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I bought the EQ Titanium edition a little over 3 months ago. This is the first game I have bought just coming off the free MMOrpg's. Well............................................ let me just say that shame on me for not doing more research on the game before i bought it. This is a very difficult game for a newbie.
One thing I did enjoy about the free rpg's was the absolutel freedom to solo or group. I am a player who enjoys soloing. I'm an older player and I didn't like the"parties" on the free rpg' because of too many immature players. EQ is mainly a group oriented game, and while I have grouped and lvld much faster, it takes hours to find a group, especially for a lower lvl player.
So, does anyone know of a purchased mmorpg that is better for soloing than EQ? Also one that is more "user friendly" for newbies....lol. Any feedback from you more experienced gamers would be much appreciated.
Comments
World of Warcraft
Biosfear, one of the best mmropg I played for soloing. GM and Admins are kool they do alot of events. Try that out.
About EQII?, Good game. Alot of new people, Easy to find parties.
COH(city of hero). Can get to 25 without parties.
WOW...mmm sure but alot of noobs, so good for noobs =D
Why solo in a game genre intended for multiplayer? Go buy a singleplayer game, you seem more suited for them.
The point of playing an mmorpg for many people is to be part of a living breathing populated world wherein you have the OPTION of grouping. Not everyone wants to play with people all the time. What's so hard to understand about that?
Because the OP specifically asks for "a mmorpg that is better for soloing than EQ".
Who in their right mind plays a MMO for the single-player experience, you play them to adventure alongside and against others!
Is THAT so difficult to understand?
World of Warcraft or Starwars Galaxies.
I would suggest WoW because it's better polished and has an easy access to the game and it's content, but Galaxies has been shifted to be less complex and more storydriven too, I hear.
In WoW you can go Singleplayer until the endgame content. I would still suggest partying from time to time but as said before in WoW you will have to "deal" with lots of young and/or immature people.
Once you enter the endgame you will probably HAVE to group from time to time and therefore I would suggest finding a guild of mature gamers you have fun with. That way you can enjoy the game with people that are not a nuisance ^^
But then you could as well find such a guild in EQ2...
On topic: World of Warcraft is THE MMORPG that can be played best singleplayer but it too has content that cannot be handled alone.
World of Warcraft hands down due to its simplicity and its fast reward system.
As Hashman stated in my post about Clones, WoW gives instant gratification.
You will enjoy this game if you can get pass the the immature young ones and if cartoon graphics are ok to you. All in all, very fun game till you get to level 60, then ya join the melting pot amoung others and battle the QUE to get in game and the QUE to get into the battlegrounds.
Yes it's hard to understand why people place their standards on other people and give stupid comments that in no way discuss what the original poster was questioning. I wont play a game if i can't get away from people and solo on occasion. There are times i like to group and raid and there are times that gamers drive me completely insane with their needyness.
To the OP: You can easily solo in EQ if you pick the right classes. Wizard, Necro, Druid and ranger can all solo quite easily. It takes more time but it's fun to challenge yourself. WoW is alot easier to solo in. You'll progress alot faster. The difference between WoW and EQ though is once your done leveling up theres nothing much to do in WoW where as EQ is packed full of end game content that (if you want) will keep you playing for 2 or 3 years just to see it all. EQ is older now and its lost its original vision but theres still good times to be had if its your first MMORPG. Don't give up on it too fast. Find yourself a good raiding guild and enjoy.
Make a difference!
To the OP: You can easily solo in EQ if you pick the right classes. ....Find yourself a good raiding guild and enjoy.
Whisky Tango Foxtrot!
You say the same thing every time this topic comes up, usually with the same hostile language, and people always give their reasons. If you'd just read the answers people provide, perhaps you could stop criticizing them for their personal preferences (in this case, calling them insane for liking something different than you). Since that doesn't seem to be the case, I'll just copy and paste my usual response so we can continue saying the same things over and over again.
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I'll just add my voice to the consensus (albeit with a copy-and-pasted post I use every time this topic appears). The first thing to understand is that solo fighting and solitary existence are two different things. While one might prefer to do their "pve" activities alone, that doesn't necessarily mean they don't interact with people to trade, chat, roleplay, etc.
That said, there are several reasons I prefer to solo. One is that I take some measure of pride in the fact that everything my character is or becomes is due entirely to my own endeavours; this doesn't mean that I think people who group are lesser for that decision, however. I just like being personally responsible for my character's strengths and weaknesses, exercising a degree of independence that is rarely possible in the real world. I feel that by grouping, much of my character's progress can be attributed to others.
The main reason, however, is that every pickup group I've been in has had one of two goals: gain as much experience as possible in as short a period of time as possible, or accomplish the quest objective as efficiently as possible with no mucking about; there's no time to stop and smell the flowers, there's no time to read any lore that might happen to be involved, there's only time for achieving objectives. I simply don't enjoy that style of play. I greatly prefer to take my time, set my own pace, and retain the ability to change my mind at any given moment.
