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People are paying $30-60 on phone/internet

KopogeroKopogero Member UncommonPosts: 1,685
edited May 2016 in The Pub at MMORPG.COM
Yet when you have no great game to use that internet or that $700-900 PC rig you spent your $ on...it's the saddest part. What's even more sad is how people use their phone like 5%-25% of their available time compared to a game which would exceed 50%+ of their free time.

Bottom line, enough of these F2P and $15 monthly sub mediocre or simply bad MMO's. There is unlimited amount of those type of products coming over the last decade, but I have not seen a single MMO yet to demand over $15 in monthly fees to deliver far more features, polish and overall entertaining product that would keep players interested long enough to not abandon it over the next couple months.

It's time those $25-50 month sub MMO's to start getting shipped, cuz the longer this exist the more $ players are bulking in their pockets with disposable $ waiting to spend it on a product before their lives expire.

No wonder there is no AAA products coming to us beside Star Citizen. I mean look at this https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop Single player games have far bigger budgets over the last years than MMO's and from that entire list the only games I've had desire to play were Shenmue and FFIX (17+ year old games).

At the end to start charging $25-50 a month for amazing MMO and then slowly lower the cost as you starting to get returns by a larger market you succeed capturing, bringing more revenue in the process is the way to go.

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Post edited by Kopogero on
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Comments

  • Panther2103Panther2103 Member EpicPosts: 5,779
    Why would they do that when the community won't pay it. There is extreme hate for anything that costs money monthly as well as anything that doesn't cost money monthly. There is not enough return on an MMORPG for a company to dump crazy amounts of money into it, look at SWTOR, it turned out awful on launch and it got consistent hate because it cost so much to make. When a mobile game is developed with almost no money at all, and has an insane return due to micro transactions, and single player games have giant fan bases already so it can be gauged how many will sell normally. Whereas MMO's are a crap shoot. The company has no idea whether or not it will be a success. Most of them fail horribly and they cost a ton to make and hold up. Why would anyone want to do that.
  • KopogeroKopogero Member UncommonPosts: 1,685
    And how do you know the community won't pay it if it never was done before? Name me one MMO that has charged more than $15 in monthly fee, ONE.

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  • Panther2103Panther2103 Member EpicPosts: 5,779
    Kopogero said:
    And how do you know the community won't pay it if it never was done before? Name me one MMO that has charged more than $15 in monthly fee, ONE.
    There were online games that cost more than that back when Dial up was a thing. I can't remember what they were called though since I didn't have that kind of money back then. I remember people paying crazy amounts for games though.
  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    Receiving not $50, not $40, but only $30 monthly from a customer is $360 a year. ONLY 100,000 would give you 36 mil annual revenue. How difficult can it be to gain 100.000 subs with a 100 mil budget MMO? You'll be swimming in cash after couple years. It doesn't even have to be 100 mil, there is not even a 50 mil budget one!

    Look at so many garbage games out there drawing far more massive numbers than that.

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  • KopogeroKopogero Member UncommonPosts: 1,685
    I think it's safe to say that I'll be only supporting and spending $ on future products that are not afraid to open the wallet and Star Citizen is the ONLY option on the radar right now.

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  • Panther2103Panther2103 Member EpicPosts: 5,779
    Kopogero said:
    Receiving not $50, not $40, but only $30 monthly from a customer is $360 a year. ONLY 100,000 would give you 36 mil annual revenue. How difficult can it be to gain 100.000 subs with a 100 mil budget MMO? You'll be swimming in cash after couple years.
    The problem wouldn't be getting people to sub it would be providing content and gameplay that people want for that price. There are a lot of games right now that are freaking amazing but the issue is people don't know what they want. They are chasing the high from their first MMO usually. I don't know anyone that is consistently playing one game anymore, and the problem isn't the games it's that they can't hold them. WoW holds so many people still due to crazy time put into it, FFXIV is the only game I can think of that is actually retaining people for long periods of time and putting out content at a consistent pace. But I can't think of a game developer that could actually provide enough for people to justify that price. 
  • KopogeroKopogero Member UncommonPosts: 1,685
    @Tasslehoff35, somehow it copy/pasted the MMORPG.com forums section over the wiki link. So, no it's not pulling numbers out of a hat, it's called wiki.

    @Panther2103 there would be no problem if there was revenue coming. More $, you hire more manpower to put the effort on whatever is necessary to keep players interested, and no the issue is not that people don't know what they want, in fact because they know what they want many of the MMO's coming over the last 5 years flopped hard.

