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The Division is Already Better Than Destiny - MMORPG.com News

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  • MagikarpsGhostMagikarpsGhost Member RarePosts: 689


    Sounds like the Division is forced co-op.



    two lvl 30s never once teamed up. Honestly if you play smart you don't need co-op. As for destiny vs division. i played both at launch and i actually got rid of destiny. i loved the game but the pure focus on pvp (excluding the new dlc announced) was quite bad. not to mention the raids where just meh all around. But the more i look at these two you honestly cant truly compare them. One is an instanced game (destiny) the other is private lobby (division) on destiny you would see people from time to time while running around on the division its just you and your party.

    Lets not forget division is a lot more casual friendly with the crafting and mods where destiny was more...hardcore focused. I have played a lot of division but itsn o where near my 1000+ hours clocked on destiny. And yet i still find division to have a nice charm. i enjoy the tactical thinking and the cover based game play. Hell even the DZ is more fun then crucible because lets be honest...destiny had a bad pvp system setu p for the longest time. And it is still wonky to this day. Where both games perfect at launch? nope, but they where both fun in their own way and i want to see what the division turns in to. Those who only found 3-4 days of enjoyment i offer some advice. Try not to rush through new games like division a lot of my clan did and found out there is no end game. All i hear from them is how it sucks and there is nothign to do.

    Honestly i find lots to do i even help lower lvls or new people get use to the game seeing how its more of a traditional tom clancy game and not some hybrid.

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  • ThorkuneThorkune Member UncommonPosts: 1,969
    That's not saying much...

    I played Destiny and found it to be one of the most grindy games that I have ever played. 
  • DistopiaDistopia Member EpicPosts: 21,183
    Lmfao what a load of crap, go cash your cheques from Ubisoft.
    You sure told him.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MykellMykell Member UncommonPosts: 780
    I like the Division by they just don't seem to have had any plan for when people hit 30. I mean how on earth did the fact DZ chests on a 2 hour timer were giving greens and blues in a level 30 zone make it past testing.

    How about the fact that DZ named mobs were giving people 30 odd phoenix credits per kill (as well as dropping high end gear) and they had to nerf it down to 1-3 within a couple of days. Did no-one play through the game before it was launched?

    They now seem to have decided to gate all progression behind as many walls as they can while they work on new content. Yeah good luck with that.
  • jayheld90jayheld90 Member UncommonPosts: 1,726



    Ozmodan said:

    Is it?  I don't think so.  Definitely far more multiplayer in Destiny.  Heck there is more multiplayer in Call of Duty.  The Division is just another FPS with a few rpg mechanics and the replayability is weak.


    But it isn't a FPS at all......


    jayheld90 said:


    psiic said:

    Disagree 100% Destiny at release is 10X the game Division is at release. At least Destiny gave me a month of content. Division gave me a week if even.


    i agree completely, not to mention destiny has a multiplayer pvp that doesnt totally suck. the division dark zone is a joke, and exploits are rampant. a couple examples...people can shoot you and prevent you from being able to zone to a safe house. when they are rogue and you aren't. next, a group of 4 players can alternate shooting a single player and kill you without getting rogue status (and you cant zone away from them). then, you lose tons of xp.

    i beat the "campaign" in two days, and i am so totally over that game, at this point. (i have full yellow gear)


    1)  Destiny's PvP is exactly like every other PvP..  its just a small arena based skirmish.  It's been done to death... and it gets way too repetitive and boring.

    2) You could have 4 people shoot you and not go rogue, while not killing you.. but... that is highly unlikely that it could ever happen unless you're way undergeared and they have the highest gear possible, with unbalanced specs.  I've never seen this happen, nor heard of people trying this as it would be virtually impossible to coordinate without a willing participate.  Not to mention, damage and rogue status is more than just a single bullet... it has a damage threshold.  For example, if a sniper shoots you with one bullet to the head with what would be considered a killing blow, they would definitely flag.  I've seen it, I've experienced it, I've done it.

