So...nothing really "new" with Crowfall? That video was one from their early Kickstarter campaign about how the game of RISK is a bad design decision and that wiping maps/board games is good for the sake of the playerbase. This is all well and good known, but what about the unknown? How about they show something more than their current single sketchy map with horrible latency (oh those poor streamers!) and a few mobs to attack?
Where is their map season evolution system at? How are they going on getting the map and creatures to change from all nice and calmly to Winter deadly deathlies?
How about that world building and resource gathering? Isn't that the point of going into some of these campaigns is to gather materials to build, conquer, and survive through the end of the campaign? To then being able to take a percentage of the resources gathered back to the Eternal Kingdoms?
And don't get me started on how their siege seems to currently be all talk and no show....
So they literally just ripped off a UO server name. Does no one remember UO's siege perilous where they literally took all of the vendors out of the game and made everything and everywhere dangerous and overrun with monsters? Players had to struggle and fight together from a new character to survive and overtake cities. Screw Crowfall. Ripping my favorite MMO's names and using them as their own.
So...nothing really "new" with Crowfall? That video was one from their early Kickstarter campaign about how the game of RISK is a bad design decision and that wiping maps/board games is good for the sake of the playerbase. This is all well and good known, but what about the unknown? How about they show something more than their current single sketchy map with horrible latency (oh those poor streamers!) and a few mobs to attack?
Where is their map season evolution system at? How are they going on getting the map and creatures to change from all nice and calmly to Winter deadly deathlies?
How about that world building and resource gathering? Isn't that the point of going into some of these campaigns is to gather materials to build, conquer, and survive through the end of the campaign? To then being able to take a percentage of the resources gathered back to the Eternal Kingdoms? [...]
It's been only a year since the end of the Kickstarter and developing MMORPGs take time.
In the Kickstarter video, ACE does not imply that "RISK is a bad design decision". I think that they're rather trying to demonstrate that a game like RISK is fun because it has a beginning and an end, winners and losers. If the game lasts forever, it leads to issues similar to those seen in traditional MMORPGs: stagnation, server depopulation, disparities between veterans and newcomers, etc.
Concerning the seasons, I don't know if it's going to be in the next test, but they've shown a preview of the winter environment in the Champion video [at 0:22]: Also they've shown weather effects in some recent screenshots (day, night, rain): http://crowfall.com/en/news/in-a-brave-new-world-where-will-heroes-roam/
Construction of buildings is being worked on, and not yet in the test. As for the world building, here's a recent video showing the foundations of it: The resource gathering, crafting, different versions of monsters probably are not yet ready.
For the test coming up this month, they're focusing on:
- structure destruction - combat - new "Tree" mechanics - player-controlled siege weapons - the new archetype "Ranger" - larger amount of players per team - and probably lot of other things like performance optimization, bugs, server stability, projectiles, new tech for mounts, invisibility (archer power), PvP balance, etc.
So they literally just ripped off a UO server name. Does no one remember UO's siege perilous where they literally took all of the vendors out of the game and made everything and everywhere dangerous and overrun with monsters? Players had to struggle and fight together from a new character to survive and overtake cities. Screw Crowfall. Ripping my favorite MMO's names and using them as their own.
Comments
Where is their map season evolution system at? How are they going on getting the map and creatures to change from all nice and calmly to Winter deadly deathlies?
How about that world building and resource gathering? Isn't that the point of going into some of these campaigns is to gather materials to build, conquer, and survive through the end of the campaign? To then being able to take a percentage of the resources gathered back to the Eternal Kingdoms?
And don't get me started on how their siege seems to currently be all talk and no show....
Gosh!
Camelot Unchained,...but that is at least another year out before it launches.
In the Kickstarter video, ACE does not imply that "RISK is a bad design decision". I think that they're rather trying to demonstrate that a game like RISK is fun because it has a beginning and an end, winners and losers. If the game lasts forever, it leads to issues similar to those seen in traditional MMORPGs: stagnation, server depopulation, disparities between veterans and newcomers, etc.
Concerning the seasons, I don't know if it's going to be in the next test, but they've shown a preview of the winter environment in the Champion video [at 0:22]: Also they've shown weather effects in some recent screenshots (day, night, rain): http://crowfall.com/en/news/in-a-brave-new-world-where-will-heroes-roam/
Construction of buildings is being worked on, and not yet in the test. As for the world building, here's a recent video showing the foundations of it: The resource gathering, crafting, different versions of monsters probably are not yet ready.
For the test coming up this month, they're focusing on: - structure destruction - combat - new "Tree" mechanics - player-controlled siege weapons - the new archetype "Ranger" - larger amount of players per team - and probably lot of other things like performance optimization, bugs, server stability, projectiles, new tech for mounts, invisibility (archer power), PvP balance, etc.
Who in turn ripped off the name from the legend of King Arthur. The Siege Perilous was the seat reserved for the knight who found the Holy Grail.
Did you watch the whole video or skip ahead? It was about 4-5 different games. Crowfall was in the first minute and the rest was the other games.