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  • CymekCymek Member Posts: 340


    Originally posted by Obraik
    Originally posted by pingo
    Coronet has been dead a long time, long before the NGE. Theed is where it's happening nowadays, on Chilastra anyway :) Each day I vist the Theed cantina to get an Armoursmith buff and it's pretty lively with people roleplaying, chatting and just having fun in general and the people there are all ATK. Pre-NGE the cantinas were artifically full, alot of people but only a few were actually there. Maybe when I visit tomorrow I'll start up Fraps and capture a portion of it :)
    Chilastra also has a pretty active guild that is made up completely of Entertainers.

    Even if you produced a fraps video of a theed full of people, no one here is going to return.

    I don't care if 6 months from now, SOE reports a million players.....the fact is NGE fuckin sucks....and most of the vets will not return unless there is a rollback.

    Even mainstream gaming media says it sucks.

    Just let us mourn the lost game dude.

  • Blue3000Blue3000 Member Posts: 238

    Dasharr wrote he'll get screen shots of his stuff before leaving for good.

    I deleted all of mine back when I quit in disgust.  I was so angry at the time I just went on a rampage deleting everything that had to do with SWG.

    I think if I still had those screen shots, it would be even harder for me then it is now as far as missing the game.

    Someone wrote you could still do most of the stuff you did back then.  This is not a true statement.  Because, how can you do the same things when they're no longer there?

    And the servers began to get deserted right  after the first CU.  I remember the only place you'd find people was in Dantoonie where they'd be hunting Pikets.  Pikets were practically the only thing worth hunting xp wise because of the first changes.

  • CymekCymek Member Posts: 340

    [quote]Originally posted by Sago
    [b]Agree with you bro .... 150%.
    Watch Vanguarg: Saga of Hero's
    This will be released this summer. They just started Beta 3. They have everything SWG had except it is in medevil times. Yes I know ... it isn't sci-fi. But it will have everything SWG had.
    [url=http://www.vanguardsoh.com/forums/index.php]
    [url=http://wiki.silkyvenom.com/index.php/Category:Adventuring_Classes]
    [url=http://www.silkyvenom.com/pages/faq.php]
    [url=http://www.vanguardsoh.com/]
    I am not Beta testing yet so (tho I did get the invite like hudreds of other people, just not selected ... yet) I can't say as to how it all looks and feels but this looks like it could be a winner. I have seen screens and the in-game gui looks very similar to SWG.[/b][/quote]

    **Edit**
    Ignore that....I was thinking of the Hero's Jouney trailer.

  • ShaydeShayde Member Posts: 4,529


    Originally posted by azhrarn
    Originally posted by Shayde
    I wish I could have played SWG with you... Actually, I wish I could have had you for a client in my Entertainment Agency. You see.. we get it. We're the type of player that made this game actually LIVE for two years of being mostly ignored.You make me blush, you. It would have been a pleasure to play with you, even if you played rebel scum. Has to be SOMEone to seduce into the ranks, right?

    No.. I played both sides against the middle. Both the rebs and the impys thought I was fabulous. Blew up x-wings and ties alike.

    Business was business.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • azhrarnazhrarn Member Posts: 817



    Originally posted by Shayde

    No.. I played both sides against the middle. Both the rebs and the impys thought I was fabulous. Blew up x-wings and ties alike.
    Business was business.



    Business is business.  And business is good.  Or was.  Before commerce became un-Star Wars-y and not Iconic.

    _______________________
    Kote lo'shebs'ul narit
    image

  • FaelanFaelan Member UncommonPosts: 819


    Originally posted by Dasharr

    image That's me! I've been spending some time in these forums looking for another game, but I have the funny feeling that doing this research might be more fun than actually playing most of the MMO's out right now. image I've got a WoW trial pass from Nikyc, so I'm going to give that a go.


    Heh, I've tried most of the MMORPGs out there and nothing comes close to that special SWG feeling ::::21::

    WoW is fun though, but I don't dare play that one other than extremely casually because I know once I hit lvl 60 (and that isn't hard if I play it like I used to play SWG at times), I'll hit the brick wall in terms of content since I'm not a raider, nor am I much of an alt fanatic.

    Been thinking about going back to EVE. Used to play that eons ago. Problem is, not having an avatar really bugged me back then and I would probably face the same problem again. It's just one of those emotional things I guess.

    So I'm just hanging around... being an old bitter SWG vet... playing various single player games and some WoW while waiting for the next MMORPG to come out. In the meanwhile, I think I'll pick up TES4:Oblivion and see how much damage I can do to the game with the construction set ::::33::

    I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    Man, SWG in Fall of 2003 is the only game I know where I could stand around for an entire day in Coronet just taking it all in, and not feel like I wasted my time.

