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Daring To Be the Same - Paragon News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2016 in News & Features Discussion

Daring To Be the Same - Paragon News

When Epic Games announced its intention to release a new MOBA – in 2016, no less, it had me a bit baffled. I thought to myself, “Epic must have something crazy up its sleeve for Paragon.” Nope. Paragon is about as generic as its name, but that doesn’t mean there isn’t any fun to be had in it.

Read the full story here



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Comments

  • JakeSimJakeSim Member RarePosts: 884
    The game is amazing imo. Even if it's essentially the same. By far one of the better options out there.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • XiaokiXiaoki Member EpicPosts: 4,045
    They can be the exact same as every other MOBA out there but the real problem is that the game is soooooo slow and boring.

    Seriously, every thing is slow. From games to even the movement speed.

    And most of the games I played were around 45 minutes(some lasting upwards of an hour, yikes) and you get the prettiest darn snooze fest ever.

    But, Im sure none of that matters because people will flock to it because of the graphics.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited March 2016
    Im really looking forward to this game. With that said, watching a gameplay video of the dual pistol guy i realized it is going to get very boring unless they increase the speed of basic attacks. The time between attacks is way too long. That slow basic attack feels more normal in a game like LoL or Dota, not in a game like Paragon.




  • JakeSimJakeSim Member RarePosts: 884

    Xiaoki said:

    They can be the exact same as every other MOBA out there but the real problem is that the game is soooooo slow and boring.



    Seriously, every thing is slow. From games to even the movement speed.



    And most of the games I played were around 45 minutes(some lasting upwards of an hour, yikes) and you get the prettiest darn snooze fest ever.



    But, Im sure none of that matters because people will flock to it because of the graphics.



    Idk where you got that it was "slow" gameplay wise. Match wise...yes, it is kinda of slow. Gameplay wise. Not really whatsoever. I guess it's perspective.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • JakeSimJakeSim Member RarePosts: 884


    Im really looking forward to this game. With that said, watching a gameplay video of the dual pistol guy i realized it is going to get very boring unless they increase the speed of basic attacks. The time between attacks is way too long. That slow basic attack feels more normal in a game like LoL or Dota, not in a game like Paragon.



    It's not that noticeable later on into the match. Mixing the skills in with auto fire makes it almost unnoticeable because you're focused more heavily on escape mechanisms, skill placement, etc. Plus...items can increase attack speed.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    JakeSim said:





    Im really looking forward to this game. With that said, watching a gameplay video of the dual pistol guy i realized it is going to get very boring unless they increase the speed of basic attacks. The time between attacks is way too long. That slow basic attack feels more normal in a game like LoL or Dota, not in a game like Paragon.






    It's not that noticeable later on into the match. Mixing the skills in with auto fire makes it almost unnoticeable because you're focused more heavily on escape mechanisms, skill placement, etc. Plus...items can increase attack speed.



    i wish they had gone for a more active shooting instead. We will see when it launches and i play it myself. It will be free so if it doesnt convince me i wont lose anything.




  • SenyunSenyun Member UncommonPosts: 51
    edited March 2016

    JakeSim said:





    Im really looking forward to this game. With that said, watching a gameplay video of the dual pistol guy i realized it is going to get very boring unless they increase the speed of basic attacks. The time between attacks is way too long. That slow basic attack feels more normal in a game like LoL or Dota, not in a game like Paragon.






    It's not that noticeable later on into the match. Mixing the skills in with auto fire makes it almost unnoticeable because you're focused more heavily on escape mechanisms, skill placement, etc. Plus...items can increase attack speed.



    i wish they had gone for a more active shooting instead. We will see when it launches and i play it myself. It will be free so if it doesnt convince me i wont lose anything.
    I have played it quiet a bit, it does start out slower then other games like Overwatch and Battleborn, but it does pick up with the use of skills and Attack speed cards later in a match. Have been some moments where you gotta keep on your toes. Ultimately it will never be the speed of the aforementioned games. Personally I do prefer more speed and Twitch like skill mechanics (already preordered OW and BB), but still find it quiet fun and engaging.

