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Dark Brotherhood DLC Launches - Elder Scrolls Online News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Dark Brotherhood DLC Launches - Elder Scrolls Online News

Players on PC and Mac will be able to get started with the big Elder Scrolls Online DLC 'Dark Brotherhood'. The new content takes players to the Gold Coast and sees them join up with the assassins' guild. ESO Plus members receive the DLC as part of the membership package or it can be purchased separately for 2,000 Crowns in the ESO Crown Store. 

Read the full story here



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Comments

  • BorlucBorluc Member UncommonPosts: 262
    Ok I think this dlc involves violently stabbing people in the back. This game is starting to look like GTA with all the crime focused additions (with no real repercussions).
  • FacelessSaviorFacelessSavior Member UncommonPosts: 188
    Being killed by guards if you're caught isn't enough repercussion for an essentially victimless crime? It's not like they're killing players. Do we really need to start punishing players more for trying to enjoy alternative content?
  • PsYcHoGBRPsYcHoGBR Member UncommonPosts: 482
    Borluc said:
    Ok I think this dlc involves violently stabbing people in the back. This game is starting to look like GTA with all the crime focused additions (with no real repercussions).
    Have you ever played an Elder Scrolls game ? Skyrim, Oblivion ?
  • BorlucBorluc Member UncommonPosts: 262
    Being killed by guards if you're caught isn't enough repercussion for an essentially victimless crime? It's not like they're killing players. Do we really need to start punishing players more for trying to enjoy alternative content?
    Victimless.  This is a rpg last I saw.  Why play an rpg if you don't view the characters in them as meaningful?  

    Yes ive played other elder scrolls games.  Again, it's cool the option is there, but releasing expansions around it with only one side of the coin to play is immersion breaking.  Let's all play kleptomaniac murderers!
  • geremadygeremady Member UncommonPosts: 73

    The difference is they are all single-player games.

    I find it very unimmersive to be standing in a bank or talking to a queen/king and seeing hordes of people sneaking around and stealing anything (and pickpocketing).

    And now they are gonna backstab certain citypeople too?

    These things are great in single player because then you can decide for yourself how far to go with that.

  • cronius77cronius77 Member UncommonPosts: 1,652
    actually i could care less if the dlc is about stabbing or theft but their dlcs to me are lackluster at best with very minimal effort put into them expect passive skill lines and a mediocre story that's very short. If youre going to charge 20 bucks per a DLC at least make it worth the entry price and put in something besides a broken down crafting set that's 15 pieces of paper to combine to make the style and a few short quest lines with 5 or 6 new passives. 
  • FacelessSaviorFacelessSavior Member UncommonPosts: 188
    edited May 2016

    Borluc said:



    Being killed by guards if you're caught isn't enough repercussion for an essentially victimless crime? It's not like they're killing players. Do we really need to start punishing players more for trying to enjoy alternative content?


    Victimless.  This is a rpg last I saw.  Why play an rpg if you don't view the characters in them as meaningful?  

    Yes ive played other elder scrolls games.  Again, it's cool the option is there, but releasing expansions around it with only one side of the coin to play is immersion breaking.  Let's all play kleptomaniac murderers!



    It's completely immersion breaking. So are most of the design choices though. I don't really see the point in singling this one out. Phasing and instancing is immersion breaking. The complete lack of player interactions beyond group and heal is immersion breaking. Seeing a bunch of people kill the same boss over and over, or all standing around the same quest npc without moving while having an invisible conversation is immersion breaking.


    The original concept was to have player bounty hunters who would police the thieves and assassins, but people cried about PVP. So the only recourse would be the program in NPC thieves and assassins inside the city for Players to police. But with all the epic themepark quests available, would you really get much enjoyment exterminating city thieves?

