Originally posted by burrek Originally posted by BhobOriginally posted by burrekCounter Strike is a group multiplayer game. It has instances. It has no crafting.If you consider DDO, GW, and CS to have the same gameplay ... well ... I don't know what to say.Nice try, you're clutching at straws, but I suppose you had to come up with something.You know I've come to the conclusion, short of "This Game Rocks," that no matter what I say you'll not agree. In reality your premise still doesn't refute that GW and DDO are all instanced, both have no crafting, and have a common meeting area. I don't know why this is such a bone of contention. I'm not saying that DDO is better or worse, that's for you to decide. In fact I think GW is sorta crappy but atleast it's free per month. It's your money and time, not mine Dude, nobody is trying to "refute" anything. And your still not getting that instancing, crafting, and common areas do not make for the same gameplay.
I'd be worried if you were. But it seems to send you'all in a tizzy when someone points out the obvious.
And you're not getting that they do in my opinion as a consumer. If I didn't like all instancing or no crafting in GW, why would I waste my money on something that has the exact same thing? Because it's got DnD on it? And I'm not some person trying to rain on your parade, if you enjoy it then that's nice.
Originally posted by skoidat Yes, counter-strike is sort of similar now that you mention it. However, counterstrike does not charge 15$ a month, nor does it try to disguise its true nature with a 3d public chatroom where people impressively jump and swing around. DDO should not even be in the category of mmorpg, it is nothing more than 3d diablo. Even if the game had adequate gameplay, they chose the newest and most untested dnd world (which was developed with hasbro btw) instead of using something oh i dunno....good....like Forgotten Realms or Dragonlance. And finally, I am not posting to flame anyone but to save people from wasting money on such a limited game. There are plenty of free games where you can party with 5 other people and have your character remain for the next time you play. Im actually glad my preorder box hasnt arrived yet (although boxes are on store shelfs, certainly doesnt seem like a pre-order to me) because now I can return this piece of garbage before I open it.
I also have my gripes with the 15 per month thing. From the looks of it I will be done with the game before my free month is up and that is more than worth the price of admission comapred to games like Counter Strike, DOOM3, or GW.
The game has not enaugh content to keep someone who plays 20+ hours a week interested for longer than a 2-4 weeks. At the same time the monthly price tag is an insult to the casual gamer who can't get through the content in the initial month. The only way I can see myself paying 15 dollars is if they add like 30 quests a month. 50 cents a quests seems worth it.
The 15 price tag also includes live GM support and rule enforcment and that is something no non-pay-for-play game has.
As we have seen with Guild Wars you canot have a good community without setting up and enforcing rules.
They should be charging 5-10$ unless their monthly updates are going to be MASSIVE.
yeah! this game is good and rockin' bought my key online at gamersloot.net where they deliver keys by email, so fast and convenient well thanks to a friend of mine who told me about this site..check it out..
Counter Strike is a group multiplayer game. It has instances. It has no crafting. If you consider DDO, GW, and CS to have the same gameplay ... well ... I don't know what to say.
Nice try, you're clutching at straws, but I suppose you had to come up with something. You know I've come to the conclusion, short of "This Game Rocks," that no matter what I say you'll not agree.
In reality your premise still doesn't refute that GW and DDO are all instanced, both have no crafting, and have a common meeting area. I don't know why this is such a bone of contention. I'm not saying that DDO is better or worse, that's for you to decide. In fact I think GW is sorta crappy but atleast it's free per month.
It's your money and time, not mine
And to your right, you will see an example of the common "forum troll". Ladies and gentleman, our tour has arrived at a most propitious moment. The Troll is in full plumage. It appears that with his original statement having been exposed as a weak example of a logical fallacy, has resorted to the time honored "dead parrot" gambit. Truly, a wily beast....
Hmmmm, when you say ROCKs, I guess you mean it will sink like.....
Personally it makes me think WOW is lag/queue free, and EQ2 has perfect customer service. This game should not have been released in the state it is in.
interesting review... one thing though! all ur talking about is graphics and how good it is lol.. all visual we wanna know more about in game play tyvm :P
for those of you who love the game, ive been researching ti for some time, and i AM going to be picking it up between today, and next weekend. and i would love to meet you guys ingame, and have a great time. also, in my opinion its not just the game thatmakes the experience, its mostly the community. one person had me playing friggin wow for a year. lol went back to DAoC recently, and now i wanna play DDO badly, lol post back, or msg me.