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  • dhtx74dhtx74 Member UncommonPosts: 6
    I remember there was a game called Magestorm, on AOL back in the dial up age, it was first person shooter type multi player game based on magic, it was charged hourly, yes hourly, and it had a ton of player playing it and breaking bank accounts of their parents rofl
  • KopogeroKopogero Member UncommonPosts: 1,685
    $ is clearly a factor what can be done with a product and how fast. Look at SWG emu as best example. They've been redoing the entire game for almost a decade now and all they have to do is copy/paste what's already been done.

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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Kopogero said:
    $ is clearly a factor what can be done with a product and how fast. Look at SWG emu as best example. They've been redoing the entire game for almost a decade now and all they have to do is copy/paste what's already been done.
    What are you talking about?  This swgemu you keep blabbing about has taken ten years because the emu before it have flopped.  They get maybe 500 people a week most the time even less to play. 

    I guess you you could be right that the SWG emu you are so pumped about is taking ten years to complete is because NOBODY is giving them money BECAUSE NOBODY cares about SWG.  It's dead it has been for almost ten years move on buddy.  Money is clearly a factor as to why it's taking ten years for another SWG emu flop. 
  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    "YOU" is not "NOBODY" and how much they receive as well as how much they take from that in their pocket is something that they clearly won't disclose. Bottom line, they've been already running the server with "PLAYABLE" status for many years now.

    Your lovely SWTOR though, I dunno what happened but you stopped responding and for good reason after my last msg here http://forums.mmorpg.com/discussion/450677/omg-this-amazingly-epic-mmorpg-is-about-to-get-released/p3

    Yes, nobody cares about SWG. That is why there is was an entire SWG emu project being redone from the ground for that game. Cuz nobody cared...

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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Kopogero said:
    "YOU" is not "NOBODY" and how much they receive as well as how much they take from that in their pocket is something that they clearly won't disclose. Bottom line, they've been already running the server with "PLAYABLE" status for many years now.

    Your lovely SWTOR though, I dunno what happened but you stopped responding and for good reason after my last msg here http://forums.mmorpg.com/discussion/450677/omg-this-amazingly-epic-mmorpg-is-about-to-get-released/p3

    Years of 500 players oh wow that's amazing.  See "NOBODY" would actually be the 99.99999999999999999999% of gamers who don't play or still cry about SWG.

    Haha yeah there was nothing to reply to your long winded backpeddling.  You were bragging about SWG 1 million boxes sold after a year while swtor sold 2 million in a month.  You clearly don't like actual facts you rather pull numbers from a hat..

    Hey news flash swg got shut down because nobody was playing it...swtor is still running so today swtor is clearly the winner...yeah yeah we know you haven't been able to move on since SWG got shut down while games like STO, neverwinter, rift, defiance, secret world and many others continue to run just add to the fact of how bad SWG was when it closed.
  • donger56donger56 Member RarePosts: 443
    The monthly sub model only model is outdated and it doesn't work in the current market. It was fine when there were only a handful of MMO's to play. Either you were an EQ player or a DAOC player. No one was both at the same time. I'm not paying a monthly fee for every game I play today. I'm totally fine with paying a box fee because I despise the F2P model and all the trash it brings with it. I don't mind a cash shop as long as it really is cosmetic, but very few games actually stick to that. A monthly sub no matter the price puts a cap on the amount of money you get from a customer. That's like putting a limit on a slot machine. They want to take as much money as you will give them. The pure monthly sub model will never return to MMO's. 
  • ExcessionExcession Member RarePosts: 709
    Kopogero said:
    I think it's safe to say that I'll be only supporting and spending $ on future products that are not afraid to open the wallet and Star Citizen is the ONLY option on the radar right now.
    Had a good laugh at this, thank you for that :)

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177
    Kopogero said:
    Yes, nobody cares about SWG. That is why there is was an entire SWG emu project being redone from the ground for that game. Cuz nobody cared...
    Not enough people care to make it financially viable. 

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  • CeironxCeironx Member UncommonPosts: 88
    Kopogero said:
    I think it's safe to say that I'll be only supporting and spending $ on future products that are not afraid to open the wallet and Star Citizen is the ONLY option on the radar right now.
    Star Citizen is not going to launch anytime soon my man. And if it launches it's not going to be what you expected it to be.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Ceironx said:
    Kopogero said:
    I think it's safe to say that I'll be only supporting and spending $ on future products that are not afraid to open the wallet and Star Citizen is the ONLY option on the radar right now.
    Star Citizen is not going to launch anytime soon my man. And if it launches it's not going to be what you expected it to be.
     A game that's not finished is the easiest to defend because it's not out yet, so there's nothing wrong with it.  People think because Devs don't talk about major problems they are having with a game during development that there aren't any.  

