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Oculus Founder Explains Why Macs Can't Do Virtual Reality

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited March 2016
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    This guy also said the same thing about PS4 and Xbox which are basically mid range pc's.  Oculus only for high end machines.  Not even compatible with sli yet.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    This guy also said the same thing about PS4 and Xbox which are basically mid range pc's.  Oculus only for high end machines.  Not even compatible with sli yet.
    mid range might be a stretch....lol j/j

    well its a nice change to see a few (and I mean a very very small few) in the industry trying to push the limits of technology

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited March 2016
    SEANMCAD said:
    This guy also said the same thing about PS4 and Xbox which are basically mid range pc's.  Oculus only for high end machines.  Not even compatible with sli yet.
    mid range might be a stretch....lol j/j

    well its a nice change to see a few (and I mean a very very small few) in the industry trying to push the limits of technology
    There is currently not much left to push. Even Intel has stopped trying to make CPUs faster, its not their focus any more but will be now pushing CPUs that use less power. Right now the only way to make PCs faster is adding more CPUs slots to a motherboard. Run video cards in parallel. Beyond that we cant add more pathways as they are as small as they are going to get (for now) and more power means more heat. We really need a new breakthrough to do any real pushing on tech.  
    Post edited by Nanfoodle on
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    This guy also said the same thing about PS4 and Xbox which are basically mid range pc's.  Oculus only for high end machines.  Not even compatible with sli yet.
    mid range might be a stretch....lol j/j

    well its a nice change to see a few (and I mean a very very small few) in the industry trying to push the limits of technology

    I can't disagree with you there. I mean VR is something novel and it probably won't be something that just anyone buys, considering it's about the same cost as a mid-range PC, or two consoles :) I think that you're much more likely to see systems like Gear VR sell high volumes. So Oculus really does need to shoot for that high-end market. Not to mention that if they do want to expand into other industries, it will build their credibility. 

    Crazkanuk

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  • [Deleted User][Deleted User] Posts: 12,262
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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    CrazKanuk said:
    SEANMCAD said:
    This guy also said the same thing about PS4 and Xbox which are basically mid range pc's.  Oculus only for high end machines.  Not even compatible with sli yet.
    mid range might be a stretch....lol j/j

    well its a nice change to see a few (and I mean a very very small few) in the industry trying to push the limits of technology

    I can't disagree with you there. I mean VR is something novel and it probably won't be something that just anyone buys, considering it's about the same cost as a mid-range PC, or two consoles :) I think that you're much more likely to see systems like Gear VR sell high volumes. So Oculus really does need to shoot for that high-end market. Not to mention that if they do want to expand into other industries, it will build their credibility. 
    something to ponder.

    who was one of the first to bring back 'we want to stretch the limits of your PC'?

    Chris Roberts. and look how many dollar votes he got for it

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    It would take an Apple to push this thing mainstream. The smart phone was not invented by Apple but you can than thank them for helping push it along into the mainstream. With Apple having such a huge presence in the academic sector OR would have had a really tough pitch to get it there to begin with. This is not about the hipster crowds or the near cult like followers like the itards.
    This is about Hospitals. This is about Schools for our children. My daughter has 6 Apple laptops in her school classroom. Apple is the dominate platform in education. If they really wanted OR to take a position in the institutional setting they are not using good business sense to make that happen. Apple will design their own or they will go with Google. OR does not stand a chance in that arena. An arena worth a whole lot of money and exposure. Basic business, not rocket science.
    I have to agree.

    If someone said 'you know VR is mainstream when Apple does it' I would have to say 'true statement'

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  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Nanfoodle said:
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
    If it does eye tracking, I may seriously consider it.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Nanfoodle said:
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
    If it does eye tracking, I may seriously consider it.
    If Apple went into the VR realm I seriously doubt gaming is why they would do it.
     
    well and eye tracking or not has apple EVER done anything first (in the modern area I mean) .