    Assassins are killing NPC's. Thieves are robbing NPC's. It makes sense in this scenario that they are also policed by NPC's. I just don't see the point of nitpicking one immersion breaking molehill amongst all the mountains that already exist. I don't want to look at NPC's as different than PC's from an RP perspective, but the game forces you to from the very beginning.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Free CP respect pay one gold per skillpoint.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SlyLoKSlyLoK Member RarePosts: 2,698
    I haven't gotten to check out the new stuff yet but the quick dungeon run I was able to do today felt different. Couldn't put my finger on it. The game felt different.

    I am so far behind on content of us crazy. I haven't competed Orsinium or Thieves Guild yet.
  • FacelessSaviorFacelessSavior Member UncommonPosts: 188

    geremady said:

    The difference is they are all single-player games.

    I find it very unimmersive to be standing in a bank or talking to a queen/king and seeing hordes of people sneaking around and stealing anything (and pickpocketing).

    And now they are gonna backstab certain citypeople too?

    These things are great in single player because then you can decide for yourself how far to go with that.




    Again it's already "unimmersive" that people are repeat killing the same bosses and doing the same instances over and over. Or that multiple people complete the same once in a lifetime quest. Or that everyone clips with one another. That a friend and I can load into the same zone and see completely different things, and in some cases not be able to see each other. Very immersion breaking.

    I dunno if you noticed, but ESO is essentially an MMO that tries to mimic a single player experience with it's PVE and questing. That's why I find it odd that people are singling out this particular update with an issue.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    SlyLoK said:
    I haven't gotten to check out the new stuff yet but the quick dungeon run I was able to do today felt different. Couldn't put my finger on it. The game felt different.

    I am so far behind on content of us crazy. I haven't competed Orsinium or Thieves Guild yet.
    Neither have I.  The only reason my four characters hit VR1 was because of cake week.  Before that I only had one at V1.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    geremady said:

    The difference is they are all single-player games.

    I find it very unimmersive to be standing in a bank or talking to a queen/king and seeing hordes of people sneaking around and stealing anything (and pickpocketing).

    And now they are gonna backstab certain citypeople too?

    These things are great in single player because then you can decide for yourself how far to go with that.




    Again it's already "unimmersive" that people are repeat killing the same bosses and doing the same instances over and over. Or that multiple people complete the same once in a lifetime quest. Or that everyone clips with one another. That a friend and I can load into the same zone and see completely different things, and in some cases not be able to see each other. Very immersion breaking.

    I dunno if you noticed, but ESO is essentially an MMO that tries to mimic a single player experience with it's PVE and questing. That's why I find it odd that people are singling out this particular update with an issue.
    Yep, they took a single player game and made it into an MMO.  The single player games had problems also but the community modded them to correct a lot of problems which the MMO couldn't do.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • meonthissitemeonthissite Member UncommonPosts: 917
    MMMmyeah these funny non-players who keep saying there's no real reprocussions should explain how ending up with thousands in fines that prevents you from going to any of the towns or you'll be killed by guards isn't a valid reprocussion. smh some people these days.
  • BorlucBorluc Member UncommonPosts: 262


    MMMmyeah these funny non-players who keep saying there's no real reprocussions should explain how ending up with thousands in fines that prevents you from going to any of the towns or you'll be killed by guards isn't a valid reprocussion. smh some people these days.



    You're right in your point. However I'm talking about the ability to develop your character on the opposite path so you can have a fun alternative that fits your idea of them.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Servers are down as the usual dlc game breaking bugs have broken the game and are being worked on.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited June 2016


    Again it's already "unimmersive" that people are repeat killing the same bosses and doing the same instances over and over. Or that multiple people complete the same once in a lifetime quest. Or that everyone clips with one another. That a friend and I can load into the same zone and see completely different things, and in some cases not be able to see each other. Very immersion breaking. .

    So what is your solution to this immersion breaking?
    Would you be happy say if you were forced into linear, totally on rails questing? That would fix your issue.

    Game design is about compromise. If go multiplayer rather than single player that has consequences. Do you force linear questing or allow flexibility? Only allow grouping if people are "on the same step" so will all see the same thing? If you allow flexibility people will be do you change the environment or not to reflect what individuals have done? If you don't change the environment ever - so you stop expecting it - is that better or worse?