    As to paying $30 or $40 a month for an MMO, I wouldn't do it.  Not now with so many MMO's I enjoy that that don't have a monthly fee.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Quazal.AQuazal.A Member UncommonPosts: 859
    Kopogero said:
    Receiving not $50, not $40, but only $30 monthly from a customer is $360 a year. ONLY 100,000 would give you 36 mil annual revenue. How difficult can it be to gain 100.000 subs with a 100 mil budget MMO? You'll be swimming in cash after couple years. It doesn't even have to be 100 mil, there is not even a 50 mil budget one!

    Look at so many garbage games out there drawing far more massive numbers than that.
    i love fact that the developers, the support staff, the hardware, the upgrades are all free in your example, 
    even just a small staff of 20, then working on UK average for a good dev, then your talking £35k a year, so there goes another 1m, and ofc thats only  a indie sized corp, 
    CIG have roughly 250 staff, so there is 10m a year or so in wages, 
    But, i can be 98.5% confident no-one will pay anything like that for monthly subs.

    Just humor me, go stand in front of a mirror and ask yourself this "Why has no-one done this before", your likely answer will be "because their is no market"

    I can assure you that people who work in this industry or just plain greedy developers/releases etc would do it if they could, do you think that Blizz wouldn't have thought about charging their players more, and given the fan-base of WoW if anyone could do it they could, but the reason being, THEY KNOW they would just die a horrible death because no-one will pay or maybe the 1 in 1m players (heck ill even give you 1 in 100,000) so for wow running at 15m subs thats a whopping 150 players.. well worth it :)

    Do you not think that as part of the development process people think about what will the market pay for this, well , in my line of work part of the development process is working out what the item being developed is being sold is worth in the market. And in the MMO market monthly subs are so few and far between, how many basic £10 subs are increasing in numbers, the monthly sub is a dying breed, and i truely believe that future AAA games wont have subs, but box price and cashshop ALA BDO 

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • xpowderxxpowderx Member UncommonPosts: 2,078
    edited May 2016
    LOL, While I love my online gaming.  Especially LOTRO at current.  I pay 86 dollars a month for my wireless internet.  200mps or 200.0 as it is called.  But then again in my household I have 2 desktops, 2 PS4's , a PS3, 2 Laptops, 2 tablets, 5 smartphones , 3 Smart TV's and Direct TV. All in one household.

    IMO the OP's complaint is not really valid.  As gaming,mmo or other only makes up for a small part of my households internet use.  I could see the argument if gaming is all one does online.

    I also spend between 30-100 dollars a month on my gaming.  Not just LOTRO, but MOBA's, PS4 ect. I do not mind spending 15 dollars a month on a mmo that I like.  For the price of 2 outings to Taco Bell.  I get a month of enjoyment!

    I really do not see a debate or argument in the OP.



  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited May 2016
    Have EA, Ubisoft, Activision, etc ever offered new features and stuff for their games ? No, and they still charge $70-120 for a special edition of the game that has some extra stuff that in many cases was taken out of the base game and in other cases its just fluff not worth the extra money.

    If you really think that charging more money in mmos means a better, bigger game with more new features you are out of your mind. Companies keep proving over and over that the more money they make the less they care about their games because people are paying them anyway.




  • pantheronpantheron Member UncommonPosts: 256
    Isn't this the same guy who brags about how long its been since he has spent money on a game? Who should I cater to as a developer? That kind of person, who  SAYS that they will spend a lot of money on a sub, or a person who is actually spending money in the market?

    I play MMOs for the Forum PVP

  • KyleranKyleran Member LegendaryPosts: 44,060
    Ceironx said:
    Kopogero said:
    I think it's safe to say that I'll be only supporting and spending $ on future products that are not afraid to open the wallet and Star Citizen is the ONLY option on the radar right now.
    Star Citizen is not going to launch anytime soon my man. And if it launches it's not going to be what you expected it to be.
    One thing SC has already proven is they strongly encourage players to open "their" wallets.

    Mission accomplished?

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    I get this image of the OP hitting up some bath salts and coming up with these "brilliant " ideas.  Only explanation for his incoherent points and topics.
  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Ok let's see here how can I say this without the OP running to Vaross and crying that somebody is stating a fact about how the OP is making up numbers???   Well I guess I'll just leave it at that...
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Ok let's see here how can I say this without the OP running to Vaross and crying that somebody is stating a fact about how the OP is making up numbers???   Well I guess I'll just leave it at that...
    holy smokes!

    well at least you take the higher ground on these matters

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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