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The scoring system in World vs. World has always seemed imperfect to me. It was a worthwhile first attempt, but after three years it's well past due for a change. It may have taken a poll to get ArenaNet to finally take steps to address it, but at least something's being done, and I think the upcoming changes will do a lot to make WvW more enjoyable.
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I have put a lot of time, nearing 1000 hours of game play into it. It's been enjoyable. It only now just feels like a bunch of lobby maps with mini games spread through out. I was never into the WvW so this news doesn't affect me in either way. I am glad it brings enjoyment to people still playing though.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Being a jack of all games and having a maxed or two toons with sufficient economy just to test the playstyles, contents and updates in those games, i everytime return to GW2 for a fresh air and a mellow timekill.
I think GW2 contentwise, polishwise, gameplaywise suprasses all triple A mmos out there right now ( Not including Black Desert )
I feel like logging out when i enter almost any game out there be it my 480 champ point- templar&thieves guild hype nightblade, be it my Draenei Shaman which has been around for nearly 10 years in WoW, be it my Minstrel in LoTRO even my Pistol-Elemental DPS in The Secret World. not counting many more toons in many more games out there.
My point is good job for Anet. Wish they preserved the beautiful Desert map and took action once it was proper to, back in the day. They are always a bit late at what they do, can give you that at least.
beLIEve
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Black Desert is a triple A MMO?
Guffaw.
Tried GW2 again a year ago.. Tried my best to keep playing. Got to like level 35 and quit again.. It's such a beautiful game in every way. I am in love with the art style, the lore and races... But god damn, the game is so boring. Where is the depth GW1 had? Where is the Farmability GW1 had? I loved running the same zones over and over. Random boxes here and there. I loved it.
The pvers who bash on everything pvp even though the games pvp is just as important if not more important to the people who play that content.
The bashers who think gw2 is boring, and yet the game they're probably playing is just as boring.
And the nostalgia trippers who think gw1 is better then gw2. I played gw1 for 3 years. Its a niche game If I had ever saw one. Theres a reason why it never blew up when it was out. And if you really played gw1, truelly played it, then you would know why It never blew up. I love gw1, I thought it was great. But those days are long gone.
~Nerfing/Destruction of Classes and Builds
GW2 is a game where if a player posts any build that seems overpowered, Anet will nerf it fast for some classes, but retain for others. Anyone in that game knew the bias that Anet had towards overpowering Guardians and Mesmers. I have 12 sets of armor stored in my storage on Elementalist alone caused from everything they did to go from making them powerful to completely destroying them to 1 - 2 decent builds. Sorry, but I don't want to have to always run a Fresh Air Build or a HealBot Elly. I thought Elementalist would have the power and scope as in the original game, but it started with high power and it was nerfed to the ground. Now many pick Elementalist learning about how its about the accumulation of power.. just to be thrown into a healbot role....
~The Asian Problem in World vs World.
I loved playing World vs World, and one of the interesting things is that if I want to play an Asian Game, their games are Region Blocked, so I have to Proxy Myself into their games to be able to play. Under Chinese, Korean, and Japanese law, their populations are not allowed to leave the Asia-Sphere of the Internet..with China being worse and exercising their Law to never leave the Chinese Sphere of the Internet.
However, I played WvW with a lot of Asian players and what bothered me about them was that the Winner of the WvW match in the top North American Servers were the Servers that had an Asian Population enough to be able to Night-Cap a map to Submission. Sorry, but I was in four servers where once the Asian Population left, they dropped a tier.
"He who has Asians, Wins in WvW" was a very popular slogan for what WvW was. I hated that if I played in Primetime....playing with my own people didn't count compared to capping the night. There were also all the Anti-American complaints that hit forumboards at a certain point. We don't region block them, but they region block us all the time! We are more than fair to give them rights in our games and treat them as people, while if we played in one of their games we virtually have almost no rights at all when it comes to customer support...and the anti-foreigner hatred in nations like Japan are extreme to the point even women vocalize their hatred for foreigners in their games....
~The Stale Content
The excuse of the Community when it came to actually dealing with Boredom was "Try a new character class" Which is the same excuse that occurs when FF XIV gets boring. Point is that I like to specialize in one class... Elementalist under different builds though I have the classes at Level 80. I shouldn't ever be told that if there is lack of content, that I should start all over under a new class and go through everything again. Not Cool..... Even more is the fact that one had to deal with Gated Content as well as the Ascended Grind to those who are crafters.....
~The World vs World Ranks System
I absolutely hated this because of the fact that it would unbalance the game severely. Siege is a large part of WvW as well as carrying Supply across the map. What would happen if one met a WvW Server where everyone has 400 - 1000 WvW Ranks and the non-WvW server has an average of Rank 50 - 100? The answer is that in the long run the server with 50 - 100 Ranks has absolutely no chance against the higher server...
In fact they had to test combining servers because of stuff like that...
~Exhaustion
I don't mean the status condition...I mean real exhaustion.
The game is capable of causing exhaustion in people especially when people are grinding tokens every day and across the dungeons and going after world bosses. A lot of the content is spammed over and over again to the point I can safely say that out of the entire game world, that maybe around 2 - 5% of the world is actually any important to most players...
~Lack of Endgame
Guild Wars 2 had no real Endgame. Some called WvW the endgame. It had almost none and i didn't like what the expansion tried to do either. It didn't have to take YEARS for MMORPG Gamers to actually have an access to an Endgame. I know that Anet was trying with a new expansion, but releasing an MMORPG without endgame was a Big Time No No...
~The Guild Wars 2 Manifesto...
The game sold under the advertisement "This is YOUR story...." and yeah it is!!! for the whole first chapter and as you go through the major story it becomes less about you, and more about every other character and by the end of the story I felt like a secondary or tertiary character in the story. The game even sold with the "Play the way YOU want to play" which was followed by Arenanet through "balance changes" forcing almost every damned player character to play the same. As soon as a player draws a weapon, I tend to know what they are going to do with it because that is how predictable Guild Wars 2 actually is.
I had thousands upon thousands of hours in that game....I liked the guild I raised and the major reason I left the game was due to death in the family. I left gaming for two years and by the end of that period, nearly half my family died.
There was a lot I loved about Guild Wars, but with all the False Hope that floated around; I wanted at least to be able to play under my favorite class without having to have that taken away from me. I felt that Anet gave me everything I wanted in Guild Wars 2 as a Elementalist when it started, and then....took everything away that I loved from the game and class I liked to play as the game aged.
???
I think you never really played (or at least, understood) GW1.
The beauty of GW1 was that: (i) Everything was fair, with minimal grinding; (ii) There were lots of different builds that were REALLY REALLY different.
GW2 fails on both counts. All of the legendary stuff adds to grinding. I bought heart of thorns and then haven't really played the game since it launched because of all of the new grinding. And (even with HoT--which did add to the diversity)--GW2 just doesn't have anywhere near the build diversity of GW1. GW1 was awesome because of all of the niche and original builds you could come up with.
With GW2, it is like the designers: (1) Wanted to be like every other WoW clone out there with grinding to the next power level (although, yes, not as bad as WoW); and (2) Were like, shit, GW1 was so hard to balance. Screw that. Let's just get a really homogenized system without significant choice that is easy to balance. FAIL FAIL FAIL