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It's how it came across after trying it since all these changes, then playing WOw for abit.
I mean the only differences is EQ2 does everything more in depth, like the crafting system and the graphics!
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EQ2 has better graphics and is more group oriented that WoW. Wow on the other hand is more indepth in the way of quests. The sheer number of quests available in that game is pretty massive. Also, in terms of character customization, EQ2 makes your character's physical appearance very customizable, but the outer appearance from armor leaves you looking like everyone else of your armor type. WoW has many combinations of items to make most characters vary quite significantly from each other.
Of course they're both cut from the same cloth of standard fantasy MMOs so the similarities are going to be there. Both are good games in their own way.
Just a little FYI, EQ2 has more quests that WoW. It has more NPCs with quests and the quests are multistep. Some are like 10 steps. The game is much more in depth than WoW with lore, graphics, story, music, even the voices.
I actualy find the quests in WoW to be much more enjoyable to do, as they have great lore behind them and are meaningfull, unlike most of the EQ2 quests wich have little to no sense of acomplishment, more to the point, EQ2 has tons of npc´s with quests that consist mainly of "take my money to the bank" "go kill 5 bears for their pelts" "etc".
In terms of lore, i find WoW to be leap and bounds superior to EQ2, the Warcraft universe has 5 top selling books out, including the criticly aclaimed War of the Ancients trilogy, and all the lore featured in the books has links to the games. After reading the lord of the clans book, there is no way one can think the Horde is "evil" and the alliance is "good", and the quests you do for them take on a new meaning.
In EQ2, there is no underlying sense of purpose to its quests, no greater goal to achieve, at least it feels like that to me.
All ur Mountain Dew is belong to me.
That's what it is too. The questing in EQ2 is as said perhaps not as good lore as in WoW but in EQ2 there are betrayal quests that changes your allignment. If there is no definiton of "good" or "evil" then why can you not change alignment in WoW for an example?
EQ2 armors are very similar in look because the graphics are more realistic, so you can for a fast look say everyone or most of the people look the same. In WoW though there are not many armor types you can chose from but they are very different in looks (cus of all colors and weird attachments). Sadly the game is so item based everyone wears whatever is best, so at end level many wear the precisely same armors . So I'd say it's more item based than EQ2.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
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And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
WoW is no where near as linear as EQ2.
IMHO WoW cannot compare to Eq2 in tearms of anything besidse popularity, which anyone who is not stupid knows that popularity means nothing.
Gameplay
Graphics
Combat
Community
Crafting
Raids (WoW really only has about 10 or 11 raids)
Depth
Quests
ETc. Etc.
Eq2 for lack of a better word Pwns everything out if I do say so myself
The new EQ2, better than ever befor !
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So you are saying, "WoW, but better?"
Yes
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I would not say "WoW, but better".
EQ2 owns WoW in content.
WoW owns EQ2 in lore.
And
EQ2 has alot more potencial for Roleplayers.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Sigh, i hate people that compare eq2 to wow saying "eq2 is becoming more like wow!!!one1one". Truthfully, eq2 was released first, so technically wow is just a "light version of eq2".
The changes that have happened in eq2 may seem to bring it closer to wow, but IMHO they are just the progress of the actual game not just them copying wow.
WoW is extremely linear. There are 2-3 areas designed around certain levels, you go there, do quests in a certain order, hit up certain instances in a certain level(if you even feel like it). And go pvp for very minor rewards(dont give me any bs about the high end pvp rewards. those are impossible to get without being a no life freak. I mean im pretty nerdy, but not THAT nerdy.
For example heres how a human progresses in wow.
Elwynn-westfall-redridge-VC-duskwood then onto the common areas everyone is merged into. Nobody does ashenvale on alliance except for BFD.
I agree. I have been testing the two games on my friends PC today and find them both to be differant in their own ways. Both are pritty good games but i like EQ2 more!
Linear? Of course it's linear. It's impossible to make a game non-linear if all the content is developer created unless you do one of two things: do like Second Life and make the game completely the creation of the users (which will create massive lag, a lot of bullshit zones, and attract a truely bizzare and perverse community), or do like EVE, and create add faction points between players and other guilds and a bounty system or allow players to hire other players to do their dirty work for them.
That said, EQ2 is a much more mature game than WoW. WoW's like playing a cartoon. It's fun, but in that don't-tell-anyone-i-still-watch-cartoon-network sort of way.
