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The Saga of Lucimia team conducted an internal test of the alpha version of the game. To show early access backers what they will be getting their hands on beginning April 30th, the team released a 2.5 minute long video to show off new facets of the game. Check it out and let us know what you think!
Comments
거북이는 목을 내밀 때 안 움직입니다
How the genre has fallen
https://sagaoflucimia.com/first-person-point-of-view-an-essay/
Yes....clearly the name of a test character created for quick use in an alpha test is basis of "how far the genre has fallen".
=P
We'll be enforcing fantasy names on launch. Read more here: https://sagaoflucimia.com/the-roleplay-police-enforcing-fantasy-names/
And that's only about 15% of what we've got to show people in the April 30th build. There's sooooooo much more we're not releasing yet to the public because we want them to have fun, discover things organically, and be surprised.
We're still in early alpha, but the core basics of things are pretty much there now. We've got some more backend work to do after the April 30th build, but once that's done, we're getting into the finalized combat, skills, and other systems.
This summer's gonna be a blast!
But even then, with magic being a fleeting resource and items having limited charges, they'll still be doing a lot of melee and only saving spells for those "holy crap balls" moments in combat.
This is still *very early* alpha combat, without finished animations, or finished character models, or finished spell effects, and yada yada yada.
Just sharing our progress with folks
거북이는 목을 내밀 때 안 움직입니다
I received around half a dozen upset emails from people who were freaking out until they realized the date
Aye, we showed up here and at Massively in their April Fool's listings.
We even got two of our team members who were in panic mode after they read the headline...until they realized it was April 1st.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I hope its good though, will keep watching all your videos / posts about game
At least you identify yourself as being involved with the project, though. Points for that.
I try to answer every single person at every community site around the web. Usually takes up 4-6 hours a day of my time.
Read through any of our interviews with MMORPG.com, Dungeon Crawler Network, Theory Forge, and beyond, and you'll find the one thing that people mention about us over and over is our community outreach and dedication to communication with the community.
Good or bad, I'll generally talk to anyone about our game, regardless of what connections others might draw
We own our own company, we own our own game, and we ARE the community, alongside our players. You won't EVER find us hiding behind some form of PR person or public relations team. It's always us, all the time.
Leading by example We want people to be invested in our community, and the only way to do that is by getting out there and showing people that we're just as invested in the community, be they positive or negative comments about what we're building.
Thanks for your opinions!
There are many similarities in the development plan
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Please don't get me wrong. I will look forward to this game very much and sorry if I appeared to be making a comment on the game itself.
Very glad to hear all the stuff about the game coming out and it sounds like a nice return to what MMORPG's should.
And just so you know, I gave myself a wedgie as punishment for communicating so badly
The only similarity is first person perspective. Our combat system is not action combat like elder scrolls or darkfall or mortal online; it's actually like Everquest or Vanguard. We have auto attack and skills to use on a hotbar with cooldowns. Combat is actually somewhat slower with reactive changes and strategic use of skills.
www.sagaoflucimia.com
Looking forward to the public build coming out!
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.