Given how successful Everquest has been (and one of the longest running MMOs), it was breathtaking to see SoE fumble with their efforts to create a sequel to such a popular franchise. Now with Pantheon, Rise of the Fallen, we finally get to look forward to playing an Everquest I style game, with all of the technology goodness that an MMO of 17 years ago, just could not provide.
Can't wait!
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They do plan to offer a free trial, which will mean they will have to keep trial players on a separate server, or disable certain things so that trial accounts don't adversely affect subscribers.
What is Pantheon’s Revenue Model? Will the game be pay to play, free to play, freemium or what?
We are considering either using the traditional subscription based model or a model where the player buys the game and then has the option of purchasing mini-expansions or ‘modules’ after launch. Either way, the game’s world will continue to expand, more content will be added, as well as new features and mechanics. Visionary Realms strongly believes that the revenue model of an MMO needs to match the game’s target audience. Because of this, Pantheon will not be ‘freemium’ or have ‘cash shops’ -- building your character and advancing in-game will be based on time invested and tactics used, not on how much money the player has in real life.
Pantheon should be their next successful game.
At this point in time id actually value Visionary Realms higher then DBG. Actually from three view points: Experience, Skill and trust. I would even make a guess and say Visionary Realms even has more financial options. DBG is owned by a company that is only known for buying and splitting up other companys, then selling the assets. I doubt they have any worthwhile funding at all.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Really? What companies did they split up and sell off assets?
http://www.renova.ru/en/structure/company/detail/130/
Just because they are an investment company does not logically imply that you know how they act. Also, just because they are well diversified does not imply something sinister like a James Bond novel.
Dont get me wrong, Im not defending them - I really dont know. They could be bad guys or maybe not - I have seen no evidence except that they are an investment company which as evidence is weak as water. Rattenmann made a claim and I asked him to back it up with facts.
Do you have a list of who is working on this project and what each of them did on the games you mentioned?
I googled some of the names but still couldn't find any relation to the previously named games.
Any list for that?
http://bradmcquaid.com/Brad_McQuaid/Welcome.html
Another link:
http://www.pantheonmmo.com/about_us/visionary_realms/
Take some time and explore the official website. Read the forums and such. Watch the demo videos. I am sure you will see lots of game mechanics that you fondly remember from those prior MMOs.
In general, I would imagine that if you enjoyed Everquest I, you will also enjoy Pantheon. A few examples:
* Interdependent Class System (Classes will have roles, group composition will have meaning)
* Complex Faction (Your actions will have consequences)
* Social / Group Focused (Meet people and take on greater challenges, form guilds)
* Non-instanced (With a few exceptions)
* Dungeon Camps / Dungeon Crawls (Lots of great memories from prior games)
* Crafting / Tradeskills (Lots of gamers enjoy gathering and creating items for profit)
* Raiding (Perhaps something similar to 54 person raids)
* Dangerous Challenging World (The greater the risk the greater the potential reward)
* Epic Quests (An EQ favorite)
* Exploration via Meaningful Travel (A fun activity for many)
* Likely PVP Server(s) (Maybe similar to the prior Zek servers)