Insert generic anime quote/My Chemical Romance lyrics here.
lol you can't say wow is a lighter version of EQ2 because it EQ2 was released first. I remember when EQ2 was in beta and they had no plans of PVP. They even said so in their faq, don't buy the game if you're hoping PVP will be implemented in the future. They're making a lot of the content now for the casual gamer. Now I'm not saying EQ2 is copying WOW, since there are many games out there that have the same features that WOW does, but just because EQ2 was first doesn't mean they planned on revamping the combat system, adding more soloable content, and PVP. You can tell that EQ2 started off really bad since they changed so many aspects of their game. To me it seemed like they had no clue what they were doing. I loved the game for almost 1 1/2 years, but I didn't enjoy how SOE kept on making drastic changes to everything. Right now, I don't play an MMORPG.
You do know that when eq1 was released there was no plans for pvp to be added into it. Yet there were pvp servers added into it. So when eq2 was released most of everyone who played eq1 were confident that pvp servers would be added as well.
And frankly making alot of casual gamer content is not bad, especially when alot of the old "hardcore?" stuff is still inside the game. EQ2 wasn't nearly as popular as they hoped to be when it was released, so they put in time and effort into creating things that would attract a broader audience of people, including pvp(there were tons of naysayers of the game just for the lack of pvp, and look how crowded the pvp servers are, obviously it was a good addition)
And frankly if you think WoW developers know what they are doing... lets see what "great additions" the game has changed since release.
The game was marketed as a pvp game, horde vs alliance, kill your foes defend your allies, attack enemy towns! Was good, i played on a pvp server right at release and fought and killed tons of horde attacked horde towns even before rewards were added and it was fun. Then came the honor system and bgs. Frankly they introduced a system that discourages world pvp, and encourages bgs. BGS are nothing but poorly designed mini games that break the flow of actual gameplay. The rewards given do not encourage people to play "better" or to "kill more" frankly the only way to get ranks is to farm the bgs about 9-10 hours per day(longer if you have a bad day). Every single day, a day or 2 of not doing it and you get slammed. So basically theres no real world pvp, besides just killing the random guy killing mobs, what do you get for killing him? I PvPd all day before on a pvp server, with a druid, shanking people left and right bringing entire arease to a close. Yet i didn't even come close to someone who did a few bgs that day, is that fair? is that reasonable? EQ2 brings in real rewarding pvp and wow makes theirs useless?
Casual play? WoW is not for casual gamers, levels 1-59 sure, but that only takes a month or 2, then your stuck raiding 3 instances or your totally doomed to a life of poor gear, and gimpness in pvp. Theres no casual option for advancement. The new Tier .5 sets coming in will bring the gap closer, but theres still no comparison. And when 60-70 comes out, i feel that there will be a even more drastic change between casual and raiders. People a 60 with fully tiered gear will get to 70 quicker, then they will do all the "Easy" instances in a week, then they will start raiding the 70 raids and start getting all that gear. Now the people who werent 60 yet or who werent hardcore enough to get fully tiered have a slower time to get to 70, and then they have a harder time doing the "easier" 70 instances. So what do we have here? casuals at 60 falling behind fast, and the hardcore players getting decked out in even more powerful gear, maybe getting different types of exp for more character advancement faster, how does that solve the problem. 60 raid gear makes you in theory level 80 in strength, 70 gear will make you what, 90? 100?
Frankly everything that wow WAS eq2 is becoming NOW, wow no longer is anything like the current version of eq2.
And don't even get me started on crafting. I remember a quote from one of the wow developers "Crafting is just meant to be a filler untill you get better gear" What does that mean? It means crafting items in wow just gives you poor gear untill you get enough money to spend for real gear, or do instances to get better gear.
Some people will say items like the robes of the void, or whitesoul helmets, or dawn's edges make wows crafting viable, but a few items which are only available at high levels and basically nothing worthwhile up to them, does not make it a worthwhile crafting system.
Anywhos i digress, wow is developing itself into a corner, while eq2 is opening new frontiers.
Bladin:
You have some really interesting points, espceially the last line. WoW is going nowhere but into a corner. Now that they have their subscribers why not try to advance the game into something which they can STAY inside? Instead of making it a lame repetitive Jump-in-to-play game?
The worst thing I've ever heard about WoW is how awful their expansion is. Now the game is a grind to 60 and then you start the allmighty farming for items doing the same instances over and over agan, and the PvP is a neverending hunt for ghost points. You truly can't relax one second.
