Weird, I've been playing since launch and never realized there was an economy problem. I don't have a legendary so that might be the reason. You can't afford a legendary? Tough. Deal with it. You can have lots of fun, as I do, without a legendary.
GW2 has the best economy of all thempark MMO's I have played. Most items, even the ones found in low levels have value. Overall the economy is in good shape.
The expansion broke the economy's reliance on gold by having most rewards tied to open world map currencies that are account bound. This brings back the play style where you farm items instead of farming the most efficient way to get gold.
That being said Gems, mystic coins and crystalline ore are three resources that they need to look at again and re balance for now.
I am normal sPvP gamer in GW2
When I have time I am trading at Auction House.
(usually when I waiting for sPvP matches)
In average I am making 300-500g/weekend
And have not any problem with game economy.
In my opinion GW2 economy is one of the best in industry.
(I have some expirience with WoW traiding)
Also I even found that playing at GW2 AH is very fun and engaging!
So learn how to play at AH
btw, to OP, here is way how to convert carma to gold;
why you complaining even?
I never thought their was a problem either. Their economy seemed pretty good to me. It allows me to do the things I want but I don't invest in the market for profit. I'm not into having the latest gear and greatest gear cause I don't do those new locked out raids. The worst economy I've run into is Lineage 2, weapons and armor prices are in the billions, yes, it costs billions to buy some stuff off the auction house. The good thing is I can trade and use high end weapons and armor between characters which make leveling a bit easier.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I can see there are alot of mezmorized people who just can't seem to see the truth of the matter about this game. This game has had inflation since two months in. It's around the time that Nexon bought the most shares. When that happened they lost alot of the great talent that put together this title with the promises that it would be different from most of the mmo's out there.
When it first launched people kept saying it would change the face of mmo's but instead what it did was exaserbate an already growing problem in the industry, in which the developers are put aside for the designs of the shareholders rather than the players.
2 months into the game you can see a total shift in the game. Loot began to become a commodity instead of a driving force to play the game, they further convoluded the loot system by nerfing loot over a 2.5 year period, they claimed they would fix the problems with the economy by making it possible for people to grind out what they need for the legendary items rather than using all RNG all the time but what they did basically was make it possible to get the precursers without ever addressing the issues that came with getting the rest of the materials together through normal gameplay, to make that precursor a legendary.
It's like putting a child's bandaid on a gun shot wound and expecting the patient to heal. It's not the solution the should have provided.
If any of you still think that there's nothing wrong with the economy then you are what's wrong with the gaming industry today. Not every genre needs to be a mobile app buy to progress microtransaction nightmare.
That is Arenanet's legacy to the mmo development history, turning the genre into a microtransaction nightmare.
If any of you still think that there's nothing wrong with the economy then you are what's wrong with the gaming industry today. Not every genre needs to be a mobile app buy to progress microtransaction nightmare.
That is Arenanet's legacy to the mmo development history, turning the genre into a microtransaction nightmare.
I guess I'm the problem with today's gaming industry.
I paid $60 for a game, played for over a 1,000 hours. Made some gold just playing the game (I do not grind anything). Traded gold for some gems and bought extra character slots, bag slots and bank inventory. Still have over 1500 gems and 700+ gold. Could easily make 50+ gold a day IF I wanted to grind anything. I have not had a nightmare let alone a meh experience in the game.
Either we played a different version of the game or you are blowing everything way out of proportion.
Similar experience myself. It always feel strange when someone tells me I'm not supposed to be having fun in a game I've been playing since launch. Drat, I've been doing it wrong.
Same here, playing gw2 casually. There is definitely an inflation problem at least since launch, but it never feels like game breaking to me. I still enjoy my time in gw2.
Heh, maybe im playing it wrong...
When you don't want the truth, you will make up your own truth.
GW2's economy has been a mess since the first week of launch when duped precursors were never dealt with. When your entire economy is built around legendaries, this cannot happen. You basically have a few players controlling the entire market. Boy, where have we seen that before?
GW2 one of the best economies in MMO's. Almost everything has value and can be broken down or sold very easily and everything does sell. With the demand for ascended materials lower level play yeidls very good profits which are nice for new players and vets. If you want to see a bad economy look at NCsoft's other game Wildstar, 90% of items are worthless. It's a broken economy which imo is one of the things which has hurt that game the most.
Reading the comments in this thread reminds me of the vast range of responses that different people have to the same game. Entertainment is far more emotional than logical.
Reading the comments in this thread reminds me of the vast range of responses that different people have to the same game. Entertainment is far more emotional than logical.
Well, as in real life, some people are extremely focused on the economy, and playing the market while the average person only dabbles in it but for the most part largely ignores it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As I see it 90% of MMO's have borked economies. This is due t players wanting unnatural amounts of gold for stuff they did almost nothing to get. You choose to play a game you are not forced to play it. Stop asking for the world if you want to sell something. Not everyone has as much free time to waste on a game.
