1) Doesn't revolve around a meaningless grind to the end game, which constitutes...
2) Farming the same enemies/zones for hundreds of hours over, in pursuit of gear where...
3) Enemies simply have 10000x the amount of health they had all game, and take 2 hours to kill and can 1 shot/instant wipe your party while...
4) Content is heavily gated and restricted so that you can't keep progressing where....
5) You farm weeks for Tier 1 gear, only to be able to farm weeks for Tier 2 gear, only to eventually be able to farm weeks for Tier 3 gears, while...
6) Your character's stats become hard-capped without the use of items, so it turns in to....
7) You're only logging in to complete your "dailies" and inch closer to whatever tier gear/rep/etc you need to acquire.
Seriously. Every single game I've played that's an MMO for the past 5 years has been this way. Gear treadmills and damage sponging is so, so boring, and more importantly, it's lazy game design. I really just want to see some compelling, interesting end-game content... not the same old "Here's a boss with 40,000,000 HP that hits you for 2,000,000 HP". Surely someone can come up with something more innovative than this.
For the love of god, can we get a game where community, crafting, and other such content is meaningful? There have to be 1000 MMO's out there catering to the grind &gear crowd.
Waiting for something fresh to arrive on the MMO scene...
Comments
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
거북이는 목을 내밀 때 안 움직입니다
I honestly don't know what is going through the minds of SOME devs.I say some because obviously MANY have no budget therefore will NEVER have a solid complete game over all levels.
some games are even removing quests altogether and just try and sell pvp games.Funny these shallow games call themselves mmorpg's.No roleplay,no mmo aspects.
Now as far as meaning that is a tough one,i mean how much meaning can you really put in a game?What a developer SHOULD be doing is creating as close as possible a living world to take part in the role playing.Instead i see so much nonsense that is just ideas to slap in a game to say it is content but it is often non related content,just goofy ideas.
The devs that have the money seem unwilling to budge,it is all about profit margin,give as little as possible because people are still buying second rate games so why bother to improve,you always have a ton fanbois ready to praise total garbage.
MOST games are all in around a 3-6/10 rating,nothing much is even close to a 7/10.Sad reality developers KNOW what it takes to make a good game to do justice to the RPG genre,they simply will not do it until people quit giving them money for second rate effort.
Seeing how hundreds of thousands of dollars get FOOLISHLY thrown at Pewdiepie is it no wonder second rate devs can get away with selling crap?
Never forget 3 mile Island and never trust a government official or company spokesman.
Anyway, A Tale in the Desert doesn't have the problems of your original post. It also doesn't have combat. Uncharted Waters Online and Guild Wars 1 are also quite far from the issues you describe, in addition to being great games.
WTF is going on you just don't give a shit about spaces or something and throw them in wherever?
the concept seems to be like Ark survival but without dinos and in Conan Universe ... not sure but To me looks like it
Will see when they release more info
Gearing is old dull and boring progression ....I loved it in Ark Survival learn to craft get your mats and craft your armor then go kill stuff with different armor for different purposes
I see this how it could be used in a Medieval MMO
The progression should be more focused on looks than on stats .
Also I would like to see a Toon progression without boundaries LIKE in POE
Maybe to begin a Kick Starter ?)))) I'm kidding i'm a idiot ...or not ?))
Truth be told, there are hundreds of unique, interesting ideas that could go into an MMORPG. The problem stems from a lack of creativity at the highest levels combined with a sense of arrogance and entitlement of creative directors ("I shipped ______; I know what I'm talking about.") I've seen it and lived it firsthand. Having worked at Epic Games and Funcom, trust me when I say that for every product you see released, you'll see 100 better ideas washed down the drain.
Waiting for something fresh to arrive on the MMO scene...
Games usually don't fail for lack of interesting ideas. Games fail because they couldn't implement their interesting ideas. Sometimes this makes a game into vaporware, and sometimes it makes a game look like a clone because they had to cut out everything that would have made it interesting. But coming up with the ideas is the easy part.
