I don't understand everyone's fascination with PvP at all. Should I point out the Division, or BDO, or any number of the asshattery related things that PvP brings to it? Lets go back to poisoned chests in UO. 3 months may not seem like a long time, but it's silly. We've reached the point where it's silly. How many bugs you think dev's find and squelch in the 3 months leading up to launch? How many people are gunna have taken advantage of those bugs? Think about all the gold/items/xp that can be had.... and then... 3 months early of all those goodies.
I don't understand everyone's fascination with PvP at all. Should I point out the Division, or BDO, or any number of the asshattery related things that PvP brings to it? Lets go back to poisoned chests in UO. 3 months may not seem like a long time, but it's silly. We've reached the point where it's silly. How many bugs you think dev's find and squelch in the 3 months leading up to launch? How many people are gunna have taken advantage of those bugs? Think about all the gold/items/xp that can be had.... and then... 3 months early of all those goodies.
Yea no thanks.
Its a closed economy.
There are no endless spawns of broken mobs to farm for 3 months and store gold in your safe-zone bank.
There are no endless spawns of broken mobs to farm for 3 months and store gold in your safe-zone bank.
Just close up shop... your naivete is showing.
Any game that can have cheating WILL have cheating. The best a dev can do is limit the cheating. Giving a 3 month headstart.... that's not limiting. It is enabling. Please see previous games. Then add Neverwinter, WoW, Planetside 2, Rift, Wildstar, and a bunch of other games that had rampant issues at launch that cheaters took advantage of to propel them higher in the game.
I haven't backed but the way I see it, those who start early (assuming for the sake of argument that the game will some day reach that stage) will be the targets for a whole bunch of PvPers for reasons of pride, envy and challengeseeking. Not just combat-type PvP but economically, socially and any other way players can compete. Who are you going to gun for if you're truly a competitive player if not the biggest, baddest target you can find?
I'm afraid the ones who purchase their king titles will be dethroned in the shortest time the game mechanics allow. Likewise, the headstarted merchants will see their goods stolen and their businesses outcompeted, the noble families will be bullied and brought to the gutter.. all because they start the game with big targets painted on their backs. They will be the content, the substitute for raid bosses in other games.
Or so i would guess.
The opposite could happen in the case of clans and guilds who are well-organized when they arrive to CoE. The three month headstart might give them the time to learn the ropes and do all the necessary preparations to start blackmailing or bossing newcomers. The three month headstart may give them the time to get some gear and explore the world to find a lucrative place for gathering resources. After the headstart they could have a large group of guild members with adequate gear staying in that place to collect taxes from all the newcomers who visit that area.
That lucrative place will only be so until the resources run out there
I can't believe that folks are actually trying to argue that a 3 month head start in a full loot open world PvP game isn't a huge advantage...
O.o O.o O.o
Who said it wasn't an advantage? Anyone who is established in a game has an "advantage" over the guy who isn't. It's not that there is no advantage in it, it's that it's par for the course for a persistent game. Obviously some aren't that bothered by it, it certainly wouldn't/doesn't bother me. I wouldn't buy the game until it's been out a few months anyway. AS with any other MMORPG I play. It's never been an issue in the past. Why would it be now?
You're acting as though it's some game breaking issue, if that were the case no game would survive especially something like EVE. IF this game is to live or die it's not going to be this issue that causes it's demise.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I thought their relearning the old skills is accelerated in their next life.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I don't think three months is a big deal either but permadeath is not a total start over as it seems to be implied. There are players who have the time to put 20 hours a day into the game and that adds up over time which is why most games put in caps of some sort.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I can't believe that folks are actually trying to argue that a 3 month head start in a full loot open world PvP game isn't a huge advantage...
O.o O.o O.o
In a game that has no levels, no gold farming and has a deep player skill requirement a 3 month head start isnt a big deal. Also, seeing as the game isnt gear centric like every other MMO having extra time isnt that huge deal. Lets also remember this isnt a full loot game. You wont be able to dry loot everyone you kill. The only way to dry loot someone is if they permadie, which will be incredibly(almost never) rare during PvP.
