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Mandalore's Revenge Goes LiveSWTOR Star Wars: The Old Republic News - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageMandalore's Revenge Goes LiveSWTOR Star Wars: The Old Republic News - MMORPG.com

Star Wars: The Old Republic devs have released the latest chapter update to the game called Mandalore's Revenge. Outlanders will finally be able to confront Emperor Arcann and will enlist Shae Vizla and the Eternal Fleet. Subscribers can access the new content as part of their membership.

Read the full story here



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Comments

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Swtor is currently on top of my best games of all times, followed closely by Wow. Then Rift&Gw2. But I'm unusubbing now, have been subbed since release of last expansion.

    What I do not like is they have dropped TM of Swtor, class specific quest lines. Because of them I always had urge to play past max level of original release until I have known whole storey. Usually with other games I stop to play on second I have reached top level (like in Wow, where I had before Wod 22 top level alts), then I start with end game or leave game for some time.

    Not sure about others, but I would gladly pay 60€ for TRUE expansion, worth original release AND with class specific stories.
  • IncomparableIncomparable Member UncommonPosts: 1,138
    edited June 2016
    Swtor is currently on top of my best games of all times, followed closely by Wow. Then Rift&Gw2. But I'm unusubbing now, have been subbed since release of last expansion.

    What I do not like is they have dropped TM of Swtor, class specific quest lines. Because of them I always had urge to play past max level of original release until I have known whole storey. Usually with other games I stop to play on second I have reached top level (like in Wow, where I had before Wod 22 top level alts), then I start with end game or leave game for some time.

    Not sure about others, but I would gladly pay 60€ for TRUE expansion, worth original release AND with class specific stories.
    I agree with this sentiment that I would want a more proper expansion and I am willing to pay for it.

    However what they need for a 'proper' expansion will vary.

    They need;

    -A new class
    -a new race
    -Large wz area
    -A few new ops
    -More open world options and bringing crafting into the mix (which might suggest a new approach to getting pvp gear to also include crafting and not jsut wz comms, an the mats are gotten in the open world)
    -class specific quests
    -story
    -more romance (companions quests)
    -mini games (pazaak/swoop racing)
    - new quest mechanics as they have done in the past (synerigze mini games into them as well - such as 3d space combat)
    -more wz maps and not just new kinds of wz's but more maps for hutt ball for example, and arenas
    -duel 1vs1 2vs 2, 3vs 3 arenas (tournaments created by players)
    -gambling
    -player created content (music, tournaments, maps for pvp, quests etc)
    -dynamic maps for ops that they alter slightly each time

    unfortunately some of those ideas are too far fetched for swtor, but they are normal expectations for a tripple A MMO which is what swtor is suppose to be. The reason is that EA spends less money on expansions for swtor and the 'engine' cant really do that according to devs (illum issues and swoop racing has not been developed due to engine) and speculation.

    So its always going to be moer of the same, but... there are 'easy' additions they can add such as more class specicifc quests, mini games etc, but their 'funding' or engine problems seem to be an issue as well on how effective they can be on developing their content.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • daltaniousdaltanious Member UncommonPosts: 2,381




    Swtor is currently on top of my best games of all times, followed closely by Wow. Then Rift&Gw2. But I'm unusubbing now, have been subbed since release of last expansion.



    What I do not like is they have dropped TM of Swtor, class specific quest lines. Because of them I always had urge to play past max level of original release until I have known whole storey. Usually with other games I stop to play on second I have reached top level (like in Wow, where I had before Wod 22 top level alts), then I start with end game or leave game for some time.



    Not sure about others, but I would gladly pay 60€ for TRUE expansion, worth original release AND with class specific stories.


    I agree with this sentiment that I would want a more proper expansion and I am willing to pay for it.

    However what they need for a 'proper' expansion will vary.

    They need;

    -A new class
    -a new race
    -Large wz area
    -A few new ops
    -More open world options and bringing crafting into the mix (which might suggest a new approach to getting pvp gear to also include crafting and not jsut wz comms, an the mats are gotten in the open world)
    -class specific quests
    -story
    -more romance (companions quests)
    -mini games (pazaak/swoop racing)
    - new quest mechanics as they have done in the past (synerigze mini games into them as well - such as 3d space combat)
    -more wz maps and not just new kinds of wz's but more maps for hutt ball for example, and arenas
    -duel 1vs1 2vs 2, 3vs 3 arenas (tournaments created by players)
    -gambling
    -player created content (music, tournaments, maps for pvp, quests etc)
    -dynamic maps for ops that they alter slightly each time

    unfortunately some of those ideas are too far fetched for swtor, but they are normal expectations for a tripple A MMO which is what swtor is suppose to be. The reason is that EA spends less money on expansions for swtor and the 'engine' cant really do that according to devs (illum issues and swoop racing has not been developed due to engine) and speculation.

    So its always going to be moer of the same, but... there are 'easy' additions they can add such as more class specicifc quests, mini games etc, but their 'funding' or engine problems seem to be an issue as well on how effective they can be on developing their content.



    I agree on many of your points, but could not care less for space combat, pvp, ... and HATE mini games when they are ENFORCED or main part of questing. :-) I know it is never easy to please to many, but have no problem if they improve pvp for those that would like to ... I have no problem with that.