    Back in the day, getting to Jabba's Palace on foot (that's all we had), was part of the fun of doing Jabba.  We would spend days hanging out in Wayfar, simply because we didn't know if we'd ever be able to get back to Bestine without blackbarring too badly.

    That world was fawkin' huge, ya'll.  Every day was an adventure.  And if we went to Endor?  Back in the days before holos, vehicles, mounts, uberbuffs, and stacked stats, we'd get in TWENTY man groups doing missions from the terminals.  We'd set camps to survive and heal.  GCW battles popped up EVERYWHERE, like the no-mans land between Bestine and Anchorhead.

    Do they even HAVE Anchorhead anymore in this NGE?

    I could play that game in the Fall of 2003 forever, and never need or want another game.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by Beatnik59

    Man, SWG in Fall of 2003 is the only game I know where I could stand around for an entire day in Coronet just taking it all in, and not feel like I wasted my time.
    Back in the day, getting to Jabba's Palace on foot (that's all we had), was part of the fun of doing Jabba.  We would spend days hanging out in Wayfar, simply because we didn't know if we'd ever be able to get back to Bestine without blackbarring too badly.
    That world was fawkin' huge, ya'll.  Every day was an adventure.  And if we went to Endor?  Back in the days before holos, vehicles, mounts, uberbuffs, and stacked stats, we'd get in TWENTY man groups doing missions from the terminals.  We'd set camps to survive and heal.  GCW battles popped up EVERYWHERE, like the no-mans land between Bestine and Anchorhead.
    Do they even HAVE Anchorhead anymore in this NGE?
    I could play that game in the Fall of 2003 forever, and never need or want another game.



    Lol, I remember the on-foot runs.  I ran from Moenia all the way to Theed because I didn't have enough creds for a shuttle :(  Was my first day in the game too.  I Also remember the huge group hunts on Endor and it's probably one of the highlights of my time in SWG image

    image

    image

  • duncan_922duncan_922 Member Posts: 1,670



    Originally posted by Obraik



    Originally posted by Beatnik59

    Man, SWG in Fall of 2003 is the only game I know where I could stand around for an entire day in Coronet just taking it all in, and not feel like I wasted my time.
    Back in the day, getting to Jabba's Palace on foot (that's all we had), was part of the fun of doing Jabba.  We would spend days hanging out in Wayfar, simply because we didn't know if we'd ever be able to get back to Bestine without blackbarring too badly.
    That world was fawkin' huge, ya'll.  Every day was an adventure.  And if we went to Endor?  Back in the days before holos, vehicles, mounts, uberbuffs, and stacked stats, we'd get in TWENTY man groups doing missions from the terminals.  We'd set camps to survive and heal.  GCW battles popped up EVERYWHERE, like the no-mans land between Bestine and Anchorhead.
    Do they even HAVE Anchorhead anymore in this NGE?
    I could play that game in the Fall of 2003 forever, and never need or want another game.


    Lol, I remember the on-foot runs.  I ran from Moenia all the way to Theed because I didn't have enough creds for a shuttle :(  Was my first day in the game too.  I Also remember the huge group hunts on Endor and it's probably one of the highlights of my time in SWG image



    OMG OBRAIK!!!!!   You're saying that one of the highlights of your time in SWG was PRE-NGE????   I'm telling Smed you said that!  image

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by duncan_922



    Originally posted by Obraik



    Originally posted by Beatnik59

    Man, SWG in Fall of 2003 is the only game I know where I could stand around for an entire day in Coronet just taking it all in, and not feel like I wasted my time.
    Back in the day, getting to Jabba's Palace on foot (that's all we had), was part of the fun of doing Jabba.  We would spend days hanging out in Wayfar, simply because we didn't know if we'd ever be able to get back to Bestine without blackbarring too badly.
    That world was fawkin' huge, ya'll.  Every day was an adventure.  And if we went to Endor?  Back in the days before holos, vehicles, mounts, uberbuffs, and stacked stats, we'd get in TWENTY man groups doing missions from the terminals.  We'd set camps to survive and heal.  GCW battles popped up EVERYWHERE, like the no-mans land between Bestine and Anchorhead.
    Do they even HAVE Anchorhead anymore in this NGE?
    I could play that game in the Fall of 2003 forever, and never need or want another game.