There are no endless spawns of broken mobs to farm for 3 months and store gold in your safe-zone bank.
Just close up shop... your naivete is showing.
Any game that can have cheating WILL have cheating. The best a dev can do is limit the cheating. Giving a 3 month headstart.... that's not limiting. It is enabling. Please see previous games. Then add Neverwinter, WoW, Planetside 2, Rift, Wildstar, and a bunch of other games that had rampant issues at launch that cheaters took advantage of to propel them higher in the game.
Really? Planetside 2? Thanks for proving my point and confirming you have no idea what you're talking about.
I was killing BR100s in 1v1s on my first day of Planetside 2, long after it had released and people had finished unlocking their setups.
I'll cite a sandbox full loot pvp mmo i'm guessing you've never played: Darkfall. Several years into Darkfall, I joined a clan as a recruit -- bottom tier soldier. I rose through the ranks quickly and became a loyal and known member. The leader of the clan had to leave for real life reasons and so he handed leadership of the clan, and all of its assets, over to me. I became Supreme General of the clan and owned a city and a hamlet.
If i wanted to, i could sold both holdings for personal gain, taken everything out of the clan bank and walked away. Years of work building stockpiles and resources all done by other people -- I come in late, and i could have taken it all. I wasn't that kind of person though.
But wow that sounds really familiar, like someone coming in after a headstart and gaining tangible rewards, taken from the efforts of people playing long before him.
Maybe its impossible for you to succeed in a world you're late to joining, but not for the rest of us.
I am so sick of Kickstarter feel like I lose my money everytime and I swore I wouldnt do it again and damn if I didnt do it again. Im in at $175. I am anti pk and just want a crafting headstart to get a crafting consortium up and running. I made bank in SWG being the first master architect on my server. I know how important master crafters are to a player built world.
I thought their relearning the old skills is accelerated in their next life.
It is which also allows them to learn more skill or become better than in their previous live, people keep saying but there's permadeath...but so what even in "perma death" they are bringing something with them to the next life.
Frankly it's not true permadeath what will be happening is like true reincarnation in ddo where each live can give you certain boost or benefits for the next life.
Also and please correct me if I am wrong but you will be able to inherit your previous stuff.
Really? Planetside 2? Thanks for proving my point and confirming you have no idea what you're talking about.
I
was killing BR100s in 1v1s on my first day of Planetside 2, long after
it had released and people had finished unlocking their setups.
I'll
cite a sandbox full loot pvp mmo i'm guessing you've never played:
Darkfall. Several years into Darkfall, I joined a clan as a recruit --
bottom tier soldier. I rose through the ranks quickly and became a loyal
and known member. The leader of the clan had to leave for real life
reasons and so he handed leadership of the clan, and all of its assets,
over to me. I became Supreme General of the clan and owned a city and a
hamlet.
If i wanted to, i could sold both holdings for personal
gain, taken everything out of the clan bank and walked away. Years of
work building stockpiles and resources all done by other people -- I
come in late, and i could have taken it all. I wasn't that kind of
person though.
But wow that sounds really familiar, like someone
coming in after a headstart and gaining tangible rewards, taken from the
efforts of people playing long before him.
Maybe its impossible for you to succeed in a world you're late to joining, but not for the rest of us.
"naivete" lol...
Ridiculous example. You didn't succeed at anything when it comes to building your own guild or "hamlet"/town you joined an existing one.
Anyone can do what you did and in any game period.
A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start.
Trying to say this isn't so is naive.
Distopia for example isn't trying to blow smoke up anyone behind and knows it will be an advantage even if he thinks it not such a big deal, you on the other hand are trying to tell us it will have no impact...lol
Personally I think they made the head start far too big or should have put it at a lower price point like say 60$ so it's more accessible and they could have put alpha beta access at higher tiers
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Ridiculous example. You didn't succeed at anything when it comes to building your own guild or "hamlet"/town you joined an existing one.
Anyone can do what you did and in any game period.
