This is not the thread for this. Hijacking a thread over your idea of engaging and someone else is futile.
Cheers!
I wasnt as clear the first time I mentioned the game so my bad. I just wanted to clarify why I think its an important game in ways that the Sims series is not because its an important point. Regarding hijacking read my signature
I think those games are just as important and engaging. Just depends on what you as an individual deems engaging. Creating the perfect urban system all working in perfect concert only to make one bad tactical decision and watching it snowball into a series of disasters in my carefully planned city is very engaging and heart pounding. To each their own. Cheers!
if you say so, I likely have over a thousand hours in sims and sim city and NEVER had the intense feelings I had while trying to land a space ship as it is in kerbal with nerves all in full gear. The feeling was much more inline with what I have experienced in fighting games which is what I was trying to say and now I get it that you dont agree which I wish you would have just said that in the first place rather than saying 'yeah just like sims'
now,, ready my signature and dont reply
Please do not respond to me, even if I ask you a question, its rhetorical.
I think those games are just as important and engaging. Just depends on what you as an individual deems engaging. Creating the perfect urban system all working in perfect concert only to make one bad tactical decision and watching it snowball into a series of disasters in my carefully planned city is very engaging and heart pounding. To each their own. Cheers!
if you say so, I likely have over a thousand hours in sims and sim city and NEVER had the intense feelings I had while trying to land a space ship. The feeling was much more inline with what I have experienced in fighting games which is what I was trying to say and now I get it that you dont agree which I wish you would have just said that in the first place rather than saying 'yeah just like sims'
now,, ready my signature.
Nobody cares about your sig.
My point was with City Skylines which you obviously never played and is the number one city planning game in the world. We can agree to disagree. Move on.
I have played it and i have played Sims City 4 for most likely hunderns of hours.
You can not tell me with a straight face that moments in City Skyline ever reach the intensisity of trying to land a space craft in kerbal that you spent the last several hours desiging. that is horseshit.
now yes..move on and stop responding you me you just piss me off
Please do not respond to me, even if I ask you a question, its rhetorical.
To me, EQ was the pinnacle of immersion and adventure side of MMOs, but it lacked the secondary and tertiary options of UO to flesh out the virtual world. However, UO alone without the depth of EQs adventuring did not provide most players with enough reason to continue playing. Hence the reason every game that attempts to emulate UO fails.
Before Wolfenstein and id Software shooters were mostly side scrolling arcade games. First came Wolfenstein followed by Doom and later Quake, Quake Arena, and then numerous Quake clones. Eventually this has lead to Counterstrike, Unreal Tournament, etc.
The op does not specify video games, so I have to go with D&D.
For gaming, I guess maybe pong. I think that was the first game.
Personally, I think Madden football, Zelda, Halo may be most impactful. MAG probably goes on the list too.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
The op does not specify video games, so I have to go with D&D.
For gaming, I guess maybe pong. I think that was the first game.
Personally, I think Madden football, Zelda, Halo may be most impactful. MAG probably goes on the list too.
Good point forgot about Pong, It was very basic but truly entertaining for the time period You could hook it up to the TV. Had fun time playing my cousins Pong in the 80's
Diablo 2 was the first game that just about everyone played. It showed us that graphical online gaming could be done without fast internet connections. It is also probably the reason we have WOW.
WOW gave us instanced pvp. WOW gave us convienant raids that didn't require pvp and bunch of other bullcrap. SWTOR showed us that a mmorpg could have a story that players actually watch. Tera showed us that action combat could be awesome. GW2 showed us that a mmorpg didn't have to be a wow clone. GW2 showed us that we didn't have to shutdown the mmorpg once a week for 8 hours. GW2 showed us that we didn't have to shutdown the mmorpg for 8 hours because of a patch. GW2 showed us that regular area/world events could be included in a mmorpg. GW2 showed us that massive pvp can be done without lag and with crappy computers.
Of all the games you've played in your life - which game would you pick as the one that took gaming forward the most, whether within the genre or overall?
maybe black and white or dragon age: origins....
okai someone has to say it. world of warcraft ^^ the evolution was to combine all good feats of it competors and unite em in a stable, fluid and round bundle.
"I'll never grow up, never grow up, never grow up! Not me!"
From my youth, probably Chrono Trigger. It's the first jrpg that I can remember that had systems in place designed for replayability. New Game+ in addition to multiple endings made me play through that game more than any other jrpg of the time. I still break out my 3DS and play my DS copy fairly frequently.
WoW would be the next game on my list. Blizzard really took what other games have done and brought it all together in a nice package. For good or ill, they still keep evolving (or devolving) the game to attempt to keep it fresh for those who continue to play.
Minecraft showed how a single man can make a giant difference in the world. I would also say it's the game that is truly the grandfather of the procedurally generated world style of game. From that, we've had a number of games come to light, and without Minecraft we most likely wouldn't be getting No Man's Sky. Even though it looks like it's been delayed a month or two.
Too bad a couple of my ideas were already mentioned and there are way too many, so just the highlights:
Any kind of game, I'd say D&D like MMOman101 above. Playing with the group and not against it, cooperation instead of competition... great. Also the shared story-forming, cooperative writing, roleplay.
