Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
Because from what I am reading, SC sounds a lot like what I envisioned a EQN to be but in sci fi Star Wars Battlefront type theme (aka Planetside 2).
whats your thoughts? Can this be make into a full MMO with up to 100-to-1000 players on same server playing together?
Philosophy of MMO Game Design
Comments
I understand what they're saying and I don't think it's reasonable in 4 or 6 years, with 10s or even 100s of millions of dollars. On a smaller scale, where all the participants are "in house", in a controlled environment, I'm absolutely certain it can be done soon. Once you add the fickle nature of any given player's internet connection, the entire process will be subject to the weakest link, or drop all but a handful.
People will be falling through objects, slipping back and forth between seeds or experiencing such terrific lag that absolutely nothing is where anyone's machine renders it to be. I personally, genuinely, feel CIG knows this, yet continues to sell the idea anyway.
http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions
Currently they plan it like this:
http://starcitizen.wikia.com/wiki/Instancing
https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing
Star Citizen Network Architecture 101 (and comparison with other games)
Have fun
See, there's just so much double-speak and retcon.
http://web.archive.org/web/20130606012602/http://www.robertsspaceindustries.com/star-citizen-faq/
That was then, this is now. Star Citizen is not a "single player campaign like those found in the Wing Commander series.". Now, Squadron 42 is a "single player campaign like those found in the Wing Commander series.". Star Citizen is, I guess, whatever CIG wants to call Star Citizen. If they don't want to call it a "mmo", fine. It's a multi-instance, multi-player, persistent world, thing-a-ma-bob.
Needless to say, if I cite something from 2012, everyone says, "that was then! it's different now". If Erillion cites something from 2012, it's gospel or something. Whatever.
That video is junk.
I'm absolutely certain this video is what a human sounds like, as the subject of mind control.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
As MisterZebub said: like Destiny, The Division, Titanfall maybe even TESO. A "galaxy server" i.e. larger chunk of cpu power to track where people are and "smaller server" i.e. less cpu power to run the missions, battles, instances, phases - whatever.
There are different possible infrastructure designs - IBM, Microsoft and others have all worked on this stuff - and decisions that need to be taken.
Uber simple example: how do you track where players are?
If the player character the focus of information then there will be a routine that tracks the proximity of the player with all other players. If a "volume of space" is the focus of information then there will be a routine that "hands players off from one volume to another". Two different ways of doing the same "siple" task but there are implications.
If you use players then if you have more players you add more servers - pretty straightforward.
Potentially harder is using "volume of space". In this a "single server" will handle everything in a region and it will be able to handle a certain number of players - or population density. As you get more players the population density goes up. At some point the server will fall over so what you have to have is a routine that dynamically sizes the volumes of space, keeping the population density below a set limit. More players will result in more, smaller, volumes of space and in the end you will have "the same number of servers",
So does it matter? Well the latter - initially laid out by IBM - brings more and more processing power to bear where players gather. However "collecting" all the data that needs to be fed to the player is more onerous. Swings and roundabouts that lead to other choices - all driven by wanting to reduce the flow of information since that is what leads to server lag. And this stuff will be why e.g. Desting plays differently to the way ESO plays for example; both use megaservers, both use instances/phasing but the solutions are clearly not the same. And the example I gave was just one - seemingly very simple - choice.
The Galaxy server is a player focused part of the architecture. Behind it there will be other architecture.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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It turned out to be not my concept of choice, nontheless im playing it then and when, its just not done yet.
I'd prefer the "massive" what we see in Eve, but obviously it shall not be.
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Get enough warnings and you get the jail symbol over your icon. It means you can post but you cannot start threads.
Yeah not really getting the MMO part of this game at all.
So far I have grouped with 1 player at a time and seen 4 on screen at one time in a safe zone.
Good game but certainly NOT an MMO in any sense.
In fact the game feels empty most of the time but when you do get some action it is certainly fun.
After the initial cash grab devs see their player base as fanbois,they will buy anything they are sold.So all devs do moving forward is deliver more of the same basics which is a couple new maps a few new levels ,rinse and repeat VERY poor effort is being put into these games.
The reason we are not getting improved quality of games at release and moving forward is because ALL of the media attention is BIASED fanbois or advertising websites,both of which claim everything is already so good god himself couldn't do it better,so in that case WHY do anymore than you have to?
If we actually had someone like myself sit down and talk to a developer and criticize his lack of effort,he would be called out and have no recourse other than to admit SLACK effort or step up and improve.Just look at SC ,Chris gets to sit down ,hand pick 10 questions then think about how he wants to answer them lol.You should be able to do that stuff on the fly without thinking,if you need time to think you obviously have no clue on the direction of your game and hand picking questions is just lame.
BTW my point in case you missed it is that a FULL MMO is MUCH more than simply saying you have 100 ships in one zone.You NEED and must support the MMO aspect as gaming is more than a login screen.
Never forget 3 mile Island and never trust a government official or company spokesman.
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then put in a blender and try to understnd it
Please do not respond to me, even if I ask you a question, its rhetorical.
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Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!