    3) You don't lose "tons of XP"  ... you lose XP by a percentage equivalent to your level and your rogue status.  It sounds like you watched a video or played the game the first week or so and haven't played since they've put any patches in place.

    4) If people shoot you to prevent you from entering a safe house, which is possible, its only very temporary. You can easily go to another area to get out of the dark zone, or even just log off.. if they aren't letting you out.. you auto logoff to a safe house in 30 seconds. Furthermore, all you need to do is logout and back in to get put into a different zone.

    5)The game has a ton of problems, but what you've mentioned should be the least of peoples worries about the game.  It's very situation and nothing I've experienced with well over 100 hours played.

    6) Saying you have "full gold gear" doesn't mean anything.  You can get full gold gear without ever hitting max level.  You can finish the story mode without ever making it to max level either.  You can make it to darkzone level 50 without ever getting to max level.  You could also have 300 hours played and never complete your base of operations.  





    the reason that i said that stuff is because it has happened to me. both things. one guy would shoot me once so i couldnt zone to the safe and kept saying 1v1 1v1 over and over on the mic, when i finally tried to log out he saw me stop moving and killed me. my character is level 30, level 31 dz, my base and all missions completed. i don't really care what you think, the exploits/amount of ways to grief people, are overwhelming. if it isnt fun for me because i lose more than a quarter of a level from dying because i dont want to go rogue by myself, why should i be punished so harshly. there really was no way for me to get away. i went back out after respawning to kill him because he was rogue, and didnt realize he had a full group, but by the time i found him the were about to not be rogue any more. so, they did the shoot once each thing and killed me again (using pistols). there was nothing i could do, once again. i couldnt zone away, and if i logged out the would just kill me while the timer went down. quit trying to defend it, its just a trash way of doing things. totally frustrating when the game is supposed to be fun.
  • advokat666advokat666 Member UncommonPosts: 93
    edited March 2016
    Lol,

    what a piece of crap this article is. Somebody really needs to take of his rose colored glasses. And the best thing is, he is coming here telling something about "opinion" and the difference between "journalism and editorial". Dude, do you even read what you write ?

    "After only 15 hours played, I can already say that The Division is a better game than Destiny"

    Does that sound like a fact or an opinion ?

    Play the game until you see endgame, collect the facts and write about them, spare us your opinions
  • LugorsLugors Member UncommonPosts: 184
    I don't quite get the Division/Destiny comparisons. Both have guns, but The Division feels like Diablo 3 set in New York and a different camera angle. Game has objectives, but can be skipped, and you'll be running the same things over and over again hoping something shiny drops.
  • SalmonManSalmonMan Member UncommonPosts: 192
    Well, it's not difficult to be better than a pile o shit.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    jayheld90 said:





    the reason that i said that stuff is because it has happened to me. both things. one guy would shoot me once so i couldnt zone to the safe and kept saying 1v1 1v1 over and over on the mic, when i finally tried to log out he saw me stop moving and killed me. my character is level 30, level 31 dz, my base and all missions completed. i don't really care what you think, the exploits/amount of ways to grief people, are overwhelming. if it isnt fun for me because i lose more than a quarter of a level from dying because i dont want to go rogue by myself, why should i be punished so harshly. there really was no way for me to get away. i went back out after respawning to kill him because he was rogue, and didnt realize he had a full group, but by the time i found him the were about to not be rogue any more. so, they did the shoot once each thing and killed me again (using pistols). there was nothing i could do, once again. i couldnt zone away, and if i logged out the would just kill me while the timer went down. quit trying to defend it, its just a trash way of doing things. totally frustrating when the game is supposed to be fun.
    You don't get punished so harshly.  Like I said.. you're basing this off of an old build from the first week of playing.. not the current game.  Second of all,  they couldn't kill you.. even if all 4 of them used hand guns taking turns shooting you.  You could easily 1) move away or 2) let them shoot you because once they do about 20 - 30% damage they will flag.    I even got on and tested this last night.  The only way they could potentially not flag is if they weren't in a group and if your health pool was incredibly low,  and even then, the last shot that downed you would still auto flag one person.