On MC (8-bit) there's one and a half. In an earlier thread about game designers / devs I praised Singleton, in this bracket I'd say his Lords of Midnight. An almost impossible game, both in code and in design, a massive world, individual leaders and armies, with own goals, in an ever-moving frontline both in battle and politics (and all squeezed into that tiny memory...). Above all that was placed a nice writing and story (though a bit "inspired" by LotR ), a massive adventure with an equally important strategy aspect. Great game. The half would be Elite from the same year, technologically a similar achievement, but it lacked the story and writing, so while I loved it, it can only be second, behind LoM.
On PC, as deniter says, Wolf3D. Not the first quasi-3D game on the scene, but the first awesome one. Carmack was in his best during that decade, and his ideas about smooth and great-looking 3D gameplay jumpstarted a whole genre, and had quite a heavy role in where PC was heading in the '90s (and onwards, I mean, 8Gb on a gfx card? really? )
A few years later, still on PC just online, the first MUD. (MUDs started earlier, we were late arrivals with them, in the mid-'90s with a localised version of a MUD based on Diku) Almost infinite possibilities, world building, adventure writing, playing together with a hundred peeps from everywhere... I believed that's the future, until Garriot took a massive dump into the fan with that $%&^* UO.
Lastly, a similar feeling with SL. Yep, I know... won't last long, and haven't been there since a decade. But in theory and design, it was massive. Like with MUDs, almost infinite possibilities, and not even restricted to roleplay and games, but more. It says a lot about humanity (or just gamers ) how fast it was derailed and went off-track... but it was evolutionary, no question about it.
Magic the Gathering. It was an absolute revolution in a pre-computer gaming society. It spawned hundreds of other games, and unlike WoW, a whole lot of these games weren't clones. I played at least a dozen different CCG's and they took up the better part of 5 years of my life.
Warhammer Fantasy / 40k. Again, this game revolutionized miniature wargaming. War Gaming was invented by Prussian Generals who wanted to wage war when there was no war. So they created sand tables, little metal miniatures and even rolled dice to determine the outcome of the game. But it was 100 years before it was accessible to the public and another 80 years before GW came on the scene and absolutely blew the competition away. You can go to almost any gaming store, anywhere in America and find a group of 40k players.
Assassin's Creed. Say what you will about this venerable series and yearly staple from Ubisoft, but they created an entire genre with this game. The parkour and reaction combat that they created for this game has been used in many hugely successful titles since from the Batman series to Shadow of Mordor to Mad Max.
Planetside. Planetside took the combined arms genre and said "Hey, you can shoot things and your game can have character building and tactical depth at the same time!" Truly, no other shooter out there is like the original Planetside.
EVE Online. Nothing, of course, is even remotely close to this game. When I finally convince my friends to play they all have the same thing to say "I can't believe how restrictive other games are now that I've tried this." A friend of mine whose been playing a year now, was blown away that an inventory system in an MMO could use volume as an indicator of how much you can carry rather than slots.
I thought I was the only one who had reached that conclusion about the poster you're referring to with this. I'm usually all for posters offering differing (and conflicting) opinions, but sheesh. His responses seem totally aimed at antagonizing.
Anyways, as for the response to the OP: DAoC deserves a mention due to its boundary-pushing RvR. Bioshock too, for showing how well one can mesh on-the-fly tactical abilities with excellent gunplay. The effects have been far-reaching it seems: from Battleborn to Destiny and The Division, so many FPSs include that duality now.
EDIT- Shooters, I should say. The Division is a TPS.
Planetside, basically created the term "MMOFPS", and was great at it until SOE did what SOE does.
Anarchy Online, my favorite and still wish they would remake this, but the skill system and implant system was truly original. Still the only game I consider the term "Tweak" relative, as you could spend hours setting up a character for the correct implants and stacking them.
And finally Knights of the Old Republic, most gamers agree it's probably the best RPG ever made and rightfully so. Way ahead of its time and paved the way for future greats like Mass Effect (Also a great game built upon the same core storyline choices idea).
Comments
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now,, ready my signature and dont reply
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
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You can not tell me with a straight face that moments in City Skyline ever reach the intensisity of trying to land a space craft in kerbal that you spent the last several hours desiging. that is horseshit.
now yes..move on and stop responding you me you just piss me off
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I was just making an observation. If you have concerns you can read my signature
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
To me, EQ was the pinnacle of immersion and adventure side of MMOs, but it lacked the secondary and tertiary options of UO to flesh out the virtual world. However, UO alone without the depth of EQs adventuring did not provide most players with enough reason to continue playing. Hence the reason every game that attempts to emulate UO fails.
'dont speak unless we ask your opinion on something specific, otherwise we didnt ask you and thus you should not say anything'
and expect to be taken seriously or with any respect at all?
that is all i have to say to that double standard
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Before Wolfenstein and id Software shooters were mostly side scrolling arcade games. First came Wolfenstein followed by Doom and later Quake, Quake Arena, and then numerous Quake clones. Eventually this has lead to Counterstrike, Unreal Tournament, etc.
