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The newest Shroud of the Avatar newsletter has arrived. The latest in a series of developer diaries regarding creation of zones within the game is the centerpiece, this time the making of Valhold. In addition to a bit of information about how the zone is created the newsletter is packed with images showing what it looks like in the current build.
Comments
Quite disappointed in Richard Garriot, I was expecting much better than this.
I really don't mind zoned games at all, yet I don't think the engine is a good excuse for how small their zones are.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
They are using Unity, which is more than capable of handling a non instanced world.
I really don't understand their decision.
This is the most instanced MMO I ever played, I kept hitting invisible walls everywhere I turned.
Really disappointed.
I'm not. The guy hasn't made a successful game in over fifteen years.
~~ postlarval ~~
I see maybe 3 textures 2 brown,a wood one and the dirt and then the green leaf texture,pretty sad effort really but sure makes it easy to not have to test the map for lag and draw issues.
Never forget 3 mile Island and never trust a government official or company spokesman.
IMO this game is not a passionate game,his design reflects solely on the cash shop and that is always a bad thing.
Never forget 3 mile Island and never trust a government official or company spokesman.