    I'm not trying to defend it. I'm telling you how the game works based on me currently playing the game.  



  • postlarvalpostlarval Member EpicPosts: 2,003
    "The Division is Already Better Than Destiny"

    That's like saying rotten beef is better than rotten chicken.
    ______________________________________________________________________
    ~~ postlarval ~~

  • TeamUpTeamUp Member UncommonPosts: 22
    This article is destined to be divisive.
  • LeFantomeLeFantome Member RarePosts: 698
    Did you play the same game as us??? For sure you are getting paid by UBI$$OFT.... Shame.

    image
  • GorillaGorilla Member UncommonPosts: 2,235
    What a poorly informed piece. I sincerely /boggle at what passes as editorial content here. The game is well worth the price of entry I was surprised how much I enjoyed it. But, it has serious issues after the main story and side missions are done. To ignore these is irresponsible at best. One has to hope they are at least well meaning.

    I'm not sure what is worse, the click bait title. The 'autoratitive' opinion based on an obviously seriously limited exposure to the game or the whole editorial direction of the site which seems to be clicks and advertising over any sort of quality editorial content. The latter I suppose.

    It's not just mmorpg.com, proper 'journalism' sadly seems to be one of the biggest casualties of the interwebz. Sad days, at least there are a few people producing quality content but the sea of dross gets bigger by the day. At least we have not had a 10 best/worse MMO xyz's for a while.
  • CytrikCytrik Member UncommonPosts: 4
    Gorilla said:
    What a poorly informed piece. I sincerely /boggle at what passes as editorial content here. The game is well worth the price of entry I was surprised how much I enjoyed it. But, it has serious issues after the main story and side missions are done. To ignore these is irresponsible at best. One has to hope they are at least well meaning.
    That being said, you should keep in mind, the fact that the OP stated this comparison is an at launch comparison. The other fact that it took The Taken King's release to add anything to a clearly unfinished game is proof enough that "at launch" The Division is a more complete game that does have the POTENTIAL to surpass Destiny if the content being released across the next few months turns out to be as promised.
  • heerobyaheerobya Member UncommonPosts: 465
    Cytrik said:
    Gorilla said:
    What a poorly informed piece. I sincerely /boggle at what passes as editorial content here. The game is well worth the price of entry I was surprised how much I enjoyed it. But, it has serious issues after the main story and side missions are done. To ignore these is irresponsible at best. One has to hope they are at least well meaning.
    That being said, you should keep in mind, the fact that the OP stated this comparison is an at launch comparison. The other fact that it took The Taken King's release to add anything to a clearly unfinished game is proof enough that "at launch" The Division is a more complete game that does have the POTENTIAL to surpass Destiny if the content being released across the next few months turns out to be as promised.
    So comparing at launch... but Division is better because potential for content, yet we have to ignore a year+ of Destiny content?

    You make zero sense.

    Destiny and Division are very different games.

    The OP perpetuates many myths about Destiny, sounds like the IGN comments section...

    Destiny VANILLA, at launch, had more cut scene content, about the same amount of in mission dialogue, and when you compare the Grimoire in Destiny and all of the logs and such in Division, about the same amount of "side" lore/story.

    ONLY difference, besides Destiny having more in-game story, is that the Division side lore/story accessible in game vs. Destiny where the Grimoire is only on the web.

    These are facts. Facts!

    Destiny had more missions, more strikes (which TBH most of Divisions missions play like Destiny's strikes), Destiny had just as much "side" content in open world events and bounties as Division has side missions and encounters.

    Destiny had first raid planned to launch about a month after launch, looks like Division will have first Operation in April so a month later too.

    PvP content is hard to compare as both games do PvP so very differently. Destiny is "standard" competitive multiplayer like Halo or CoD etc. while Division is truly more "MMO-like" in that it is open-world and random in the Dark Zone.

