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Given the fact the majority of MMOs are set in fantasy worlds they tend to have similar races. Even some of the sci-fi MMOs have races that are suspiciously like elves, and their counterparts.
Some MMOs in development have some pretty wild ideas for what can be a playable race including centaurs, pixies, and dragons. I can't even imagine the nightmare of trying to balance these to keep something like dragons from being basically gods compared to the other races.
Feel free to post thoughts as well as answer the poll.
When people will pay others to play a game for them it might be a sign the game isn't all that fun.
Comments
wild ideas are what push the boat...sure not all work but when one does we all grin and say hurrah!!! playing as the alien in alien versus pred was amazing even online.....wud love for mmos to look into that direction for inspirations
C
Vanguard is having a crapload of different humans...err let me find it.
yep they got..
Thestra Humans
Qalia Humans
Kojan Human
(ok maybe not a crapload, but a variety)
Note: I am no Vanguard Fanboy, I just read their FAQ once..., I aint getting the game.
Hi! My name is paper. Nerf scissors, rock is fine.
MMORPG = Mostly Men Online Roleplaying Girls
http://www.MichaelLuckhardt.com
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Okay another question. Does anyone else feel that games that try to have too many playable races end up not having enough of a difference between those races?
When people will pay others to play a game for them it might be a sign the game isn't all that fun.
Hmmm give us variance that would be nice. I dont mean 20, 000 different races. I mean 4-6 races with clear and meaningful differences.
Faranthil Tanathalos
EverQuest 1 - Ranger
Star Wars Galaxies - Master Ranger
Everquest2 - Ranger WarhammerOnline - Shadow Warrior
WOW - Hunter
That's right I like bows and arrows.
How about a fantasy game without humans. Its funny how all these myriad worlds and realities always manage to have humans in them that have survived natural selection, despite almost always being inferioir to all other races.
Would be nice to have a truly fantastical world with entirely new races, rather than the standard human, elf, orc, dwarf.
The problem with races is that you can't stray too far from what people are comfortable with. The races have to all be humanoid or attractive in some way (like dragons). But if you get too 'creative' with the races and create stuff like amorphous blobs or floating eyeball aliens or tentacle monsters, it'll turn more people off than it will interest them.
I think what's more important is establishing a good lore behind the races and incorporating it into the game somehow. A lot of games have the usual dwarves, elves, gnomes, and whatnot, but how did they get there and why? Those games usually just smacks down a dwarven village because "it looked good there", but there's no good reason for it to really be there.
I think if I see another elf in a fantasy game I may just jump off a cliff or something.
What! I'd like to see a game where I can be a tentacle monster.
Horizons original ideas for dragons were brilliant, i loved the idea of more veteren dragon players being all powerful, but as baby dragons being far outpowered by every other race/class. its somewhat like Jedi in swg, which again i think was a good concept let down by poor game mechanics. its a good idea to reward hardcore players for putting more effort in, while also encouraging more casual players to partake with ultimately less powerful characters that were easier to start.
I've got to disagree with you there. One of the problems with old-style Jedi was, that if it didn't fit your playstyle, your character's roleplay, your sense of what "fit" in the SW universe at that point in the timeline, or whatever other reason, you were left out in the cold, even if you were willing and able to put in the hours. Or you could be Jedi anyway, and get the power, but not enjoy it so much because Jedi isn't really what you want. I think that dragons are liable to be a perfect example of the pitfalls of "alpha-class-ism"; a fantasy fan who's a casual player at best (but really loves dragons) would find that his gameplay sucks if he plays what he wants, and a hardcore gamer who loves his swordplay would find himself gated if he plays a human/elf/whatever.
What I'm saying is, that (IMO) it's better to have the hardcore gameplay scope available to every profession/race. That way, it's equally available to every playstyle and preference, and people can start out as a casual player then "graduate" to the hardcore option if they get more hooked on the game and/or have more free time.
Dasharr Eandall, SWG, Smuggler/Pistoleer (retired after 2.5+ years)