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In the early days of the industry video games were two-dimensional, had two colors, and were controlled by a single input device. While retro games are making a comeback, the fact remains that over the years the complexity of games has increased exponentially from 2D, to 3D, and now to VR. Where before it was fine for games to make beeps and blips, today’s immersive games are expected to have award winning scores
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We don't need simple single player combat demos. Heck any dev with a grain can make a good single player combat demo. But now take that and scale it to 100+ people. Now scale that up even more. Show us a working networked destructible world demo.
Like I said it is easy to show single player non network stuff but as soon as you get into the multiplayer space things change massively. What works for one thing generally does not work for the other in a large scale environment.
I think that is why people are bringing up there are no rock star devs on the team. People that have experience in the MMO field dealing with these things. Working on a game with basic multiplayer and single player games are entirely different then MMOs.
If they can show me a working 50+ player networked destructible world demo I would have no issue dropping money into there pockets to help fund it. But without multiplayer working demos then I have nothing more then the best of wishes to give them.
Think the quote system is messed up, or it is on my side but anyway
@Sirmatthias If they dont reach there goal of 900,000 then the pledges dont get charged. no one is charged until the goal is met. so they cant walkaway with 500k
i understand what your saying and i completely agree with your reasons, i just cant expect someone to be that far in development to show 50+ multiplayer destructible world before they got funded to create such things. To me, the put in a lot of work and money to get to the place where im comfortable "hoping" that with my money (and everyone's) they can make the game they want
Yea I can't quote anymore either . Yes, you are correct. as it stands now the last time I checked they're at 519,000 and 29 days left in the campaign. I'm sure they'll hit their target.
edit-522k and 28days to go
Please refrain from using any sort of logic. There is actually a great article attached to it, which was obviously not read, nor was there time invested to learn about the project or crowdfunding in general.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Sorry, I read it as a sarcastic generalized post aimed at flaming crowdfunding en masse. If you're being serious, I'd suggest that you're wrong about the model, for one. You're assumption is that it's a P2W model why? So is it your belief that if EVE were to launch today, someone starting 30 days before me would have a substantial advantage over me 3 years from now? Even 6 months from now?
What I WILL agree with you on is that it's an awesome avenue for things like arts and literature. Games are definitely higher risk, I'd say.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
A problem I see is that the devs aren't saying they "hope" to make this game. They are definitively staying they will make this game with the funding. I worry they have not done enough homework to justify them being so confident. I sure hope this pledge of transparency shows that they have, but images and design journals are unlikely to prove that point.
Agree unfortunately all these pseudo critiques supported so many fishy projects like SC Pathfinder Pantheon which looks like will never reach a stage of decent game.
I founded but because I wanted to support their ambitions ideas and if It won't do well there will be 1 less customer in MMo industry or maybe in gaming industry )))
@crazkanuk pay to win... so the more you "donate" the more items you get. you can call a donkey a horse but it still smells like shit.
From the Kickstarter webpage for
Pledge $120 or more
About $120 USD
• Help flesh out the world and story with access to 3 month game intro - servers will not be wiped
• Choose your own custom surname³
• 100 Influence Points (IP) - see chart for options
• Digital town guide (PDF)
• In-game decorative plaque¹ (exclusive to Kickstarter backers)
• Forum Badge - Bloodline
Influence Points (Influence or IP) is our pre-launch currency, used to track the most influential community members who earn IP by recruiting other players, substantial contributions to the community, or Kickstarter funding. IP currency features heavily in the Kickstarter campaign, allowing people to earn IP which can be spent in the IP store prior to the official launch date. Influence provides benefits such as early access, special rewards, and currency to purchase in-game property, titles, and items.
Actually I'm going to stop trying to convince you its pay to win and let you decide for yourself while I look elsewhere. and btw I own Elite Dangerous a kickstarter game.
거북이는 목을 내밀 때 안 움직입니다
But, generally, i rather have my devs be confident, from there i will assume, they indeed did their homework.
"Hoping" to make the game might indicate they did not do their homework.
"How will you guys do that?" " Dunno yet, maybe this or that way. We´ll hope for the best!"
I don't think that's fair either. Can they make their project for $1 million? Lol, no. However, this has been the case for quite some time with crowdfunding. A crowdfunding campaign doesn't necessarily have ANYTHING to do with funding the game. It has everything to do with the gauging of interest in the product and reducing the potential risk to secondary investors. I mean, really, why did Chivalry even need a Kickstarter? I believe they asked for like $50k? The answer is that they don't. There are probably a few (5%) of games which are of higher quality (completely subjective I know) and can be developed on what they earn through their KS campaign. Even something like Pillars of Eternity is pushing it and they earned one of the highest ever (at $4 million). Remember that an annual burn rate for like 25 employees is going to be about $3 million, conservatively, including labor burden.
As far as flopping goes, there have been a relatively low instance of cancellations (around 2%) and projects going on hiatus (around 5%). As far as delivery goes, for all projects up until 2013, I had tracked until mid 2015 as delivering 70% of games, which was manually verified by me for each game. That leaves some 23% in a limbo of development or outright failure. Either way, the instances of people walking away are highly irregular. Even those who do fail will generally try to work with other KS projects to get you something. There have been some disappointing crowdfunding campaigns like Greedmonger and Divergence, but there are probably 10 times more critically-acclaimed games coming out of KS than are being cancelled. Is there risk involved? Sure. However, if someone doesn't see the value in it, then don't use crowdfunding.
As far as transparency goes, you're not wrong, but you are at the same time. I can appreciate that you're pointing out how they say transparency and then go on to state how certain things won't be disclosed. That's not transparent, in the literal sense. However, it's also this insane sense of logic that has bred such an incompetent society. "Well, the lawnmower didn't say not to trim hedges with it.", "Well it didn't tell me not to put my hand inside the wood-chipper.", "I'm suing McDonald's for making me fat!", "I'm suing that coffee shop because they gave me hot coffee that I spilled all over myself and burned myself!"
The truth is that it's more a level of transparency or a level of opacity. Transparency just sounds more fun. However, maybe we should use opacity instead so that people will have an understanding that the base level is zero visibility into the model. Then everything that is exposed is a bonus.
In fact, I'd say they were being quite transparent about their level of transparency There is plenty of anecdotal evidence that shows that people simply are not ready and/or cannot handle any level of transparency, let alone full transparency. However, I think it's misleading to believe that the level of transparency offered by some of these projects is equal to that of a published game. There is a lot of transparency in a lot of games, sometimes to their own detriment. Unfortunately, the Internet prevails once again, after being given more and more of what they apparently want, they have beaten it back into submission and left it bloodied in the corner, lol.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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After following Camelot Unchained as a Backer for over three years, these are important values to me, and I am glad to see others rallying around those same concepts.
But CU didn't show you their financials, source code, or password for their debit card, right? HA! Transparency my ass! :P
That's a joke btw.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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If you're reading this because you're interested in the game but you're wary, or don't yet have enough information, then I urge you to come join the community! There's so many active and helpful people there already and everyone is welcome!
It can be tedious to comb through Dev Journals looking for specific information, or maybe you already did but still have questions. That's where the wonderful CoE Community comes in. I insist that all of you who are even remotely interested in the game come register and join on their site and hop in the forums. So far, I've noticed that people are very helpful and kind and I'm sure you'll get the same treatment!
This way, all your questions can be answered, your concerns addressed and your comments discussed.
Hope to see you there!
-Razzly (aka Chalkii)