Originally posted by zethcarn GW - crappy, generic dungeons DDO - awesome dungeons GW - lame class skills (half of them aren't even useful or "overlap" each other's usefulness) DDO - good class spells and skills, a lot of them from the 3.5 ruleset. In short and much humble opinion: DDO >>>>>>>>>>>>>>> GW
GW is far far better than DDO.
GW has THE most varied and interesting skill-set of any MMO I've ever played. DDO's old 70's era spells are LAME & boring in comparison (add to that the fact that they don't fit with a real-time game, and have been tooled to death by Turbine, and they really come out looking bad). GW on the other hand has over 450 different skills/spells and the combinations (and builds) they can be put to are astronomical.
Tactics & strategy in GW far surpass that of DDO. In GW you can interupt spells with SKILL instead of relying on some concentration dice-roll, if you sit there auto-attacking you will be dead, whereas most chars in DDO you can just right-click till mobs are dead, or set auto-attack on your crossbow and you will rarely have a problem. Many missions in GW require massive amounts of teamwork and strategy to overcome the challenges therein, in DDO you really only need a "tailored" team (ie. Rogue, Cleric, and a few tank/dmg classes) and you will require very little else to complete the dungeon.
In DDO nearly every class feels the same, ok I'll qualify that, ALL the fighter classes feel the same, all the caster classes feel the same, and cleric feels like a combo of both. Rogue is the only one that feels like it can do something unique. In GW there are 6 vastly different character classes which all play ENTIRELY differently; when you add to that the fact that you can have a double-classed character then you have almost 30 extremely different playing character types (some combos aren't really viable, though I've seen them all in-game at one stage or another). In DDO you have, debatably, 4 truely different classes.
People like to rave about DDO's tailored dungeons, but honestly, apart from the DDO staple of traps (which GW has too, they're just not disable-able) the dungeons in DDO aren't a whole lot better in design than GW's missions. In fact, I personally think they're worse; GW's missions are far more varied and interesting in terms of layout, monsters faced, skills carried by the monsters faced, mission goals, and environment & the AI universally kicks DDO into the trash. EDIT: Oh, and I forgot to mention GW actually HAS an overarching storyline, DDO has nada! (Extremely disappointing for a game that is supposed to be based on, debatably, the most "story-rich" game franchise around)
Now, to the areas where GW surpasses DDO; GW actually has challenging explorable areas and crafting too (even though people keep saying it doesn't, it's just not the usual MMO fare), plus everyone is on the same server, and you can solo (using henchies) nearly every mission in the game if you feel so inclined. GW is a complete game as it stands, and has far more hours of play than DDO before there is ANY need to repeat any content. DDO you can get to level 6.5 before you have to start repeating (which takes about 1 to 2 weeks), GW you can play to (a notional) level 30 before you repeat anything, which takes (someone who isn't being powered leveled) between 4 and 8 weeks.
I have played my main in GW for 350 hours (show me a main in DDO who'd ever be played that long) and have levelled 4 other characters to max level (and ascended) with about 30 to 40 hours spent on each (that's rapid experienced play of the missions, with no powerlevelling and without having done any of the post-ascension content, thus meaning at least 20 more hours of play before repeating any content on those characters). I have played DDO for 3 or 4 weeks in beta and at the start of release (on a preorder pack). I played my main up to the level where he started having to repeat content, and played every other character class through to marketplace missions. I honestly can't understand why people who don't like GW could possibly like DDO, it is massively inferior in every way, and they BOTH can't be compared with true MMORPG games (so that comparison is moot in this context, thus making them very good to compare to each other).
- Every PC DnD game is compared a current to a MMORPG or MORPG it matches because nearly all PC DnD games tend to copy the gameplay of other games. I think Baldur's Gate took from other another series that came before it. (Possibly Ultima) NWN took from Diablo and DDO copied the style of GW. Basically, DnD games tend to pick on trends and new ideas after other games come up with them.
- The GW instances were way better than DDO for the fact that they weren't recycled like DDO, possess different tasks, they are challenging and the instance quests were made into cinematic sequences. DDO didn't even try to do anything with that and the quests can be beaten by three people. Does that sound like instance you would want to play.
- The gameplay of both games are exactly alike and I agree with the last post about it being ridiculous to pay $15 for a game that plays like GW; moreover, NWN.
- GW has level 20 cap and DDO has a level 10 cap. Do I need to say more, in which has to offer more and consume more time? Plus, most of the DnD class aren't at the best unless they are at level 20.
- Content is lacking in both games. Both game offers little to keep anyone entertained.
- Both games have a set of useless moves, yet some of the feats didn't even make into DDO. If the Paladin got a mount at level 4, every other class would be in uproar envy as they are now with the Paladin and Warlock in WoW. The moves of DnD are situational matter a fact so that's why in every DnD game incarination, many classes are weaker than they are in PnP, not every move can be put into DnD because the situations can't be duplicated.
