Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per ser

MMOExposedMMOExposed Member RarePosts: 7,400
Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
Because from what I am reading, SC sounds a lot like what I envisioned a EQN to be but in sci fi Star Wars Battlefront type theme (aka Planetside 2).

whats your thoughts? Can this be make into a full MMO with up to 100-to-1000 players on same server playing together? 

Philosophy of MMO Game Design

Comments

  • muffins89muffins89 Member UncommonPosts: 1,585
    I didn't think it was ever supposed to be an mmo.  so,  no.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Supposedly they're developing technology of a "over-arching" mega server, which accounts, in real time, for every participant's position and activity. This super server will communicate to seed instances when a participant is in such a proximity to another participant that there's a need for the two to render each other. From a distance, the super server will render a sort of facsimile, and as the participants draw closer, it will seemlessly render them in the same shard, or instance, so they can interact.

    I understand what they're saying and I don't think it's reasonable in 4 or 6 years, with 10s or even 100s of millions of dollars. On a smaller scale, where all the participants are "in house", in a controlled environment, I'm absolutely certain it can be done soon. Once you add the fickle nature of any given player's internet connection, the entire process will be subject to the weakest link, or drop all but a handful.

    People will be falling through objects, slipping back and forth between seeds or experiencing such terrific lag that absolutely nothing is where anyone's machine renders it to be. I personally, genuinely, feel CIG knows this, yet continues to sell the idea anyway.
  • ErillionErillion Member EpicPosts: 10,329
    Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
    Because from what I am reading, SC sounds a lot like what I envisioned a EQN to be but in sci fi Star Wars Battlefront type theme (aka Planetside 2).

    whats your thoughts? Can this be make into a full MMO with up to 100-to-1000 players on same server playing together? 
    Star Citizen is not planned to be an MMO but a multiplayer space sim using a lot of instances.

    http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions

    "Is Star Citizen a MMO?
    No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series."


    Currently they plan it like this:

    http://starcitizen.wikia.com/wiki/Instancing

    https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing


    Star Citizen Network Architecture 101 (and comparison with other games)




    Have fun




  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:

    "Is Star Citizen a MMO?
    No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series."


    Translated : Star Citizen will be a multi-player persistent world ( this isn't an mmo? someone tell that to whoever decides is an mmo around here ), and we are not, at the time of writing this, aware that Squadron 42 will be an entirely disparate product. ( really, there's not an argument in the context "Star Citizen will also be a single player campaign ).

    See, there's just so much double-speak and retcon.

    http://web.archive.org/web/20130606012602/http://www.robertsspaceindustries.com/star-citizen-faq/

    That was then, this is now. Star Citizen is not a "single player campaign like those found in the Wing Commander series.". Now, Squadron 42 is a "single player campaign like those found in the Wing Commander series.". Star Citizen is, I guess, whatever CIG wants to call Star Citizen. If they don't want to call it a "mmo", fine. It's a multi-instance, multi-player, persistent world, thing-a-ma-bob.

    Needless to say, if I cite something from 2012, everyone says, "that was then! it's different now". If Erillion cites something from 2012, it's gospel or something. Whatever.



  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:

    Here's a major problem I have with this video. When the guy's talking about the "Galaxy server", he says it will keep track of everyone's position and it will control the ai of all the mobs. Yet he says, "The Galaxy server is not going to be involved in any massive, data-intensive, real-time events". How's that for double-speak?

    That video is junk.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    I don't know why you "LoL" that. That poor man is making a vain, desperate attempt to channel all the bs game design propaganda into some semblance of sense a brain can understand. He does an ok job with it tho, if it weren't for the fact he has no freaking clue what he's saying, other than an arranged narrative of nonsense.

