Only 20 hours of story content followed by forced PvP grinding for the higher end items because you know you won't get the really good stuff doing PvE.
This game was shiny out the gate but I can tell I'll be bored out of my mind in a month. Ubish*t/Greed will kill it in its infancy.
Unless you instigate PvP in the Dark Zone there is very little of it. Even with a game of this type people still prefer the PvE setting which says a lot about PvP in an MMO setting especially in an open PvP like the Dark Zone.
My only gripe with the game is that you dont see other players outside of the Dark Zone unless you group up. Each area should have had up to 10 Agents or so running around to keep the feeling of an abandoned NY / few Division Agents.
I used to agree with this, but I realize why they didn't, at least in the early game. At first I wondered why they wouldn't allow other agents around because all of the missions are instanced. They aren't though.
There are some story missions where they require you to be out in the world completing objectives. If other agents were allowed in these areas, you basically wouldn't be able to scale these missions properly, or at all, for say, 2 or 3 agent groups that just happen to be in the same area.
I think this will change though. I think as new areas become available they'll likely open up the world a bit.
and this is one of many examples of why I think a GOOD story in a game is really hard to do to the point of being the polar opposite of what makes for a good game.
You cant have the player going around changing the story which is why you have to limit their interactive options which kills game play
The story doesn't have anything to do with it necessarily. The missions do. Story != single player content. The story itself doesn't really change the fact that if you portrayed some of these missions as instances - be it in a story or an MMO, you'd basically be cutting off a large portion of the map. By doing it the way they did, they bridge these two worlds.
I don't think its an issue at all. I actually liked the mission that way, it would have been ruined if anyone could join in. It would be trivial.
What this article tells me is that this man is reviewing an MMO, but only complaining that he cant 'parkour' stuff - because I guess that is standard MMO formula nowadays anyways - and that the doors don't open. On top of that I also guess it's unacceptable that his personal opinion conflicts with the character customization options available in the character creator. This site is crap ... I can not come here expecting a legitimate review of an MMO without someone who clearly doesn't play MMO's whining about irrelevant things. That's not even always the issue... if there's a hype train for an obviously cookie-cutter mmo, the writers here will praise it to high heaven because "Graphics are great. I Love all the things you can do in WoW in all of my games."
I wish I could come here and be told what exactly are the promising elements of the game, is it a sandbox? a themepark? skills? levels? open-ended character development?
But nope. Instead, all I know of the division is that it follows every single MMO in the history of ever with an iffy launch, and that the doors don't open. Also, god forbid no parkour.
Thank you for the insight sir. I heard from my friends that there was a player-run economy... but I guess that doesn't matter in an mmo.
Never fear, your dream MMO will be here.... just give me a decade or two to finely hone my Game development and design abilities as well as start a Game Design Studio. Thank you for your patience.
Comments
I don't think its an issue at all. I actually liked the mission that way, it would have been ruined if anyone could join in. It would be trivial.
I wish I could come here and be told what exactly are the promising elements of the game, is it a sandbox? a themepark? skills? levels? open-ended character development?
But nope. Instead, all I know of the division is that it follows every single MMO in the history of ever with an iffy launch, and that the doors don't open. Also, god forbid no parkour.
Thank you for the insight sir. I heard from my friends that there was a player-run economy... but I guess that doesn't matter in an mmo.
Never fear, your dream MMO will be here....
just give me a decade or two to finely hone my Game development
and design abilities as well as start a Game Design Studio.
Thank you for your patience.