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[VIDEO] Is AFK Progression Bad for MMORPGs?

BitterClingerBitterClinger Member UncommonPosts: 439
One of the many problems with Ultima Online that led me to quit the game three months after I started was the uncontrolled botting (we called it macroing back then) that went on in the game.

Of course, every MMORPG since has had to deal with botting, some more strenuously than others, but now we have an MMORPG that actually has it built-in to the game.

My gut reaction to 'AFK Gaming' is that it's not right, but I can't think of any way it hurts anyone.  In any event, I decided to organize my thoughts and questions about this in a new video.



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Comments

  • TheocritusTheocritus Member LegendaryPosts: 10,015
    What I find funny is a game like UO where skills were so important, but everyone afk macroed them, then there were people bragging how skilled they were and griefing new players.
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    I've always wondered about the players who find ways to NOT play their games.  My mind can't wrap around that reasoning.

    VG

  • lokiboardlokiboard Member UncommonPosts: 229
    edited April 2016
    BDO lets you autoloop your horse and level it up....So I put a bunch of carrots in my pack, hit autoloop, checked the box that said use carrots when needed and went and cleaned the house.... Ask the spouse if she likes the autoloop feature...   ;)
  • VolgoreVolgore Member EpicPosts: 3,872
    Instead of AFK progression that forces me to leave my pc up and running 24/7 i would rather like to see a small client that adds mobile phone support to my favorite mmorpg.

    Checking and sorting stuff, setting up my wares for the auction house while i'm out somewhere (haha...as if i'd ever leave my room...)
    I would love to send my chars on missions when i'm not logged in in the main game!

    image
  • VolgoreVolgore Member EpicPosts: 3,872
    DMKano said:
    I've always wondered about the players who find ways to NOT play their games.  My mind can't wrap around that reasoning.

    Well think about this in terms of an online virtual world simulator, you log in and take over one of the NPCs being in full control of the avatar, but once you log out your avatar turns into an NPC and goes about their own virtual life doing stuff like cooking, fishing or whatever trade skills they prefer.


    Well yeah but I'm sure once I log out, my NPCs will just go out drinking and whoring and not get any work done.
    And spend your hard earned gold!

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  • SovrathSovrath Member LegendaryPosts: 32,941


    My gut reaction to 'AFK Gaming' is that it's not right, but I can't think of any way it hurts anyone.  
    I'm going to agree with Kano in that it just makes your character an npc. 

    In any case, things like afk fishign are great but not as good as "actual fishing". The actual "playing" yield's better results.

    Still, I like that I can afk fish and come back after a day at work and be able to utilize the money I get so that my actual playing is more effective.
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  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    I don't get why your character has to actually be in the virtual world while you're afk.  You're not there to see it, so it doesn't benefit you in the slightest.  It doesn't benefit the Devs since they have to provide bandwith for your toon.  It doesn't benefit your electric bill.

    In BDO, the only people it benefits are people that like to PK afk fishers, which is just retarded.

    It comes from the scarcity of personal internet in Korea, but it makes no sense here (and frankly I don't understand how it makes sense there either).

    Why can't you just set your toon to afk fish when you log out.  When you log back on, the game runs calculations based on how long you were afk for how much fish you got.  Same for autopathed horses.

    I get that it's cool to log on and get "free stuff" for the time you were afk, but I don't at all get why your computer has to be running the game the whole time.

    As for some kind of afk progression, like the OP I don't see how it hurts anybody.  It would certainly benefit sub-based mmos, if anyone wanted to make one of those ever again.

  • AxehiltAxehilt Member RarePosts: 10,504
    The point of playing games is to play games.  If a macro/bot/whatever is playing for you, then you're not playing the game.

    So this is definitely bad for MMORPGs, as it creates a lousy choice between doing something tedious (letting a macro play for you) or being disadvantaged in progression.

    But it's important to distinguish forced-online AFK activities (EVE mining/travel) which are terrible, from offline activities (EVE skill-ups) which are completely fine.

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  • BitterClingerBitterClinger Member UncommonPosts: 439
    Axehilt said:

    But it's important to distinguish forced-online AFK activities (EVE mining/travel) which are terrible, from offline activities (EVE skill-ups) which are completely fine.