- Stop asking for solo content goddamnit. Solo was a small aspect of DnD/PnP because you only found yourself soloing if you got lost or your GM wanted to hold a solo campaign. Most of PnP can account that they've done more group session then solo session and had more fun doing group session then solo session for the simple fact solo didn't offer interpersonal relationship and character development, which strength their emotional bonds and social ties with other people, they met over the internet or know in real life. That one was the one thing that makes DnD fun.
Comments
I'd be worried if you were. But it seems to send you'all in a tizzy when someone points out the obvious.
And you're not getting that they do in my opinion as a consumer. If I didn't like all instancing or no crafting in GW, why would I waste my money on something that has the exact same thing? Because it's got DnD on it? And I'm not some person trying to rain on your parade, if you enjoy it then that's nice.
I also have my gripes with the 15 per month thing. From the looks of it I will be done with the game before my free month is up and that is more than worth the price of admission comapred to games like Counter Strike, DOOM3, or GW.
The game has not enaugh content to keep someone who plays 20+ hours a week interested for longer than a 2-4 weeks. At the same time the monthly price tag is an insult to the casual gamer who can't get through the content in the initial month. The only way I can see myself paying 15 dollars is if they add like 30 quests a month. 50 cents a quests seems worth it.
The 15 price tag also includes live GM support and rule enforcment and that is something no non-pay-for-play game has.
As we have seen with Guild Wars you canot have a good community without setting up and enforcing rules.
They should be charging 5-10$ unless their monthly updates are going to be MASSIVE.
Nice try, you're clutching at straws, but I suppose you had to come up with something.
You know I've come to the conclusion, short of "This Game Rocks," that no matter what I say you'll not agree.
In reality your premise still doesn't refute that GW and DDO are all instanced, both have no crafting, and have a common meeting area. I don't know why this is such a bone of contention. I'm not saying that DDO is better or worse, that's for you to decide. In fact I think GW is sorta crappy but atleast it's free per month.
It's your money and time, not mine
And to your right, you will see an example of the common "forum troll". Ladies and gentleman, our tour has arrived at a most propitious moment. The Troll is in full plumage. It appears that with his original statement having been exposed as a weak example of a logical fallacy, has resorted to the time honored "dead parrot" gambit. Truly, a wily beast....
too many games look like DIABLO~
Hmmmm, when you say ROCKs, I guess you mean it will sink like.....
Personally it makes me think WOW is lag/queue free, and EQ2 has perfect customer service. This game should not have been released in the state it is in.
interesting review... one thing though! all ur talking about is graphics and how good it is lol.. all visual we wanna know more about in game play tyvm :P
Just want to throw in my 2 cents
- Every PC DnD game is compared a current to a MMORPG or MORPG it matches because nearly all PC DnD games tend to copy the gameplay of other games. I think Baldur's Gate took from other another series that came before it. (Possibly Ultima) NWN took from Diablo and DDO copied the style of GW. Basically, DnD games tend to pick on trends and new ideas after other games come up with them.
- The GW instances were way better than DDO for the fact that they weren't recycled like DDO, possess different tasks, they are challenging and the instance quests were made into cinematic sequences. DDO didn't even try to do anything with that and the quests can be beaten by three people. Does that sound like instance you would want to play.
- The gameplay of both games are exactly alike and I agree with the last post about it being ridiculous to pay $15 for a game that plays like GW; moreover, NWN.
- GW has level 20 cap and DDO has a level 10 cap. Do I need to say more, in which has to offer more and consume more time? Plus, most of the DnD class aren't at the best unless they are at level 20.
- Content is lacking in both games. Both game offers little to keep anyone entertained.
- Both games have a set of useless moves, yet some of the feats didn't even make into DDO. If the Paladin got a mount at level 4, every other class would be in uproar envy as they are now with the Paladin and Warlock in WoW. The moves of DnD are situational matter a fact so that's why in every DnD game incarination, many classes are weaker than they are in PnP, not every move can be put into DnD because the situations can't be duplicated.
- Stop asking for solo content goddamnit. Solo was a small aspect of DnD/PnP because you only found yourself soloing if you got lost or your GM wanted to hold a solo campaign. Most of PnP can account that they've done more group session then solo session and had more fun doing group session then solo session for the simple fact solo didn't offer interpersonal relationship and character development, which strength their emotional bonds and social ties with other people, they met over the internet or know in real life. That one was the one thing that makes DnD fun.