Guild Wars 2 economy is people buying gold with credit cards.
Not impressed.
I guess you are not impressed with real world economy either?
Because its - whats that quote again - people buying things they dont need with money they dont have, right?
Sort of hard to change something in a game thats so engrained in your average consumer.
Actually I find the real world economy pretty interesting, watched a movie called The Big Short recently about the housing market collapse in the US and enjoyed it.
When it comes to a game economy something like SWG was way more impressive to me. It had actual player run shops where everything was player made and the whole galactic market not just insert credit card in cash shop.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I can see there are alot of mezmorized people who just can't seem to see the truth of the matter about this game. This game has had inflation since two months in. It's around the time that Nexon bought the most shares. When that happened they lost alot of the great talent that put together this title with the promises that it would be different from most of the mmo's out there.
When it first launched people kept saying it would change the face of mmo's but instead what it did was exaserbate an already growing problem in the industry, in which the developers are put aside for the designs of the shareholders rather than the players.
2 months into the game you can see a total shift in the game. Loot began to become a commodity instead of a driving force to play the game, they further convoluded the loot system by nerfing loot over a 2.5 year period, they claimed they would fix the problems with the economy by making it possible for people to grind out what they need for the legendary items rather than using all RNG all the time but what they did basically was make it possible to get the precursers without ever addressing the issues that came with getting the rest of the materials together through normal gameplay, to make that precursor a legendary.
It's like putting a child's bandaid on a gun shot wound and expecting the patient to heal. It's not the solution the should have provided.
If any of you still think that there's nothing wrong with the economy then you are what's wrong with the gaming industry today. Not every genre needs to be a mobile app buy to progress microtransaction nightmare.
That is Arenanet's legacy to the mmo development history, turning the genre into a microtransaction nightmare.
SO true I noticed it too but fan boys and my guild still play like crazy it even though in last year we mostly got Cash shop skin for ridiculous Tickets ....and only cash shop updates
it always has been trashwars2. had a nice laugh when they released the so called "F2P" with 3bags slots with no way to get gems from gold, unless you buy the P2W copy of the "F2P" game aka the xpack.
which is sadly enough this website as well advertises the game as:
" Retail Price:Free | Pay Type:Free | Monthly Fee:Free "
the true colors of arenanet quality game design and policies showed just after release, they banned users for buying stuff from a vendor because of their F up on pricing, turning karma into chili pepper etc.
so to expect much for devs that going to punish players for thinking 2 steps ahead when it comes to economy after their f up on vendor pricing, well you just don't.
GW2 is without a doubt one of the best MMMOs ever made. It's a fantastic game that has managed to circumvent gold sellers and afk grinders affectively. The game was almost taken over by multiboxers after launch, and its a testament to how great their economic infrastructure is that they got a hold of it.
- GW2 economy has inflation? So what. It's an economy. What game (or real life economy) doesn't have currency inflation?
- Precursor Dupes was a small problem. Massive exaggeration. Now that we're seeing Precursors at <800g. Something you can acquire in a week of playing in DS. <br />
- Cash Shop skins are easily acquirable through the trading of gold. Not only that, the skins are put on the TP- Many at low prices that fluctuate based on demand.
- Gold was never meant to be an indicator of skill. The game has plenty of other skill based currencies (Karma, Guild Commendations and so on..) so its not a big deal that in theory someone can spend 4000-5000 dollars (and have done it) to buy a legendary through trading their money for gems to ingame gold. I just see it as a more money for ArenaNet to keep the game alive.
So let the people who want to absolutely have a shiny, have it. Why'd I give a ****?
- If you live your life and stop being mad at what other people have, chances are you will be so much more happier. It's wasted energy to keep torturing yourself about what you feel is fair or who should have what.
The core thing is that GW2 has a ton of skins, great dye customization, a fantastic art style and many ways to make yourself unique. The fact that I can buy a lot of cool cash shop skins that people put up on the trading post for 60-100g means that I have a lot of those skins through casual playing.
People who don't regularly play, don't understand how many skins they have put in the game. Some of them are cheap, some of them are expensive, some of them they bring back. Skins are what keeps the game alive. You can't seriously expect a massive development team like ANet to not need to earn a living. There wouldn't be a game without it.
GW2 has turned into P2W because of the cost of the matts and such!!! I know peeps will say I wrong but if you buy gems with a cc card and then get gold so you can buy matts to make the best for the best stats...... Thats P2W......
GW2 has turned into P2W because of the cost of the matts and such!!! I know peeps will say I wrong but if you buy gems with a cc card and then get gold so you can buy matts to make the best for the best stats...... Thats P2W......