A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start.
The extent to which this went over your head is so amazing i'm almost embarrassed for you. Yes -- you're exactly right. Anyone can do what I did in any game period, including CoE after launch. That I didn't succeed at anything , walked in late, and joined an existing group is the entire point of my post. So thank you for pointing it out in plain speech. "A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start."
Lets say headstart is over. This huge guild with 3 months of headstarter has built up a town. I, Vucar, having just joined a few weeks after launch, join this town and become an upstanding citizen. I fight to defend the town and prove to be loyal. The leader of the town, himself part of the 3 month headstart, has to quit the game for real life reasons. He hands the ownership of the town -- the town i did not build, and constructed in the headstart i was not part of -- entirely over to me. He officially appoints me as Mayor. At this point, i have officially negated all missed-out-progress towards townbuilding that I did not do when i missed out on the headstart.
And that's just one example of how you could overcome a headstart. I expect through city-conquering and sieges, we'll see a lot more headstart-built estates and kingdoms changing hands into better skilled, better organized groups that won't manifest until after the headstart.
Regarding the impact of headstart: my original point was arguing against the "p2w" crying I keep hearing about. In a sandbox with finite resources, a headstart can be overcome in a myriad different ways similar to those i've just listed.
Nothing you produce in the headstarter has any insurance policy on it -- you can lose it all.
Ridiculous example. You didn't succeed at anything when it comes to building your own guild or "hamlet"/town you joined an existing one.
Anyone can do what you did and in any game period.
A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start.
The extent to which this went over your head is so amazing i'm almost embarrassed for you. Yes -- you're exactly right. Anyone can do what I did in any game period, including CoE after launch. That I didn't succeed at anything , walked in late, and joined an existing group is the entire point of my post. So thank you for pointing it out in plain speech. "A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start."
Lets say headstart is over. This huge guild with 3 months of headstarter has built up a town. I, Vucar, having just joined a few weeks after launch, join this town and become an upstanding citizen. I fight to defend the town and prove to be loyal. The leader of the town, himself part of the 3 month headstart, has to quit the game for real life reasons. He hands the ownership of the town -- the town i did not build, and constructed in the headstart i was not part of -- entirely over to me. He officially appoints me as Mayor. At this point, i have officially negated all missed-out-progress towards townbuilding that I did not do when i missed out on the headstart.
And that's just one example of how you could overcome a headstart. I expect through city-conquering and sieges, we'll see a lot more headstart-built estates and kingdoms changing hands into better skilled, better organized groups that won't manifest until after the headstart.
Regarding the impact of headstart: my original point was arguing against the "p2w" crying I keep hearing about. In a sandbox with finite resources, a headstart can be overcome in a myriad different ways similar to those i've just listed.
Nothing you produce in the headstarter has any insurance policy on it -- you can lose it all.
I think your the one missing the point, the only person you should be embarrassed about is yourself there sonny.
You keep spouting nonsense examples that miss the point entirely in your quest to be right.
Keep it apples to apples not apples to oranges.
Lastly but not least I have never used the term p2w or that this doomed the game. Only that it is a huge advantage, and it is.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
In todays gaming it seems nothing is P2W. You might as well sell a big crown and a title "The King". And still some people would say that's not pay to win.
People are just arguing for the sake of it. CoE is not for everyone and it's not pretending to be. Those that don't like the game or the funding model, should move on to the next one. Why sit here complaining endlessly? Soulbound Studios aren't going to change their plans at the whim of a few people on a gaming site forum.
Personally I've backed it because I'm excited to see what looks like a breath of fresh air come to fruition. If I didn't like the sound of it, I'd have ignored it...I certainly wouldn't be setting here typing out post after post after post saying how unfair life is...
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
In todays gaming it seems nothing is P2W. You might as well sell a big crown and a title "The King". And still some people would say that's not pay to win.
Er....well they would be correct, you would have won nothing.
