Money...a lot of it. With money I can hire the right people to see my vision through. However, I don't think I would be happy being stuck doing the same thing day in and day out nor do I think anyone in the game dev community would be happy working for me. It is all about time line. You don't make a time line and things will get uncomfortable, quickly. I would bet my style of leadership would translate very poorly into the game development community. We are where we are in life for a reason.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
On a serious level, what would it take for you to drop whatever you're doing now - and just go for it?
For some time now i have contemplated starting my own business selling mobile games. nothing fancy, single operator business with one "flagship" game would be the startup goal.
Securing the startup money wont be a problem, but the profitability of the business always has me questioning weather or not it would be a wise idea considering the type of return i would get.
Selling a minimum of 2k units at $1 each per week, for an unknown number of weeks makes me really insecure considering the stability of a 9-5 job would offer as the alternative.
The mobile market is also extremely hard to penetrate.
Personally, I've been wanting to develop a game for a long time - and I'm making progress, but it's a pretty complex game for a 1-person job.
I already have a steady "9-5" job, but it's not satisfying - and I'm usually pretty bored.
What I really need is the right motivator - and another person who's hungry for it, could be the ticket. Tried using my brother for this, but he's hopeless
I'll probably never find the right person.
But I'm not interested in making some cheap gimmicky mobile game - or steam "retro-pixel" crap. I want to make something I'd want to play myself.
My current project is an exploration-based "blobber" - like an expanded Dungeon Master. I've got the basic engine made, and a very primitive editor. But there's a ton of work to do, yet - and I'll probably end up paying some artist for the monster art.
Based on steamdb - the worst in this genre sell around 2K units - and I'm pretty confident I can beat that. My personal estimate - under ideal circumstances, would be around 5K units. Given the right price - that would be a decent start, and then I could slowly start expanding. I'm thinking of doing an expansion or two, first.
But who knows. It could all just be a wild dream that never happens.
Sounds really good. Are you mainly a programmer or an artist?
I'm not really either - though I'd say I'm decent at UI art. I can code a little (C# primarily), some Photoshop, a bit of Blender and (very) basic 3D modeling/texturing, and so on - but the only thing I'm 100% confident in is my understanding of game design and mechanics.
That said, I've never actually finished a game - so I could be talking out my ass very easily
Comments
All stuff I don't have, which is why I play games, and don't try to make games.
Seriously.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
That said, I've never actually finished a game - so I could be talking out my ass very easily