    It is going F2P so I personally would recommend people to at leave give it a try.
  • OzmodanOzmodan Member EpicPosts: 9,726
    I found the game very slow and boring.  Not up to MOBA standards.  This game won't be around long, the competition is better and once people figure out all the problems it has, they will leave.
  • LahuzerLahuzer Member UncommonPosts: 782
    I love the pacing in this game. The movement etc. No freaky bunny-hoppin crazyness here. Only complaint I have so far is that the matches are to long. 45-60 minutes should be 30-45 minutes. Other then that. It's freakin awesome, and the map alone is what makes this one stand out on the MOBA-scene.
  • WizardryWizardry Member LegendaryPosts: 19,332
    EASILY the best moba out there because it is more than a MOBA and no way generic what so ever.

    Your main hero or character doesn't waddle around like in moba's ,the action is fast paced ,WAY better immersive and just all around graphics and done in a more action based play style rather than what moba's are doing which is basically slow spam.

    Only my opinion but Epic knows pvp better than most devs and Paragon is just leaps and bounds better than the rest.
    Does that mean i turn a new leaf and all a sudden start playing moba's when i have always thought them to be total garbage?Nope not just yet but it did catch my eye and i do think about the game quite a bit,perhaps in the near future i will join the moba fray but only in Paragon.

    My opinion moba's are like 2/10 games,Paragon is a 5-6/10,it is that much better.However what i think doesn't matter,the money is alreadyt cemented in these ESPORT teams and sponsors,LOL and Dota will remain popular for no other reason than MONEY.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AeanderAeander Member LegendaryPosts: 8,061
    Xiaoki said:
    They can be the exact same as every other MOBA out there but the real problem is that the game is soooooo slow and boring.

    Seriously, every thing is slow. From games to even the movement speed.

    And most of the games I played were around 45 minutes(some lasting upwards of an hour, yikes) and you get the prettiest darn snooze fest ever.

    But, Im sure none of that matters because people will flock to it because of the graphics.
    I happen to like the pace of attacks and skills in the game. The auto-attacks have a real sense of weight and reload to them that helps Paragon's combat stand out. This is especially important for ranged carries. Twinblast and Murdock each have a distinct feeling to their basic attacks that helps define them as a character. And that's a good thing. 
  • monochrome19monochrome19 Member UncommonPosts: 723
    I really want to try this game. I hope the movement is revamped though, everything looks so stiff and clunky while moving. I hope it becomes more fluid.
  • JakeSimJakeSim Member RarePosts: 884


    I really want to try this game. I hope the movement is revamped though, everything looks so stiff and clunky while moving. I hope it becomes more fluid.



    Def not even remotely stiff.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • fed79fed79 Member UncommonPosts: 31
    I agree with posters that at times gameplay is slow but they haven't launched the game yet. Been playing and it's fun, third person perspective works and the game is an interesting feel of Heroes of Storm and smite but differnt.
  • AeanderAeander Member LegendaryPosts: 8,061
    I think that the game has potential for great success.

    * Alongside DotA2, it has one of the most generous business models in the genre. All heroes are free, and cards aren't too difficult to obtain - and can't be purchased with real money.

    * While it didn't do away with the League-esque stealth pads entirely, it did cut down on them and shift them solely to strategic locations in the jungle. This can change gameplay pretty significantly.

    * The elevation mechanics on the map helps make the map their own. I'm sure there will be great plays around this change to the maps.

    * Their map boss is an oddity in the genre. It requires that you deliver an orb that it drops to a location on the opposite side of the map. This gives the opposing team a little more room for counterplay and creates a mad sort of capture-the-flag feel to this aspect of the game. That's a pretty great innovation.

    * They've taken inspiration from some of the genre's dead games (namely Dawngate, Prime World, and Infinite Crisis), taking some of their more innovative mechanics and refining them. The Harvester system is akin to Dawngate's wells that generated gold passively for your team. Paragon chose to tie these behind items, require that players collect from them, and to allow the Harvesters to be attacked. This adds more decision making and counterplay to an already interesting system. The card system is reminiscent of Prime World's gear/skill system, but they've cut the fat by removing the per-hero grind and other absurdities that killed that game. The result is something more enjoyable. From Infinite Crisis, they took the coin feature and used it to create a system that allows for xp gain by picking up dropped orbs, but encourages skillful last hitting.