    About engine ... on my old computer ONLY 4 games i could play on all max or close to. And those are my favorite 4 fortunately. All others were total disaster to play on max, on top Wildstar but also many others. So I hardly believe engine would be problem as so far I have been able to find so greatly optimised games only this 4 out of all the rest. Actually, had problems with all but Swtor in crowded areas in flashpoints, heroics, ... etc.
  • residentxresidentx Member UncommonPosts: 123
    Character Creator is the worse! None of the characters I create in this game I really love and I hate the stock moves. Invest in making the game more fun.
  • residentxresidentx Member UncommonPosts: 123
    Did Shea even fight in this round? I hate how I never see the key characters fight in this game...I just freaking hate it! I think Darth Marr was the only one and they killed him off.
  • devacoredevacore Member UncommonPosts: 340
    People still play this game?? O.o
  • HorusraHorusra Member EpicPosts: 4,411
    devacore said:
    People still play this game?? O.o

    you post here? O.o
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    devacore said:
    People still play this game?? O.o
    10 points for such an original witty comment.  Will your next post be something creative like "you made bro?".
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Swtor is currently on top of my best games of all times, followed closely by Wow. Then Rift&Gw2. But I'm unusubbing now, have been subbed since release of last expansion.

    What I do not like is they have dropped TM of Swtor, class specific quest lines. Because of them I always had urge to play past max level of original release until I have known whole storey. Usually with other games I stop to play on second I have reached top level (like in Wow, where I had before Wod 22 top level alts), then I start with end game or leave game for some time.

    Not sure about others, but I would gladly pay 60€ for TRUE expansion, worth original release AND with class specific stories.
    I agree with this sentiment that I would want a more proper expansion and I am willing to pay for it.

    However what they need for a 'proper' expansion will vary.

    They need;

    -A new class
    -a new race
    -Large wz area
    -A few new ops
    -More open world options and bringing crafting into the mix (which might suggest a new approach to getting pvp gear to also include crafting and not jsut wz comms, an the mats are gotten in the open world)
    -class specific quests
    -story
    -more romance (companions quests)
    -mini games (pazaak/swoop racing)
    - new quest mechanics as they have done in the past (synerigze mini games into them as well - such as 3d space combat)
    -more wz maps and not just new kinds of wz's but more maps for hutt ball for example, and arenas
    -duel 1vs1 2vs 2, 3vs 3 arenas (tournaments created by players)
    -gambling
    -player created content (music, tournaments, maps for pvp, quests etc)
    -dynamic maps for ops that they alter slightly each time

    unfortunately some of those ideas are too far fetched for swtor, but they are normal expectations for a tripple A MMO which is what swtor is suppose to be. The reason is that EA spends less money on expansions for swtor and the 'engine' cant really do that according to devs (illum issues and swoop racing has not been developed due to engine) and speculation.

    So its always going to be moer of the same, but... there are 'easy' additions they can add such as more class specicifc quests, mini games etc, but their 'funding' or engine problems seem to be an issue as well on how effective they can be on developing their content.
    I agree with most of what you said. As far as new races.  They have released several new races so that isn't such a priority for me.  I would love to see a new class though.  Or at the very least a new advanced class for a few of the core classes.  Like a for Sith Warrior for example you could get Sith Reaver advanced class.  Sith Inquisitor could maybe get Sith Adept or something.  Just spit balling here, but you get what I'm saying.
  • swisswayneswisswayne Member UncommonPosts: 5
    Would be cool if the could bring the crafting the spacebattles to the tablet (iOS for me). Do the side jobs of the game when commuting to work. And crafting realy needs mir attention. Special equipment and Ressourcen should be a bit more challenging. Like in eve or LOTRO (hmmm haven't played those for years...)

  • Walkyier70Walkyier70 Member UncommonPosts: 67
    they need to really fix this game . its borked and broken you know how man y people are stuck at chapter 3 with no where to go  ? paying sub with minimal customer support . great ip crap owners
  • GraliusGralius Member UncommonPosts: 21
    Payment model is too restrictive, once you realize you need to subscribe in order to truly play the game, you also realize the game isn't worth a subscription. Ease up on the F2P restrictions and I have a feeling more people would be playing this game.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Gralius said:
    Payment model is too restrictive, once you realize you need to subscribe in order to truly play the game, you also realize the game isn't worth a subscription. Ease up on the F2P restrictions and I have a feeling more people would be playing this game.
    Every time I spend time in this game I sub.  $15 a month really isn't that big of a deal and I think it's worth it. They also give you $5 of cash shop currency with the sub. Freeloaders get almost the full game free.  But I guess it's never enough.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Torval said:
    Gralius said:
    Payment model is too restrictive, once you realize you need to subscribe in order to truly play the game, you also realize the game isn't worth a subscription. Ease up on the F2P restrictions and I have a feeling more people would be playing this game.
    Every time I spend time in this game I sub.  $15 a month really isn't that big of a deal and I think it's worth it. They also give you $5 of cash shop currency with the sub. Freeloaders get almost the full game free.  But I guess it's never enough.
    I do the same and it's a reasonable deal because I don't feel I need to buy extra cartel coins on top of the sub just to play.

    The important thing, to me, is that when I drop my sub I can still log on and play, check things out, mess with housing, etc. When I get really into it I sub because I get the extra perks and boosts. I've unlocked enough now that I don't need to.
    I literally do the same.  
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