It would of course devalue their +1000 $ pledge but all would have a place called home.
This good idea would not affect anyone else since these houses will be invisible cause they are instanced.
This whole discussion is a good example what is so incredibly wrong with this game, if you let the players do the financing by as in this game buy houses they will do all they can to protect their investment, no matter if it will make the game a less successful one.
It is pure greed.
https://www.shroudoftheavatar.com/forum/index.php?threads/easy-solution-to-housing-shortage.49104/#post-541632
Comments
The rate that they have been adding player towns and guild towns to the game its going to end up being a town every few inchs in the game.
Paying +1000 $ for a house isn't something all can handle.
Having a instanced option for lets say 30-40 $ would give the less real life rich part of the population an option they might handle.
But then you have the greed from the one's that pledged +1000 $ and developers do take notice of their words, more then they listen to the one's that only pledged for 45 $. So i doubt this good suggestion will ever become a reality.
UnseenDragon say this about the "house market" - [quote]
Apparently, I was not very clear in my question. It was if housing would be KEPT scarce. Again, Richard had said (I believe) 20% of the total playerbase should have housing. This would be largely those who earned it by pledging along with a small amount of extra plots available for in-game gold.
Originally it was stated that the intent was to keep housing rare and valuable. I'm really seeking if there has been a comment/statement about this changing it, or if this was still the marching orders. [endquote]
And this is Womby response to him - [quote]
That is correct. Lot deeds will be limited. Already it is no longer possible to purchase a village lot deed in the Add-On store. Currently the only way to get one of those is through a pledge. When the game launches a small number of lot deeds will be available for purchase through in game gold. The mechanism has not been decided - front-runners are lottery or auction. [endquote]
https://www.shroudoftheavatar.com/forum/index.php?threads/housing-and-plot-rarity.43936/
[mod edit]
Am worse than you. I got 550 in and honest to God, i feel it's not even worth my time running like a monkey, skipping all content, just so i can get my lot claimed. That's what you got to do btw, it's not automated.. you literally need run from marker to marker, then town to town, until you find one empty. Can't even be asked to do that, am that disheartened. You ever seen me on a crusade? Wondered why? Ship..long..sailed..
Pride, honour and purity
Such hypocrisy.
Fully open housing is of course optimal but instancing of at least most the small houses do have advantages since it increases the performance a lot. But they can at least have some housing in the open world, just let those be more expensive.
Player and guild owned towns do add a lot to a game, but you don't have to have all shacks in the open world if your engine can't handle it. Instancing everything like in EQ2 ain't a good solution, a really rich and successful player should be able to have a house. Any poor noob shouldn't but they should still have some little place to stack their stuff and that doesn't have to be in the open world.
That is the problem when developers decided to finance their game with a pledge system.
House investors greed will most likely make this game a less successful one.
I agree it would increase performance. But as said above the one's that invested real life money wont accept their investment going down if developers decided to make houses instanced.
Developers have decided to listen to these hi pledge investors and no one else.
They claim their personal interest is for the "good of the game" but is coming across more as simple jealousy that someone spent more and expect more for their greater support.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Read Sedron Tyros well explained reply and i hope you start to understand why this game (hopefully none in the future) is so bad, not just the game itself but especially the standard they try to set.
When playing a game the ones with less real life money should of course expect to have the same in game fun as the one with a lot of real life money. When game companies like this one try to deliver more fun to the rich player then even you should understand that it is seriously wrong.
It's not even a secret any more. R2Games just casually flat out stated in a public presentation that they were fully aware that it would hurt the player base and player retention of a game. In the end, however, business is business and overall profits are increased this way, integrity of the game be damned.
By selling exclusive housing rights to big pledgers, Shroud of the Avatar almost positively gets more big pledges that total up more than they would have gotten from a larger amount of little pledges. That's how whaling works and if it didn't work so well, tons of companies wouldn't be doing it.
Sad times, really.
The major issue about these arguments its usually brought on by the participation trophy era kids who think they should get everything everyone else gets for 'nothing' (or at least something they PERSONALLY can do that doesnt take much time and effort).
Thats why MMOs 'fail' because it impossible to make a system that makes it 'fair' for everyone. So you have ot make a system that you (the developer) feels works best for the game and live by it. everyone is going to whine and cry anyway once you weed those guys out you hope the people you have left will stay.
People dont have to play every game that comes out, if the game doesnt cater to what you want dont play it.
Its always funny how people who arent going ot play for more than a month anyway always try and dictate how games should be.
Might have worked that way once before, but this is a brave new world, and going forward they are going to be designed and cater to those who pay for them, and likely favor those who are willing to pay more.
Stop thinking in terms of right, wrong, fair, and unfair, think in terms of "makes money", make's more money, makes shitloads of money" and you'll get a better understanding of the future.
There will likely be those games that take a different path, trying for less money from a great number of players, but not every game of course.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There decision to finance the game by selling houses to rich people and also deciding others shouldn't have one is most likely the number one feature why this game will fail.
Creating and financing games where players start the game differently/less/more fun will never be accepted by any large number of players.
And getting numbers are more important then creating a game for a few rich ones.
There are currently 4,486 deeds issued. How many get used is up in the air, but I can't imagine many who will pass up a lot when they pay no rent, even if they are going to live in a POT.
https://docs.google.com/spreadsheets/d/11NTsnRRN9zcDVwv-d15dYcdSf8UC4LtRNXuC5hzLBhU/edit?pref=2&pli=1#gid=1933397109
Everyone below $275 and all newcomers at launch will have to buy lot deeds with in-game currency and those deeds have rent attached to them that must be paid (I think weekly). You'll have to grind your heart out to get the deed, but there will be no guarantee of a lot to place it on until one frees up.
Portalarium is in a bad place because many people will pass on the game due to this and they also can't free up additional lots after selling their backers rights to limited housing. An uprising either way.
That's what happens when you let a bunch of drunken monkeys run a company.
~~ postlarval ~~
Their decision to sell overpriced housing which many if not most players won't give a care about will not make or break this title.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The difference in the future will be that developers will have to work harder to convince potential backers that they have both a solid plan and the capability to deliver on their promises.