    Lol, I remember the on-foot runs.  I ran from Moenia all the way to Theed because I didn't have enough creds for a shuttle :(  Was my first day in the game too.  I Also remember the huge group hunts on Endor and it's probably one of the highlights of my time in SWG image



    OMG OBRAIK!!!!!   You're saying that one of the highlights of your time in SWG was PRE-NGE????   I'm telling Smed you said that!  image



    Considering 29 months out of 33 are pre-nge, what did you expect? image

    image

    image

  • SagoSago Member Posts: 516



    Originally posted by Obraik



    Originally posted by duncan_922



    Originally posted by Obraik



    Originally posted by Beatnik59

    Man, SWG in Fall of 2003 is the only game I know where I could stand around for an entire day in Coronet just taking it all in, and not feel like I wasted my time.
    Back in the day, getting to Jabba's Palace on foot (that's all we had), was part of the fun of doing Jabba.  We would spend days hanging out in Wayfar, simply because we didn't know if we'd ever be able to get back to Bestine without blackbarring too badly.
    That world was fawkin' huge, ya'll.  Every day was an adventure.  And if we went to Endor?  Back in the days before holos, vehicles, mounts, uberbuffs, and stacked stats, we'd get in TWENTY man groups doing missions from the terminals.  We'd set camps to survive and heal.  GCW battles popped up EVERYWHERE, like the no-mans land between Bestine and Anchorhead.
    Do they even HAVE Anchorhead anymore in this NGE?
    I could play that game in the Fall of 2003 forever, and never need or want another game.


    Lol, I remember the on-foot runs.  I ran from Moenia all the way to Theed because I didn't have enough creds for a shuttle :(  Was my first day in the game too.  I Also remember the huge group hunts on Endor and it's probably one of the highlights of my time in SWG image



    OMG OBRAIK!!!!!   You're saying that one of the highlights of your time in SWG was PRE-NGE????   I'm telling Smed you said that!  image



    Considering 29 months out of 33 are pre-nge, what did you expect? image



    BUT the infrerence you are talking about is preCU.image

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • ObraikObraik Member, Newbie CommonPosts: 7,261



    Originally posted by Sago

    BUT the infrerence you are talking about is preCU.image




    I spent 22 months in pre-cu image  I've got plenty of fond memories from those days and because of them I don't think I will ever really be able to play a non-MMO game...

    image

    image

  • n2k3156n2k3156 Member Posts: 523

    I miss SWG too.

    It really was the best MMO ever.

    I hope somebody realizes this and develops another MMO based on the success of Pre-CU, without the downsides of it that were brought on by the early release.

    NGE Refugee.

    image

  • zoey121zoey121 Member Posts: 926

    I think for those of us that enjoyed the social side of swg just cannot find a replacement at this time or the near future

     The issues i had with vanguard are corpse runs will not do that again, nor forced grouping

    D & d had some good things about it but i cannot stand seeing the animations of the players, the tutorial so bad and buggy  it needs help and not being addressed

     The stuck in combat mode of the animations there.

     Face it yall we were spoiled with the animations the customizations the fact we could do whole professions without ever having to do combat and if we did we enjoyed watching the then combat animations, they were stunning! Pistol whip, fencer, sword play, roll prone kneel, tka

      We just do not see the attention to detail in other mmorpgs out there, and any of the new releases.

    Every game i was watching seems to have black marks i cannot just get past. That was/is the true problems we are facing. There was always something else to do in old swg if you were not combat heavy.

      We do not have the choices out there at this time and i guess that means spending more for single player games and or hope that in the next 5 - 10 years something will come along that offers things besides just combat . Time will tell

    Oh the biggest thing i have noticed since nge, i do not have the fortitude to put up with other game systems if find buggy like i could tolerate in pre nge .

  • SagoSago Member Posts: 516



    Originally posted by zoey121 

    1. The issues i had with vanguard are corpse runs will not do that again, nor forced grouping
    2. Oh the biggest thing i have noticed since nge, i do not have the fortitude to put up with other game systems if find buggy like i could tolerate in pre nge .



    1. I agree I HATED the CRs in SWG when it was release. That was amoung the first things taken out of the game by $OE/$LA.

    However, tho Vanguard has included CRs, they have also come up with stuff to minimize the impact. Such as in group rezzers, rezzers from other groups can assist, people can drag your corpse to a safe area if you give consent, and you can carry an extra set of gear on your horse so that you can go back in to retrieve your stuff. I have even heard that a member of the group can "sacafice" themselves to rez the rezzer. Tho I havent seen this in writting yet ... I may have just missed it.

    http://www.silkyvenom.com/pages/faq.php

    http://wiki.silkyvenom.com/index.php/Main_Page 

    2. I also have found that my tolerance level for bugs, excessive downtime, poor content, poor gui, poor controls etc, has been SUBSTANTIALLY lowered due to my experience with SWG/$OE/$LA.

