Back in the late 90s, some of my dyed-in-the-wool RPG friends would scoff at tagging Ultima Online and EverQuest with the "RPG" label. The sad thing is MMORPGs have gotten even less RPGish as the years have gone by. Nowadays, they're more accurately called MMO-Brawlers.
Rather than paste in a wall of text, I created a video (no ads, not monetized).
Comments
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I specifically liked the analysis of character versus action combat. Having the players skills determine battle, I.e. Action combat, is wonderful. But there's no reason to neglect the other half of gaming!
You are correct about balance as well. Overall good stuff man. Thank you.
edit - No pvp? Nah man all mmorpgs will continue to become more and more PvP centric for lack of a better term. There will be more and more game play systems that may involve some form of pvp. Along with progression and development, worlds will become increasingly complex allowing players more ways to play with less and less "you can't do this".
I have actually just watched a video about Tree of Savior, and it was kind of a negative video... but it actually has me very interested in the game. I think I will install it and give it a try.
There is no doubt that PVP is a popular genre. However, I laughed out loud when people complained that their fighter/warrior types had little chance against wizard/mage type characters in early MMORPGs. Coming from a D&D background, this was no surprise to me.
Whether we're talking about the Lich at the end of Tomb or Horrors or Strahd in the Ravenloft series, Wizards/Mages are typically quite capable of being more than a handful for an entire party of adventurers.
And those Dev.ils removed all the tools and reasons to role playing with other .
However, before anything else they have to put the game back. Nothing else is more important!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
But when it comes down to it to play a specific mechanic you're going to have to settle.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I just want to clarify, I'm not suggesting that BDO is some new level or reference point in role-playing mechanics. I absolutely consider it another MMO brawler in a long line of MMO brawlers. However, it has more character development mechanics than Tera or Blade and Soul.
Computer games are for other things .. like hack-n-slash. Plus, RPG is just a label. If MMO does not mean much ... RPG probably also does not mean much, at least in computer gaming anyway.
Sure, as a theory-crafter at heart I can understand your need for it in games, and that's why I missed CO (Hero system is great) or TSW from the vid
Fully agree on the pvp part, I'm saying that since years, actually was one of the reasons I left the online rpgs in the late '90s similar to your "some of my dyed-in-the-wool RPG friends would scoff at tagging Ultima Online and EverQuest with the "RPG" label." The very core philosophy of rpg was from right at the start to ditch the constant competiton factor present in every game out there, and focusing onto cooperation instead. It's a whole different mindset, and it was a new thing back then.
I remember somewhere in the mid-'90s I heard first in the den, from some newbies, "my character would totally kick your's ass" and we laughed them out for good What's the point, every character has different strengths and weaknesses, and they aren't learning their skills focusing on beating each other... Agree on the "mythical Balance creature" part as well.
(in this section I missed somewhat Lucimia which will be a pure PvE title, while you mentioned Pantheon a lot, which will have PvP - true, they say the pvp will never affect PvE the slightest, and there won't be PvE-breaking tweaks just for seeking the non-existing "balance")
Liked the action combat part. I don't care about combat, the least important part for me in an rpg, but this is the reason I prefer regular mmo combat over action one. Rpg is about the character, not about the player. (p'n'p folks, separating player knowledge and character knowledge, rings a bell?) Why should affect for example a successfully landed hit for my character, how precisely I aim as a player? There's a miss chance, enemy's dodge chance, etc. etc.
Action combat may be faster, and twitchy, and please the trigger-happy crowd, but in concept it's just as dumb as:
-ok, obviously I'm the strongest one in the party, I'll try to lift it. (grabbing the dice)
-forget the rolls. Let's see, it's about half a ton, so... drop down and do 30 push-ups in 20 seconds, then your character will lift it.
-dafuq, dude?
(and before all, for the record, etc.: I'm (or at least was 15 years ago ) quite good with action and twitchy gameplay, has some serious CS and Q:A history, love (real) pvp as in shooters, board and card games, strategy, in sports, etc. BUT rpg is about PvE, cooperation, roleplay and story. For me, at least)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Players largely ignore this because there is no accountability. UO quickly showed the results of this by showing the worst of the player base. This simulation way of gaming had largely died out in the genre.
MMORPG has incorporated more RPG in themepark era. The problem is they created personal story negating the point of having online framework.
There will be limitations and constraints from technology as well as the fact choosing one design path will preclude other choices.
One of the biggest is whether to make a massively multiplayer game or not. If you decide to create one there's a host of limitations you inherit, and for every decision afterwards you will please some folks but alienate others.
Look at Narius, you'll lose him right at the start if you make it a massively multiplayer design and if you want to charge money for it, he's probably gone for sure.
Going the solo route is how you'll garner his attention, but you won't impress players like me or other "whales" who actually pay for MMOs in a big way.
Minecraft made it big selling millions upon millions of copies to a very broad audience, surprisingly appealing to children which greatly enhanced its success
MMORPGS such as BDO clearly target players willing to cough up a low box price, (excluding the F2P only crowd) but its cash shop model clearly target it towards gamers with more of a propensity to pay for in game convenience.
Pick your target market (make sure its broad enough to be financially viable) then make sure to develop the best game possible for it, and ignore trying to fix every "problem.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
PVP in and of itself, is an adolescent form of gaming where the "inner cave man" can show himself in a game because they can't do it in real life or have extreme ego issues.
The fact that people actually do say "my guy can beat your guy" in a game, prooves all the above pretty sufficiently.
I remember, when I was about 8 years old, I would have the "my ice cream is bigger than yours" and "I can eat my sandwich faster than you" competitions....yeah....that was when I was 8. I've moved on....
I own my real world...have no desire to "own" MMORPG's or their players....
That explains everything, except...
- Screenshot of me doing RVR in DAoC...
- Video of me racking up a Mastery performance in World of Tanks...
- I didn't include my achievement for 100K Honorable Kills in World of Warcraft...
- Or any screenshots of me fighting port battles in Pirates of the Burning Sea...
But you're right, I don't have to have PVP in every game I play.
My apologies for the rant there, but I have been saving up this hostility for almost 15 years! haha