    I'm absolutely certain this video is what a human sounds like, as the subject of mind control.
  • SulaaSulaa Member UncommonPosts: 1,329
    Once SC releases it will be nerd-rage storm of epic proportions on the internets.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Sulaa said:
    Once SC releases it will be nerd-rage storm of epic proportions on the internets.
    I disagree. I think all the hype will have been played out and people will get tired of it before it even releases.
  • MukeMuke Member RarePosts: 2,614
    Adjuvant1 said:
    I don't know why you "LoL" that. That poor man is making a vain, desperate attempt to channel all the bs game design propaganda into some semblance of sense a brain can understand. He does an ok job with it tho, if it weren't for the fact he has no freaking clue what he's saying, other than an arranged narrative of nonsense.

    I'm absolutely certain this video is what a human sounds like, as the subject of mind control.
    What a good unbiased opinion.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
    <snip>
    Well with constantly changing tech I'd have to say "maybe". Honestly though from what I've seen so far I think the game will end up closer to Destiny, The Division, or Titanfall.
    Never planned and to date that hasn't changed.

    As MisterZebub said: like Destiny, The Division, Titanfall maybe even TESO. A "galaxy server" i.e. larger chunk of cpu power to track where people are and "smaller server" i.e. less cpu power to run the missions, battles, instances, phases - whatever.

    There are different possible infrastructure designs - IBM, Microsoft and others have all worked on this stuff - and decisions that need to be taken.

    Uber simple example: how do you track where players are?

    If the player character the focus of information then there will be a routine that tracks the proximity of the player with all other players. If a "volume of space" is the focus of information then there will be a routine that "hands players off from one volume to another".  Two different ways of doing the same "siple" task but there are implications.

    If you use players then if you have more players you add more servers - pretty straightforward.

    Potentially harder is using "volume of space". In this a "single server" will handle everything in a region and it will be able to handle a certain number of players - or population density. As you get more players the population density goes up. At some point the server will fall over so what you have to have is a routine that dynamically sizes the volumes of space, keeping the population density below a set limit. More players will result in more, smaller, volumes of space and in the end you will have "the same number of servers",

    So does it matter? Well the latter - initially laid out by IBM - brings more and more processing power to bear where players gather. However "collecting" all the data that needs to be fed to the player is more onerous. Swings and roundabouts that lead to other choices - all driven by wanting to reduce the flow of information since that is what leads to server lag.  And this stuff will be why e.g. Desting plays differently to the way ESO plays for example; both use megaservers, both use instances/phasing but the solutions are clearly not the same. And the example I gave was just one - seemingly very simple - choice. 

    The Galaxy server is a player focused part of the architecture. Behind it there will be other architecture.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Yes
  • ThaneThane Member EpicPosts: 3,534
    Sulaa said:
    Once SC releases it will be nerd-rage storm of epic proportions on the internets.
    so basically the same as always? :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • KyleranKyleran Member LegendaryPosts: 44,093
    Adjuvant1 said:
    Sulaa said:
    Once SC releases it will be nerd-rage storm of epic proportions on the internets.
    I disagree. I think all the hype will have been played out and people will get tired of it before it even releases.
    Too much money will have been donated and spent for this to ever go away quietly.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • rawfoxrawfox Member UncommonPosts: 788
    Ive spend 50.-€ in SC and dont regret it.
    It turned out to be not my concept of choice, nontheless im playing it then and when, its just not done yet.
    I'd prefer the "massive" what we see in Eve, but obviously it shall not be.

  • DeathengerDeathenger Member UncommonPosts: 880
    Adjuvant1 said:
    Sulaa said:
    Once SC releases it will be nerd-rage storm of epic proportions on the internets.
    I disagree. I think all the hype will have been played out and people will get tired of it before it even releases.
    Ok, what the hell does the jail cell over your avatar mean?
     