Now, why play online if that's the case? Because online worlds are persistent, evolving, dynamic worlds that last years. I can complete a single-player rpg in a week, and then that character is forever finished. In an MMO, my character can continue to grow and change. Also, as I mentioned above, there is more to any MMO than simply killing things. I enjoy roleplaying, and I enjoy belonging to a quality guild. I also enjoy the hum of life that other players present. In a sense, they're like additional scenery, extras in a movie; they flesh out the environment and make it seem more vibrant.
Really, the list goes on and on. I suspect there are as many reasons people choose the solo playstyle as there are players. I feel that the primary thing to understand is that people respond to different things in all areas of life, but those differences do not preclude co-existence. People tend to get so preoccupied with differences that they completely fail to notice any similarities. When it comes to MMOs, we're all gamers, after all. Some of us like pvp, some pve, some like grouping, some like soloing, but we're all after quality products that capture our imagination and give us enjoyment.
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/paste
And so we go round in circles again, why play a mmorpg solo when there are countless single player rpgs out there, most of them of considerably better quality than a mmorpg. Are you saying your character can't change in a game like Elder Scrolls 4? I still stand by what I said and if you are happy for future mmogs to just be load them up, click a button, congratulations you win then so be it.
You should all stfu. Developers should be able to accomodate all styles. Some classes if you're playing your role should go off to solo its their very nature. To sit and judge people because they want time to themselves while still working on their game is retarded. Seriously if gamers don't start to annoy you after awhile you gotta be a saint or something.
Make a difference!
EQ1 can be hard to play solo if you do not play the right char class. Your purchase is not wasted. You just need to learn your way about first. I would suggest you play a halfling druid, which will start you out in Rivervale. Lots of newbie quests there and you have a great newbie area which you can play in until around level 12. You will then only have 2 levels to grind out. Then you will have your first good dot, sow spell, and snare. With just these three spells the game world opens up to you. You will go places that others will have to wait until they are level 20 to go to.
If you don't like being a halfling then play an Erudite necromancer. Almost as good as a Druid. Not quite, but almost. You will get a good pet at level 9 and should be able to solo very easily from there on.
All games will be hard when you first begin. EQ is hard, but it also a lot of fun. If you are truly discouraged with the difficulty of EQ1 then try EQ2. Download the trial of the isle and play it some before you buy. The trial of the isle is completely free, no credit card required and you play it as long as you want to. Granted, you will grey out the island fairly quick, but you can get a good idea of how the game plays by that time.
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It's just me, so open the door.
Don't you just love how some people would rather give ignorant responses rather than find answers for themselves.
This research has been done specifically within the metrics of WoW. It is obviously applicable to most other MMORPGs as well.
http://terranova.blogs.com/terra_nova/2006/02/alone_together_.html
An excerpet taken from within this study:
"Considering all this, it is easy to wonder why WoWs players spend so much time (more than 10 hours per week) in this game instead of a single-player RPG! To me, WoW illustrates how a large number (the majority?) of online gamers enjoy being "alone together." The social factor at work here clearly has little to do with direct interactions and camaraderie in the context of quest groups or guilds. Instead, it looks as if other players are mostly:
* An audience (to showcase your latest "elite" gear and other accomplishments).
* A social presence (the constant flow of chat in the wide-reaching "general" channel, the movement of other avatars around you, make playing WoW somewhat analogous to reading a book in a densely populated café - while you may not necessarily choose to interact with the other patrons, the sense of being in a public social space can be attractive enough to conduct individual activities there).
* A source of spectacle and entertainment ("people watching" is fun in WoW, in part because Blizzard encouraged it by design with many humorous objects that can be appropriated by the players - the gnomes various trinkets with unpredictable effects, the infamous 20-lb catfish that can be used as a weapon, etc).
"
LRN 2 LRN
*edited for spelling*
-- I need a nerf --
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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You will find more casual fun in World of Warcraft. Its a great MMO that pretty much satisfies all aspects of an MMO and theres not much forced grouping at all.
There have been some changes with Everquest 2 and its a lot more solo friendly. Ive practically solod a berzerker to 35, the only time I needed a group was for my armor quests at 20..and even some of those I solod.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Yeah I'm totally ignorant. . You are right Fameus World of Warcraft attracts some really nice people, why wouldn't I want to group with them.
/sarcasm off.
Oohh Umbrood you say I'm not the sharpest tool in the shed? Great argument by the way, keep it up.
I'm not the one playing a game specifically designed with more than one person in mind almost exclusively solo, because that seems to be the only way to extract any challenge for a lot of people from the current state of mmogs i.e. WoW!
Once again, LRN 2 LRN. Do you honestly believe the results of this study are totally specific to World of Warcraft?
WoW does indeed have its fair share of noobs and griefers, but peoples preference to group and/or interact with people within an MMO does not rest on the niceness of the community. (Although it does matter). The motivations, goals and play styles of gamers are widely varied across most game genres for one simple reason. People are different. MMORPGs are no exception.
