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Exile Online has been in quiet development for quite awhile now, even going silent for a short time. But the team is ready to reveal more about what is called "a fantastical sci-fi dystopian cyberpunk universe'. Built using the Hero Engine, Exile Online has had no outages or interruptions in service and development is moving full steam ahead. Find out more about Exile Online in this exclusive developer diary by Project Lead Dan Anderson.
Comments
1. Grammar is terrible. You need to find someone fluent in English and with a good editorial eye to write any future public facing content.
2. Hero engine. I have similar concerns as the above poster. However the UI needs an overhaul. It looks almost exactly like the SWTOR UI and that was a fairly unique UI. So you don't want to copy/paste someone else's work.
3. I know it's early and thus worth a mention since you can still fix this, but character models and animation both need a ton of work. It's bad.
4. Apologies if this was addressed in the video but I had to watch with the sound off, but what kind of combat?
5. Further questions - game features in general, what are they? Basic ideas of expected gameplay are not specified. Not sure what I'm reading here.
거북이는 목을 내밀 때 안 움직입니다
~I am Many~
Open world PvP?
Another niche game...
Hero Engine is actually a fun and challenging engine to work on. It takes a bit more effort to get a nice looking game when compared to unity or unreal. That is all set to change in the coming months as it is currently undergoing prep work for a total renderer replacement and upgrade to DX11 which we are excited for. It offers us unparalleled networking capability compared to all other engines we have considered in the past which is why it wins out when making an MMO.
At this stage in development we are concentrating on gameplay systems for the most part above and beyond things such as characters, animations and effects (for the time being).
As time goes on and we travel the road, certain things will be fully replaced. The GUI in particular is not the final design. It was made so the programmers had something to use other than white and blue boxes that came with the engine.
The animations will be undergoing a total overhaul well before release. Quirky is still a good thing though eh
As time goes on and development continues, we can not wait to prove our concept by making a game that you will want to play.
All backers are greatly appreciated. Thanks to all you Exiles out there.
https://www.kickstarter.com/projects/1110988854/exile-online-a-dystopian-cyberpunk-mmo
We think the quality is massively improved over what it was originally.
https://trello.com/b/Thq5EAPy/exile-online-development-roadmap
While we will not be in a state ready to have a public stall set up demoing the game, we will still be there and will be able to meet other developers and gamers.
Let us know if you are attending this year and we can all meet up and have a little Q&A.
Maybe can revive spirit of face of mankind on me
This was forecast from quite early on, but even though it was a failure in terms of securing the funds we were looking for, the extreme volume of PR and word spreading we achieved made it well worthwhile alone, with various articles and entries on gaming websites here and there.
We have gotten a lot of feedback regarding the game, most of it very positive and constructive. From this, we have been able to come to a few major conclusions as to why we were unsuccessful this time around.
Needless to say we will be taking that feedback aboard and will action the points bought up so they are sorted out as a matter of urgency in our current development phase.
The things we will be concentrating on most, from the above mentioned feedback will be -
- Gameplay content such as mission and npc systems
- Character enhancements
- Lighting and shading work
Thank you to everyone that pledged and to all of those that helped us spread the word about the campaign. Development will continue unabated so stay tuned for updates in the coming months.