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State of the Game, May 2016

ZarriyaZarriya Member UncommonPosts: 446
Visionary Realms has posted its monthly update for the month of May:

State of the Game, May 2016


Posted date / 5.10.15

Hello all,

Well, it’s that time for another ‘State of the Game Update’!

First I’d like to welcome all of the new Pantheon team members who have come on board recently! You can read all about them here.

With the reinforcements to the World Building team we are currently engaging the continent of King’s Reach on all fronts. Avendyr’s Pass which we showcased in the Twitch demo is being finalized and will include an overland dungeon called Black Dagger Keep. Wild’s End, Faerthale, and Thronefast are well underway and the Steppes of Ru’Lun and the Roans (where the Silent Sanctum is located) have been started. The next region we plan on showcasing will be Black Dagger Keep. You will see more of this next month.

The Cleric

As for programming, design, and game mechanics we are wrapping up combat 2.0 which is our first major revision and tweaking of the combat system, taking into account what we learned during our first major milestone as well as more recent testing. We are quite pleased with the results thus far and are setting up our tools so that the designers can more easily tweak and test core values like ‘how long should an average level 3 fight last’, ‘how often should a level 7 miss when fighting a level 10’, and so forth.

The Cleric

Mana Climates and the Atmosphere system are further along and becoming more robust than what we showed during the Twitch demo and at GDC. The remaining classes, levels and abilities are being spec’d out. Our scripting language that will allow us to create NPC Dispositions and Behaviors is now ready for us to start testing. Lastly, the Perception and Quest systems which we showed at GDC and the tools necessary to efficiently create them are really coming together.

The Cleric

It’s an extremely busy time but also a lot of fun! As the tools and content creation pipelines are maturing we are able to get things done even more quickly than in the past. Add to that the positive impact of the recent team growth and the result is that not only is more work being accomplished but more tasks can be worked on in parallel.

The Cleric

All that said, we are still actively pursuing additional resources so that we can continue to grow the team, especially the World Building team. As I’ve mentioned in the past we need to make sure that not only the game is ready before we start any external testing but also that there’s enough content. While we don’t need to have the entire world of Terminus built, we’d like to have King’s Reach playable, preferably with both overland and dungeon content for levels 1 thru around 40.

The Cleric

What is the timing on getting our pledgers in game? It’s still too early to set anything in stone. It really depends on when we get the resources we need – there are a lot of variables, but you can be sure we are working hard and that the project is moving forward nicely. We’d love to start testing at the end of the year or the beginning of the next but again the game has to be ready and the content created and so we continue to ask for your patience and understanding. As excited as we are and you are to experience Pantheon we also all know that it serves no purpose to bring in people too early. But we will certainly keep you updated.

Well, that pretty much sums it up. We’re looking forward to the next reveal, the next showcasing of the world, and we’ll definitely be doing another Twitch demo once we have a couple of these new regions ready to play in internally and also a few more of the Pantheon Differentiators demonstrable.

Thanks all,

-Brad “Aradune Mithara” McQuaid



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Comments

  • filmoretfilmoret Member EpicPosts: 4,906
    looks promising
    Are you onto something or just on something?
  • svannsvann Member RarePosts: 2,230
    edited May 2016
    Those pics are beautiful.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Keep em coming. Nice to get an update. 
  • moonkissmoonkiss Member CommonPosts: 17
    wow  it is a beautiful game. Thanks for sharing.
  • DullahanDullahan Member EpicPosts: 4,536
    Looking forward to the next stream.


  • AenraAenra Member UncommonPosts: 45
    edited May 2016

    Likewise :)

    Though i do have to once more note my concerns. Less than a year than their expected launch and critical, central issues are still up in the air. Experience says this can only result in a rushing them in and us hoping a proper Alpha will suffice. In normal circumstances that could suffice, but it would still be a bad sign. Stuff like classes specialisations, how they will function and so on, economy and how systems central to it will work among others should be set in stone (even if only on an idealistic level) from the get go. Says something when they're not, conceptually speaking you'd expect these things to be thought of in advance.

    Even worse, as you may have noticed, i said "in normal circumstances". Hardly those applying for Pantheon, not when you got such a strict time window. A year before officially launching and so much up in the air is not a healthy sign.

    For me mind. I understand how others may choose to view this differently, ignoring two decades of rushed in and/or shallow minded projects. And they do, and good for them. This is me stating my own opinion :)

    Either way, again, looking forward to it. Make or break for many of us, gamers and developers alike, lol

    Pride, honour and purity

  • DullahanDullahan Member EpicPosts: 4,536
    I can't speak for VR, but if there is one thing I feel I can say with confidence, its that Visionary Realms do not intend to rush anything. Whether that is alpha, beta or even launch. They know better than anyone that launching a game before its ready is nothing short of suicide.