If I had a nickel for every time I watched one of the game designers at Epic nearly tear out their hair at some of the hare-brained schemes they are commanded to implement, despite pleas and protests about how it's a terrible plan, how it will break stuff, how it doesn't make sense, etc, I'd be able to retire.
Waiting for something fresh to arrive on the MMO scene...
A lot of ideas that chucked overboard get tossed because, while they would be awesome, they're too hard to implement, or too risky in that you don't know if your attempt at implementing it will backfire spectacularly and destroy the game.
Safe $$$ over innovation 100% of the time in the industry, that's a fact.
Waiting for something fresh to arrive on the MMO scene...
If I want to level up, I'll go into a solo RPG thank you. At least I'll have a half decent storyline and combat mechanics compared to the content joke that "questing hubs are". If BioWare doesn't even manage to make me care about the story of the quest hubs in TOR, I'll stick to single player RPGs where what I do/did actually matters.
I'm just looking for something open world where I have access to all the content from the get go, do whatever I want to do without needing to level up my character, because seriously behind the veil of progression lies a barely hidden content locking mechanism to force players to play the game longer.
I see EvE thrown around, but even if EvE has no content locking and you can go whererver you want, the reality now is that if you don't have T2 or T3 ships and all your basic pilot skills up to V, then you're pretty much doomed in PvP. I don't want to have to play the game for 3 years, logging in just to manage my skill queue, just so I can actually enjoy the game.
So, any ideas are welcome
So pretty much the reason I play multiple MMO's is to play only the parts I like. Like buying a meal and only eating the parts I like. I have little desire to master the entire MMO, have the latest gear or weapons, or play 100% of the content.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Classes are gender locked (with some classes being opposites of the other, for example Witch and Wizard, Warrior and Valk, but with minor differences between them) and you can only customize your character within that classes "persona". For example a wizard can almost always only be an old guy (unless you know how to work the character creator really well), but within that are a lot of customization options. So your old guy wizard can look like the spawn of satan or a handsome gentleman if you wanted (or gandalf ripoff)
You'll also find yourself looking only a little bit different armor wise as you progress through the game (unless you spend your loyalty points for free 1 use dyes or buy from the cash shop. Though, there's also an achievement that gives you 3 random dye bundles for a total of 9 random dyes if you hit the 50 hour play time mark).
Endgame is generally seen as PvP, Guild vs. Guild with node wars/castle sieges in the open world (no loading screens to be seen except for when you load into the game), but if you find yourself enjoying other aspects of the game (like fishing or building relationships with npcs) then endgame will be what you make it. There are open world bosses that spawn but most are just sponges that hit really hard with no interesting mechanics (though they do drop good loot).
BDO is also buy to play (cheapest pack is $30) with an overpriced cash shop but so far (except for the Ghilli suit which hides players names which is a hotly debated item) it isn't really p2w (in my opinion).
PvP is gear/lvl based, but the combat feels really nice and weighty and playing as a shield carrying class myself it feels really nice when you manage to block in both pve and pvp. At lvl 45 you become able to flag for pvp in the openworld so in higher lvl grind spots ganking/fighting over mobs is kinda a thing but if you find yourself getting attacked by the same person over and over eventually the attacker losses enough karma points and goes negative (which is bad for them like can't go in cities/lose stuff on death bad).
I've played a lot of MMO's, and most in the end are just reskins of each other. Even Tera, if you take away the combat, seems like just like all the others. At 251 hours of playtime in since launch, I've still not explored all there is to do and craft in the game. First MMO in a long while that's held my attention.
I would definitely recommend BDO to anyone who's tired of the same old mmorpg formula along with this warning: This game does not hold your hand. In the beginning it does very little to tell you about all the things you can actually do in the game and gives the false impression of being another quest hub to quest hub mmo.
Luckily it comes with built in links to its wiki page lol You can also try it before you buy it if you can find someone with a 7 day guest pass willingly to share.
(P.S. Sorry for the novel x.x)
There is a huge leap from idea to actual working implementation - your very own examples of TERA and SWG/UO above.
If you actually had any "first-hand" experience, you would now...
Back to topic - like others have suggested, EVE Online.