The expansion only makes it worse! When you finally might feel you get your items you were aiming for, and finally hit your max level... new items and levels are sighted at shore... I mean how lame is that truly? The only reasonable addon to the expansion is new land and the new races... but still I bet millions of players soon will get an extreme headache when they realize how foggy the game is...
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Just had to reply to the people saying WoW got more complex and lore vise interssting quests, sure it can be that way and it can also be a matter of taste, but I doubt these players has actually played EQ2 very long or not at all...
If you play EQ2 long enough you will see there is a large number of big quests that's far better than any quests WoW delivers, sure there is a large chunk of all those poor city quests wich unfortunatly is the first things a new player will see...but these are just for your first 10-20 lvl's, and to mention the new redesign of the Island of refuge wich has been redrawn now offers up lore for the one that needs that for each class ...
Anything else is just bad rumors, EQ2 quests and lore is better, and with all the voiceovers everything is really a joy, WoW has nothing to compete with against EQ2, nothing..part from the fact that it's very popular and creates very odd rumors about other games..
An example, A friend of mine played EQ2 for a while, then stareted to play WOW, all of a sudden he sais there is more quests in WoW than in EQ2 wich is soooooo very wrong, I just laugh at him..
/Rigge
Thark you know your right on that
How many time have I heard these coments Said even in this thread.
"I Don't Like these quest take my money to the bank or kill 5 bears" Type responces
Common people those are like level 5-8 Quests.
Seriously the Hadens Earing or Darkelf Mask or GoulBane Quest are some in depth quests that aren't even End game quests there like 30 - 40 quests
I mean to do Haden's Earing you have to gain access to Nek Castle kill like 10 names(Not hard names but they drop some good look for there levels and so on I did quest at my level in WoW now again I was ONLY 47 Dwarf Hunter BTW (Which because I play multiple MMO's took like 2 months) but in Depth I would not Call the quests I did.
I didn't play WoW for to long meaning I didn't get to 60. I only got my higest char to 47. Then the game became Mind numbing. So me and my group of family and Friend MMO'ers moved to the PvP Server.. Now I'm not a HardCore PvP by any means but I have Played games like ShadowBane and EVE so I am used to it enouph not to get upset when I get the Virtual Boot up the .... Anyway still didn't do it for me.. So EQII is What I play and by all mean happily play and recently was on the PvP server to broaden my scope of gaming experiences
I personally think that the Comparison should be this when is comes to WoW and EQ2...The are MMORPG that are based in a Fantasy Genre, and WoW is more simple and less engaging.
Wow isn't linear? Or EQ2 is more Linear than Wow? Please, Wow is as linear as they come, and in the end is just as much a grindfest as any other games out there.
Wow's quests are also pretty boring and dull. Whoever said that they were more interesting, as EQ2's were all about "kill X number mobs"..... what Wow game have you been playing?
The majority of Wow's quests simply involve killing X mob a number of times or kill X mob until Y drops, there's nothing complicated or involving about them.
Both games have their merits and failures, but lets keep things in perspective here.
I hate people who use the !!!1one thing to complain about l33t kids...when NO ONE has used that terminology in the post. To whom exactly are you referring?
WoW has more quests that tell a story than EQ2. EQ2 probably has more quests, but they are largely kill X of Y. WoW has them too, every MMO has them.
EQ2 graphics are better, IF you have a monster rig to run the game at decent settings. EQ2 on lower quality settings looks like, well, low quality. WoW is cartoony and low poly, but WoW landscapes blow EQ2's out of the water. The Feerrott and Thunderings Steppes are really the only interesting landscapes in EQ2. Antonica for instance, looks like it's covered in astroturf.
Gameplay is your opinion. Some like the simplicity of WoW, some like the slightly more complicated version of EQ2.
EQ2 crafting is not challenging, nor is it exciting. It is mundane and boring and doesn't even contribute that much to the game. Sages and alchemists and provisioners maybe, but the rest of the crafters are rendered virtually obsolete by the ingame drops.
How many crafters create pristine sub-combines? After all, the sub-combine thing is what sets EQ2 apart from WoW crafting. No one makes pristine subs because it takes too damn long.
Wow PvP sucks balls. Big time. The completely dropped the ball on this and may never correct it. World PvP is where it's at and Blizzard abandoned it completely. The instanced BG crap is ridiculous.