    BTW whoever killed me at the Extraction point in DZ03 on Friday night and took my high-end shotgun drop, I hope you get herpes! ;) /jk

    So, again, I propose that this "editorial" is NOTHING more than a full-fanboi blinders on HYPE piece, probably paid for by Ubisoft marketing dollars.

    Division is a fun/good game, but the points the OP uses to compare it to Destiny are just FLAT OUT WRONG.

    That's not opinion, it is fact.
  • AeanderAeander Member LegendaryPosts: 8,068
    Both games are less fun than practicing fellatio on a cactus, so that isn't saying much.
  • heerobyaheerobya Member UncommonPosts: 465
    Aeander said:
    Both games are less fun than practicing fellatio on a cactus, so that isn't saying much.
    Maybe someone who practices fellatio on cacti is not the best judge of whether or not an activity is worth doing and enjoyable... 
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    heerobya said:
    Cytrik said:
    Gorilla said:
    What a poorly informed piece. I sincerely /boggle at what passes as editorial content here. The game is well worth the price of entry I was surprised how much I enjoyed it. But, it has serious issues after the main story and side missions are done. To ignore these is irresponsible at best. One has to hope they are at least well meaning.
    That being said, you should keep in mind, the fact that the OP stated this comparison is an at launch comparison. The other fact that it took The Taken King's release to add anything to a clearly unfinished game is proof enough that "at launch" The Division is a more complete game that does have the POTENTIAL to surpass Destiny if the content being released across the next few months turns out to be as promised.
    So comparing at launch... but Division is better because potential for content, yet we have to ignore a year+ of Destiny content?

    You make zero sense.

    Destiny and Division are very different games.

    The OP perpetuates many myths about Destiny, sounds like the IGN comments section...

    Destiny VANILLA, at launch, had more cut scene content, about the same amount of in mission dialogue, and when you compare the Grimoire in Destiny and all of the logs and such in Division, about the same amount of "side" lore/story.

    ONLY difference, besides Destiny having more in-game story, is that the Division side lore/story accessible in game vs. Destiny where the Grimoire is only on the web.

    These are facts. Facts!

    Destiny had more missions, more strikes (which TBH most of Divisions missions play like Destiny's strikes), Destiny had just as much "side" content in open world events and bounties as Division has side missions and encounters.

    Destiny had first raid planned to launch about a month after launch, looks like Division will have first Operation in April so a month later too.

    PvP content is hard to compare as both games do PvP so very differently. Destiny is "standard" competitive multiplayer like Halo or CoD etc. while Division is truly more "MMO-like" in that it is open-world and random in the Dark Zone.

    BTW whoever killed me at the Extraction point in DZ03 on Friday night and took my high-end shotgun drop, I hope you get herpes! ;) /jk

    So, again, I propose that this "editorial" is NOTHING more than a full-fanboi blinders on HYPE piece, probably paid for by Ubisoft marketing dollars.

    Division is a fun/good game, but the points the OP uses to compare it to Destiny are just FLAT OUT WRONG.

    That's not opinion, it is fact.
    Some of what you say I agree with.. Destiny did have more cutscenes, sure.. but they had FAR less side story content.  FAR less of it was as detailed and lengthy.  The Echoes in themselves are HUGE in the way of content and storytelling.  Encounters did little in the way of being true viable missions, but still generally good content if repetitive.  The cell phones and agent tracers.. all of that.. .that is a large portion of story content that is much better than any world content destiny had for the grimoire. 

    I don't remember the amount of strikes Destiny had on launch.  Destiny didn't do their strikes very well.. there was no matchmaking.  I played substantially less with other people in Destiny simply because it was much tougher to find people to play with.  In The Division, I was able to play through the entire game with other players by simply selecting matchmaking at the start of every mission - people would just auto add.  I never have to wait longer than a minute for a group for the challenging dailies,  if I don't already have a group of friends.  I believe that is a stark difference.  I think there may even be a post in the Destiny forums on here from when all of my friends stopped playing and I was looking for other players to play with.

    PvP content isn't worth comparing as they are very different.  But I do feel there is quite a bit more in place on launch for The Division in the way of total content.