GW2 is P2W? mega-lol;
you can not "win" with any gold or credit-card in this game
GW2 game is skillbased, not item/stats based like wow,
in spvp all items are free,
in pve your equpment does not matter almost, and accesible on AH so cheap that you can not complain at all.
Comments
The expansion broke the economy's reliance on gold by having most rewards tied to open world map currencies that are account bound. This brings back the play style where you farm items instead of farming the most efficient way to get gold.
That being said Gems, mystic coins and crystalline ore are three resources that they need to look at again and re balance for now.
Not impressed.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/When I have time I am trading at Auction House.
(usually when I waiting for sPvP matches)
In average I am making 300-500g/weekend
And have not any problem with game economy.
In my opinion GW2 economy is one of the best in industry.
(I have some expirience with WoW traiding)
Also I even found that playing at GW2 AH is very fun and engaging!
So learn how to play at AH
btw, to OP, here is way how to convert carma to gold; why you complaining even?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
When it first launched people kept saying it would change the face of mmo's but instead what it did was exaserbate an already growing problem in the industry, in which the developers are put aside for the designs of the shareholders rather than the players.
2 months into the game you can see a total shift in the game. Loot began to become a commodity instead of a driving force to play the game, they further convoluded the loot system by nerfing loot over a 2.5 year period, they claimed they would fix the problems with the economy by making it possible for people to grind out what they need for the legendary items rather than using all RNG all the time but what they did basically was make it possible to get the precursers without ever addressing the issues that came with getting the rest of the materials together through normal gameplay, to make that precursor a legendary.
It's like putting a child's bandaid on a gun shot wound and expecting the patient to heal. It's not the solution the should have provided.
If any of you still think that there's nothing wrong with the economy then you are what's wrong with the gaming industry today. Not every genre needs to be a mobile app buy to progress microtransaction nightmare.
That is Arenanet's legacy to the mmo development history, turning the genre into a microtransaction nightmare.
I guess I'm the problem with today's gaming industry.
I paid $60 for a game, played for over a 1,000 hours. Made some gold just playing the game (I do not grind anything). Traded gold for some gems and bought extra character slots, bag slots and bank inventory. Still have over 1500 gems and 700+ gold. Could easily make 50+ gold a day IF I wanted to grind anything. I have not had a nightmare let alone a meh experience in the game.
Either we played a different version of the game or you are blowing everything way out of proportion.
Heh, maybe im playing it wrong...
When you don't want the truth, you will make up your own truth.
Well, as in real life, some people are extremely focused on the economy, and playing the market while the average person only dabbles in it but for the most part largely ignores it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When it comes to a game economy something like SWG was way more impressive to me. It had actual player run shops where everything was player made and the whole galactic market not just insert credit card in cash shop.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/which is sadly enough this website as well advertises the game as:
" Retail Price:Free | Pay Type:Free | Monthly Fee:Free "
the true colors of arenanet quality game design and policies showed just after release, they banned users for buying stuff from a vendor because of their F up on pricing, turning karma into chili pepper etc.
so to expect much for devs that going to punish players for thinking 2 steps ahead when it comes to economy after their f up on vendor pricing, well you just don't.
- GW2 economy has inflation? So what. It's an economy. What game (or real life economy) doesn't have currency inflation?
- Precursor Dupes was a small problem. Massive exaggeration. Now that we're seeing Precursors at <800g. Something you can acquire in a week of playing in DS. <br />
- Cash Shop skins are easily acquirable through the trading of gold. Not only that, the skins are put on the TP- Many at low prices that fluctuate based on demand.
- Gold was never meant to be an indicator of skill. The game has plenty of other skill based currencies (Karma, Guild Commendations and so on..) so its not a big deal that in theory someone can spend 4000-5000 dollars (and have done it) to buy a legendary through trading their money for gems to ingame gold. I just see it as a more money for ArenaNet to keep the game alive.
So let the people who want to absolutely have a shiny, have it. Why'd I give a ****?
- If you live your life and stop being mad at what other people have, chances are you will be so much more happier. It's wasted energy to keep torturing yourself about what you feel is fair or who should have what.
The core thing is that GW2 has a ton of skins, great dye customization, a fantastic art style and many ways to make yourself unique. The fact that I can buy a lot of cool cash shop skins that people put up on the trading post for 60-100g means that I have a lot of those skins through casual playing.
People who don't regularly play, don't understand how many skins they have put in the game. Some of them are cheap, some of them are expensive, some of them they bring back. Skins are what keeps the game alive. You can't seriously expect a massive development team like ANet to not need to earn a living. There wouldn't be a game without it.
GW2 is P2W? mega-lol;
you can not "win" with any gold or credit-card in this game
GW2 game is skillbased, not item/stats based like wow,
in spvp all items are free,
in pve your equpment does not matter almost, and accesible on AH so cheap that you can not complain at all.