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Ever wondered how a team organizes itself to create an MMO? If so, you may want to check out the development road map for Exile Online. The public document has been posted via Trello and shows where each of the many systems and features are and where they have yet to go.
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This was forecast from quite early on, but even though it was a failure in terms of securing the funds we were looking for, the extreme volume of PR and word spreading we achieved made it well worthwhile alone, with various articles and entries on gaming websites here and there.
We have gotten a lot of feedback regarding the game, most of it very positive and constructive. From this, we have been able to come to a few major conclusions as to why we were unsuccessful this time around.
Needless to say we will be taking that feedback aboard and will action the points bought up so they are sorted out as a matter of urgency in our current development phase.
The things we will be concentrating on most, from the above mentioned feedback will be -
- Gameplay content such as mission and npc systems
- Character enhancements
- Lighting and shading work
Thank you to everyone that pledged and to all of those that helped us spread the word about the campaign. Development will continue unabated so stay tuned for updates in the coming months.