Now if they actually sold the rulership rights of a King (collect taxes, command armies, unlimited wenches) you might have an example of true P2W, but most "advantages" sold in games today are more like your analogy.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I can't believe that folks are actually trying to argue that a 3 month head start in a full loot open world PvP game isn't a huge advantage...
O.o O.o O.o
Who said it wasn't an advantage? Anyone who is established in a game has an "advantage" over the guy who isn't. It's not that there is no advantage in it, it's that it's par for the course for a persistent game. Obviously some aren't that bothered by it, it certainly wouldn't/doesn't bother me. I wouldn't buy the game until it's been out a few months anyway. AS with any other MMORPG I play. It's never been an issue in the past. Why would it be now?
You're acting as though it's some game breaking issue, if that were the case no game would survive especially something like EVE. IF this game is to live or die it's not going to be this issue that causes it's demise.
EVE is the living proof that early head starts do not set the pace over the long term
I've watched countless new players join, build new empires only to see them swept away and the cycle start again.
Even an "unbeatable" super power such as Goons can be decimated as the recent WWBee proved.
So sure, early starters will have an advantage but if the game is designed properly it will be neither insurmountable or eternal.
The greater limitation will come from players who enter the game later with a mindset of "no one can win."
Others will come in at the same time and prove them wrong. It's just the way of these things.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In todays gaming it seems nothing is P2W. You might as well sell a big crown and a title "The King". And still some people would say that's not pay to win.
How is being the king, winning the game? It doesn't give you godlike powers. It doesn't even make you stronger.
In other games the king would be an NPC. In this game kings, merchants, bankers, guards, ... will all be players. Which should make this game a lot less static. Someone has to be the first kings. The two players backing the campaign for $10K are more than welcome to it. They are helping a lot to make this game being made. I'm looking forward to finding out how long they will be able to hold on to their crown at launch. Only someone very good at the game of thrones will be able to stay in power.
In todays gaming it seems nothing is P2W. You might as well sell a big crown and a title "The King". And still some people would say that's not pay to win.
How is being the king, winning the game? It doesn't give you godlike powers. It doesn't even make you stronger.
In other games the king would be an NPC. In this game kings, merchants, bankers, guards, ... will all be players. Which should make this game a lot less static. Someone has to be the first kings. The two players backing the campaign for $10K are more than welcome to it. They are helping a lot to make this game being made. I'm looking forward to finding out how long they will be able to hold on to their crown at launch. Only someone very good at the game of thrones will be able to stay in power.
Yep. Not only that, but you're only king for so long. Someone is probably going to kill you, and if not you'll die of old age in this game and no longer be king.
The P2W argument is invalid with this game since any perceived advantages are temporary.
Anyway, just checked the kickstarter and they are about halfway to goal after only a couple of days! Looking good.
Wouldn't it be interesting if kickstarter just held the money in trust and only released the funds IF and WHEN the goals were met?
Wouldn't that contractor you hired to redo the roof just love to be paid in full before he/she ever touched it? What real incentive do they have to actually do the work, do it on time, and do it well?
Wouldn't it be interesting if kickstarter just held the money in trust and only released the funds IF and WHEN the goals were met?
Wouldn't that contractor you hired to redo the roof just love to be paid in full before he/she ever touched it? What real incentive do they have to actually do the work, do it on time, and do it well?
Well, the thing is people need the money to actually make the products so that wouldn't work.
Kickstarter is not some bonus reward you get for finishing a product.
Wouldn't it be interesting if kickstarter just held the money in trust and only released the funds IF and WHEN the goals were met?
Wouldn't that contractor you hired to redo the roof just love to be paid in full before he/she ever touched it? What real incentive do they have to actually do the work, do it on time, and do it well?
The contractor that redid my roof wanted part of the money in advance and i had to wait until they finally had some time to do it. They delivered what they promised, but i'm not 100% satisfied.
Yes, plenty of companies out there that make games and after a game is finished they sell it to players. There are a lot of MMORPGs out there that have been made that way. You can start and play them immediately. How cool is that?