     

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • chlaoschlaos Member Posts: 1,118

    Well Pingo, as this thread clearly illustrates, you are not alone.   I find myself continually browsing these forums in hope of some breaking news of a return to better times.  

    I am always downloading some new trial, beta, or full game in vain hope that there is another game out there for me.   So far the MMO world outside of old SWG has been devastatingly disappointing for me.   Usually I cant tell the difference from one game to the next, one elf from another, one piss ant wizard here one boring orc there.   All revolving around a linear and unimaginative world with invisible walls so that you dont stray off the path they want you to follow.  

    Bah....I picked a bad month to stop drinking.    /cheers    image

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • pirrgpirrg Member Posts: 1,443

    Its quite pathetic you know..

    Do i really have to remind you that swg is just... a... game? And the NGE isnt half bad, you should give it another go, theyve fixed alot of the bugs and its much more polished now then back in september.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • SagoSago Member Posts: 516



    Originally posted by pirrg

    Its quite pathetic you know..
    Do i really have to remind you that swg is just... a... game? And the NGE isnt half bad, you should give it another go, theyve fixed alot of the bugs and its much more polished now then back in september.




    You go ahead and play this "new and improved" NGE.  Someone needs to shut the light off when they shut it down.

    You REALLY need to read the Customer v Corporation article. It touches on most of the real big problems with $OE, $ONY, and $LA. But trust me ... there is alot more.

    Just a game???? Then you aren't reading the posts here. This is also a game that I played for 2 and half years and spent $1,100.00 on. Nice chunk of change for "just a game".

    BTW, if you like SWG so freaking much .... why are you here? Go play your game and post on the "official" SWG boards.

    Another thing???? Didn't the NGE come out in November? Maybe that was when my first account ran out ...... hmmmmm

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Obraik
    Coronet has been dead a long time, long before the NGE. Theed is where it's happening nowadays, on Chilastra anyway :) Each day I vist the Theed cantina to get an Armoursmith buff and it's pretty lively with people roleplaying, chatting and just having fun in general and the people there are all ATK. Pre-NGE the cantinas were artifically full, alot of people but only a few were actually there. Maybe when I visit tomorrow I'll start up Fraps and capture a portion of it :)
    Chilastra also has a pretty active guild that is made up completely of Entertainers.

    Coronet died when they made your starting location always mos eisley instead of user choice. Everyone started going to Mos Eisley because at the same time everyone was trying to scam a noobie out of their Barc Speeder and just be where the crowd is.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by pirrg
    Its quite pathetic you know.. Do i really have to remind you that swg is just... a... game? And the NGE isnt half bad, you should give it another go, theyve fixed alot of the bugs and its much more polished now then back in september.

    More polished isn't really acceptable even if the NGE was good, which it wasn't. It should have been completely polished before they decided to publish it, period.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • duggoduggo Member Posts: 387



    Originally posted by pirrg

    Its quite pathetic you know..
    Do i really have to remind you that swg is just... a... game? And the NGE isnt half bad, you should give it another go, theyve fixed alot of the bugs and its much more polished now then back in september.



    Yeah, to many people, SWG was just someplace they logged on, blasted a few other players and then crowed about it in leet speak.  To them, it was just a game -- easily replaceable by whatever FOTM MMO is out there.

    However, SWG wasn't just a game to a lot of people, it was a hobby. This hobby was, unfortunately, deeply rooted and inseperable from SWG or it's mechanics.  Cultivating their online persona, or building their crafting business, or decorating their online residences took the same dedication of time, skill and patience that, say, model train building, or comic book collecting, or bowling or any number of hobbies that people apply themselves to took. 

    If you took away a collector's collection that he's been working on for a few years, he's going to have a hard time letting it go.  Same if you took a RC Car racer's cars away, or an amateur painter's art supplies.  Those types of things are exactly like what SOE did to many of their veteran players, they took the meat of their hobby away -- many of whom had just achieved or nearly achieved their ultimate goals in their hobby and now left with nothing but a gnawing feeling of leaving their favorite project half-finished.

    So, you aren't necessarily wrong saying that SWG is "just a game."  But the people that definition applies to aren't going to be found on this board "whining" about SOE.  These are the people who had found a hobby that really grabbed them and then had the hobby taken away with little warning.

    I'll also agree that the NGE isn't that bad, again depending on your expectations and tolerances.  However, even with the "lot" of bugs the devs have fixed, the game is completely riddled with them and even still feels as though one is playing a beta testing version instead of a live version.

