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Last week, the Pantheon: Rise of the Fallen team took to the MMORPG.com pages to reveal the game’s mana climate in an exclusive developer diary. Along the way, more than a few questions came up from the community. After looking over the questions, the Pantheon devs chose ten to answer today to provide more clarity and information about mana climate.
Comments
And very glad to know the system will be fully fleshed out, ie affecting non-combat scenarios ^^
Pride, honour and purity
That sounds like an uninteresting waste of time to me. When you remove the lore or cool aspect of something and apply it to a game people poor hundreds of hours into, it simply becomes a tedious side quest.
A good point, but not so sure if a relevant one.
You can only have one relic of each 'colour' and you will have bonuses applied to older ones you've come across [aka you won't have to farm others for each and every encounter], so i don't see the tediousness factor.
Likewise far as gameplay is concerned. Either it will be an area-wide effect (tactics), or a mob/boss effect (strategy). Both cases, you will be presented with some scenario you will be meant to understand first, navigate/overcome later. Doesn't have to be tedious now does it
Last but not least, not sure if you're aware, but Pantheon is not aiming for 10 hour sessions, on the contrary in fact, it will have soft "downtimes". The rinse-n-repeat factor you may be alluding to won't be applying here.
Pride, honour and purity
The relic mana is effectively a buff. Its temporary. Perhaps for a boss encounter or a raid, players may find themselves needing to charge up a relevant relic, but there has always been a greater time requirement associated with that type of content.
Personally, I think relic mana should slowly drain after leaving an environment. That would help balance the issue and add more depth by requiring players to find a convenient source of mana in any given area. Sometimes it might be prudent for mana of a certain color to be unavailable.
I like Dullahan's idea that the relic should drain...hopefully quickly.
Otherwise it ends up being: 1:Clear to boss 2: Port everyone to relic recharge area and buff there while it charges 3: Port back and run to boss encounter while you still have some juice left in your relic and engage boss ASAP.
I'm sure they wouldn't do that to us right? Let's all wait and see. Don't panic .