  • heerobyaheerobya Member UncommonPosts: 465
    edited March 2016
    @maskedweasel ;

    Destiny strikes do have matchmaking, just not at the highest level (Nightfall.)

    Obviously the raids didn't have matchmaking, but can anyone confirm whether or not Operations in Division will have matchmaking?

    I haven't seen that anywhere.

    I can't agree on cell phone logs and stuff being "quality" story/lore content.

    I'm much more of a sci-fi nerd, and actually reading the Grimoire entries was 100x more awesome as story/lore content to me than anything in Division.

    So much of what makes the universe of Destiny so cool is the unknowns. We don't have all the answers. Not even close! We learn more with every expansion and DLC. The lore on the Hive, for example, was really fleshed out with Taken King. Same with the Fallen and House of Wolves.

    Still so many unknowns with the Traveler, Darkness, Stranger, the Nine, the Ahkamara, etc.

    The echos are cool, nifty little feature in Division, however.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    @heerobya I think in that sense it's just what you prefer.  I liked the Sci Fi premise of Destiny but I just didn't feel like it was fleshed out enough for me to really enjoy it.  I had such a bad taste in my mouth that I didn't come back for TTK

    The cell phones are some of my favorite parts of the division.  Some of them are funny.. some kind of heartbreaking.  I think part of it is because I can relate to those more.   

    I mean, for me at least, The Division "lore" hits to places that I really do understand... with enemies that I do understand as well.  Like the backstory on Joe Ferro, and how the cleaners came into being.  Things that are placed in more of a grey area.  




  • heerobyaheerobya Member UncommonPosts: 465
    @maskedweasel ;

    I totally get that. I think what Division does, it does well, it's just not as interesting to a sci-fi nut like me :)

    It's easier to relate to it, the humanity of it, but it also (to me) is a bit of a downer - like, any time there is a potential for society to go to shit, it does, and man does it do so spectacularly... doesn't speak well to truth of humanity; our capability to be assholes and horrible to each other when we should do the exact opposite.

    But invading aliens? We can get behind that as a species!
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    I agree; I've had a lot more fun with The Division at release than I did with Destiny. I'm hoping Ubisoft doesn't lose focus and start spending ALL their resources making arcade mechanics (i.e. survival mode) instead of organic or narrative-focused ones.

    image
  • DahkohtDahkoht Member UncommonPosts: 479
    edited March 2016
    Honestly , look at the title , it was meant to get people riled up , shields up , and not to actually encourage discussion.

    A good writer trying to get their point across doesn't make a title like that. , they do the convincing of their view without starting off with a "your game sucks , mine is better" title.

    Of course , that requires actual journalistic/writing skills , which , yeah , we know how much of that is around.

    An English 101 teacher would toss that title back without looking at the rest of it and say try again , an actual editor wouldn't even bother doing that.


  • GameByNightGameByNight Hardware and Technology EditorMMORPG.COM Staff, Member RarePosts: 811
    edited March 2016
    Destiny VANILLA, at launch, had more cut scene content, about the same amount of in mission dialogue, and when you compare the Grimoire in Destiny and all of the logs and such in Division, about the same amount of "side" lore/story.

    [...]

    These are facts. Facts!
    Sorry, but you're wrong about the cutscenes. Here are two "movie" edits featuring the cutscenes from each game on YouTube. Destiny has less than 30 minutes. The Division has over 90.

    Destiny: 
    The Division: 
    Post edited by GameByNight on
  • heerobyaheerobya Member UncommonPosts: 465
    edited March 2016
    @GameByNight ;

    You realize most of that 90 minute Division video is gameplay, right?

    Where as the entire 30 minute Destiny one is cutscenes.

    I mean, did you even look at the links you posted?

    I've played both games, extensively, and I know (again for a fact) that Division has very limited in-game cutscenes.

    There are the 11 or 12 or whatever videos from the main missions, a few opening/closing minutes, that's it!
    Post edited by heerobya on
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