    While it may come as a disappointment for alpha or launch to be pushed back, that would be the wise choice rather than attempting to release the game before its ready.

    Its also totally possible that what you think they are aiming to launch with and what they are actually planning on doing may not be the same thing.


  • AenraAenra Member UncommonPosts: 45
    edited May 2016

    No disappointment, on the contrary, am sure most of us would appreciate that happening; a delay would entail extra funding and that is something to the benefit of us all. I wholeheartedly wish for that to happen :)

    As to what they intend to launch with or without, you are of course correct. It is impossible for me to be aware of such an internal piece of information.

    Being an intelligent individual however (and i know you are) you do owe it to yourself to admit the difference between what you stated and what i did ^^

    Being incapable of 'putting it all in' within a year is not only understandable, but commendable if/when it gets to be applied.

    Being at a state where central concepts are and i quote "up to discussion" even now, as we speak, is a different thing altogether. Again, because we have naysayers: This is not inherently bad, negative, etc. It is however a worrying sign. I have said it before i know, but ideas are free. They come sans cost or funds.

    (you see typically, you have a design philosophy, you have a conceptualising already done and you move on to testing/implementing. When you've reached the implementing stage and are still uncertain of what and how central pieces to the puzzle will or do fit? With less than a year to go? See what i mean? Classes [in terms of gameplay i mean, not numbers], economy.. they can't be cut out and postponed for post-launch content, they're in from the get go)

    Pride, honour and purity

  • delete5230delete5230 Member EpicPosts: 7,081

    I agree with Dullahan,

    Launching Pantheon to early would be suicide, however this is the team of developers that REALLY UNDERSTANDS HOW TO MAKE AN MMO.

    Best of all they learned to not allow financial backers to rush it out.  This is key to making an mmo !


    Good stuff, very good stuff !!!!

  • DullahanDullahan Member EpicPosts: 4,536
    Aenra said:

    No disappointment, on the contrary, am sure most of us would appreciate that happening; a delay would entail extra funding and that is something to the benefit of us all. I wholeheartedly wish for that to happen :)

    As to what they intend to launch with or without, you are of course correct. It is impossible for me to be aware of such an internal piece of information.

    Being an intelligent individual however (and i know you are) you do owe it to yourself to admit the difference between what you stated and what i did ^^

    Being incapable of 'putting it all in' within a year is not only understandable, but commendable if/when it gets to be applied.

    Being at a state where central concepts are and i quote "up to discussion" even now, as we speak, is a different thing altogether. Again, because we have naysayers: This is not inherently bad, negative, etc. It is however a worrying sign. I have said it before i know, but ideas are free. They come sans cost or funds.

    (you see typically, you have a design philosophy, you have a conceptualising already done and you move on to testing/implementing. When you've reached the implementing stage and are still uncertain of what and how central pieces to the puzzle will or do fit? See what i mean?)

    The things that they have "up for discussion" aren't "central pieces" to the development puzzle. Much like a puzzle, the picture is on the box and they have that picture (concept and philosophy) in EverQuest.

    The things being discussed that aren't set in stone are the systems that would be placed on top of that foundation. Some of those discussions are on ways to implement things from Vanguard, other games, or brand new ideas. Its not to say that finding ways to integrate those ideas will be easy, but I don't think they warrant your worrying.


  • ZarriyaZarriya Member UncommonPosts: 446
    edited May 2016
    Aenra said:

    Being incapable of 'putting it all in' within a year is not only understandable, but commendable if/when it gets to be applied.


    The game will not be launched in a year, what Brad is saying is that roughly at the end of this year  (or beginning of next)  1-40 basic content will be done and they can start letting in  testers. According to Facebook, 40 may not be the final level either. And, knowing how Brad likes all his extra systems (which I love) there is a lot more to add even after the end of this year. That will just be the first wave of pre-Alpha. Based on previous statements there will be waves of Alpha and then, a year of Beta.  Lots of time to be adding/fixing/tweaking stuff. So no worries  the game is definitely not being rushed  :D .
  • AenraAenra Member UncommonPosts: 45
    edited May 2016

    @delete5230 you're out of topic. Read again :)

    @Dullahan i don't want us to have a second argument and i am being honest. So i will simply state what i meant in yet a different way, as i think you've misunderstood, and leave it at that, since your reasoning i understand and accept. No one's to say i am wrong or right in this and your view of things is just as valid as mine, since we both lack the magic crystal ball. So this is just my making sure you got me (maybe you already did). It could at the least help form a clearer picture about me/my posts elsewhere :)

    You (appear mind) to dance around the issue again. In your first post, you went to the extreme general and now to the micro level of fine tuning and iteration. I was not addressing either. Hence my choosing the nouns i chose.

    When someone who's had a good ten years of sitting back and thinking comes and tells me "i'm really not sure how specialisations will work, or what exactly we are aiming for with each class" and/or "the systems pertaining to the economy are still being under consideration" a mere year prior to launching, i, personally, worry. You appear to have some faith in their stating an overly general "we imagine this and that" and "it will be based on EQ". I do not. I support because well you know why, made a whole post about it here; i do not support because i have faith, not in what you do. I could not. For me to have faith, they'd need to say more than we "imagine this". Faith i can have in someone saying "because we imagine this, x and y and z so as for i) and ii) and iii)". Or more to the point: "Because we have Pantheon's tenets, we will be doing this, that and the other" :)

    That's what would give me faith. Stil just.. ideas, conceptualisations; still up in the air. Still on a "we imagine" level. But with evidence of a design philosophy full, complete, thought out and most, most of all, solid. That's the idea level. You tweak, tune and reiterate so as for said solid concept(s) to be fleshed out in their fullest. That however entails your a priori having them and they don't, not as of yet. You do not go at this in the inverse manner; you do not "re-visualise" them simultaneously with implementing. Not unless.. you did not know (and they don't), you did not sit down long enough so as to at least be capable of specifying the norms that define them and as such the elements needed so as to emphasise them. MMOs that went about it this way, the inverse, did not fair too well.

    Anyway, hopefuly what my first post did not make clear, this third will. Again, i get what you're telling me and it may well be you're right. I sure as hell wish you are! ^^

    Pride, honour and purity

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Look ffs the game has a long way to go, I would say late 2017 at the earliest. Point is every update no matter how small brings us closer. They understand the concerns about early release so just enjoy the fucking news instead of turning every bloody update into a petty argument. 




  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Zarriya said:
    Aenra said:

    Being incapable of 'putting it all in' within a year is not only understandable, but commendable if/when it gets to be applied.


    The game will not be launched in a year, what Brad is saying is that roughly at the end of this year  (or beginning of next)  1-40 basic content will be done and they can start letting in  testers. According to Facebook, 40 may not be the final level either. And, knowing how Brad likes all his extra systems (which I love) there is a lot more to add even after the end of this year. That will just be the first wave of pre-Alpha. Based on previous statements there will be waves of Alpha and then, a year of Beta.  Lots of time to be adding/fixing/tweaking stuff. So no worries  the game is definitely not being rushed  :D .
    Exactly. 




  • goboygogoboygo Member RarePosts: 2,141
    Aenra said:

    Likewise :)

    Though i do have to once more note my concerns. Less than a year than their expected launch and critical, central issues are still up in the air. Experience says this can only result in a rushing them in and us hoping a proper Alpha will suffice. In normal circumstances that could suffice, but it would still be a bad sign. Stuff like classes specialisations, how they will function and so on, economy and how systems central to it will work among others should be set in stone (even if only on an idealistic level) from the get go. Says something when they're not, conceptually speaking you'd expect these things to be thought of in advance.

    Even worse, as you may have noticed, i said "in normal circumstances". Hardly those applying for Pantheon, not when you got such a strict time window. A year before officially launching and so much up in the air is not a healthy sign.

    For me mind. I understand how others may choose to view this differently, ignoring two decades of rushed in and/or shallow minded projects. And they do, and good for them. This is me stating my own opinion :)

    Either way, again, looking forward to it. Make or break for many of us, gamers and developers alike, lol

    Ya Aenra, as arm chair lead and head hypothesis fabricator, Its nice to hear all your "concerns" as you work to get this product ready to ship.  I have total confidence in your role of king knit picker and chief worry wart ( aka: foreseer of doom)  to get this team through the finish line.

    Keep up the good work and god speed........
  • AenraAenra Member UncommonPosts: 45
    edited May 2016

    @SavageHorizon no one's arguing. I see two grown ups having a polite, detailed conversation and that is a good, healthy sign. Both for Pantheon and for its community :)

    Now was there something specific you wanted to contribute with or will you be content only if the flow of each and every conversation goes along your personal needs and desires?

    Pride, honour and purity

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    goboygo said:
    Aenra said:

    Likewise :)

    Though i do have to once more note my concerns. Less than a year than their expected launch and critical, central issues are still up in the air. Experience says this can only result in a rushing them in and us hoping a proper Alpha will suffice. In normal circumstances that could suffice, but it would still be a bad sign. Stuff like classes specialisations, how they will function and so on, economy and how systems central to it will work among others should be set in stone (even if only on an idealistic level) from the get go. Says something when they're not, conceptually speaking you'd expect these things to be thought of in advance.

    Even worse, as you may have noticed, i said "in normal circumstances". Hardly those applying for Pantheon, not when you got such a strict time window. A year before officially launching and so much up in the air is not a healthy sign.