    Well, that answers one question I had in my video. I thought BDO was the first game to have built-in AFK character progression. It seems EVE had this long before.
  • DeivosDeivos Member EpicPosts: 3,692
    edited April 2016
    Axehilt said:

    But it's important to distinguish forced-online AFK activities (EVE mining/travel) which are terrible, from offline activities (EVE skill-ups) which are completely fine.

    Well, that answers one question I had in my video. I thought BDO was the first game to have built-in AFK character progression. It seems EVE had this long before.
    Nah it's been a thing for a few different games already, Age of Wushu has an offline job mechanic as well.

    EDIT: And honestly I see it more as an underutilized mechanic. Given the server systems already have to stay up and track as persistent worlds, you should be able to see games where a disconnected player just means that the avatar flips to automated list of tasks that they can continue doing while the player is offline. IE, give the character a lifecycle and the ability to continue progressing (likely at a slower pace) their skills, serve as NPC mercs in groups, and do general "life" activities to flesh out the game world and user experience. You can even have a companion app to the game to get updates on your character and change their offline activities around if you want.

    In no way does this mean impacting the user's online experience either (aside from continued progression and some degree of interactivity via mobile apps while not playing). What they are given is a small benefit with no real drawbacks. When the player logs in it simply warps the character back to where they logged out or to a home location. If the character was interacting with something at the time it can leave a copy of that character with a randomized name in place until the present task is completed.

    Point of this example being, as-is it's an underutilized mechanic and we see both good and bad for the effects a incomplete system causes. The value of it is considerably more than we've seen in effect yet, however.

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  • DullahanDullahan Member EpicPosts: 4,536
    Deivos said:
    Axehilt said:

    But it's important to distinguish forced-online AFK activities (EVE mining/travel) which are terrible, from offline activities (EVE skill-ups) which are completely fine.

    Well, that answers one question I had in my video. I thought BDO was the first game to have built-in AFK character progression. It seems EVE had this long before.
    Nah it's been a thing for a few different games already, Age of Wushu has an offline job mechanic as well.
    Was just about to post this. It was kind of funny in Wushu when you'd see your other character going about town working for some shop or what have you. You had a log out in an area where there were shops in need of laborers.

    It provided a little bit of coin, but there was also risk involved with it in the form of kidnapping.

    In general though, its a no-brainer, no serious progression should be achieved while AFK.


  • DeathengerDeathenger Member UncommonPosts: 880
    edited April 2016
    Back when I was playing Knight Online, it was an extreme grind. Our guild would do grind party's and most of us sat there and just macroed away while chatting and stuff in whatever voice comm we were using at the time. I never really had a problem with that sort of think as long as you weren't actually AFK.

    Early in my EvE career when I actually used to mine, I had a macro that moved the ore from my cargo to a jet can each cycle so I'm not constantly mouse clicking. I was always there. Any real harm in that? Meh, I don't think so.

    It's the dudes that just let their toon macro all night while they sleep, or are at school that bug me. Are there really any modern games that are as a hard core grind like the older Korean games like  KO, Asheron's Call or Lineage 2 or have a crappy farming mechanic like mining in EvE?
     
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Waiting for the day I can buy a game and then pay other people to play it to max level for me so that I don't actually have to play it but I can brag about my uber character to other people down the pub who have also spent money on their hobby and then spend NO FUCKING TIME DOING THEIR HOBBY.

    PS I am hiring myself out to anyone that also wants to afk sex with the missus.
  • DistopiaDistopia Member EpicPosts: 21,183
    I've always wondered about the players who find ways to NOT play their games.  My mind can't wrap around that reasoning.
    In my experience the games most "botted" in this manner are mostly games focused on end-game power, or games like SWG where certain grinds are mind numbingly boring (holocron grind), where they're grinding professions for a reason outside of "the journey"... They do it so they can spend their in game time doing things they enjoy, while leaving the boring tasks to automated macros (tumbling).

    In a game like WOW this would make little sense sure, yet in a game where 90% of it takes place after reaching cap, or a full skill build, it's not nearly as questionable in terms of reason for doing it.

    I'm not saying it's the right thing to do, as one who never did the Jedi grind I never found a need for macro'd grinding. I certainly don't blame those who did take up that grind for using macros. I probably would have as well.


     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DeltoisDeltois Member UncommonPosts: 384
    Anything afk progression is a joke and made for the need it now generation. Thank god theres some games that actually make you think still.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I think if a game forces you to AFK grind its bad anyways.  I think this is one reason why I always supported shallow vertical progression.  This genre is just one grind after another.  The D&D background was meant to be something to go along with the story not the purpose.  