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
    Because from what I am reading, SC sounds a lot like what I envisioned a EQN to be but in sci fi Star Wars Battlefront type theme (aka Planetside 2).

    whats your thoughts? Can this be make into a full MMO with up to 100-to-1000 players on same server playing together? 
    of course it is! The Division has a 24 player cap per Multiplayer shooter map and they are calling that game an MMO

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    Ok, what the hell does the jail cell over your avatar mean?
    It means he was banned - at least partially. 

    Get enough warnings and you get the jail symbol over your icon. It means you can post but you cannot start threads. 


  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    SEANMCAD said:

    of course it is! The Division has a 24 player cap per Multiplayer shooter map and they are calling that game an MMO
    Yeah not really getting the MMO part of this game at all. 

    So far I have grouped with 1 player at a time and seen 4 on screen at one time in a safe zone. 

    Good game but certainly NOT an MMO in any sense. 

    In fact the game feels empty most of the time but when you do get some action it is certainly fun.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited March 2016
    I honestly thought EVE online would progress into a full game even after only 2 years of making money.Well fast forward many years a later an d it is basically the same one dimensional game.Then watching how devs make content for games i would say definitely NOT a chance.
    After the initial cash grab devs see their player base as fanbois,they will buy anything they are sold.So all devs do moving forward is deliver more of the same basics which is a couple new maps a few new levels ,rinse and repeat VERY poor effort is being put into these games.

    The reason we are not getting improved quality of games at release and moving forward is because ALL of the media attention is BIASED fanbois or advertising websites,both of which claim everything is already so good god himself couldn't do it better,so in that case WHY do anymore than you have to?

    If we actually had someone like myself sit down and talk to a developer and criticize his lack of effort,he would be called out and have no recourse other than to admit SLACK effort or step up and improve.Just look at SC ,Chris gets to sit down ,hand pick 10 questions then think about how he wants to answer them lol.You should be able to do that stuff on the fly without thinking,if you need time to think you obviously have no clue on the direction of your game and hand picking questions is just lame.

    BTW my point in case you missed it is that a FULL MMO is MUCH more than simply saying you have 100 ships in one zone.You NEED and must support the MMO aspect as gaming is more than a login screen.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    SEANMCAD said:

    of course it is! The Division has a 24 player cap per Multiplayer shooter map and they are calling that game an MMO
    Yeah not really getting the MMO part of this game at all. 

    So far I have grouped with 1 player at a time and seen 4 on screen at one time in a safe zone. 

    Good game but certainly NOT an MMO in any sense. 

    In fact the game feels empty most of the time but when you do get some action it is certainly fun.
    i dont give two Fs if SC is an MMO or not I was making a joke on how the gaming industry itself cant make up its mind what is or is not an mmo. 24 appears to be the new 'massive'

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • gir243gir243 Member UncommonPosts: 50
    SEANMCAD said:
    Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
    Because from what I am reading, SC sounds a lot like what I envisioned a EQN to be but in sci fi Star Wars Battlefront type theme (aka Planetside 2).

    whats your thoughts? Can this be make into a full MMO with up to 100-to-1000 players on same server playing together? 
    of course it is! The Division has a 24 player cap per Multiplayer shooter map and they are calling that game an MMO
    Well isn't this "odd".......
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    gir243 said:
    SEANMCAD said:
    Is it still possible to make Star Citizen into a full MMO down the road with 100-1000 player per server? Or no?
    Because from what I am reading, SC sounds a lot like what I envisioned a EQN to be but in sci fi Star Wars Battlefront type theme (aka Planetside 2).

    whats your thoughts? Can this be make into a full MMO with up to 100-to-1000 players on same server playing together? 
    of course it is! The Division has a 24 player cap per Multiplayer shooter map and they are calling that game an MMO
    Well isn't this "odd".......
    read my reply directly above yours.

    then put in a blender and try to understnd it

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BrenicsBrenics Member RarePosts: 1,939
    Dev's are attempting to change what the word MMO means. It may fool newbies but the older guys know the Division and games like it will never and should never be called an MMO. 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

Sign In or Register to comment.