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What would it take for you to become an indie developer?

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  • LucienReneLucienRene Member UncommonPosts: 77
    DKLond said:
    On a serious level, what would it take for you to drop whatever you're doing now - and just go for it?
    Skill. Talent. Determination. Guts.

    All stuff I don't have, which is why I play games, and don't try to make games. 

    Seriously.
  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177
    Living in California with parents capable of bankrolling my venture.

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  • HatefullHatefull Member EpicPosts: 2,503
    Money...a lot of it.  With money I can hire the right people to see my vision through.  However, I don't think I would be happy being stuck doing the same thing day in and day out nor do I think anyone in the game dev community would be happy working for me.  It is all about time line.  You don't make a time line and things will get uncomfortable, quickly.  I would bet my style of leadership would translate very poorly into the game development community.  We are where we are in life for a reason.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • DKLondDKLond Member RarePosts: 2,273
    YashaX said:
    DKLond said:
    Nitth said:
    DKLond said:
    On a serious level, what would it take for you to drop whatever you're doing now - and just go for it?
    For some time now i have contemplated starting my own business selling mobile games. nothing fancy, single operator business with one "flagship" game would be the startup goal.

    Securing the startup money wont be a problem, but the profitability of the business always has me questioning weather or not it would be a wise idea considering the type of return i would get.

    Selling a minimum of 2k units at $1 each per week, for an unknown number of weeks makes me really insecure considering the stability of a 9-5 job would offer as the alternative.
    The mobile market is also extremely hard to penetrate.

    Personally, I've been wanting to develop a game for a long time - and I'm making progress, but it's a pretty complex game for a 1-person job.

    I already have a steady "9-5" job, but it's not satisfying - and I'm usually pretty bored.

    What I really need is the right motivator - and another person who's hungry for it, could be the ticket. Tried using my brother for this, but he's hopeless :)

    I'll probably never find the right person.

    But I'm not interested in making some cheap gimmicky mobile game - or steam "retro-pixel" crap. I want to make something I'd want to play myself.

    My current project is an exploration-based "blobber" - like an expanded Dungeon Master. I've got the basic engine made, and a very primitive editor. But there's a ton of work to do, yet - and I'll probably end up paying some artist for the monster art.

    Based on steamdb - the worst in this genre sell around 2K units - and I'm pretty confident I can beat that. My personal estimate - under ideal circumstances, would be around 5K units. Given the right price - that would be a decent start, and then I could slowly start expanding. I'm thinking of doing an expansion or two, first.

    But who knows. It could all just be a wild dream that never happens.
    Sounds really good. Are you mainly a programmer or an artist?
    I'm not really either - though I'd say I'm decent at UI art. I can code a little (C# primarily), some Photoshop, a bit of Blender and (very) basic 3D modeling/texturing, and so on - but the only thing I'm 100% confident in is my understanding of game design and mechanics.

    That said, I've never actually finished a game - so I could be talking out my ass very easily ;)
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