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http://forums.station.sony.com/swg/board/message?board.id=DevDiscussion&message.id=33352#M33352
Is it their goal to run off the remainder while the rumored transfer of power is taking place? I thought we rangers had it bad. At least, they had mercy and finished us off quickly...
Comments
NGE Refugee.
oh my !
THIS discussion makes me happy that i have quit long, long ago. I loved to decorate my shop and admired other beautifully decorated shops.
swg will nerf itself away until nothing than "BOOM" and "BANG" is left ....... - if only a small percentage of the playerbase plays trader- take them out- the game is then easier to handle for the developers ( it will be very easy to handle with only 2 or 3 profs- wink wink )- this development "style" seems very weird to me- hasn't soe said that they have some 6- phases- plan or whatsoever? ( putting in collision detection, skill diversity and other unimportant thingies ) - and now soe wants to nerf traders?
I have several problems with the bazzar, always did:
I was never a crafter.... so whenever I had some uber item I wanted to sell I had to use the bazzar... which was retarded because I couldn't sell my uber item for anything more than 20k.
To get around this, what some people would do is put it up for auction on the bazzar and write in the destription "If you want to buy this item it's a million credits just mail me"... they then take their item off the bazzazr before the auction ends (or they would get a crap price for it).
But the only time this guys item (or mine) would ever been seen is if it were on the a player vendor, because serious bidders always searched the bazzar under the 'Global vendor' option, which showed all items on every players owned vendor in the game. It'swhere you would find the best prices 99% of the time.
So this, then, forced players to stand infront of starports panhandling people their goods by the way of AFK spamming. lol.
There honestly has to be a better way. I don't like the system as it is now, but I don't like the idea of not having a reason to visit player vendors (even though I resented the travel time).
If you take, for example, a player bazzar system in eve, I never know if i'm buying from an NPC or a real player. It takes the human element out of it completly and doesn't make it personal (thus stale and boring). So, I think players should be forced to visit the other players shops. It makes it personal.
it's right, the system may be a bit complicated
but if one has no merchant skills he/she can announce the item(s) in the trade forum and maybe not only find a buyer but also find a merchant who is willing to put the loot-goods on his vendors. i always had items of non- merchants on my vendors which i was selling for them, or some sort of contract to buy their loot for re- selling when they need the money instant ( mostly newbies) . it is good for socialization .... and selling items millions worth shouldn't be THAT easy. when playing longer you get some sort of network- you know merchants who maybe know s1 who is interested in your loot and so on- a game in the game ! ( but i don't know how many active merchants are left atm - that may be the real problem )
There is a better way. What you do is you talk to a trader (a guildie or otherwise) and you make an arrangement for them to sell your loot. A friend will put it on their vendor for free, some vendor you just meet may offer to buy it from you for a reasonable price in hopes to sell it for a bit more or they'll offer to sell it for you on consignment.
That's the way the system was designed to work (and why you can't just sell stuff at premium prices on bazaar yourself), it's a way of creating working relationships between classes. Not that this current dev team would know anything of that.
-d
Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online
Currently there is:
36% that want it
60% do NOT want it
4% say they have no opinion due to it not effecting them.
End Result:
$OE will go against the 60% that don't want it to make the 36% that do want it "happy".
Sago Mactow
Former SWG 2yr 7 month Vet
6/26/03 - 1/26/06
Jedi, Master Shipwright, Master Architect
DFR Councilman
Tarq Server
Even back when the bazaar price cap was 6k, I thought that auctions should have no caps; it kind of defeats the whole purpose of having an auction. That said, instant sales on the bazaar need a price cap, whether it is 20k or some modest increase to take the hyperinflation into account.
By removing the 20K cap you are doing further damage to the crafters as you are eliminating the need for vendors.
Granted, what ever crafters are left (still playing) could still put thier wares in their own NPC vendor. But there was also the social aspect of it. People would come to my shop to sell me resources or some loot. This will be one more thing that will hurt the community. Cantinas with their entertainers and everyone getting mind buffed was a great place to meet and interact with people outside your guild. Same with Doc buffs. Yea .. I hated the lines some times. But I kept a nice list of Docs on my friends list as well as waypoints to AFK buff bots. 20 man groups were awesome for PvP as well as the obvious social aspect of it. At least they could have given Squal Leaders the ability to group 20 people, but they didn't.
Sago Mactow
Former SWG 2yr 7 month Vet
6/26/03 - 1/26/06
Jedi, Master Shipwright, Master Architect
DFR Councilman
Tarq Server
Is it time already for their monthly shafting?
SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
I don't exactly see how this is shafting crafters?
1) There would still be a 25 item limit
2) Most combat people have made their alts crafters to the point where they can have a vendor and sell their loots.
3) Crafters can place their own stuff on the bazaar too. I'd be able to put two full armour suits on the bazaar if they did do this so not only does it make it easier for people to get, but it helps get my name out there
-It also means less people come to your actual shop (if that means anything to you and to most it does).
-Which means they are less likely to buy something else from your store on impulse (as if people have to buy their items anymore anyway).
-Which also means he's less likely to offer anything to your vendor, because he's not at your vendor.
-It also means everyone else is going to put their armor on the bazzar too, so you're probably going to make less than what you do now... and be more anonymous than before.
Have fun.
1) If people want something they're going to get it, putting it on the bazaar isn't going to change that.
2) Somewhat valid
3) Personally, I never accept stuff offered to my vendor unless it's agreed to earlier.
4) Everyone elses armour was on vendor search before too, people still buy my stuff despite it taking pretty much the same amount of time to get to my competitors shops. Stuff I put on the bazaar generally has alot more advertising on it (like a WP to my shop) then stuff I have on my vendor.
I suspect it will probably more be used as an advertising station with people putting stuff in all the categories they specialise in for 9999999 credits messages about their shops. No risk of people buying the advertisements at that price
Duggo is right. I'd often put goods for my friends on my venders. I also had a few people with standing arrangements that would sell goods TO my venders that I either needed myself or would resell for slightly more. The system worked VERY well and made not just profits, but friendships.
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Kote lo'shebs'ul narit
what's next? in an effort to make SWG more "iconic" and give it that "Star Warsy" feeling, they'll remove combat?!?! this is utterly ridiculous, they're killing off the few "iconic" professions that remain.
/deathblow SWG
/deathblow SOE (i wish)
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
No, in the end combat is all that will be left.
I hate playing the "Amazing Criswell Predicts..." game but what I'm seeing is:
They will remove the price cap on bazaar. People will no longer need their trader alts and switch profs, and those with traders as their main will lose even more business/interaction with players 'causing even more to change from that profession or quit playing. When the crafter population drops, it will give them the justification they need to drop the trader profession in the next revamp and integrate crafting as secondary skills to combat professions (declaring it as a means of creating even more diversification within your chosen profession) -- but the number of crafting skills will be one quarter of what there is now.
-d
Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online
Duggo, I intercepted a transmission from the mothership meant for you. It reads, "Stop finishing Azh's thoughts before she can post them."
In other words, I've been thinking the very same thing in regard to SOE's future plans for "trader" for a rather long time. Every new bit of news from their direction seems to make that glum prediction seem more plausable. Sad thing being, when I made similar points back when I was still a player, my fellow artisans told me to put away the tinfoil hat.
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Kote lo'shebs'ul narit
Whannnnn Whannnnn dat is the sound of 20 year old babies
Ack! Sorry. Sometimes it's hard to discern which voices are actually in my head and which ones are just broadcasts I'm picking up in my tooth fillings.
-d
Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online
Hehehehh, I'm kinda thinking you'd need a really good bounty hunter for that. Humanoid females don't volunteer to entertain the kinda Hutts who want to import them.
But yeah, I REALLY feel for smugglers. Y'all have been strung along for far FAR too long. Kinda blows the mind, if you think about it. What could be more "iconic" than a smuggler? Dancers dance. Musicians play music. Even Image Designers have the ability to alter your appearance (even after any USEFUL ability was stripped from them). But Smugglers have NEVER smuggled. Entertainers and Artisans could always perform the central activity of their profession, even if it was often bugged and has recently been renderred more or less useless -- but Smugglers never have. It's just wrong. And it should have been so very easy to implement.
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Kote lo'shebs'ul narit
Ah yes the path of the smuggler. I remember peering down the "vision" pipeline and never seeing anything that amounted to what an iconic star wars smuggler would be doing slated for introduction to the game. Yet, being the gluton for punish I am, still stuck to my guns and did the smuggler lines. I remember when I left, how annoyed I was that nothing ever became of the profession.
I can't imagine how pissed off I'd be if I was still playing my smuggler....
Beta tester supreme