. I think what you are after is out there but not were you are currently looking.

    However if it has to be an "mmorpg" then maybe Crowfall when it launches or the Darkfall relaunch. Camelot Unchained was also suggested although it won;t be 100% competitive. And maybe ESO might work as well - the campaigns specifically.

    As Wizardy says those I play mmorpgs to relax - when I want hard I play a different type of game entirely.
    I used to find mmorpgs relaxing. but then I just started to see them as repetitive achievement grinds. I dont know why are when my brain decided ot think that.
    Its most probably when MMORPGs started to become more twitch based (aka action games) and that they moved their focus on fulfilling achievements as progression. So around 2009-2010.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    edited March 2016
    Like Kylerian points out, MMORPGs that have an endgame offering something that no other genre can exist; you just have to know what to search for and maybe give up one or two notions about what the path to the endgame looks like.

    Not bashing WoW, but if better and better gear and dominance on battlegrounds is all you're after, then yes, why not play a MOBA?  However, if you want to operate in a real economy or take part in battles that change the political landscape of the world, I don't think that MOBAs can offer you that.

    ...to the poster above me: I don't think twitch gameplay has anything to do with endgame or world design.  I've been playing a twitch based MMORPG since 2003 that also has a pretty well defined virtual economy; to me, that is what the endgame is about (not fulfilling achievements, although those are also nice; more of a side-effect to high level gameplay).

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  • WizardryWizardry Member LegendaryPosts: 19,332
    They are for the most part just grinds instead of bringing us a living world to replicate role playing.

    Achievement is a very loose term,i would not call level numbers an achievement ,although sure seems to me most think that is what gaming is all about,some level number.End game looting,what is the purpose since your already at end game?Devs can't think of anything so they just add in simple pvp,here go grind end game loot so you can pvp or when we release new content you will need that loot to be able to do it.

    Game development has become incredibly shallow,only god knows why it is costing them so much to do so little.Crafting should carry a more realistic design to it.Example you need materials to build a shop to house your wares,then you need to hire npc's to sell your wares from that shop.You might need blueprints skilled tradesmen etc etc.

    Then in the world what are the creatures eating ,grass?There should be an ongoing eco system.You wants mounts,we should have to tame them and train them or even breed them.NPC's should not be standing in front of some building like they live on the street or something.It is like every single system and aspect of game design is barely scratching the surface,no way anyone can call these Triple A games.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • udinthrikudinthrik Member UncommonPosts: 73
    I just feel like gaming is at a point where leveling and achievements, that take nothing more than time, is unnecessary. Anyone can level. Anyone can finish achievements. What the hell is the point? It's just a time sink that they use to keep gamers playing until they can update and release the next pointless hook. I just wish they would focus all that development into things that actually feel like a challenge. And I dont mean "you need x amount of players or a large guild to complete this content" kind of challenge.
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