    * Basic attack animations stand out from the crowd. Each one feels distinct with its own cast time, sound, weight, and "reload". The shooter inspiration is clear, and it really defines each character.
  • RenoakuRenoaku Member EpicPosts: 3,157
    The game isn't that great right now "Toxic Players" I bought Alpha Package and played full of "non communication" and toxic players trolling the game, its not so bad if you are a regular / casual player who just plays and doesn't care but when you are trying to play a MOBA scale, it is an issue especially when players argue and fight in chat.
  • AsamofAsamof Member UncommonPosts: 824
    being the same worked out GREAT for all the WoW clones and League clones :)
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    I was pleasantly surprised by how much of a MOBA Paragon turned out to be. Do not let its semi-realistic sci-fi graphics and its creator fool you, this is a MOBA through and through, NOT a squad based PVP shooter. I think the game is awesome and its vertical tactics (the jungle lies lower for instance) really ad a new dimension, the gameplay is rock and rock solid and I am surprised by people complaining about stiff movement etc. I think it looks and plays buttery smooth.

    What I do not like is the limited amount of characters, which will increase over time of course, and that some of the characters are VERY bland design wise, I am looking at you TwinBlast and Sparrow.

    I think the game is great to play as it is now and will only improve, but again, this is a traditional MOBA done in 3D, not something else. I also think it is a lot better then Blizzards game and SMITE, and I actually like both these games, YMMV.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • itchmonitchmon Member RarePosts: 1,999
    along with smite, one of only 2 moba that have been able to hold my rpg player's attention. i guess it doesn't feel generic to me because i don't play mobas enough to get a feeling of burnout from seeing lots of them for long periods of time.

    I like the deckbuilding idea (I like anything that involves "theorycrafting" and I like the combat. the fact that they have meaningful 4th dimension also is a cool point for me.

    I got the 20$ founders pack and i feel like i've already played it 20 bucks worth.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • JakeSimJakeSim Member RarePosts: 884
    I still cant believe anyone would label the animations "stiff". These are prolly some of the best moba animations out there. The gameplay is amazingly fluid.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • khameleonkhameleon Member UncommonPosts: 486

    JakeSim said:



    Xiaoki said:


    They can be the exact same as every other MOBA out there but the real problem is that the game is soooooo slow and boring.





    Seriously, every thing is slow. From games to even the movement speed.





    And most of the games I played were around 45 minutes(some lasting upwards of an hour, yikes) and you get the prettiest darn snooze fest ever.





    But, Im sure none of that matters because people will flock to it because of the graphics.






    Idk where you got that it was "slow" gameplay wise. Match wise...yes, it is kinda of slow. Gameplay wise. Not really whatsoever. I guess it's perspective.



    The combat is very slow, your character moves like a snail once combat begins and it takes tons of hits to kill/die also. Compared to Smite lets say, its as if you are in slow motion.

    GAME TIL YOU DIE!!!!

  • NildenNilden Member EpicPosts: 3,916
    Asamof said:
    being the same worked out GREAT for all the WoW clones and League clones :)
    Exactly what I was going to type. I guess derivative copy-cat follow the leader does make money tho. I mean just think aboot the billion dollar industry that is cheap knock-offs.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • ExmatrixExmatrix Member UncommonPosts: 36
    Actually a great game. And I played all the MOBAs.
    I decided to support the devs with the expansive pack. the review is less better then usully from this writer, specialy when u consider this is alpha phase.
  • SamhaelSamhael Member RarePosts: 1,534
    I put a few hours into it. It's ok. Nothing special and no interesting hook to bring me back in.
  • lahnmirlahnmir Member LegendaryPosts: 5,054

    Nilden said:


    Asamof said:

    being the same worked out GREAT for all the WoW clones and League clones :)


    Exactly what I was going to type. I guess derivative copy-cat follow the leader does make money tho. I mean just think aboot the billion dollar industry that is cheap knock-offs.



    I do not get this attitude, MOBA is a genre and this is a game that belongs to that genre, nothing more, nothing less. I take a more 'traditional' good game over an 'innovative' pile of crap any day. And this game? It is a good game while not being very innovative, it does bring some new things to the table like a real 3D map with varying heights, card decks, and semi realistic scifi graphics.

    Both your posts have however taught me that you haven't played the game at all or for a maximum of 5 minutes. There is nothing cheap about this game and I would not call it a clone at all.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

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