    For me mind. I understand how others may choose to view this differently, ignoring two decades of rushed in and/or shallow minded projects. And they do, and good for them. This is me stating my own opinion :)

    Either way, again, looking forward to it. Make or break for many of us, gamers and developers alike, lol

    Ya Aenra, as arm chair lead and head hypothesis fabricator, Its nice to hear all your "concerns" as you work to get this product ready to ship.  I have total confidence in your role of king knit picker and chief worry wart ( aka: foreseer of doom)  to get this team through the finish line.

    Keep up the good work and god speed........
    Lol, king knit picker, I  need to take some painkillers. 




  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335

    Start testing in late 2016 - early 2017 ......

    So a possible launch in late 2017 or sometime in 2018 ???


    Sounds decent to me. Just take you time and get everything working before the game launches. We don't want another Vanguard, an excellent game that never gathered sufficient players due to a bad initial release.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • AmatheAmathe Member LegendaryPosts: 7,630
    I like that fort. It has a lot of character. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • DullahanDullahan Member EpicPosts: 4,536
    Aenra said:

    @delete5230 you're out of topic. Read again :)

    @Dullahan i don't want us to have a second argument and i am being honest. So i will simply state what i meant in yet a different way, as i think you've misunderstood, and leave it at that, since your reasoning i understand and accept. No one's to say i am wrong or right in this and your view of things is just as valid as mine, since we both lack the magic crystal ball. So this is just my making sure you got me (maybe you already did). It could at the least help form a clearer picture about me/my posts elsewhere :)

    You (appear mind) to dance around the issue again. In your first post, you went to the extreme general and now to the micro level of fine tuning and iteration. I was not addressing either. Hence my choosing the nouns i chose.

    When someone who's had a good ten years of sitting back and thinking comes and tells me "i'm really not sure how specialisations will work, or what exactly we are aiming for with each class" and/or "the systems pertaining to the economy are still being under consideration" a mere year prior to launching, i, personally, worry. You appear to have some faith in their stating an overly general "we imagine this and that" and "it will be based on EQ". I do not. I support because well you know why, made a whole post about it here; i do not support because i have faith, not in what you do. I could not. For me to have faith, they'd need to say more than we "imagine this". Faith i can have in someone saying "because we imagine this, x and y and z so as for i) and ii) and iii)". Or more to the point: "Because we have Pantheon's tenets, we will be doing this, that and the other" :)

    That's what would give me faith. Stil just.. ideas, conceptualisations; still up in the air. Still on a "we imagine" level. But with evidence of a design philosophy full, complete, thought out and most, most of all, solid. That's the idea level. You tweak, tune and reiterate so as for said solid concept(s) to be fleshed out in their fullest. That however entails your a priori having them and they don't, not as of yet. You do not go at this in the inverse manner; you do not "re-visualise" them simultaneously with implementing. Not unless.. you did not know (and they don't), you did not sit down long enough so as to at least be capable of specifying the norms that define them and as such the elements needed so as to emphasise them. MMOs that went about it this way, the inverse, did not fair too well.

    Anyway, hopefuly what my first post did not make clear, this third will. Again, i get what you're telling me and it may well be you're right. I sure as hell wish you are! ^^

    Again, you are reaching to apply their continual theorycrafting about some of the details to the underlying game. There isn't a single mmorpg in development, mainstream or indie, that has a more straight forward philosophy than is found on Pantheon's info section. From the general to the very specific, its all there.

    You are basically saying you're not convinced dinner is going to be good tonight, because the chef isn't sure which placemats to put out.


  • ArchlyteArchlyte Member RarePosts: 1,405
    Ok this game has my full attention. Lately I have been wanting a European style fantasy game with old school mechanics, but contemporary graphics/physics. The feature list is more like my normal wish list, so if most of it gets implemented should be a good game. 

    I always hoped that MMORPGs would "grow up," in this way versus the changes brought about by the WoW bubble. CoE looks good too (will certainly play both) but Pantheon is firmly PvE centered isn't it?
    MMORPG players are often like Hobbits: They don't like Adventures
  • DullahanDullahan Member EpicPosts: 4,536
    Yes, Pantheon is about PvE. Even the PvP servers will be driven by PvE progression, just like EQ.


  • MalathoosMalathoos Member UncommonPosts: 199
    Will this game have solo classes like eq ? cause i like grouping but its not always an option


  • ScummScumm Member UncommonPosts: 78
    Pantheon, like Everquest, will not have classes designed to solo but will potentially have classes that are better suited for soloing than others.  

    So while the developers might not explicitly say "This class is the solo class", having a certain combinations of speed buffs/debuffs, DoTs, fears, AOE damage, etc. will make soloing more viable for some classes over others. 
  • AmatheAmathe Member LegendaryPosts: 7,630
    The best way to discover a solo class is to play whatever class you rolled badly. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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