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Players on PC and Mac will be able to get started with the big Elder Scrolls Online DLC 'Dark Brotherhood'. The new content takes players to the Gold Coast and sees them join up with the assassins' guild. ESO Plus members receive the DLC as part of the membership package or it can be purchased separately for 2,000 Crowns in the ESO Crown Store.
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Yes ive played other elder scrolls games. Again, it's cool the option is there, but releasing expansions around it with only one side of the coin to play is immersion breaking. Let's all play kleptomaniac murderers!
The difference is they are all single-player games.
I find it very unimmersive to be standing in a bank or talking to a queen/king and seeing hordes of people sneaking around and stealing anything (and pickpocketing).
And now they are gonna backstab certain citypeople too?
These things are great in single player because then you can decide for yourself how far to go with that.
It's completely immersion breaking. So are most of the design choices though. I don't really see the point in singling this one out. Phasing and instancing is immersion breaking. The complete lack of player interactions beyond group and heal is immersion breaking. Seeing a bunch of people kill the same boss over and over, or all standing around the same quest npc without moving while having an invisible conversation is immersion breaking.
The original concept was to have player bounty hunters who would police the thieves and assassins, but people cried about PVP. So the only recourse would be the program in NPC thieves and assassins inside the city for Players to police. But with all the epic themepark quests available, would you really get much enjoyment exterminating city thieves?
Assassins are killing NPC's. Thieves are robbing NPC's. It makes sense in this scenario that they are also policed by NPC's. I just don't see the point of nitpicking one immersion breaking molehill amongst all the mountains that already exist. I don't want to look at NPC's as different than PC's from an RP perspective, but the game forces you to from the very beginning.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I am so far behind on content of us crazy. I haven't competed Orsinium or Thieves Guild yet.
Again it's already "unimmersive" that people are repeat killing the same bosses and doing the same instances over and over. Or that multiple people complete the same once in a lifetime quest. Or that everyone clips with one another. That a friend and I can load into the same zone and see completely different things, and in some cases not be able to see each other. Very immersion breaking.
I dunno if you noticed, but ESO is essentially an MMO that tries to mimic a single player experience with it's PVE and questing. That's why I find it odd that people are singling out this particular update with an issue.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You're right in your point. However I'm talking about the ability to develop your character on the opposite path so you can have a fun alternative that fits your idea of them.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So what is your solution to this immersion breaking?
Would you be happy say if you were forced into linear, totally on rails questing? That would fix your issue.
Game design is about compromise. If go multiplayer rather than single player that has consequences. Do you force linear questing or allow flexibility? Only allow grouping if people are "on the same step" so will all see the same thing? If you allow flexibility people will be do you change the environment or not to reflect what individuals have done? If you don't change the environment ever - so you stop expecting it - is that better or worse?
What would you do? Go single player only maybe!
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Oh man... I bought the ESO DLC, I will be buying The Witcher update too. Also the DOOM Season Pass and ARMA 3 Apex DLC. I'm not rich. I do what needs to be done.
So what is your solution to this immersion breaking?
Would you be happy say if you were forced into linear, totally on rails questing? That would fix your issue.
Game design is about compromise. If go multiplayer rather than single player that has consequences. Do you force linear questing or allow flexibility? Only allow grouping if people are "on the same step" so will all see the same thing? If you allow flexibility people will be do you change the environment or not to reflect what individuals have done? If you don't change the environment ever - so you stop expecting it - is that better or worse?
What would you do? Go single player only maybe!
Holy miss the point Batman! All I was doing was pointing out to the person I replied to that you could use the "unimmersive" argument to tear the game apart. If you start cutting features because they're immersion breaking, you could keep cutting till you don't have a game anymore. If you weren't just looking for something to trigger you, maybe you would have noticed we were basically making the same point.
How do you fix it though? Well since you asked, you fix it by not catering to people who want the control and experience of a single player game in an MMO. You start making MMO's what they started as, again... Virtual Worlds without all the heavy instancing and phasing. Stop making fake back drops and pocket dimensions in an attempt to fool people into thinking they're actually changing something, and give them the tools to actually change a gameworld we all share.
You wouldn't survive in Age Of Wulin, imagine going offline only to log on and find you are in a complete different city because you we're kidnapped while you we're not online.
https://www.youtube.com/watch?v=d-1-tX3YZdE
Server is crapy , netcode is suck , or something mess up ping/latency
But funny using wtfast i can play wushu and eso fine without is fucked? and its not only me
fews friends as well (others isp and states)