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Bioware's Ben Irving has gone on record via the Star Wars: The Old Republic forum to soothe player concerns about whether or not the game would receive ongoing support. Irving wrote, "The answer is absolutely yes."
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For what I see this game is on life support, and they are only milking the single player story, it's no longer a MMO.
'The board have issued a statement giving their full backing and support for the manager'
Less than a week later he is sacked.
People are mad at SWTOR for having too many bugs that break game play and Bioware not caring about fixing the bugs. Take Soa for example during launch, my Guild was on SOA for weeks because 2 bugs kept happening. In the phase you jump between platforms sometimes some of the platforms wouldnt drop down so it was a wipe, they would drop after the fact yes but not in time to do the mechanics of the boss fight. We also had problems where we would get SOA to 15% and he would just disappear even though the tank was still on him. The Fix was to make the fight faster and easy to do.
The truth is that SWTOR development has been horrible they lack any QA and people suffer for it. It also takes weeks if not months for development to fix the bug. Add to that EA just just worried about Stockholders that they spend more time developing content for the cash shop than making a game people love to play.
As new things like black x-wings and rolling droids become iconic, the giant (non-hologram) monsters and far past homage (ripoffs) of the Old Republic era become less attractive as a means of getting your Star Wars on.
The genre has begun to experience die off due to stagnation and saturation, so EA just took all of the marketing visuals and put them into a constant money train called Battlefront. Want an X-wing? Here ya go. Want a Lando, ok he just pwned you bitch! Oh hahaha.
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The architectural issues are myriad so it should not get the millions to try and retrofit it, but instead EA should start from scratch. I have recently been exposed to what it takes to implement a new feature in existing code in something the size of an MMORPG, and it's prohibitively labor intensive and cryptic imo. I'm obviously biased, but the truth is that they would need to re-engine and also redesign the basic structure of the game. I think they have milked this cow enough and should be happy with what they got for what they produced (an extremely linear Theme Park MMO with cinematic scenes but no ability to sustain actual ongoing regenerative MMORPG life). At its heart the game is an experiment in trying to bring some of what is best in SPRPGs to MMOs, and in capturing that crossover audience I would say it was successful.
But it comes to the point now where if they go too long, instead of getting a good bargain on fan dollars they are starting to lose potential fan dollars by not keeping up with tastes. WoW is finally starting to gasp, and the ghosts of its parasite games are proof of the aged death of the Mainstream Theme Park phenomenon. This game would have been a long running affair had it come out in 2005 and been called Star Wow The Old Republic, but in the reality of the current market it's a dated and very single faceted diversion that generally does not deliver on the feel of its parent IP.
Game is one of the best ever, most fun. On throne for me with Wow, close followed by Gw2 and Rift. As long as I have this 4 my gaming needs are covered. Still .... would prefer paying 60€ for expansion worth ORIGINAL release in areas and questing. Sure, this mini expansions are free.
Oh don't worry about him he has been QQing about swtor since it launched. Guys like him will continue to QQ for another 5 years about a video game they don't play.