It looks like you're new here. If you want to get involved, click one of these buttons!
whilan said: Anyway to be able to cast invisibility you'd probably either need an alchemist of some sort (if one exists) to buy or you can make your own potions to turn you invisible but you'd have to train yourself up for that first beforehand. Otherwise You'd have to use magic. To cast magic you'd first have to get somewhat lucky and do the right things to unlock the magic trait in your character. To what those are...are still unknown to me. Second you'd have to get the right ingredients (this isn't hard if you know what you are doing) then you'd have to cast the spell and from the way they make it sound that takes time and i'm not talking 3 or so seconds. I'm talking maybe a minute of solid casting. Being stuck in a location for even a minute is not good for an assassin that's trying to be careful, especially if that comes with any associated particle effects.So I cut the above from another thread so as not to hijack it (emphasis mine above). I am intrigued but also concerned by the highlighted statement.
Granted between now and "launch" this is all subject to change but unless you have solid access to some kind of invisibility potion, it might be better just to wait until night or when no one is looking and be careful.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Oh, so you don't like it and you construct this odd argument equating this to the swg jedi system. I'd say that is a stretch. If you don't have fun putting in effort then perhaps it isn't for you.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
They want magic to be very rare at the beginning and as time goes on in the next 10 years (RL time) magic becomes more prevalent.
Least that's the way I understand it. I haven't been in any IRC chats or talk to the dev directly so that's my current understanding as I've not seen any more info beyond it's hard to get and it's based on a trait...then they detail how getting traits work.
How well they implement that...remains to be seen.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
To cast magic you'd first have to get somewhat lucky and do the right things to unlock the magic trait in your character.
In SWG you had to grind skills to find the random ones that would unlock the jedi skill. If it's just EFFORT, like you need to learn and train skill X but it is a long and slow process, then that sounds GREAT!. if it's getting "lucky" and "doing the right things" that sounds like SWG was at release.
Help educate me. It was a question and a request for more details...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The 3rd part sounds an awful lot like the initial SWG jedi grind where you had to learn random skill to mastery to "unlock" the jedi...
The 1st part is concerning simply because souls are monetized and if a player wants to be a "mage" but his randomly assigned soul doesn't let him that could suck. I'd be willing to give it a shot though because there has to be SOME way to limit magic in games. I like this idea a lot better than the 3rd one.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I'd rather they stick to the "you have it or you don't" concept. Drinking a beer to suddenly become a mage seems.. arbitrary and silly.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Personally I plan to Create some kind of Paladin Order (guild) that will focus at beginning on Sword/shield Fighting and Heavy armor Wearing perfection and Alchemy for healing .
members will try to fight evil as often as possible and as often as possible to heal other people therefore hoping one day Holy magic trait will unlock to some one of us and hope that other member could learn from him slowly but surly .
from all the info I've heard read to me it looks like this ....
The more you play as an assassin kill steal the more chance that system will unlock stealth trait for you ....
The more you Heal other player higher chance you will unlock healing trait ...
>>>>>I think such a deep game concept should be discussed on their official Forum , because here with our assumptions we will only spread miss leading info <<<<<
My idea was to have sort of a collective inspiration for each society. So if lots of players engage in warfare then your society would progress with advances in warfare quicker then another society. If more people in your society use a sword then an axe then it is more likely that your people will be inspired to make better axes, fight better with axes and basically move up the axe tree of knowledge. As your society advances so does the possible limits of what someone can learn to do.
Anyway, I like to sound of it and look forward to more info.
like all O/P abilities/spells,long timers are needed as well perhaps several limitations and such example would be not able to cast invis in water nor does it work in water or rainy weather.
Never forget 3 mile Island and never trust a government official or company spokesman.
My best experience ever with night stealth was in ARK survival
I made a Club good to KO people first tier armor and found my victims ...
2 dude with metal spear and armor .... guess what I crawled to their house when I saw they turned his back to me I ran and KO him after he started screaming and he called his friend I've hidden in their base because they had only one camp fire it was quite dark in some corners I sat there while his friend run in , confused and defiantly scared he was watching at his knocked friend . and Then again I ran and hit him in head 3 time and done ...
I took 1 set of metal armor metal tools and left didn't kill them ....after we begun to play together .
Why I'm telling this story ? Because I want to prove that "Tom Clancy's Splinter Cell " like stealth is much more fun and memorable and is skill based .
I Dislike stealth from WOW and GW2 ... wow time when rogues was bursting me in 3 4 seconds ....... and gw2 stealth where some thief drop at 50 % hp and hide and again again again and again .....
There is no guaranteed path to magic, not for anyone.
Even if your character is in the 5% that get talents, there's a good chance you won't get magic.
Even if you are close to the story, there is a good chance you won't get magic.
Even if you get a talent from being close to the story, there's a good chance it won't be magic.
Even if you have the magic talent, you will not know this, so there's a good chance you won't get magic.
Suffice to say, pretend it doesn't exist, be happily surprised if somehow you even see it.
Of that 5% who have a talent a lot less will have magic, one might get a talent to enchant a weapon (made up example), or to breathe in water (again made up).
Therefore think magic doesn't exist and when you see someone use it run up to them and....
stab stab stab the witch
But if you've triggered your talent, your character has it for their lifetime regardless. It won't be taken from you after that.
There's no guarantee that talent is magic though.
It is a rather intensive undertaking, especially for a small indie publisher, that may affect 5% of the playerbase.
Directly it only affects 5% of the players, but indirectly it affects everyone.
I unfortunately am not all that familiar with SWG jedi but from what I understood, there was an unknown way of becoming a jedi but it was open to everyone, people found out how to do it, and then everyone became one...which then led to nerfs/problems/etc. Luckily, from what we have been told, talents won't be open to everyone and even if people post that "OMGSH I just activated a talent from doing such and such thing!" that such-and-such thing won't be universal.
Hopefully that helps!
If they make it so you can't just throw bland time and webby knowledge at it then I think the unlock method will be great.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
~I am Many~
Some characters will just be born with them. If they figure out they have it - great, they can keep it, and they don't necessarily need to contribute to the overarcing story. It won't be removed after being triggered for not participating because that would be a real awful bait-and-switch mechanic.
Again, this is all after the talent system is implemented, which may be after release.
So sorry for coming across as a cock....
my bad