Seems that the game has a very healthy population, small (couple of minutes only) queues every evening and there is not the slightest indicator that there is a decline in population
Seems that the game has a very healthy population, small (couple of minutes only) queues every evening and there is not the slightest indicator that there is a decline in population
Afraid I would disagree. I know of several people who have stopped playing ff14 since the expansion. Not only that but the devs have come out and said they screwed up with making savage too hard and the normal raid too easy. They had no middle ground for raiders who were not top 1% raiders.
I played ff14 from the start finished coils and was excited for the exp. Then when they released the first raid everyone was running it thru duty finders. I was immediately turned off. Ran it a few times with some guildies but was not impressed with how easy it was. The whole guild was like just wait for savage it will all be good. Savage came and was so highly tuned the guild just stopped playing. Some are still there plugging away but many folks have left and i have no desire to return.
Eve seems to have been steady for a very long time....
seems to me that most games peak at release and afterwards drop to steady vallues...
Only pre WoW games could grow steadilly over time, because the genre was still very new then, and got to interest more and more people over time, in current days everyone with an interest in MMO's is allready playing them, and for a grow to grow it needs to continously pull new players from other MMo's..
With current hype releases, everyone with only a small interest in the game will most likely play from day 1...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
MMORPG... not MMOX or FauxMMO. Seems like most are shrinking.
I wonder if any are kind of holding steady.
Actually there are non-P2W MMORPG using subscription business model that are GROWING in numbers year after year in China until they now rival current WoW subscription. But these games have no appeal in the West and until these developers learn to expand to other more universal appeal MMORPG genres, they have no relevance internationally.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Seems that the game has a very healthy population, small (couple of minutes only) queues every evening and there is not the slightest indicator that there is a decline in population
Afraid I would disagree. I know of several people who have stopped playing ff14 since the expansion. Not only that but the devs have come out and said they screwed up with making savage too hard and the normal raid too easy. They had no middle ground for raiders who were not top 1% raiders.
I played ff14 from the start finished coils and was excited for the exp. Then when they released the first raid everyone was running it thru duty finders. I was immediately turned off. Ran it a few times with some guildies but was not impressed with how easy it was. The whole guild was like just wait for savage it will all be good. Savage came and was so highly tuned the guild just stopped playing. Some are still there plugging away but many folks have left and i have no desire to return.
the 1 raid in normal is easy but at least u need to do the mechanics or is wipe the party is 8 max so everyone needs to at least play his role.
in savage the raid was harder , A1s and A2s were doable for midcore players , A3s was the huge wall... it took my FC weeks until we killed A3s
3.2 fixed all of that , normal raid 3.2 are awesome, lots of fun mechanics , the Savage raid is heavy on mechanics and not a huge dps check like before
SE is slowly getting better , cant wait to see the next Void ark and the ending of alexander
Sorry OP, good MMORPG's that turn into great see growth. Examples WOW from release to WOTLK or EVE from release to 2010-2011, but sadly both of these product are now at their worst state due to bad decisions and greed.
We are entering the 2nd quarter in 2016 and hopefully the majority will see a clear winner in 2016, otherwise we will be back where we are now in 2017. My hopes are still in WOW Legion since if anyone can bring their game back to its prime days Blizzard can, they have the funds and we've continuously been paying and believing in each of its expansions. One thing that I'm optimistic about is the decline they've experienced with its latest expansion. I don't think they saw that coming and I think they understand now they can't get away with a sub based model by delivering to their subs with that kind of performance.
I'm mentioning Legion because it's the only promising thing in this genre in the nearest future. Everything else is late 2016 the least.
Seems that the game has a very healthy population, small (couple of minutes only) queues every evening and there is not the slightest indicator that there is a decline in population
Afraid I would disagree. I know of several people who have stopped playing ff14 since the expansion. Not only that but the devs have come out and said they screwed up with making savage too hard and the normal raid too easy. They had no middle ground for raiders who were not top 1% raiders.
I played ff14 from the start finished coils and was excited for the exp. Then when they released the first raid everyone was running it thru duty finders. I was immediately turned off. Ran it a few times with some guildies but was not impressed with how easy it was. The whole guild was like just wait for savage it will all be good. Savage came and was so highly tuned the guild just stopped playing. Some are still there plugging away but many folks have left and i have no desire to return.
Lol raiders. It's too easy we quit! A month later: It's too hard we quit!
Comments
Seems that the game has a very healthy population, small (couple of minutes only) queues every evening and there is not the slightest indicator that there is a decline in population
I played ff14 from the start finished coils and was excited for the exp. Then when they released the first raid everyone was running it thru duty finders. I was immediately turned off. Ran it a few times with some guildies but was not impressed with how easy it was. The whole guild was like just wait for savage it will all be good. Savage came and was so highly tuned the guild just stopped playing. Some are still there plugging away but many folks have left and i have no desire to return.
seems to me that most games peak at release and afterwards drop to steady vallues...
Only pre WoW games could grow steadilly over time, because the genre was still very new then, and got to interest more and more people over time, in current days everyone with an interest in MMO's is allready playing them, and for a grow to grow it needs to continously pull new players from other MMo's..
With current hype releases, everyone with only a small interest in the game will most likely play from day 1...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
in savage the raid was harder , A1s and A2s were doable for midcore players , A3s was the huge wall... it took my FC weeks until we killed A3s
3.2 fixed all of that , normal raid 3.2 are awesome, lots of fun mechanics , the Savage raid is heavy on mechanics and not a huge dps check like before
SE is slowly getting better , cant wait to see the next Void ark and the ending of alexander
We are entering the 2nd quarter in 2016 and hopefully the majority will see a clear winner in 2016, otherwise we will be back where we are now in 2017. My hopes are still in WOW Legion since if anyone can bring their game back to its prime days Blizzard can, they have the funds and we've continuously been paying and believing in each of its expansions. One thing that I'm optimistic about is the decline they've experienced with its latest expansion. I don't think they saw that coming and I think they understand now they can't get away with a sub based model by delivering to their subs with that kind of performance.
I'm mentioning Legion because it's the only promising thing in this genre in the nearest future. Everything else is late 2016 the least.
The era of AAA MMORPGs is over.