An interview with Erin Roberts, the Foundry 42 UK Studio Director and CIG Global Head of Production.
21:51 – ATV Interview: Erin Roberts
37:53 – ATV Rewind: Erin Roberts Joins the TeamTranscript:
http://imperialnews.network/2016/03/around-the-verse-episode-2-24/"ATV Interview: Erin Roberts
- Erin Roberts is the Foundry 42 Studio Director and Global Head of Production
- Worked on the Lego games (Lego Star Wars, Lego Indiana Jones) for the previous 10 years
- Worked with Chris before: Times of
Lore (a little), the Wing Commander series, Privateer, Strike Commander,
Privateer 2, Starlancer
- After GamesCon 2013, Chris spent the weekend with Erin but only asked him to join CIG moments before he left again for the USA
- He joined CIG because he felt he had
one last big challenge in him and Star Citizen is certainly a
challenge! Enjoying the stress of building up a new studio and the
opportunity to work with Chris again were also factors.
- He and Chris used to fight, a lot, as kids but then they grew up. They still argue, passionate but maturely.
- Foundry 42 is the European, UK and German, development arm mainly responsible for producing Squadron 42
- He chose Wilmslow because he originally loved the location and it has a good transport hub.
- Originally, the core staff was from
the Lego games, now there’s around 170 people from lots of different
countries and companies.
- Work started in October out of
Erin’s home office. They moved into the actual office as soon as they
could, while it was still being worked on, at this point there was
roughly 14 people.
- It’s often forgotten that the first
year was spent building the company. It’s important to get the right
people because the wrong people can set the project back.
- Foundry 42 UK have expanded on to 3 floors. They have pretty much the whole Audio group is there with audio suites.
- It sometimes get’s packed in the office as they expand then get more space.
- They moved in around December 2013 and they were going to run with Squadron 42 development.
- Squadron 42 was very barebones when
they started. They spent a long time getting the engine ready, like the
64-bit conversion work. During this time they got the art assets
started, story fleshed out, levels designed and broken up."
Personally i think that the Roberts brothers make an excellent team - better together than as individuals (and both are very good individually to start with IMHO).
Have fun
Comments
17:35 – ATV Interview: Erin Roberts
Transcript
http://imperialnews.network/2016/03/around-the-verse-episode-2-25/
"ATV Interview: Erin Roberts Part 2
Have fun