It looks like you're new here. If you want to get involved, click one of these buttons!
The Darkfall: New Dawn team has posted a new article about last week's revelation of security flaws in the Darkfall code that had been given over when Ub3rGames obtained licensing for its version of the game. The article begins with debunking a few misconceptions about the security issues and then goes into a comprehensive look at how the development team will be working to ensure players have a secure environment in which to play.
Comments
Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines
Why is it LOL? Looks to me like they're Malka an honest effort to make this a better game.
That, and trying to keep the fire extinguishers stocked.
Cool story.
Sounds like some nerd spewing shit without the facts
The harvesting resources just to make the things needed for PVP gets old fast, even more so when one clan has huge numbers and can just zerg everything. Add in the exploits and hacking and having to gear up again gets tedious.
This type of game needs to be sped up so it can be more about empires building and wars, and not majority of the time spent gathering resources and earning gold for end battle ready character. Only backpacks should be lootable. Gear and weapons stays with you, but wears and tears. They need to turn it more into a MMOFPS, with some RPG, and not an RPG, with some FPS. 3 years playing a mass battle MMO, I know all too well the mentality this company will be up against in regards to mass battle PVP communities. One group will grow bigger than the rest, and the complaints of the zerg will dominate. PK Griefers will simply have two accounts to bypass their anti grief system. Too much time to put in for a game like this now. In Planetside 2 one can build a base, and have a huge battle at it all in one night. Then you log off and go back to having a life.