    -d


    image
    image

    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • DarcpantherDarcpanther Member Posts: 3

    Yesterday I closed my shop and logged off for the last time. It feels strange but I know the game is not the one I enjoyed monthes ago....

    I am a veteran player of SWG. Had two veteran accounts until after CU. I loved the game environment. Loved rping, running a shop, hunting with guildmates and friends. I was never a big fighter but I did have a doctor until CU. I even got two characters to the village and one to jedi.

    But with every big change to the game, another part that I loved about the game was taken away:

    -Unique characters: I enjoyed that everyone was different. Tailoring/ID, Dancing/TK, Doctor/Pistoleer, etc... NGE took that way and more-killed off great professions like Ranger, BE, CH. My doctor was going to be a jedi healer(an idea that I put together from a SW novel). One day CU hit and her purpose was gone. I worked on her to have great medicine fs crafting skills and they were made useless when meds no longer had a use, then later were removed totally.  I never understood why they took away being able to surrender skills and training new ones or being able to have 'hybrid' characters.

    -Crafting and Merchant: No other game has this offer! I've looked and tried others to replace this, but as others have said there aren't any. Good Grief I'm even trying SIMS2 new Open for Business expansion and it not fitting the bill! image I was an accomplished business person on my server and well known for the great shop and sevice I provided. But how does a tailor continue making the same things and never get anything new? In addition to the idea we have to make things that will never decay or need replaced, we can't craft without the hides that are now rare due to harvesting being removed. How does an architect(which I was a tailor/arch several times) craft identical furniture without dying of boredom and wondering, "why can't they make us the schematics for items we see in npc housing?" Why did they give us the profs as crafters if they never had any desire to give us some new things? At first we had hope they would continue to add things, then we tried to be patient as we waited for bugs to be fixed, and lastly we watched as new major changes to the game created a loss in players and caused us to lose patience and hope that we ever see quality development.

    I could go on and on about what has made me quit the game repeatedly. I know I miss the game already but every time I return to it, I'm saddened and frustrated that it's no longer the game I once loved to play. I logged on a usually popular night and did a 'who' near Theed. Once upon a time I could do that and it wouldn't be able to list them all, when I did it this past week, 13 players were listed. On another recent occasion I was shocked to find only one other person on the list besides me!

    I think there are many many sad, dissappointed, and some right down angry swg players because we see the potential and we continually let down by the game's development team.  They lost sooooo many players instead of leaving the game as it was in its orginal state and 'polishing' it along with new content that all players can enjoy. We felt our money was taken and we are ignored. There are bugs in the game since launch that were never addressed.

    I can't find a game with the uniqueness that SWG had, but then again, it's even not the same game we once played.

  • wizyywizyy Member UncommonPosts: 629

    OMG I hope we will get together in some other great game one day...
    Pre-cu SWG is so much in my mind, and in minds of so many friends who played it, real-life friends and friends I have met in-game...
    I have tried: Guild Wars, EQ2, Lineage 2, EVE online, playing WoW but on and off...
    It's like one true love, all the others are just something to pass the time.
    It is hard to expect from current developers to understand us, because they weren't in the original developement team, and probably aren't even avid mmorpg gamers. SOE, bring back the original dev team or at least some crew who aren't just WoW copycats!
    But... I really don't believe SWG will exist in 2007.
    The only MMO game now that I have high expectations is Age of Conan - it has great graphics, awesome story and very similar combat system to pre-CU SWG (combat queue).

    P.S. I am not and never was Star Wars fan, and I think most of the SW movies are utter crap (episode III, anyone?). But I am a great admirer of the original SWG. R.I.P. SWG!

  • baclimonbaclimon Member Posts: 34

    Its truely upsetting what they have done :( Wasted so much time. had fun in the start though

     

     

    http://www.starfleetguild.com

    --Baclimon--

    www.starfleetguild.com

  • Mr_ManMr_Man Member Posts: 77


    Originally posted by CasualMaker
    Originally posted by Obraik

    Coronet has been dead a long time, long before the NGE. Theed is where it's happening nowadays, on Chilastra anyway :) Each day I vist the Theed cantina to get an Armoursmith buff and it's pretty lively with people roleplaying, chatting and just having fun in general and the people there are all ATK. Pre-NGE the cantinas were artifically full, alot of people but only a few were actually there. Maybe when I visit tomorrow I'll start up Fraps and capture a portion of it :)
    Chilastra also has a pretty active guild that is made up completely of Entertainers.
    To be precise, Coronet died 7 months before the NGE.

    Coronet died when the CU went live. That was the beginning of the end.


    Coronet died because there was no longer a need for people to stand around in buff lines. That was one of the things the CU actually fixed, and was more of a sign that things were improving.
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