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  • CleffyCleffy Member RarePosts: 6,414
    The reason he used the fire pro as an example is because its the only gpu Apple has that meets the minimum specs.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Nanfoodle said:
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
    If it does eye tracking, I may seriously consider it.
    If Apple went into the VR realm I seriously doubt gaming is why they would do it.
     
    You're totally right, I think if Apple were to do VR they would focus on allowing people to travel to different coffee shops around the world.....

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    CrazKanuk said:
    Nanfoodle said:
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
    If it does eye tracking, I may seriously consider it.
    If Apple went into the VR realm I seriously doubt gaming is why they would do it.
     
    You're totally right, I think if Apple were to do VR they would focus on allowing people to travel to different coffee shops around the world.....
    just to be clear things of that nature are very much in the current forefront of VR adopters already.


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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    CrazKanuk said:
    Nanfoodle said:
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
    If it does eye tracking, I may seriously consider it.
    If Apple went into the VR realm I seriously doubt gaming is why they would do it.
     
    You're totally right, I think if Apple were to do VR they would focus on allowing people to travel to different coffee shops around the world.....
    Or it would be for virtual meetings and 3D concept demos.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Or it would be for virtual meetings and 3D concept demos.
    which is ironic because in a VR discussion covering a few days this happened:

    'If VR succeeds at all It will be Sony VR'
    Same person then said
    'If VR will succeed it will be more for things like 3D applications and other specialized uses'

    as if Sony PS4 VR is going to be for such apps and not Oculus.
    Anyway I digress.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

     Or over 70% of Doctors using an iPad and use it for work.
    yup and a client we had long ago did just that, buy tons of iPads for the docs.

    What I dont understand though is how it works in an Enterprise situation. I mean Microsoft has Office, SharePoint, Great Planes etc. Microsoft presence in the Enterprise is their main bread and butter where as for Apple its not. So I am not sure how well that ecosystem works but it is what it is.

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  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    CrazKanuk said:
    Nanfoodle said:
    Even if Apple makes iVR, what would be the point of spending all that money on it? It will cost 30-40% more then other VR head sets as thats Apples business model and the amount of games on Apple will so not make it worth it. Gamers get buying a computer has nothing to do with trendy, just raw gaming power. Thats why real gamers buy PCs. When is the last time you upgraded your video card in a Mac? lol
    If it does eye tracking, I may seriously consider it.
    If Apple went into the VR realm I seriously doubt gaming is why they would do it.
     
    You're totally right, I think if Apple were to do VR they would focus on allowing people to travel to different coffee shops around the world.....
    Or it would be for virtual meetings and 3D concept demos.
    And in classrooms for Educational purposes which is where Apple has an edge over the PC. Even in the Creative market you can find statistics that show a 3 to 1 margin in favor of Macs over the PC. Or over 70% of Doctors using an iPad and use it for work.

    Lol, my original comment was a tongue-in-cheek poke at Apple users, don't know if that came across. 

    Seriously, though, if we're talking about industries, it's a very different beast. There are many hurdles, many of which Palmer shows they aren't interested in addressing. Cost is one of those. You might as well write off classrooms and many hospitals (at least outside the US) alone. 

    Secondly is mobility. So even in industries where they are willing to spend money, there are better solutions, which provide the mobility to actually move around, and that's often a requirement of these organizations.  

    Finally is function. With the first wave of HoloLens dev kits, going out at the end of the month, does the Rift offer the function necessary to expand beyond gaming? As far as function is concerned, Microsoft SEEMS to have made a great case for it's use in industry. So by stepping back from gaming and positioning their product as an industry tool first (or so it seems), it makes people say, "Hey! That would be handy." If you don't believe me, watch the trailer for the Rift versus the HoloLens It's a much different feel, even in more recent Rift trailers. The focus is gaming. 

    I mean you can see the more strategic focus of HoloLens. It's very difficult to re-position a product, and Rift is heavily invested in gaming. In my industry, we do a lot of work with immersive environments and the HoloLens actually addresses many of the use cases that we see for these environments. Rift will need substantial work to get there. We've worked with Rift and GearVR and the reality is that there are better, premium,  solutions out there for industry. 