    What would you do? Go single player only maybe!
  • KoeeKoee Member UncommonPosts: 15
    Why are all these comments derived from the first, which seems quite negative and uninteresting ? This new DLC is quite amazing. Having some low level Veterans of mine suddenly become maximum level was nice, so I went to level some of my alts under 50... All the new ingredients and items I was finding in all the low level zones was amazing. I haven't had time to mix up some poison and go PvP yet. As is always the story of ESO.
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    hmm...$20 on this dlc or $20 on witcher 3:  Blood and Wine dlc?  I'll take the Witcher dlc, thanks.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • KoeeKoee Member UncommonPosts: 15


    hmm...$20 on this dlc or $20 on witcher 3:  Blood and Wine dlc?  I'll take the Witcher dlc, thanks.




    Oh man... I bought the ESO DLC, I will be buying The Witcher update too. Also the DOOM Season Pass and ARMA 3 Apex DLC. I'm not rich. I do what needs to be done.
  • KoeeKoee Member UncommonPosts: 15
    Wait, how stupid am I ? I own the Season Pass to The Witcher, so Blood and Wine is already in my Witcher DLC list...
  • FacelessSaviorFacelessSavior Member UncommonPosts: 188

    gervaise1 said:





    Again it's already "unimmersive" that people are repeat killing the same bosses and doing the same instances over and over. Or that multiple people complete the same once in a lifetime quest. Or that everyone clips with one another. That a friend and I can load into the same zone and see completely different things, and in some cases not be able to see each other. Very immersion breaking. .




    So what is your solution to this immersion breaking?


    Would you be happy say if you were forced into linear, totally on rails questing? That would fix your issue.



    Game design is about compromise. If go multiplayer rather than single player that has consequences. Do you force linear questing or allow flexibility? Only allow grouping if people are "on the same step" so will all see the same thing? If you allow flexibility people will be do you change the environment or not to reflect what individuals have done? If you don't change the environment ever - so you stop expecting it - is that better or worse?



    What would you do? Go single player only maybe!


    Holy miss the point Batman! All I was doing was pointing out to the person I replied to that you could use the "unimmersive" argument to tear the game apart. If you start cutting features because they're immersion breaking, you could keep cutting till you don't have a game anymore. If you weren't just looking for something to trigger you, maybe you would have noticed we were basically making the same point.

    How do you fix it though? Well since you asked, you fix it by not catering to people who want the control and experience of a single player game in an MMO. You start making MMO's what they started as, again... Virtual Worlds without all the heavy instancing and phasing. Stop making fake back drops and pocket dimensions in an attempt to fool people into thinking they're actually changing something, and give them the tools to actually change a gameworld we all share.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited June 2016

    geremady said:

    The difference is they are all single-player games.

    I find it very unimmersive to be standing in a bank or talking to a queen/king and seeing hordes of people sneaking around and stealing anything (and pickpocketing).

    And now they are gonna backstab certain citypeople too?

    These things are great in single player because then you can decide for yourself how far to go with that.




    You wouldn't survive in Age Of Wulin, imagine going offline only to log on and find you are in a complete different city because you we're kidnapped while you we're not online.

    https://www.youtube.com/watch?v=d-1-tX3YZdE
    Post edited by SavageHorizon on




  • CuningasCuningas Member UncommonPosts: 48
    Age of Wulin had some pretty awesome stuff, too bad it was so laggy that I couldn't fight properly. Maybe it has changed for the better, I was there before and after the launch....
  • vadio123vadio123 Member UncommonPosts: 593
    Indeed age of wushu/wulin have same issues eso have 
    Server is crapy , netcode is suck , or something mess up ping/latency
    But funny using wtfast i can play wushu and eso fine without is fucked?  and its not only me 
    fews friends as well (others isp and states)
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