I'm backing the CoE kickstarter campaign because i want this game made. If the campaign doesn't reach 900K then the game will not be made. Games made by big corporations are games of which the corporations expect to earn a good profit. They look around what kind of game sell well and make a similar game with a few new things that can be used in marketing.
CoE has been in development for some time. The devs have spend a lot of time and money on it already. The money from the kickstarter won't be enough to finish the game. They will get other investors when those investors see that there are players wanting to play this game.
Will the game be as good as i hope it to be? I don't know. Plenty of kickstarter video game campaigns have problems to deliver as promised. Not because they don't work hard to make the game, but because they promise to much and underestimate how much work they will have to actually make the game. I've backed a campaign that had to switch engine, i've backed a campaign that promised to many stretch goals, i've backed two campaigns who lost their artist and can't find a new one.
If you wan't this game to be made then back this campaign for the amount of money you are willing to risk on it. It's ok not to back. If the game get's made you can still play it in a few years.
Wouldn't it be interesting if kickstarter just held the money in trust and only released the funds IF and WHEN the goals were met?
Wouldn't that contractor you hired to redo the roof just love to be paid in full before he/she ever touched it? What real incentive do they have to actually do the work, do it on time, and do it well?
I totally agree and always say no more, then I get sucked in and back the next damn game anyway. I am addicted and it really pisses me off.
P.S. Got myself so riled thinking about it and how I feel lied to and cheated every time I back a game and I just went and canceled my pledge because of it. Actually feel pretty good, just saying NO.
Comments
Yea no thanks.
There are no endless spawns of broken mobs to farm for 3 months and store gold in your safe-zone bank.
O.o O.o O.o
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Any game that can have cheating WILL have cheating. The best a dev can do is limit the cheating. Giving a 3 month headstart.... that's not limiting. It is enabling. Please see previous games. Then add Neverwinter, WoW, Planetside 2, Rift, Wildstar, and a bunch of other games that had rampant issues at launch that cheaters took advantage of to propel them higher in the game.
You're acting as though it's some game breaking issue, if that were the case no game would survive especially something like EVE. IF this game is to live or die it's not going to be this issue that causes it's demise.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I was killing BR100s in 1v1s on my first day of Planetside 2, long after it had released and people had finished unlocking their setups.
I'll cite a sandbox full loot pvp mmo i'm guessing you've never played: Darkfall. Several years into Darkfall, I joined a clan as a recruit -- bottom tier soldier. I rose through the ranks quickly and became a loyal and known member. The leader of the clan had to leave for real life reasons and so he handed leadership of the clan, and all of its assets, over to me. I became Supreme General of the clan and owned a city and a hamlet.
If i wanted to, i could sold both holdings for personal gain, taken everything out of the clan bank and walked away. Years of work building stockpiles and resources all done by other people -- I come in late, and i could have taken it all. I wasn't that kind of person though.
But wow that sounds really familiar, like someone coming in after a headstart and gaining tangible rewards, taken from the efforts of people playing long before him.
Maybe its impossible for you to succeed in a world you're late to joining, but not for the rest of us.
"naivete" lol...
Frankly it's not true permadeath what will be happening is like true reincarnation in ddo where each live can give you certain boost or benefits for the next life.
Also and please correct me if I am wrong but you will be able to inherit your previous stuff.
Ridiculous example. You didn't succeed at anything when it comes to building your own guild or "hamlet"/town you joined an existing one.
Anyone can do what you did and in any game period.
A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start.
Trying to say this isn't so is naive.
Distopia for example isn't trying to blow smoke up anyone behind and knows it will be an advantage even if he thinks it not such a big deal, you on the other hand are trying to tell us it will have no impact...lol
Personally I think they made the head start far too big or should have put it at a lower price point like say 60$ so it's more accessible and they could have put alpha beta access at higher tiers
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
"A huge guild that has a 3 month headstart that wants to establish its own town/village/kingdom, mercenary group, trading consortium will have a huge advantage due to a 3 month head start over a huge guild filled with people of equal skill that didn't have this head start."