    I don't think that the Rift is bad, but I don't know if it will ever be more than a high-end gaming VR headset, and there's absolutely nothing wrong with that. It could, very well, be a transcendent technology, but Microsoft has a history of winning. I still remember when they announced the XBox and how bad an idea it was. Today..... #2 in a tight console race. To be fair, I haven't tried HoloLens yet, so I can't comment. Dev kit will be incoming, though. 

    Crazkanuk

    ----------------
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    ----------------

  • CleffyCleffy Member RarePosts: 6,414
    edited March 2016
    For creative work, most Mac users in this field don't make sense. They are graphic designers, composers, or compositors who work in 2d. The vast majority of 3d work is done on a pc or Linux mainly because of the hardware limitations. You aren't working on a 4 billion point sculpt using a mac
  • SovrathSovrath Member LegendaryPosts: 32,941
    edited March 2016
    Cleffy said:
    For creative work, most Mac users in this field don't make sense. They are graphic designers, composers, or compositors who work in 2d. The vast majority of 3d work is done on a pc or Linux mainly because of the hardware limitations. You aren't working on a 4 billion point sculpt using a mac
    Doesn't Pixar predominantly use macs for their rendering/artistic work?

    I suppose I should had that I'm a composer and use my mac for just 2d work (obviously).
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  • tawesstawess Member EpicPosts: 4,227
    edited March 2016
    MW2K said:
    Apple hasn't been a gaming platform since the IIe,
    Good thing VR is about so muc more then gaming.... 


    But for what it is worth i think people are right. When Apple does VR they will do their own thing... and like every Apple product this day and age it will but simple to use and entirely user-unfriendly on it´s own. 

    Anyone who owns a i-mobile device but not a macintosh will understand. =P

    I do think their VR device will be fantastic when used with Mac products and i have no doubt it will have a massive install-base. And that in it+s own right will be awesome for VR as a product just as in many ways the iPhone was for the smartphone bracket. 

    As a avid PC user otoh i will try to do my best to avoid iVR since force of habit makes it actually painful to work with Mac products. 

    This have been a good conversation

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    edited March 2016
    tawess said:
    MW2K said:
    Apple hasn't been a gaming platform since the IIe,
    Good thing VR is about so muc more then gaming.... 


    But for what it is worth i think people are right. When Apple does VR they will do their own thing... and like every Apple product this day and age it will but simple to use and entirely user-unfriendly on it´s own. 

    Anyone who owns a i-mobile device but not a macintosh will understand. =P

    I do think their VR device will be fantastic when used with Mac products and i have no doubt it will have a massive install-base. And that in it+s own right will be awesome for VR as a product just as in many ways the iPhone was for the smartphone bracket. 

    As a avid PC user otoh i will try to do my best to avoid iVR since force of habit makes it actually painful to work with Mac products. 

    What I don't like about this day and age is that I feel like I'm trapped by my technology. I've been firmly against Apple products my whole life. Then my wife got an iPhone... then she got me an iPad...... After that, try getting out. All your shit is already on the device. I'm not paying another $18 for FF1 ffs, so I guess I'm using APPLE! Now we've got double-digit Apple products in our home. No Apple computers though!!!!! I don't now if that's a victory or not.... I still have over 10 apple products. It's actually the one thing that I think Apple understood before anyone else. Even Microsoft..... oh Zune, we have such fond memories..... 

    So, yeah, I'm sure an iVR would be do a great job doing whatever it does. However, I think it's more of a question of whether or not Apple even thinks VR is beneficial to add to their devices. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • CleffyCleffy Member RarePosts: 6,414
    I would have to look into it, but it doesn't make sense to use a mac for rendering. The artistic work may be done on Macs, but I imagine its more a statement than actually making sense as a platform. When it comes to rendering, you should never create a render farm from Macs. It would not be cost effective since you just need the processors.
  • FlyingDutchmasterFlyingDutchmaster Member UncommonPosts: 9
    whered you even find that?
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