    Instead of packing MMORPG with things that are generally individually fun we are stuck with grind to get the carrot gameplay.  In fact many of the fun things were removed to focus on combat.  I would love for the genre to get away from being too progression focused and just make the games fun.


  • DistopiaDistopia Member EpicPosts: 21,183
    edited April 2016
    Deltois said:
    Anything afk progression is a joke and made for the need it now generation. Thank god theres some games that actually make you think still.
    You realize this was a much more prevalent thing in older games like SWG right? Hell in that game you could create the scripts to do it in game..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DeltoisDeltois Member UncommonPosts: 384
    Never played SWG and I m glad I didn t. I played games like DAOC, AC and FFXI where you had to be there or terrible things happened. That's what I mean by games that made you think.
  • DistopiaDistopia Member EpicPosts: 21,183
    edited April 2016
    Deltois said:
    Never played SWG and I m glad I didn t. I played games like DAOC, AC and FFXI where you had to be there or terrible things happened. That's what I mean by games that made you think.
    :P well obviously if you went to the death watch bunker bad things would happen as well... IN SWG the skill system was unique, so there were a lot of non combat skill lines to grind (even for combat oriented builds).

     That's where a majority of the afk grinding came into play. Being there or not would have made little difference to the challenge you'd face as there was no challenge,  you just had to sit there and watch your character tumble for a couple hours :). Well I guess staying awake would have been a challenge.

    BTW the LOL was for trying to pin this on the newer generation of games/gamers.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NildenNilden Member EpicPosts: 3,916
    Call me crazy but I want to actually play the game.

    If they can't design something better than AFK progression, like I dunno something you might be able to actually play, they fail as game designers.

    IHMO

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  • DistopiaDistopia Member EpicPosts: 21,183
    Nilden said:
    Call me crazy but I want to actually play the game.

    If they can't design something better than AFK progression, like I dunno something you might be able to actually play, they fail as game designers.

    IHMO
    =/=... Most cases of AFK grind have little to do with any failure on the part of Devs to create something fun to do. People do it so they can still progress when they're not playing. It's as simple as that. Like what I was pointing out with SWG, I never AFK grinded, I never even took the time to learn how to make repetition based macros. For the most part I was always having fun when playing. As were most in my guild, and beyond.

    That said no one was bypassing or missing anything of importance to the experience in afk grinding, as I said before, 90% of the game took place beyond the leveling/skilling curve. I'd say it's more of a failure as devs to build a game that leads to nothing but repetitive grinds at end-game (most current designs). 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    DMKano said:
    I've always wondered about the players who find ways to NOT play their games.  My mind can't wrap around that reasoning.
    Well think about this in terms of an online virtual world simulator, you log in and take over one of the NPCs being in full control of the avatar, but once you log out your avatar turns into an NPC and goes about their own virtual life doing stuff like cooking, fishing or whatever trade skills they prefer.
    That's an interesting point, but would your character be dead (if they die) until you log back on?  I mean, if they are "in the world", doesn't that mean they can be effected by Mobs, other players, or cliffs?

    VG

  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    Distopia said:
    I've always wondered about the players who find ways to NOT play their games.  My mind can't wrap around that reasoning.
    In my experience the games most "botted" in this manner are mostly games focused on end-game power, or games like SWG where certain grinds are mind numbingly boring (holocron grind), where they're grinding professions for a reason outside of "the journey"... They do it so they can spend their in game time doing things they enjoy, while leaving the boring tasks to automated macros (tumbling).

    In a game like WOW this would make little sense sure, yet in a game where 90% of it takes place after reaching cap, or a full skill build, it's not nearly as questionable in terms of reason for doing it.

    I'm not saying it's the right thing to do, as one who never did the Jedi grind I never found a need for macro'd grinding. I certainly don't blame those who did take up that grind for using macros. I probably would have as well.
    That makes sense, I guess.  Maybe I'm just a player that enjoys the bad with the good.  That way, the good is better, by comparison.

    VG

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Yes let's play a game without playing it!! Makes so much sense!!

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  • Loke666Loke666 Member EpicPosts: 21,441
    I don't believe in AFK progression as such but using your avatar as a salesperson in your player run store or market stand when you are logged out would be nice. Wouldn't earn you any XP but some gold.
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