Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

HTC Vive: the Digital Foundry verdict

MikehaMikeha Member EpicPosts: 9,196

Valve and HTC have worked together to provide the most comprehensive virtual reality solution on the market today, capable of astonishing results that pave the way in revolutionising the way we play games. However, living with the device for the past week has highlighted that as brilliant as it is, it is a first-gen product that demands a zero compromise approach that may cause issues for the average user.

You don't set up Vive so much as install it, the amount of space you'll need to get a satisfying experience is almost certain to require a fair amount of your living space, and the combined weight of headset, headphones and the constant presence of the intrusive cabling does feel a little onerous. On top of that, the system's credentials for seated experiences can't be fully tested right now because the vast majority of the available titles designed for that configuration reside on Oculus Home. Eventually, the exclusives on each platform will converge, but right now, the best Vive experiences are smaller, bite-sized chunks of gaming - brilliant to play in many respects and an irresistible taster of what is to come, but perhaps somewhat slight factoring in the money, time and space invested into putting a state-of-the-art VR system together.

And yet there's nothing quite like this. Load up any of the key Vive titles and it's like nothing you've experienced before. Gaming feels fresh, exciting, renewed - a giddy feeling after years of variations on the same themes. This is more than just a gimmick: it's an entirely new, blank canvas for developers to work with and it's already delivering some unique experiences. Clearly, it's not quite the finished article, but I can't wait to see how it develops.

http://www.eurogamer.net/articles/digitalfoundry-2016-htc-vive-review



Comments

  • MikehaMikeha Member EpicPosts: 9,196
    HTC Vive has always been the one that looks the most impressive to me. I am just waiting to see if Valve does some exclusive games for Vive.

    They have to still support non vr gamers so they could make Half Life 3 VR exclusive to Vive but still release the non vr version of Half Life 3 on STEAM for all pc users. Can you imagine Left For Dead 3 VR?
  • VrikaVrika Member LegendaryPosts: 7,999
    I hope Vive's controllers will succeed.

    Personally I don't think any headset alone is so significant, it's just another way of displaying information. A working way to use 3D space and our body for controlling the games would be far more important.

    Wii tried it with its controller and faded into oblivion. Kinect tried it and failed. I wish good luck to Vive's controllers.
     
  • RidelynnRidelynn Member EpicPosts: 7,383
    My fat arms get tired holding it out in front of me ><
  • zanfirezanfire Member UncommonPosts: 971
    "On top of that, the system's credentials for seated experiences can't be fully tested right now" ...umm yah you can. There are already multiple games you can play sit down on the steam store, one of the biggest being elite dangerous which they previewed at events.

    Still find it shocking when i see people question if the vive can do sit down...you know the simplest version of VR...using a system that can track you in a 15x15foot room with1:1 motion controls... but gosh darn can it track you sitting still in a chair with a controller? /s
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited April 2016
    The hardware doesn't matter one bit without the games and imo we will won't see games with any meaning for VR for many years to come.IMO people are completely wasting their money on this first generation of hardware and will kick themselves in the ass when every year something better comes out but we still wait for a decent game that utilizes it fully and not superficially.
    I figure at least 5+ years before we see anything meaningful with VR.First wave will be to streamline the bulky ridiculous looking head units down to smaller applications ,eventually to a pair of glasses.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • frostymugfrostymug Member RarePosts: 645
    Recore said:
    HTC Vive has always been the one that looks the most impressive to me. I am just waiting to see if Valve does some exclusive games for Vive.

    They have to still support non vr gamers so they could make Half Life 3 VR exclusive to Vive but still release the non vr version of Half Life 3 on STEAM for all pc users. Can you imagine Left For Dead 3 VR?
    Valve has stated that they won't be making exclusives for the Vive.

    http://fortune.com/2016/03/16/htc-vive-will-launch-with-50-virtual-reality-games/

    They seem more in it to win it for VR overall
  • zanfirezanfire Member UncommonPosts: 971
    Wizardry said:
    The hardware doesn't matter one bit without the games and imo we will won't see games with any meaning for VR for many years to come.IMO people are completely wasting their money on this first generation of hardware and will kick themselves in the ass when every year something better comes out but we still wait for a decent game that utilizes it fully and not superficially.
    I figure at least 5+ years before we see anything meaningful with VR.First wave will be to streamline the bulky ridiculous looking head units down to smaller applications ,eventually to a pair of glasses.
    Just saying but you do realize that if people followed this VR would be dead. If no one buys it and "waits and sees" It will die like any new and expensive tech. SInce these are heavily tied to gaming its better if more people buy in early because software will only be made if they have people to sell it to and the more that do the more devs will make games for it.