Lets say headstart is over. This huge guild with 3 months of headstarter has built up a town. I, Vucar, having just joined a few weeks after launch, join this town and become an upstanding citizen. I fight to defend the town and prove to be loyal. The leader of the town, himself part of the 3 month headstart, has to quit the game for real life reasons. He hands the ownership of the town -- the town i did not build, and constructed in the headstart i was not part of -- entirely over to me. He officially appoints me as Mayor.
At this point, i have officially negated all missed-out-progress towards townbuilding that I did not do when i missed out on the headstart.
And that's just one example of how you could overcome a headstart. I expect through city-conquering and sieges, we'll see a lot more headstart-built estates and kingdoms changing hands into better skilled, better organized groups that won't manifest until after the headstart.
Regarding the impact of headstart: my original point was arguing against the "p2w" crying I keep hearing about. In a sandbox with finite resources, a headstart can be overcome in a myriad different ways similar to those i've just listed.
Nothing you produce in the headstarter has any insurance policy on it -- you can lose it all.
You keep spouting nonsense examples that miss the point entirely in your quest to be right.
Keep it apples to apples not apples to oranges.
Lastly but not least I have never used the term p2w or that this doomed the game. Only that it is a huge advantage, and it is.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Personally I've backed it because I'm excited to see what looks like a breath of fresh air come to fruition. If I didn't like the sound of it, I'd have ignored it...I certainly wouldn't be setting here typing out post after post after post saying how unfair life is...
Now if they actually sold the rulership rights of a King (collect taxes, command armies, unlimited wenches) you might have an example of true P2W, but most "advantages" sold in games today are more like your analogy.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've watched countless new players join, build new empires only to see them swept away and the cycle start again.
Even an "unbeatable" super power such as Goons can be decimated as the recent WWBee proved.
So sure, early starters will have an advantage but if the game is designed properly it will be neither insurmountable or eternal.
The greater limitation will come from players who enter the game later with a mindset of "no one can win."
Others will come in at the same time and prove them wrong. It's just the way of these things.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In other games the king would be an NPC. In this game kings, merchants, bankers, guards, ... will all be players. Which should make this game a lot less static. Someone has to be the first kings. The two players backing the campaign for $10K are more than welcome to it. They are helping a lot to make this game being made. I'm looking forward to finding out how long they will be able to hold on to their crown at launch. Only someone very good at the game of thrones will be able to stay in power.
The P2W argument is invalid with this game since any perceived advantages are temporary.
Anyway, just checked the kickstarter and they are about halfway to goal after only a couple of days! Looking good.
Wouldn't that contractor you hired to redo the roof just love to be paid in full before he/she ever touched it? What real incentive do they have to actually do the work, do it on time, and do it well?
Kickstarter is not some bonus reward you get for finishing a product.
Yes, plenty of companies out there that make games and after a game is finished they sell it to players. There are a lot of MMORPGs out there that have been made that way. You can start and play them immediately. How cool is that?
I'm backing the CoE kickstarter campaign because i want this game made. If the campaign doesn't reach 900K then the game will not be made. Games made by big corporations are games of which the corporations expect to earn a good profit. They look around what kind of game sell well and make a similar game with a few new things that can be used in marketing.
CoE has been in development for some time. The devs have spend a lot of time and money on it already. The money from the kickstarter won't be enough to finish the game. They will get other investors when those investors see that there are players wanting to play this game.
Will the game be as good as i hope it to be? I don't know. Plenty of kickstarter video game campaigns have problems to deliver as promised. Not because they don't work hard to make the game, but because they promise to much and underestimate how much work they will have to actually make the game. I've backed a campaign that had to switch engine, i've backed a campaign that promised to many stretch goals, i've backed two campaigns who lost their artist and can't find a new one.
If you wan't this game to be made then back this campaign for the amount of money you are willing to risk on it. It's ok not to back. If the game get's made you can still play it in a few years.
P.S. Got myself so riled thinking about it and how I feel lied to and cheated every time I back a game and I just went and canceled my pledge because of it. Actually feel pretty good, just saying NO.