For gaming, I guess maybe pong. I think that was the first game.
Personally, I think Madden football, Zelda, Halo may be most impactful. MAG probably goes on the list too.
--John Ruskin
WOW gave us instanced pvp.
WOW gave us convienant raids that didn't require pvp and bunch of other bullcrap.
SWTOR showed us that a mmorpg could have a story that players actually watch.
Tera showed us that action combat could be awesome.
GW2 showed us that a mmorpg didn't have to be a wow clone.
GW2 showed us that we didn't have to shutdown the mmorpg once a week for 8 hours.
GW2 showed us that we didn't have to shutdown the mmorpg for 8 hours because of a patch.
GW2 showed us that regular area/world events could be included in a mmorpg.
GW2 showed us that massive pvp can be done without lag and with crappy computers.
okai someone has to say it. world of warcraft ^^
the evolution was to combine all good feats of it competors and unite em in a stable, fluid and round bundle.
"I'll never grow up, never grow up, never grow up! Not me!"
WoW would be the next game on my list. Blizzard really took what other games have done and brought it all together in a nice package. For good or ill, they still keep evolving (or devolving) the game to attempt to keep it fresh for those who continue to play.
Minecraft showed how a single man can make a giant difference in the world. I would also say it's the game that is truly the grandfather of the procedurally generated world style of game. From that, we've had a number of games come to light, and without Minecraft we most likely wouldn't be getting No Man's Sky. Even though it looks like it's been delayed a month or two.
Any kind of game, I'd say D&D like MMOman101 above. Playing with the group and not against it, cooperation instead of competition... great. Also the shared story-forming, cooperative writing, roleplay.
On MC (8-bit) there's one and a half. In an earlier thread about game designers / devs I praised Singleton, in this bracket I'd say his Lords of Midnight. An almost impossible game, both in code and in design, a massive world, individual leaders and armies, with own goals, in an ever-moving frontline both in battle and politics (and all squeezed into that tiny memory...). Above all that was placed a nice writing and story (though a bit "inspired" by LotR ), a massive adventure with an equally important strategy aspect. Great game.
The half would be Elite from the same year, technologically a similar achievement, but it lacked the story and writing, so while I loved it, it can only be second, behind LoM.
On PC, as deniter says, Wolf3D. Not the first quasi-3D game on the scene, but the first awesome one. Carmack was in his best during that decade, and his ideas about smooth and great-looking 3D gameplay jumpstarted a whole genre, and had quite a heavy role in where PC was heading in the '90s (and onwards, I mean, 8Gb on a gfx card? really? )
A few years later, still on PC just online, the first MUD. (MUDs started earlier, we were late arrivals with them, in the mid-'90s with a localised version of a MUD based on Diku) Almost infinite possibilities, world building, adventure writing, playing together with a hundred peeps from everywhere... I believed that's the future, until Garriot took a massive dump into the fan with that $%&^* UO.
Lastly, a similar feeling with SL. Yep, I know... won't last long, and haven't been there since a decade. But in theory and design, it was massive. Like with MUDs, almost infinite possibilities, and not even restricted to roleplay and games, but more. It says a lot about humanity (or just gamers ) how fast it was derailed and went off-track... but it was evolutionary, no question about it.
Warhammer Fantasy / 40k. Again, this game revolutionized miniature wargaming. War Gaming was invented by Prussian Generals who wanted to wage war when there was no war. So they created sand tables, little metal miniatures and even rolled dice to determine the outcome of the game. But it was 100 years before it was accessible to the public and another 80 years before GW came on the scene and absolutely blew the competition away. You can go to almost any gaming store, anywhere in America and find a group of 40k players.
Assassin's Creed. Say what you will about this venerable series and yearly staple from Ubisoft, but they created an entire genre with this game. The parkour and reaction combat that they created for this game has been used in many hugely successful titles since from the Batman series to Shadow of Mordor to Mad Max.
Planetside. Planetside took the combined arms genre and said "Hey, you can shoot things and your game can have character building and tactical depth at the same time!" Truly, no other shooter out there is like the original Planetside.
EVE Online. Nothing, of course, is even remotely close to this game. When I finally convince my friends to play they all have the same thing to say "I can't believe how restrictive other games are now that I've tried this." A friend of mine whose been playing a year now, was blown away that an inventory system in an MMO could use volume as an indicator of how much you can carry rather than slots.
Im goin with Diablo
Anyways, as for the response to the OP: DAoC deserves a mention due to its boundary-pushing RvR. Bioshock too, for showing how well one can mesh on-the-fly tactical abilities with excellent gunplay. The effects have been far-reaching it seems: from Battleborn to Destiny and The Division, so many FPSs include that duality now.
EDIT- Shooters, I should say. The Division is a TPS.
Anarchy Online, my favorite and still wish they would remake this, but the skill system and implant system was truly original. Still the only game I consider the term "Tweak" relative, as you could spend hours setting up a character for the correct implants and stacking them.
And finally Knights of the Old Republic, most gamers agree it's probably the best RPG ever made and rightfully so. Way ahead of its time and paved the way for future greats like Mass Effect (Also a great game built upon the same core storyline choices idea).
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