    I dont think it will be glasses size by design. It needs to block out and envelop your perifieral vision to be at its best, it also needs magnifying lenses and a high resolution screen for it to work. Will it slim down and get higher rez...for sure, but VR only works because its magnifying a screen which can only slim down so much 
  • zanfirezanfire Member UncommonPosts: 971

    frostymug said:
    Recore said:
    HTC Vive has always been the one that looks the most impressive to me. I am just waiting to see if Valve does some exclusive games for Vive.

    They have to still support non vr gamers so they could make Half Life 3 VR exclusive to Vive but still release the non vr version of Half Life 3 on STEAM for all pc users. Can you imagine Left For Dead 3 VR?
    Valve has stated that they won't be making exclusives for the Vive.

    http://fortune.com/2016/03/16/htc-vive-will-launch-with-50-virtual-reality-games/

    They seem more in it to win it for VR overall
    I think Oculus is technically more in it or at least seems so since they are purely VR and have been building the brand as the VR go to, but they are doing it in a way a lot of people dont like: aka pushing a walled garden store and going for exclusives. Those reasons alone got me to order the Vive over the Rift.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    edited April 2016
    I just saw the video intro when I opened Steam.  Some serious Wii vibes, not that that's a bad thing.  The visual layer will really add something, I think.  I noticed Elite:Dangerous got a nod.  Altogether it looks like a lot of fun, enjoyed by groups of well-off, gregarious individuals (of course they are going to make it appear that way).  It seems interesting that Steam appears to be branding this as more of a "party" apparatus.  I guess that's partly why it reminds me of the Wii.

    I suppose if someone watches you "dive in" it negates the creepiness factor of walking in on someone using Virtual Reality.  That's going to be something we'll have to figure out as a society in terms of etiquette.

    As far as seated versus full-body-movement experiences, I can see benefits to both.  The latter would probably be more natural to our nervous/vestibular system, making it easier to suspend disbelief while reducing the likelihood of motion sickness.  The former I suppose lends itself to more traditional gaming experiences and for longer periods.

    Really excited to see this thing taking shape.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • Loke666Loke666 Member EpicPosts: 21,441
    I just saw the video intro when I opened Steam.  Some serious Wii vibes, not that that's a bad thing.  The visual layer will really add something, I think.  I noticed Elite:Dangerous got a nod.  Altogether it looks like a lot of fun, enjoyed by groups of well-off, gregarious individuals (of course they are going to make it appear that way).  It seems interesting that Steam appears to be branding this as more of a "party" apparatus.  I guess that's partly why it reminds me of the Wii.

    I suppose if someone watches you "dive in" it negates the creepiness factor of walking in on someone using Virtual Reality.  That's going to be something we'll have to figure out as a society in terms of etiquette.

    As far as seated versus full-body-movement experiences, I can see benefits to both.  The latter would probably be more natural to our nervous/vestibular system, making it easier to suspend disbelief while reducing the likelihood of motion sickness.  The former I suppose lends itself to more traditional gaming experiences and for longer periods.

    Really excited to see this thing taking shape.
    I kinda thinks that being seated fits certan games better while moving works better for other types.
    Car and flight game certainly should have you seated and strategy games you see a battle from above as well. FPS games and first person RPGs (including MMOs) should be better when you move, at least if you make a combat system using that movement.

    Heck, it would be awesome to make a MMO where you cast spells by a certain movement (and maybe a word). Yeah, there would be a learning curve if you have many spells but it would be really cool once you get things right. :)
Sign In or Register to comment.