In fact, due to the inherent social Mass of a Massively Multiplayer game, the MMORPG genre is best served by games that caters to many of those differences of gaming priorities and motivations.
CASE IN POINT: Some people like to interact a lot with others while they game, and some people like to sit back and enjoy the fluidity of a virtual world's population while they game. It makes the game more alive.
Please try to pigeon hole the MMORPG genre more. Your simplistic perspective has been trampled by every relevant case study to date.
-- I need a nerf --
Apologies to the OP who asked a simple question only to get ripped up by the sharks who tell everyone who says "solo" to go play single-player home games.
1) Go play World of Warcraft for your first experience in the MMORPG genre. You'll like it. Probably once you burn out on WoW (it IS an easy game to master), their will be new, more challenging games out which you can turn to for your entertainment pleasure.
2) I understand, and all but a "few" very unhelpful people understand, that the ability to do "casual" solo combat is "a good option" to have in MMORPGs -- and it is also a good way to hone your skills so your *ahem* miscalculations do not kill anybody but yourself.
In any event, go play World of Warcraft because it's fun, it's colorful, it's whimsically cartoony, it's a big world to explore, it has low-risk PvP, and has a good balance of solo combat vs. group/raid-only combat.
It should be noted that "solo combat in MMORPGs" and "playing a game alone" are two VERY different concepts and I am really surprised that some of the respondents did not cut you a little slack.
~ Ancient Membership ~
If people want to solo in an environment with other people because it makes the world seem more alive or for whatever their reason is then I understand that. People are different. What happens when they hit level 60, max rep with all factions etc? That's right, rant about it on the forums. "whaa whaa me want epix!". All I can say is roll on Vanguard. What the fuck is this piss on Hashman day or something?
What are you talking about? You've abandoned your original position and are lashing out with completely unsubstantiated claims that I need to "get a clue."
I'm not talking about "hitting 60" or "ranting on the forums" or "getting epix" at all. I apologize if it seems that people are "pissing" on you. You've apparently struck a nerve by taking an oversimplified position on a topic thats gone unresolved and missunderstood for too long.
*edited for typos again =P *
-- I need a nerf --
The point of playing an mmorpg for many people is to be part of a living breathing populated world wherein you have the OPTION of grouping. Not everyone wants to play with people all the time. What's so hard to understand about that?
a MMO only means that there are many real people in the game world. a MMO does not mean that you should/need to interact with those people.
the beauty of a MMO is that the game world changes after you log off because other real people are engaged in gameplay.
to offer a comparison - life is a MMO but there are a lot of people that prefer to solo.
so true.
I pretty much soloed EQ for 2 and abit years, there just wasn't that many people of my level playing Aus times. I've never played a "solo" game that long.
For solo play I'd go with either CoH/V or WoW, although preference towards CoH/V due to easy of finding a group when you need one.
Hmm i played on Tribunal and we had 2 rather large AUS guilds. Aurora Noctum was the hardcore raiding guild. I met many a fine drunks err aussies there and Southern Legion was the more casual family style Aussie guild. Fine people the lot of them. There was another big aussie guild called Cold Fury on another server but i dont recall which one.
Funny thing is now even though i don't play Aussie hours any longer (now that i work days) in EVE i'm in a corp called AUS corp LOL.. It's more american and english these days than Aussie anyway.
Make a difference!
06.03.20
EQ has nooby tutorial wherein you can learn the basic skill mechanics and easily solo or group up through lvl 10 to 15. You can re-enter the tutorial from the character select page up through lvl 10 or 11.
Using /lfg on
allows you to contact others looking for assistance, and in that process you can indicate your newness and request for assistance. There are over 100 zones to explore, or you can d/l maps to help find your way easier. there are 100s of npc quest you can occupy your time... how is it hard, you did not give any specifics.
Try a basic mele class (warrior, monk) to start to get an idea about combat mechanics. There are certain zones that give bonus experience to accelerate the lvl-up process. You have 8 char slots on most of the servers to try various races-classes to which one you happen to want to play atm.
W/o details what you find so difficult, nor what spec computer what kind of help are you looking for, since EQ having been in retail about 7 years, it actually is one of the easier and enjoyable mmorpg out there in the $12-$15/month subscription range.
If you have skills Saga will retail this summer but it is not really for the kiddie WoW-Diablo type console gamer. The thing about MMoRPg is it's community. You play it to be exposed to 10 to +100 others. Console on the otherhand are known for the solo fps or sports gaming.
Check out the EQ home page, it has a link to nooby, technical and experienced forums wherein you can find YEARS of postings from others likely experiencing the same problems you are now having trouble with. If the SEARCH option is still avail it will help use keyword search, and there is the Knowledge Base library link accessable through the EQ home page... lotsa reference info there.
In any case you got a good deal with the Titanium package, lots of those expansions retailed for $30 and $50 each! Think at one time SOE offered a pkg where you subscribed at a discount (about $8/mo) for a year and you got all the expansions free.