Blizzard / WoW has cheesed off a lot of people, subs are dropping and there is a hankering by some for Vanilla WoW. What if Blizzard were to create World of Starcraft and learned from their mistakes in WoW to release a game that had Vanilla WoW mechanics and didn't follow some of the disasterous decisions made in the ongoing development of WoW?
If you have some caveats or additional comments to make after your vote, please do.
Comments
- Albert Einstein
As such, I don't think they could recreate it if they tried. They think they have the midas touch, but in reality, it would probably just turn the Starcraft name into a steaming pile.
Diablo and Lost vikings would work but beside them Warcraft really is the only other IPO they own that would make an acceptable MMORPG.
For a FPS game, sure but they already tried and cancelled that. If you think the Division is a MMORPG then I guess I can see why you think it would work but it is at best a mix between a multiplayer FPS and a CORPG and the same concept would work with Starcraft but the question is if it would generate enough players or not. It would take 5 years to get one out, at least and that type of game is popular now, in 5 years things might be different, hard to say.
3factons MMOSandBoxRpg=bye bye Real Life
As a themepark game, I would play that all day long.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
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IDK just throwing out ideas, but the zones would on different planets, you could have ships like in SWTOR, 3 factions, plenty of "world event" opportunities for both PvP and PvE, you could even have an RTS metagame similar to Planetside 2 capture points and so on and so forth...
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
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So, unless they introduce a lot of new features and gameplay mechanics - I'd most likely give it a pass, or at least stop playing shortly after release.
That said, I can't see Blizzard stooping that low.
They might not be very innovative, but they usually put a lot of effort into their products. They cancelled Titan for not setting itself apart enough, afterall.
The lessons Blizzard needs to learn is to stop changing the stuff that works and to stop half assing ideas, like Garrison's being their answer to housing. Major cop out there. Also, to stop pandering to the loud mouths on their forums who only represent a tiny percentage of their player base and to stop the Raid only endgame mindset. It stifles creativity when your game only points in one direction it also pushes players away who don't do that crap or have the time for it.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
That's just, like, my opinion, man.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer