GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
EH? I think you are confused here. They never had a grind untill the expansion. This game is still very popular and you got 15-30 combat skills depending on the class. They tried to introduce a grind into a game that previously had none. They soon found out their players were not interrested in making their favorite mmo another grind.
The grind was there, just not for everyone. Trying to get those legendary weapons took alot of time, alot.
Its probably still popular because the core game is f2p now. When i started a fresh toon before the f2p transition, there werent many playing in low lvl at all.
You don't need legendary weapons unless you want to look cool. Then you choose the grind yourself. If you only use 5 skills over and over you are not doing challenging stuff like PvP or raids.
Technically, grinding in the traditional sense doesn't really apply if you actually a look at what your really doing, or at least look at it from a different perspective.
When your in the HOT maps, you can do lots of different things besides just killing mobs all day to gain experience towards your mastery point gains. And even if you did do that, you wouldn't get far, because you'll run out of mastery points. You'll have to do two things to get more: Find them by exploring the maps and completing achievements. If you don't do those two things you will never progress in mastery and "grinding mobs" becomes pointless outside of the occasional drop.
With this in mind, what your technically doing is playing the game, and not really doing the same content over and over again since finding mastery and completing achievements is a one time thing because its account bound.
You pretty much complete the story missions, map complete the map, do the meta events for exp and loot and gain access to some areas that are closed until the event is over, participate in optional "adventure mini games," and completing achievements. Anything outside of that is optional unless you've made a goal for yourself.
With this in mind, GW2 has the least grind out of any MMO I've played, so I'm more focused on enjoying the content rather then hoping the content will be superficially better if I had that +1 stat in my gear that I had to rep farm for a month like in most MMO's. However like most things, its all a matter of perspective.
I like the game overall. Good freedom from linear quest hubbing. I agree with the increase in loot. For a "casual" mmo I feel like there is a very pronounced grind. I still struggle to log in as it doesnt really have a massive amount of things to do non combat wise.
I've always dislike the mob loot in this game. For a combat loot type game it sure loves its dull universal loot tables.
I play the game everyday but haven't been back to HoT since I got my elites and Ranger pets. Sounds good though so I'll have to venture forth and check it out again.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
EH? I think you are confused here. They never had a grind untill the expansion. This game is still very popular and you got 15-30 combat skills depending on the class. They tried to introduce a grind into a game that previously had none. They soon found out their players were not interrested in making their favorite mmo another grind.
I think YOU are confused here. GW2 had a grind since day one. They dressed it up pretty until you hit the later levels. In Heart of Thorns its bare naked horrible.
As for the update. More rewards will not fix Heart of Thorns. Rewards were never a problem. Achieving Masteries were. I should not have to run the same even 40 times to gain an achievement that will count towards 30 I need to complete a helmet. I'm all for challenging content but there's nothing challenging about sitting in a map for 45 minutes until it resets and you're one of the first in the new one: only to do this 39 more times.
That map reset thing is crazy... probably done by the same guy who thought up the Sloth, who prbably worked at WoW and thought up the Panda...
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The grind was there, just not for everyone. Trying to get those legendary weapons took alot of time, alot.
Its probably still popular because the core game is f2p now. When i started a fresh toon before the f2p transition, there werent many playing in low lvl at all.
What did you expect? Are there people in starter towns of WoW, for which we know there are at least a couple of million of active players. Starter areas are deserted in every MMO that is 6 months old. Gw2 is making a 4th year and WoW is at its 10th (or more?)
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
EH? I think you are confused here. They never had a grind untill the expansion. This game is still very popular and you got 15-30 combat skills depending on the class. They tried to introduce a grind into a game that previously had none. They soon found out their players were not interrested in making their favorite mmo another grind.
I think YOU are confused here. GW2 had a grind since day one. They dressed it up pretty until you hit the later levels. In Heart of Thorns its bare naked horrible.
As for the update. More rewards will not fix Heart of Thorns. Rewards were never a problem. Achieving Masteries were. I should not have to run the same even 40 times to gain an achievement that will count towards 30 I need to complete a helmet. I'm all for challenging content but there's nothing challenging about sitting in a map for 45 minutes until it resets and you're one of the first in the new one: only to do this 39 more times.
You can cut the kool aid. I had max level toon with full exotics after 1 week. I'd like to think I'm one of the reasons they decided to add ascended tier. Most people had exotics in the first couple of weeks of the game's life. But yeah ... go ahead and call it P2W grind like most plebs on this forums Guess you guys feel better about your incompetency when you spread bullshit like that.
So many plebs in the forums who look at everything via face value instead of understanding it. Mastery is a one time thing. Once its unlocked its there forever, for all characters.
The large map meta events work off of a timer, similar to world bosses. Besides that you can explore them at anytime. If your just there for the big events and are unsure when these events start you can easily look them up. Just type "/wiki event timer" into the in-game chat box and it'll show you all large events happening everywhere in the game.
If you enter into a map that appears empty, just use the LFG and look for anyone taxing people to a more populated map. People do this all the time. Why? Because helping taxi people into your map ensures the maps success plus you've also helped out another fellow player.
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
EH? I think you are confused here. They never had a grind untill the expansion. This game is still very popular and you got 15-30 combat skills depending on the class. They tried to introduce a grind into a game that previously had none. They soon found out their players were not interrested in making their favorite mmo another grind.
Actually it's you who are confused, they definitely very much had a grind way before the expansion, they also had ever inflating economy which means it didn't matter the time you spent grinding out the loot you needed to sell to get the gold you needed to buy the items you needed to advance, because by the time you were able to accumulate the numbers to get what you were heading for it's price will have changed up 100-150% and they knew it. They knew it so well that they even tried to force people to have only a specific amount of gems to sell to convert to gold in there store. Or did you forget that too?
People like us remember these things because people like you either conveniently forget them or deny they ever happened distorting the view of this game's history.
I'm all for the better rewards I think it's way way waaaaaaaaaaaaaaaaaaaaaaaaay past time for it personally. They took out the very thing that makes MMOs great, the feeling of being rewarded for your time in the game. It's about time that the Korean MMO design dies with this move because it never worked it's never going to work. Bravo for them finally waking up, it only took them 4 years or so.
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
You only played with 5 buttons?
Holy shit!!! You're that guy!!
Sounds like you never learn your class or to weapon swap.
I wish he devs would stop releasing huge updates that have absolutely no value at all unless you happen to be lucky enough to have enough to have enough money to buy the expansion. I bought the game when it was first released and now I have to buy it again at $68.30 being the cheapest that I can get it for, taking the currency exchange rate in to account.
I find that with each update, I am getting more and more negative punishment for not buying the update. My character levels are capped at 80, I can not do any gliding, there are new attack skills and traits that I do not have access to, so things like pvp and wvw are completely out of reach, which makes, changing the game to free to play pointless, because these two things are the primary things that keep some players, playing after leveling your character to max in less than a week, and world completion takes very little time as well!
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
EH? I think you are confused here. They never had a grind untill the expansion. This game is still very popular and you got 15-30 combat skills depending on the class. They tried to introduce a grind into a game that previously had none. They soon found out their players were not interrested in making their favorite mmo another grind.
Actually it's you who are confused, they definitely very much had a grind way before the expansion, they also had ever inflating economy which means it didn't matter the time you spent grinding out the loot you needed to sell to get the gold you needed to buy the items you needed to advance, because by the time you were able to accumulate the numbers to get what you were heading for it's price will have changed up 100-150% and they knew it. They knew it so well that they even tried to force people to have only a specific amount of gems to sell to convert to gold in there store. Or did you forget that too?
People like us remember these things because people like you either conveniently forget them or deny they ever happened distorting the view of this game's history.
I'm all for the better rewards I think it's way way waaaaaaaaaaaaaaaaaaaaaaaaay past time for it personally. They took out the very thing that makes MMOs great, the feeling of being rewarded for your time in the game. It's about time that the Korean MMO design dies with this move because it never worked it's never going to work. Bravo for them finally waking up, it only took them 4 years or so.
I think you were playing the game wrong or something. I have 5 max level characters in GW2 and never once did I feel like there was a grind. You are confusing progression with grinding. They can't just give everyone the best gear and top level characters without any effort. What would be the point of the game? Actually Could you please name one mmorpg that is less grindy then GW2. I would really like to check that out.
GW2 and that messed up combat system. So many effects so many numbers so chaotic pressing the same freaking 5 buttons with the same freaking skills you got since lvl 10. To even please china they added progression grind wich was also added in eu/na version. The game although did very poor there and is doing poor in our region too.
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
EH? I think you are confused here. They never had a grind untill the expansion. This game is still very popular and you got 15-30 combat skills depending on the class. They tried to introduce a grind into a game that previously had none. They soon found out their players were not interrested in making their favorite mmo another grind.
Actually it's you who are confused, they definitely very much had a grind way before the expansion, they also had ever inflating economy which means it didn't matter the time you spent grinding out the loot you needed to sell to get the gold you needed to buy the items you needed to advance, because by the time you were able to accumulate the numbers to get what you were heading for it's price will have changed up 100-150% and they knew it. They knew it so well that they even tried to force people to have only a specific amount of gems to sell to convert to gold in there store. Or did you forget that too?
People like us remember these things because people like you either conveniently forget them or deny they ever happened distorting the view of this game's history.
I'm all for the better rewards I think it's way way waaaaaaaaaaaaaaaaaaaaaaaaay past time for it personally. They took out the very thing that makes MMOs great, the feeling of being rewarded for your time in the game. It's about time that the Korean MMO design dies with this move because it never worked it's never going to work. Bravo for them finally waking up, it only took them 4 years or so.
I think you were playing the game wrong or something. I have 5 max level characters in GW2 and never once did I feel like there was a grind. You are confusing progression with grinding. They can't just give everyone the best gear and top level characters without any effort. What would be the point of the game? Actually Could you please name one mmorpg that is less grindy then GW2. I would really like to check that out.
There is more to grind than just leveling your character. Another type of grind is to gather the required mats to craft high level gear.
No it is not enough... I was expecting something like Random Arena or Hall of Heroes like they had in the first one but I was totally let down.. their matches consisted of 'control point' type of match where you are supposed to stand in some circle more than your enemies... its totally dumb. Everything else in the game seemed to cater to the instant gratification crowd.. and I found myself spamming the same button over and over which could win a boss?? really?? so stupid and easy, where is the REAL reward?
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Comments
Whats worse then grind? Free stuff with no effort: it kills the community, it kills the game longterm, it kills the fun. Grind is nessecary- on your way to end lvl you meet some awesome fellows, experience friendship even outside the game and have made memorys in our journey. Now grind can be tiresome and a burden if you have to kill a million of mobs just to get one more lvl. But the thing that Anet invented killed the whole community purpose- you jump in, do your stuff and jump out. Now what ells GW2 lacks is the skillsystem wich doesnt require theorycrafting at all, the skillsystem is just to plain.
Just what happed with the original gw1 devs? i bet the left the ship after they succesfully developed the brand we loved: Arenanet.
When your in the HOT maps, you can do lots of different things besides just killing mobs all day to gain experience towards your mastery point gains. And even if you did do that, you wouldn't get far, because you'll run out of mastery points. You'll have to do two things to get more: Find them by exploring the maps and completing achievements. If you don't do those two things you will never progress in mastery and "grinding mobs" becomes pointless outside of the occasional drop.
With this in mind, what your technically doing is playing the game, and not really doing the same content over and over again since finding mastery and completing achievements is a one time thing because its account bound.
You pretty much complete the story missions, map complete the map, do the meta events for exp and loot and gain access to some areas that are closed until the event is over, participate in optional "adventure mini games," and completing achievements. Anything outside of that is optional unless you've made a goal for yourself.
With this in mind, GW2 has the least grind out of any MMO I've played, so I'm more focused on enjoying the content rather then hoping the content will be superficially better if I had that +1 stat in my gear that I had to rep farm for a month like in most MMO's. However like most things, its all a matter of perspective.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think YOU are confused here. GW2 had a grind since day one. They dressed it up pretty until you hit the later levels. In Heart of Thorns its bare naked horrible. As for the update. More rewards will not fix Heart of Thorns. Rewards were never a problem. Achieving Masteries were. I should not have to run the same even 40 times to gain an achievement that will count towards 30 I need to complete a helmet. I'm all for challenging content but there's nothing challenging about sitting in a map for 45 minutes until it resets and you're one of the first in the new one: only to do this 39 more times.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
What did you expect? Are there people in starter towns of WoW, for which we know there are at least a couple of million of active players. Starter areas are deserted in every MMO that is 6 months old. Gw2 is making a 4th year and WoW is at its 10th (or more?)
You can cut the kool aid. I had max level toon with full exotics after 1 week. I'd like to think I'm one of the reasons they decided to add ascended tier. Most people had exotics in the first couple of weeks of the game's life. But yeah ... go ahead and call it P2W grind like most plebs on this forums Guess you guys feel better about your incompetency when you spread bullshit like that.
The large map meta events work off of a timer, similar to world bosses. Besides that you can explore them at anytime. If your just there for the big events and are unsure when these events start you can easily look them up. Just type "/wiki event timer" into the in-game chat box and it'll show you all large events happening everywhere in the game.
If you enter into a map that appears empty, just use the LFG and look for anyone taxing people to a more populated map. People do this all the time. Why? Because helping taxi people into your map ensures the maps success plus you've also helped out another fellow player.
Actually it's you who are confused, they definitely very much had a grind way before the expansion, they also had ever inflating economy which means it didn't matter the time you spent grinding out the loot you needed to sell to get the gold you needed to buy the items you needed to advance, because by the time you were able to accumulate the numbers to get what you were heading for it's price will have changed up 100-150% and they knew it. They knew it so well that they even tried to force people to have only a specific amount of gems to sell to convert to gold in there store. Or did you forget that too?
People like us remember these things because people like you either conveniently forget them or deny they ever happened distorting the view of this game's history.
I'm all for the better rewards I think it's way way waaaaaaaaaaaaaaaaaaaaaaaaay past time for it personally. They took out the very thing that makes MMOs great, the feeling of being rewarded for your time in the game. It's about time that the Korean MMO design dies with this move because it never worked it's never going to work. Bravo for them finally waking up, it only took them 4 years or so.
You only played with 5 buttons?
Holy shit!!! You're that guy!!
Sounds like you never learn your class or to weapon swap.
I find that with each update, I am getting more and more negative punishment for not buying the update. My character levels are capped at 80, I can not do any gliding, there are new attack skills and traits that I do not have access to, so things like pvp and wvw are completely out of reach, which makes, changing the game to free to play pointless, because these two things are the primary things that keep some players, playing after leveling your character to max in less than a week, and world completion takes very little time as well!
There is more to grind than just leveling your character. Another type of grind is to gather the required mats to craft high level gear.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA