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I played this game years ago as a bard and got a few levels but quit after a while as the bard class (other classes too I believe) were mainly broken and had issues.
Was curious, with the new expansion, whats the population like and is it worth playing this from scratch and leveling up? The fact that there are only a handful of posts from this year in these forums worries me and I didn't want to find out its empty and quit after a day.
Was hoping to find something for my 'loot fix' until Star Citizen launches and after being let down by everything from GW2 to ESO.
Thanks
Comments
If you dont try to get a typical MMO experience out of it, this game is still so much fun to play..
And if you like me are a fan of pre 4th edition D&D it is an absoluth must play...
The game has a very differnt combow flow from most other games
And character depth is immense...
Graphics are a bit dated, but still very tollerable
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
The population of the game is OK and what you find is most people tend to be very helpful. Of course it isn't as pretty as some of the newer games, but it is fun.
About the game, I found it very fun and true to D&D-rules, vibe, etc. It had a rough launch which kept players away, but over years improved much, tons of content. I think many players don't like because of high learning curve (like PnP version can be technical) and it's an actual difficult game to play and succeed, with different difficulty levels. On elite, an undisarmed trap can wipe a party, or just carelessness for that matter. Most gamers don't seem to want challenge, just faceroll easy. The quests are the best in any mmo ive played, hand crafted with traps, secret doors (thieves actually have thief skills/uses besides backstab, puzzles (and things to figure out to complete quests), etc. The classes and play are much like PnP-most of cleric/MU spellsare in game, as well as teamwork to succeed..
The bad- graphics dated (weren't the best to begin with) but doesn't ever bother me with gameplay i like, Most current players are lifers and playing alts, so sometimes they rush through quests since they know most quests by heart (this actually was my thing i didn't like the most as i like to discover and figure things out myself) but if you play with friends that on same lvl of knowledge can play any way you want. Funner to team up, but if you build toon correctly can solo well with most classes (have npc toons to take on quests, but they can be a bit buggy). Worth a try, as I found it very like D&D and great fun for my time spent. I would get sub though. The content barrier is annoying if not.
Kings and Heroes looks like a shallow Diablo clone with nothing but generated dungeons using 4 tilesets.
One of the best things about DDO was the hand-crafted dungeons with a ton of story-related events.
And VIP you have to pay for, so don't know what you're talking about.